Bin'aia, Crimson Rain
Humanoid
Area: Lighthouse Map
Redblade Warlord
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Lighthouse Map |
Tags | bludgeoning_weapon, caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader |
Packs |
Life
400%
Energy Shield From Life
33%
Armour
+100%
Evasion
+33%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
172%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
10,136,607
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
1,764
Spell Damage
2,633
Accuracy
0
Attack Time
1.005
Experience
144,452
Ailment Threshold
4,764,205
Chill
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2801–4202
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 6 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 1501.9 Base Fire Damage per second
Base duration is 4 seconds
Deals 1001 to 1502 Fire Damage
is area damage [1]
Base duration is 4 seconds
Deals 1001 to 1502 Fire Damage
is area damage [1]
WbSummonFlameGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Summon Flame Golem
Cast Time: 1 sec
Cooldown Time: 10 sec
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
50% increased Character Size
Maximum 1 Summoned Golem
alternate minion [1]
base display minion actor level [82]
display minion monster type [7]
Maximum 1 Summoned Golem
alternate minion [1]
base display minion actor level [82]
display minion monster type [7]
WbVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
Vaal Flameblast
Effectiveness of Added Damage: 50%
Cast Time: 1 sec
Cooldown Time: 7 sec
Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
Deals 489.5 to 734.3 Fire Damage
35% increased Cast Speed
100% chance to Ignite enemies
110% more Spell Damage for each stage
110% more Damage with Ailments for each stage
active skill area of effect radius +% final [50]
is area damage [1]
35% increased Cast Speed
100% chance to Ignite enemies
110% more Spell Damage for each stage
110% more Damage with Ailments for each stage
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 9 Times
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 6 Times
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 4 Times
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 2 Times
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
Base duration is 3 seconds
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 seconds
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
WbDischargeFire
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Cast Time: 1 sec
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Hits always Ignite
Deals 674.4 to 2035 base Lightning Damage per Power Charge removed
Deals 963.5 to 1445 base Fire Damage per Endurance Charge removed
Deals 782.8 to 1180 base Cold Damage per Frenzy Charge removed
294% increased Burning Damage
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
Deals 674.4 to 2035 base Lightning Damage per Power Charge removed
Deals 963.5 to 1445 base Fire Damage per Endurance Charge removed
Deals 782.8 to 1180 base Cold Damage per Frenzy Charge removed
294% increased Burning Damage
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Cooldown Time: 3 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 5 Times
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 620.2 to 930.3 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader4"] = { name = "Bin'aia, Crimson Rain", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "WbEnduringCry", "Melee", "WbDischargeFire", "WbVaalFlameblast", "WbFlameblast", "WbFlameblast2", "WbFlameblast3", "WbFlameblast4", "WbFlameblast5", "WbSummonFlameGolem", "WbFlameDash", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDischargeFire"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVaalFlameblast"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast5"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonFlameGolem"] = { name = "Summon Flame Golem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_display_minion_actor_level", "base_actor_scale_+%", "base_number_of_golems_allowed", "display_minion_monster_type", "alternate_minion", }, levels = { [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | RedbladeWarlord |
---|---|
Family | WarbandMapBosses |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | RedbladeLeader |
Bin'aia, Crimson Rain
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader |
Life
400%
Energy Shield From Life
33%
Armour
+100%
Evasion
+33%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
172%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader4Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
732
Spell Damage
1,092
Accuracy
0
Attack Time
1.005
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1162–1743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 6 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 781.6 Base Fire Damage per second
Base duration is 4 seconds
Deals 521.1 to 781.6 Fire Damage
is area damage [1]
Base duration is 4 seconds
Deals 521.1 to 781.6 Fire Damage
is area damage [1]
WbSummonFlameGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Summon Flame Golem
Cast Time: 1 sec
Cooldown Time: 10 sec
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
50% increased Character Size
Maximum 1 Summoned Golem
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
Maximum 1 Summoned Golem
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
WbVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
Vaal Flameblast
Effectiveness of Added Damage: 50%
Cast Time: 1 sec
Cooldown Time: 7 sec
Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
Deals 298.6 to 447.9 Fire Damage
35% increased Cast Speed
100% chance to Ignite enemies
110% more Spell Damage for each stage
110% more Damage with Ailments for each stage
active skill area of effect radius +% final [50]
is area damage [1]
35% increased Cast Speed
100% chance to Ignite enemies
110% more Spell Damage for each stage
110% more Damage with Ailments for each stage
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 9 Times
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 6 Times
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 4 Times
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 2 Times
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
Base duration is 3 seconds
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 seconds
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
WbDischargeFire
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Cast Time: 1 sec
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Hits always Ignite
Deals 411.4 to 1242 base Lightning Damage per Power Charge removed
Deals 587.7 to 881.6 base Fire Damage per Endurance Charge removed
Deals 477.5 to 720 base Cold Damage per Frenzy Charge removed
294% increased Burning Damage
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
Deals 411.4 to 1242 base Lightning Damage per Power Charge removed
Deals 587.7 to 881.6 base Fire Damage per Endurance Charge removed
Deals 477.5 to 720 base Cold Damage per Frenzy Charge removed
294% increased Burning Damage
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.2 sec
Cooldown Time: 3 sec
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Skills Repeat an additional 5 Times
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Deals 378.3 to 567.5 Fire Damage
90% more Spell Damage for each stage
90% more Damage with Ailments for each stage
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = { name = "Bin'aia, Crimson Rain", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "WbEnduringCry", "Melee", "WbDischargeFire", "WbVaalFlameblast", "WbFlameblast", "WbFlameblast2", "WbFlameblast3", "WbFlameblast4", "WbFlameblast5", "WbSummonFlameGolem", "WbFlameDash", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDischargeFire"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVaalFlameblast"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast5"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonFlameGolem"] = { name = "Summon Flame Golem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_display_minion_actor_level", "base_actor_scale_+%", "base_number_of_golems_allowed", "display_minion_monster_type", "alternate_minion", }, levels = { [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.