Bin'aia, Crimson Rain
Humanoid
Redblade Warlord
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaLighthouse Map
Tagsbludgeoning_weapon, caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader
Packs
  • Bin'aia, Crimson Rain, Redblade Warmonger, Redblade Flamelord, Redblade Skullbreaker, Redblade Skullbreaker
  • Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader4
    Level
    71
    Life
    826,849
    Armour
    48,509
    Evasion
    6,996
    Energy Shield
    2,435
    Damage
    876
    Spell Damage
    1,308
    Accuracy
    326
    Attack Time
    1.005
    Experience
    120,439
    Ailment Threshold
    471,304
    Chill
    1,490
    Shock
    1,490
    Brittle
    8,431
    Scorch
    1,490
    Sap
    4,117
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1391–2087
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 6 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 775.5 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 517 to 775.5 Fire Damage
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [71]
    display minion monster type [7]
    WbVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
    Vaal Flameblast
    Effectiveness of Added Damage: 50%
    Cast Time: 1 sec
    Cooldown Time: 7 sec
    Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
    Deals 287 to 430.5 Fire Damage
    35% increased Cast Speed
    100% chance to Ignite enemies
    110% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    active skill area of effect radius +% final [50]
    is area damage [1]
    WbFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 9 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 6 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 4 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 2 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFireLeader1Wait
    Base duration is 3 seconds
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
    Base duration is 1 seconds
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    WbDischargeFire
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Discharge
    Cast Time: 1 sec
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Hits always Ignite
    Deals 395.4 to 1193 base Lightning Damage per Power Charge removed
    Deals 564.9 to 847.4 base Fire Damage per Endurance Charge removed
    Deals 459 to 692 base Cold Damage per Frenzy Charge removed
    294% increased Burning Damage
    active skill area of effect radius +% final [50]
    disable skill repeats [1]
    is area damage [1]
    WbFlameblast5
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Cooldown Time: 3 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 5 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader4"] = {
        name = "Bin'aia, Crimson Rain",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbEnduringCry",
            "Melee",
            "WbDischargeFire",
            "WbVaalFlameblast",
            "WbFlameblast",
            "WbFlameblast2",
            "WbFlameblast3",
            "WbFlameblast4",
            "WbFlameblast5",
            "WbSummonFlameGolem",
            "WbFlameDash",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDischargeFire"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast5"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdRedbladeWarlord
    FamilyWarbandMapBosses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds TagsRedbladeLeader
    Bin'aia, Crimson Rain
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader4Standalone
    Level
    68
    Life
    557,385
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    732
    Spell Damage
    1,092
    Accuracy
    290
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 6 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 680.6 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 453.7 to 680.5 Fire Damage
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [68]
    display minion monster type [7]
    WbVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
    Vaal Flameblast
    Effectiveness of Added Damage: 50%
    Cast Time: 1 sec
    Cooldown Time: 7 sec
    Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
    Deals 260 to 390 Fire Damage
    35% increased Cast Speed
    100% chance to Ignite enemies
    110% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    active skill area of effect radius +% final [50]
    is area damage [1]
    WbFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 9 Times
    Deals 329.4 to 494.1 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 6 Times
    Deals 329.4 to 494.1 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 4 Times
    Deals 329.4 to 494.1 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 2 Times
    Deals 329.4 to 494.1 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    WbFireLeader1Wait
    Base duration is 3 seconds
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
    Base duration is 1 seconds
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    WbDischargeFire
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Discharge
    Cast Time: 1 sec
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Hits always Ignite
    Deals 358.2 to 1081 base Lightning Damage per Power Charge removed
    Deals 511.7 to 767.6 base Fire Damage per Endurance Charge removed
    Deals 415.8 to 626.9 base Cold Damage per Frenzy Charge removed
    294% increased Burning Damage
    active skill area of effect radius +% final [50]
    disable skill repeats [1]
    is area damage [1]
    WbFlameblast5
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Cooldown Time: 3 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 5 Times
    Deals 329.4 to 494.1 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = {
        name = "Bin'aia, Crimson Rain",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbEnduringCry",
            "Melee",
            "WbDischargeFire",
            "WbVaalFlameblast",
            "WbFlameblast",
            "WbFlameblast2",
            "WbFlameblast3",
            "WbFlameblast4",
            "WbFlameblast5",
            "WbSummonFlameGolem",
            "WbFlameDash",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDischargeFire"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast5"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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