緋紅之雨賓妮雅
人形地區: 絕望燈塔
紅刃軍閥
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
| 幽魂 | N |
|---|---|
| 地區 | 絕望燈塔 |
| 標籤 | bludgeoning_weapon, 法術, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader |
| Packs |
生命
400%
生命轉為護盾
33%
護甲值
+100%
閃避
+33%
異常狀態臨界值
400%
抗性
傷害
172%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbFireLeader
Metadata
WbFireLeader4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
3,768,388
護甲值
146,882
閃避值
9,475
能量護盾
16,879
傷害
1,485
法術傷害
2,216
命中
924
攻擊間隔
1.005
經驗值
139,832
召喚物生命
736,761
Minion Energy Shield
3,300
召喚物傷害
1,239
異常狀態臨界值
2,699,740
冰緩
8,537
感電
8,537
易碎
48,296
焦灼
8,537
殘喘
23,585
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2358–3537
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 6 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 1275.4 基本火焰傷害
+4 秒基礎持續時間
造成 850.2 至 1275 火焰傷害
is area damage [1]
WbSummonFlameGolem
可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚烈焰魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚烈焰魔像,啟動時會使你增加傷害和效果範圍。烈焰魔像會使出火焰放射,持續造成火焰傷害,及射出會爆炸的弧狀移動投射物。
增加 50% 角色體型
召喚魔像上限 1
alternate minion [1]
base display minion actor level [80]
display minion monster type [7]
WbVaalFlameblast
法術, 傷害, 範圍, 圖騰技能, 瓦爾, 火焰, 範圍法術
瓦爾.烈焰爆破
附加傷害效用: 50%
施放時間: 1 秒
冷卻時間: 7 秒
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 429.1 至 643.6 火焰傷害
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 9 次
造成 543.6 至 815.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 6 次
造成 543.6 至 815.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 4 次
造成 543.6 至 815.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 2 次
造成 543.6 至 815.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
+3 秒基礎持續時間
WbEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
WbDischargeFire
法術, 傷害, 範圍, 法術可重複, 可觸發, 火焰, 冰冷, 閃電, 可齊射, 範圍法術, 新星, 冷卻
解放
施放時間: 1 秒
釋放角色身上所有的充能球並對周圍所有敵人造成元素傷害。
你的擊中必定點燃
每顆被移除的暴擊球造成 591.2 至 1784 基礎閃電傷害
每顆被移除的耐力球造成 844.6 至 1267 基礎火焰傷害
每顆被移除的狂怒球造成 686.2 至 1035 基礎冰冷傷害
增加 294% 燃燒傷害
基礎範圍為 2.5 米
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 5 次
造成 543.6 至 815.5 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader4"] = {
name = "Bin'aia, Crimson Rain",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"WbEnduringCry",
"Melee",
"WbDischargeFire",
"WbVaalFlameblast",
"WbFlameblast",
"WbFlameblast2",
"WbFlameblast3",
"WbFlameblast4",
"WbFlameblast5",
"WbSummonFlameGolem",
"WbFlameDash",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDischargeFire"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"burn_damage_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_ignite",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalFlameblast"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast2"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast3"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast4"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast5"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonFlameGolem"] = {
name = "Summon Flame Golem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_display_minion_actor_level",
"base_actor_scale_+%",
"base_number_of_golems_allowed",
"display_minion_monster_type",
"alternate_minion",
},
levels = {
[1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, },
[2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, },
[3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, },
[4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, },
[6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
[7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, },
[10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, },
[16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
[31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, },
[33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, },
[35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | WarbandMapBosses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Adds Tags | RedbladeLeader |
緋紅之雨賓妮雅
人形怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader |
生命
400%
生命轉為護盾
33%
護甲值
+100%
閃避
+33%
異常狀態臨界值
400%
抗性
傷害
172%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbFireLeader
Metadata
WbFireLeader4Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
373,448
護甲值
57,580
閃避值
6,303
能量護盾
8,088
傷害
732
法術傷害
1,092
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
81,004
Minion Energy Shield
1,754
召喚物傷害
584
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1162–1743
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 6 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 655.3 基本火焰傷害
+4 秒基礎持續時間
造成 436.8 至 655.3 火焰傷害
is area damage [1]
WbSummonFlameGolem
可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚烈焰魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚烈焰魔像,啟動時會使你增加傷害和效果範圍。烈焰魔像會使出火焰放射,持續造成火焰傷害,及射出會爆炸的弧狀移動投射物。
增加 50% 角色體型
召喚魔像上限 1
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
WbVaalFlameblast
法術, 傷害, 範圍, 圖騰技能, 瓦爾, 火焰, 範圍法術
瓦爾.烈焰爆破
附加傷害效用: 50%
施放時間: 1 秒
冷卻時間: 7 秒
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 250.3 至 375.5 火焰傷害
增加 35% 施放速度
100% 機率點燃敵人
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 9 次
造成 317.2 至 475.7 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 6 次
造成 317.2 至 475.7 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 4 次
造成 317.2 至 475.7 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 2 次
造成 317.2 至 475.7 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
+3 秒基礎持續時間
WbEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
WbDischargeFire
法術, 傷害, 範圍, 法術可重複, 可觸發, 火焰, 冰冷, 閃電, 可齊射, 範圍法術, 新星, 冷卻
解放
施放時間: 1 秒
釋放角色身上所有的充能球並對周圍所有敵人造成元素傷害。
你的擊中必定點燃
每顆被移除的暴擊球造成 344.9 至 1041 基礎閃電傷害
每顆被移除的耐力球造成 492.7 至 739.1 基礎火焰傷害
每顆被移除的狂怒球造成 400.3 至 603.6 基礎冰冷傷害
增加 294% 燃燒傷害
基礎範圍為 2.5 米
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 5 次
造成 317.2 至 475.7 火焰傷害
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = {
name = "Bin'aia, Crimson Rain",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"WbEnduringCry",
"Melee",
"WbDischargeFire",
"WbVaalFlameblast",
"WbFlameblast",
"WbFlameblast2",
"WbFlameblast3",
"WbFlameblast4",
"WbFlameblast5",
"WbSummonFlameGolem",
"WbFlameDash",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDischargeFire"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"burn_damage_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_ignite",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalFlameblast"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast2"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast3"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast4"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast5"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonFlameGolem"] = {
name = "Summon Flame Golem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_display_minion_actor_level",
"base_actor_scale_+%",
"base_number_of_golems_allowed",
"display_minion_monster_type",
"alternate_minion",
},
levels = {
[1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, },
[2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, },
[3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, },
[4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, },
[6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
[7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, },
[10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, },
[16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
[31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, },
[33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, },
[35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.is_warband_leader | 1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | add_effects; |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.