緋紅之雨賓妮雅
人形
地區: 絕望燈塔
紅刃軍閥
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
幽魂 | N |
---|---|
地區 | 絕望燈塔 |
標籤 | bludgeoning_weapon, 法術, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader |
Packs |
生命
400%
生命轉為護盾
33%
護甲
+100%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
172%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbFireLeader
Metadata
WbFireLeader4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
10,136,607
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,764
法術傷害
2,633
命中
0
攻擊間隔
1.005
經驗值
144,452
異常狀態臨界值
4,764,205
冰緩
15,064
感電
15,064
易碎
85,227
焦灼
15,064
殘喘
41,620
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2801–4202
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 6 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 1501.9 基本火焰傷害
+4 秒基礎持續時間
造成 1001 至 1502 火焰傷害
is area damage [1]
+4 秒基礎持續時間
造成 1001 至 1502 火焰傷害
is area damage [1]
WbSummonFlameGolem
可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚烈焰魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚烈焰魔像,啟動時會使你增加傷害。烈焰魔像會使用火焰放射,持續造成火焰傷害,及射出會爆炸的弧狀移動投射物。
增加 50% 角色體型
召喚魔像上限 1
alternate minion [1]
base display minion actor level [82]
display minion monster type [7]
召喚魔像上限 1
alternate minion [1]
base display minion actor level [82]
display minion monster type [7]
WbVaalFlameblast
法術, 傷害, 範圍, 圖騰技能, 瓦爾, 火焰, 範圍法術
瓦爾.烈焰爆破
附加傷害效用: 50%
施放時間: 1 秒
冷卻時間: 7 秒
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 489.5 至 734.3 火焰傷害
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 9 次
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 6 次
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 4 次
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 2 次
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
+3 秒基礎持續時間
WbEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
每秒回復 10% 生命
獲得 2 顆額外耐力球
WbDischargeFire
法術, 傷害, 範圍, 法術可重複, 可觸發, 火焰, 冰冷, 閃電, 可齊射, 範圍法術, 新星, 冷卻
解放
施放時間: 1 秒
釋放角色身上所有的充能球並對周圍所有敵人造成元素傷害。
你的擊中必定點燃
每顆被移除的暴擊球造成 674.4 至 2035 基礎閃電傷害
每顆被移除的耐力球造成 963.5 至 1445 基礎火焰傷害
每顆被移除的狂怒球造成 782.8 至 1180 基礎冰冷傷害
增加 294% 燃燒傷害
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
每顆被移除的暴擊球造成 674.4 至 2035 基礎閃電傷害
每顆被移除的耐力球造成 963.5 至 1445 基礎火焰傷害
每顆被移除的狂怒球造成 782.8 至 1180 基礎冰冷傷害
增加 294% 燃燒傷害
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 5 次
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 620.2 至 930.3 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader4"] = { name = "Bin'aia, Crimson Rain", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "WbEnduringCry", "Melee", "WbDischargeFire", "WbVaalFlameblast", "WbFlameblast", "WbFlameblast2", "WbFlameblast3", "WbFlameblast4", "WbFlameblast5", "WbSummonFlameGolem", "WbFlameDash", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDischargeFire"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVaalFlameblast"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast5"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonFlameGolem"] = { name = "Summon Flame Golem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_display_minion_actor_level", "base_actor_scale_+%", "base_number_of_golems_allowed", "display_minion_monster_type", "alternate_minion", }, levels = { [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | RedbladeWarlord |
---|---|
Family | WarbandMapBosses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | RedbladeLeader |
緋紅之雨賓妮雅
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader |
生命
400%
生命轉為護盾
33%
護甲
+100%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
172%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbFireLeader
Metadata
WbFireLeader4Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
732
法術傷害
1,092
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1162–1743
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 6 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 781.6 基本火焰傷害
+4 秒基礎持續時間
造成 521.1 至 781.6 火焰傷害
is area damage [1]
+4 秒基礎持續時間
造成 521.1 至 781.6 火焰傷害
is area damage [1]
WbSummonFlameGolem
可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚烈焰魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚烈焰魔像,啟動時會使你增加傷害。烈焰魔像會使用火焰放射,持續造成火焰傷害,及射出會爆炸的弧狀移動投射物。
增加 50% 角色體型
召喚魔像上限 1
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
召喚魔像上限 1
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
WbVaalFlameblast
法術, 傷害, 範圍, 圖騰技能, 瓦爾, 火焰, 範圍法術
瓦爾.烈焰爆破
附加傷害效用: 50%
施放時間: 1 秒
冷卻時間: 7 秒
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 298.6 至 447.9 火焰傷害
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 9 次
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 6 次
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 4 次
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 2 次
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
+3 秒基礎持續時間
WbEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
每秒回復 10% 生命
獲得 2 顆額外耐力球
WbDischargeFire
法術, 傷害, 範圍, 法術可重複, 可觸發, 火焰, 冰冷, 閃電, 可齊射, 範圍法術, 新星, 冷卻
解放
施放時間: 1 秒
釋放角色身上所有的充能球並對周圍所有敵人造成元素傷害。
你的擊中必定點燃
每顆被移除的暴擊球造成 411.4 至 1242 基礎閃電傷害
每顆被移除的耐力球造成 587.7 至 881.6 基礎火焰傷害
每顆被移除的狂怒球造成 477.5 至 720 基礎冰冷傷害
增加 294% 燃燒傷害
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
每顆被移除的暴擊球造成 411.4 至 1242 基礎閃電傷害
每顆被移除的耐力球造成 587.7 至 881.6 基礎火焰傷害
每顆被移除的狂怒球造成 477.5 至 720 基礎冰冷傷害
增加 294% 燃燒傷害
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 5 次
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
造成 378.3 至 567.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = { name = "Bin'aia, Crimson Rain", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "WbEnduringCry", "Melee", "WbDischargeFire", "WbVaalFlameblast", "WbFlameblast", "WbFlameblast2", "WbFlameblast3", "WbFlameblast4", "WbFlameblast5", "WbSummonFlameGolem", "WbFlameDash", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDischargeFire"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVaalFlameblast"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameblast5"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonFlameGolem"] = { name = "Summon Flame Golem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_display_minion_actor_level", "base_actor_scale_+%", "base_number_of_golems_allowed", "display_minion_monster_type", "alternate_minion", }, levels = { [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.