紅刃裂顱
人形
50% 物理傷害轉換為火焰傷害
monster no map drops [1]
cannot have affliction mods [1]
Redblade Skullbreaker
幽魂N
標籤cleaving_weapon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, wb_basic
Packs
  • 厄羅克巴拉, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 緋紅之雨賓妮雅, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGrunt
    Metadata
    WbFireGrunt1
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    403
    法術傷害
    403
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbDualStrike
    攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
    雙持打擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill double hits when dual wielding [1]
    WbSmokeMine
    法術, 範圍, 持續時間, 位移, 遙控地雷, 範圍法術, 快行, 消耗保留, 閃現, 冷卻
    煙霧地雷
    施放時間: 0.5 秒
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt1"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "WbDualStrike",
            "Melee",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    monster no map drops [1]
    cannot have affliction mods [1]
    Redblade Skullbreaker
    幽魂N
    標籤fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, wb_basic
    Packs
  • 厄羅克巴拉, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGruntPhysical
    Metadata
    WbFireGrunt2_
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbMoltenStrike
    攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複
    熔岩之擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    為你的近戰武器注入熔岩之力,使你的攻擊帶有物理和火焰傷害。此攻擊使熔岩球向你擊中敵人的前方發射,在被打擊擊中的所有敵人之間彈跳。熔岩球在他們落地時,對敵人造成範圍攻擊傷害。
    發射 2 個額外投射物
    增加 18% 物理傷害
    60% 物理傷害轉化至火焰傷害
    減少 25% 投射物速度
    50% 更少投射物傷害
    base is projectile [1]
    WbSmokeMine
    法術, 範圍, 持續時間, 位移, 遙控地雷, 範圍法術, 快行, 消耗保留, 閃現, 冷卻
    煙霧地雷
    施放時間: 0.5 秒
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt2_"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "WbSmokeMine",
            "WbMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "physical_damage_+%",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 2, 18, -50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    50% 物理傷害轉換為火焰傷害
    monster no map drops [1]
    cannot have affliction mods [1]
    Redblade Skullbreaker
    幽魂N
    標籤cleaving_weapon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, wb_basic
    Packs
  • 餘燼之女勒莉莉果雅, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGrunt
    Metadata
    WbFireGrunt3
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    403
    法術傷害
    403
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt3"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "WbCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    50% 物理傷害轉換為火焰傷害
    monster no map drops [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    cannot have affliction mods [1]
    Redblade Skullbreaker
    幽魂N
    標籤bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, wb_basic
    Packs
  • 餘燼之女勒莉莉果雅, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGrunt
    Metadata
    WbFireGrunt4
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    403
    法術傷害
    403
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbGroundSlam
    攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
    裂地之擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
    造成 20% 更少傷害
    減少 15% 敵人暈眩門檻
    active skill area of effect radius +% final [40]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt4"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "WbGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    50% 物理傷害轉換為火焰傷害
    monster no map drops [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    cannot have affliction mods [1]
    Redblade Skullbreaker
    幽魂N
    標籤bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, wb_basic
    Packs
  • 嗜血者伊蘭雅本, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 緋紅之雨賓妮雅, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGrunt
    Metadata
    WbFireGrunt5
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    403
    法術傷害
    403
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbHeavyStrike
    攻擊, 近戰單一目標, 攻擊可重複, 近戰
    沉重之擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    對目標進行一次強而有力的攻擊並把目標擊退。限定斧、錘、劍或雙手武器。
    擊中時擊退敵人
    造成 10% 更多傷害
    減少 30% 敵人暈眩門檻
    25% 更多攻擊速度

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt5"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 10, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    monster no map drops [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    cannot have affliction mods [1]
    Redblade Skullbreaker
    幽魂N
    標籤bludgeoning_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, wb_basic
    Packs
  • 嗜血者伊蘭雅本, 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 紅刃狂戰之魔, 紅刃火之霸者, 紅刃裂顱, 紅刃裂顱
  • 生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGruntPhysical
    Metadata
    WbFireGrunt6_
    等級
    68
    生命
    10,293
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    1.65
    經驗值
    8,204
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbInfernalBlow
    攻擊, 範圍, 近戰單一目標, 攻擊可重複, 近戰, 火焰
    煉獄之擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    凝聚煉獄之力,轉換一部分的物理傷害為火焰傷害以重擊目標。受到煉獄之擊的敵人在短時間內死亡時會爆炸,並對周圍的敵人造成火焰傷害。爆炸的傷害無法被反射。限定劍、斧、錘、長杖或是空手。
    造成 25% 更多傷害
    +0.5 秒基礎持續時間
    50% 物理傷害轉化至火焰傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt6_"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbInfernalBlow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbInfernalBlow"] = {
        name = "Infernal Blow",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[UNUSED] Hits enemies, converting some of your physical damage to fire damage. If an enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {50, 500, 25, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 500, 25, critChance = 7, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 紅刃裂顱
    人形
    50% 物理傷害轉換為火焰傷害
    monster no map drops [1]
    Redblade Skullbreaker
    幽魂N
    標籤cleaving_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, not_int, red_blood, wb_basic
    生命
    160%
    護甲
    +100%
    異常狀態臨界值
    160%
    抗性
    40 0 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    80%
    Model Size
    90%
    類型
    WbFireGrunt
    Metadata
    WbFireGrunt1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireGrunt1Elder"] = {
        name = "Redblade Skullbreaker",
        life = 1.6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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