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Bin'aia, Crimson Rain
Humanoid
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Redblade Warlord
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaLighthouse Map
Tagsbludgeoning_weapon, Caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader
Packs
  • Bin'aia, Crimson Rain, Redblade Warmonger, Redblade Flamelord, Redblade Skullbreaker, Redblade Skullbreaker
  • Life
    400%
    Energy Shield From Life
    33%
    Armour
    +100%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader4
    Level
    71
    Life
    826,849
    Armour
    72,946
    Evasion Rating
    6,996
    Energy Shield
    9,742
    Damage
    876
    Spell Damage
    1,308
    Accuracy
    652
    Attack Time
    1.005
    Experience
    120,439
    Minion Life
    174,669
    Minion Energy Shield
    2,058
    Minion Damage
    707
    Ailment Threshold
    471,304
    Chill
    1,490
    Shock
    1,490
    Brittle
    8,431
    Scorch
    1,490
    Sap
    4,117
    Phys Convert Ele
    255%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1391—2087
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 6 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 775.5 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 517 to 775.5 Fire Damage
    is area damage [1]
    FlameDash
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [71]
    display minion monster type [7]
    FireElementalSummon
    WbVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
    Vaal Flameblast
    Effectiveness of Added Damage: 50%
    Cast Time: 1 sec
    Cooldown Time: 7 sec
    Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
    Deals 287 to 430.5 Fire Damage
    35% increased Cast Speed
    100% chance to Ignite enemies
    110% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    active skill area of effect radius +% final [50]
    is area damage [1]
    ChargedBlast
    WbFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 9 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 6 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 4 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 2 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFireLeader1Wait
    Base duration is 3 seconds
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
    Base duration is 1 second
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    WarCryEnduring
    WbDischargeFire
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Discharge
    Cast Time: 1 sec
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Hits always Ignite
    Deals 395.4 to 1193 base Lightning Damage per Power Charge removed
    Deals 564.9 to 847.4 base Fire Damage per Endurance Charge removed
    Deals 459 to 692 base Cold Damage per Frenzy Charge removed
    294% increased Burning Damage
    Base radius is 2.5 metres
    active skill area of effect radius +% final [50]
    disable skill repeats [1]
    is area damage [1]
    discharge
    WbFlameblast5
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Cooldown Time: 3 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 5 Times
    Deals 363.6 to 545.4 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader4"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Bin'aia, Crimson Rain",
        life = 4,
        energyShield = 0.33,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbEnduringCry",
            "Melee",
            "WbDischargeFire",
            "WbVaalFlameblast",
            "WbFlameblast",
            "WbFlameblast2",
            "WbFlameblast3",
            "WbFlameblast4",
            "WbFlameblast5",
            "WbSummonFlameGolem",
            "WbFlameDash",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDischargeFire"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "always_ignite",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast5"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyWarbandMapBosses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds TagsRedbladeLeader
    Bin'aia, Crimson Rain
    Humanoid
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, Caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +100%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader4Standalone
    Level
    68
    Life
    557,385
    Armour
    57,580
    Evasion Rating
    6,303
    Energy Shield
    8,088
    Damage
    732
    Spell Damage
    1,092
    Accuracy
    580
    Attack Time
    1.005
    Experience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    1,754
    Minion Damage
    584
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1162—1743
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 6 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 655.3 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 436.8 to 655.3 Fire Damage
    is area damage [1]
    FlameDash
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [68]
    display minion monster type [7]
    FireElementalSummon
    WbVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
    Vaal Flameblast
    Effectiveness of Added Damage: 50%
    Cast Time: 1 sec
    Cooldown Time: 7 sec
    Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
    Deals 250.3 to 375.5 Fire Damage
    35% increased Cast Speed
    100% chance to Ignite enemies
    110% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    active skill area of effect radius +% final [50]
    is area damage [1]
    ChargedBlast
    WbFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 9 Times
    Deals 317.2 to 475.7 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 6 Times
    Deals 317.2 to 475.7 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 4 Times
    Deals 317.2 to 475.7 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 2 Times
    Deals 317.2 to 475.7 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast
    WbFireLeader1Wait
    Base duration is 3 seconds
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
    Base duration is 1 second
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    WarCryEnduring
    WbDischargeFire
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Discharge
    Cast Time: 1 sec
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Hits always Ignite
    Deals 344.9 to 1041 base Lightning Damage per Power Charge removed
    Deals 492.7 to 739.1 base Fire Damage per Endurance Charge removed
    Deals 400.3 to 603.6 base Cold Damage per Frenzy Charge removed
    294% increased Burning Damage
    Base radius is 2.5 metres
    active skill area of effect radius +% final [50]
    disable skill repeats [1]
    is area damage [1]
    discharge
    WbFlameblast5
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flameblast
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 50%
    Cast Time: 0.2 sec
    Cooldown Time: 3 sec
    Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
    Skills Repeat an additional 5 Times
    Deals 317.2 to 475.7 Fire Damage
    90% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChargedBlast

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Bin'aia, Crimson Rain",
        life = 4,
        energyShield = 0.33,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbEnduringCry",
            "Melee",
            "WbDischargeFire",
            "WbVaalFlameblast",
            "WbFlameblast",
            "WbFlameblast2",
            "WbFlameblast3",
            "WbFlameblast4",
            "WbFlameblast5",
            "WbSummonFlameGolem",
            "WbFlameDash",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDischargeFire"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "always_ignite",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameblast5"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.is_warband_leader1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateadd_effects;
    Edit

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