預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
紅刃火之霸者
Redblade Flamelord

紅刃火之霸者(Redblade Flamelord)

幽魂N
地區
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional totems allowed [1]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
標籤wb_support, red_blood, human, humanoid
傷害112%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
暴擊率5%
類型WbFireSupport
攻擊距離6 ~ 9
攻擊間隔1.35 秒
傷害分佈20%
護甲+50%
命中+100%

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 256.8385.1 火焰傷害
技能發射 3 個額外投射物
增加 575% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84紅刃火之霸者230021441.71.3512190242428548609540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 231.9347.8 火焰傷害
技能發射 3 個額外投射物
增加 575% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82紅刃火之霸者206021285.91.3510134212977945506740000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 188.9283.3 火焰傷害
技能發射 3 個額外投射物
增加 455% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78紅刃火之霸者159421021.21.356829164106852341540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 145.7218.5 火焰傷害
技能發射 3 個額外投射物
增加 350% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73紅刃火之霸者118447621.354345118085676217340000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -17% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 112167.9 火焰傷害
技能發射 3 個額外投射物
增加 275% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68紅刃火之霸者8614565.51.35275584634681137840000
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
TotemFireSpray200TargetIsAlly TargetIsWbHighRank IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray100TargetIsAlly TargetIsWbHighRank IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray12TargetIsAlly TargetIsWbHighRank IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemFireSpray60TargetIsAlly TargetIsWbElite IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray30TargetIsAlly TargetIsWbElite IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray8TargetIsAlly TargetIsWbElite IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemFireSpray60TargetIsAlly TargetIsWbBasic IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray30TargetIsAlly TargetIsWbBasic IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray8TargetIsAlly TargetIsWbBasic IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
#Use Flame Totem on Enemies, as Offensive Mechanic
TotemFireSpray60TargetIsEnemy TargetIsWbHighRankTarget IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemFireSpray30TargetIsEnemy IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemFireSpray30TargetIsEnemy NoWbBasicInPack NoWbEliteInPack NoWbLeaderInPack
TotemFireSpray8TargetIsEnemy NoRepeat
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft20TargetNotNear
StrafeRight20TargetNotNear
Flee20TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetLessThan50PercentLife
ChangeToStance21000IAmHighestRank NoWbBasicInPack
stance stance2
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
TotemFireSpray200TargetIsAlly TargetIsWbHighRank IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray100TargetIsAlly TargetIsWbHighRank IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray12TargetIsAlly TargetIsWbHighRank IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemFireSpray60TargetIsAlly TargetIsWbElite IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray30TargetIsAlly TargetIsWbElite IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray8TargetIsAlly TargetIsWbElite IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemFireSpray60TargetIsAlly TargetIsWbBasic IHaveNoTotems EnemyNotFarFromTarget
TotemFireSpray30TargetIsAlly TargetIsWbBasic IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemFireSpray8TargetIsAlly TargetIsWbBasic IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
#Use Flame Totem on Enemies, as Offensive Mechanic
TotemFireSpray60TargetIsEnemy TargetIsWbHighRankTarget IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemFireSpray30TargetIsEnemy IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemFireSpray30TargetIsEnemy NoWbBasicInPack NoWbEliteInPack NoWbLeaderInPack
TotemFireSpray8TargetIsEnemy NoRepeat
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
Flee3TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetLessThan50PercentLife

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireSupport1"] = {
    name = "Redblade Flamelord",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WbFlameTotem",
        "WbFlammability",
        "WbSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlameTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.3383,
    incrementalEffectiveness = 0.041,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "totem_life_+%",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {8000, 100, 3, 0.8, 1.2, 3, 50, -2, critChance = 5, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [2] = {8000, 100, 5, 0.8, 1.2, 3, 60, -2, critChance = 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [3] = {8000, 100, 8, 0.8, 1.2, 3, 70, -2, critChance = 5, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [4] = {8000, 100, 12, 0.8, 1.2, 3, 80, -2, critChance = 5, levelRequirement = 12, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [5] = {8000, 100, 15, 0.8, 1.2, 3, 90, -2, critChance = 5, levelRequirement = 15, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [6] = {8000, 100, 19, 0.8, 1.2, 3, 100, -2, critChance = 5, levelRequirement = 19, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [7] = {8000, 100, 20, 0.8, 1.2, 3, 110, -2, critChance = 5, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [8] = {8000, 100, 21, 0.8, 1.2, 3, 120, -2, critChance = 5, levelRequirement = 21, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [9] = {8000, 100, 26, 0.8, 1.2, 3, 130, -2, critChance = 5, levelRequirement = 26, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [10] = {8000, 100, 30, 0.8, 1.2, 3, 140, -2, critChance = 5, levelRequirement = 30, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [11] = {8000, 100, 34, 0.8, 1.2, 3, 150, -2, critChance = 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [12] = {8000, 100, 38, 0.8, 1.2, 3, 160, -2, critChance = 5, levelRequirement = 38, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [13] = {8000, 100, 43, 0.8, 1.2, 3, 170, -2, critChance = 5, levelRequirement = 43, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [14] = {8000, 100, 45, 0.8, 1.2, 3, 180, -2, critChance = 5, levelRequirement = 45, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [15] = {8000, 100, 53, 0.8, 1.2, 3, 190, -2, critChance = 5, levelRequirement = 53, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [16] = {8000, 100, 58, 0.8, 1.2, 3, 200, -2, critChance = 5, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [17] = {8000, 100, 62, 0.8, 1.2, 3, 215, -2, critChance = 5, levelRequirement = 62, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [18] = {8000, 100, 63, 0.8, 1.2, 3, 230, -2, critChance = 5, levelRequirement = 63, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [19] = {8000, 100, 66, 0.8, 1.2, 3, 245, -2, critChance = 5, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [20] = {8000, 100, 67, 0.8, 1.2, 3, 260, -2, critChance = 5, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [21] = {8000, 100, 68, 0.8, 1.2, 3, 275, -2, critChance = 5, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [22] = {8000, 100, 69, 0.8, 1.2, 3, 290, -2, critChance = 5, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [23] = {8000, 100, 70, 0.8, 1.2, 3, 305, -2, critChance = 5, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [24] = {8000, 100, 71, 0.8, 1.2, 3, 320, -2, critChance = 5, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [25] = {8000, 100, 72, 0.8, 1.2, 3, 335, -2, critChance = 5, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [26] = {8000, 100, 73, 0.8, 1.2, 3, 350, -2, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [27] = {8000, 100, 74, 0.8, 1.2, 3, 365, -2, critChance = 5, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [28] = {8000, 100, 75, 0.8, 1.2, 3, 380, -2, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [29] = {8000, 100, 76, 0.8, 1.2, 3, 395, -2, critChance = 5, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [30] = {8000, 100, 77, 0.8, 1.2, 3, 425, -2, critChance = 5, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [31] = {8000, 100, 78, 0.8, 1.2, 3, 455, -2, critChance = 5, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [32] = {8000, 100, 79, 0.8, 1.2, 3, 485, -2, critChance = 5, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [33] = {8000, 100, 80, 0.8, 1.2, 3, 515, -2, critChance = 5, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [34] = {8000, 100, 81, 0.8, 1.2, 3, 545, -2, critChance = 5, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [35] = {8000, 100, 82, 0.8, 1.2, 3, 575, -2, critChance = 5, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {5000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {5000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {5000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
地區
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
cannot have affliction mods [1]
標籤wb_support, red_blood, human, humanoid
傷害112%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
暴擊率5%
類型WbFireSupport
攻擊距離6 ~ 9
攻擊間隔1.35 秒
傷害分佈20%
護甲+50%
命中+100%

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameDash
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 10571586 火焰傷害
每秒造成 1585.6 基本火焰傷害
+4 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 6 秒

WbSearingBond
SearingBond
灼熱連結
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 12
base totem range []
base active skill totem level []
每秒造成 2078.3 基本火焰傷害
增加 575% 圖騰生命

is_totem base_skill_is_totemified 法術 持續傷害 陷阱技能 地雷技能 Type27 造成燃燒 圖騰 可觸發 火焰技能 Type59
施放時間: 1 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84紅刃火之霸者230021441.71.3512190242428548609540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameDash
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 948.31422 火焰傷害
每秒造成 1422.4 基本火焰傷害
+4 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 6 秒

WbSearingBond
SearingBond
灼熱連結
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 12
base totem range []
base active skill totem level []
每秒造成 1882.4 基本火焰傷害
增加 575% 圖騰生命

is_totem base_skill_is_totemified 法術 持續傷害 陷阱技能 地雷技能 Type27 造成燃燒 圖騰 可觸發 火焰技能 Type59
施放時間: 1 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82紅刃火之霸者206021285.91.3510134212977945506740000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameDash
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 7621143 火焰傷害
每秒造成 1143 基本火焰傷害
+4 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 6 秒

WbSearingBond
SearingBond
灼熱連結
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 12
base totem range []
base active skill totem level []
每秒造成 1541.9 基本火焰傷害
增加 455% 圖騰生命

is_totem base_skill_is_totemified 法術 持續傷害 陷阱技能 地雷技能 Type27 造成燃燒 圖騰 可觸發 火焰技能 Type59
施放時間: 1 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78紅刃火之霸者159421021.21.356829164106852341540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameDash
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 578867 火焰傷害
每秒造成 867 基本火焰傷害
+4 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 6 秒

WbSearingBond
SearingBond
灼熱連結
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 12
base totem range []
base active skill totem level []
每秒造成 1198 基本火焰傷害
增加 350% 圖騰生命

is_totem base_skill_is_totemified 法術 持續傷害 陷阱技能 地雷技能 Type27 造成燃燒 圖騰 可觸發 火焰技能 Type59
施放時間: 1 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73紅刃火之霸者118447621.354345118085676217340000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -17% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbFlameDash
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 436.8655.3 火焰傷害
每秒造成 655.3 基本火焰傷害
+4 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 6 秒

WbSearingBond
SearingBond
灼熱連結
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 12
base totem range []
base active skill totem level []
每秒造成 927.4 基本火焰傷害
增加 275% 圖騰生命

is_totem base_skill_is_totemified 法術 持續傷害 陷阱技能 地雷技能 Type27 造成燃燒 圖騰 可觸發 火焰技能 Type59
施放時間: 1 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68紅刃火之霸者8614565.51.35275584634681137840000
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
FlameDash200TargetNotNear IHaveOneOrMoreTotems
SearingBond200IHaveNoTotems TargetIsEnemy
SearingBond200IHaveNoTotems TargetIsSelf
Advance100IHaveOneOrMoreTotems TargetIsWbHighRankTarget
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft20TargetNotNear
StrafeRight20TargetNotNear
Flee20TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife
ChangeToStance21000IAmHighestRank NoWbBasicInPack
stance stance2
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
FlameDash200TargetNotNear IHaveOneOrMoreTotems
SearingBond200IHaveNoTotems TargetIsEnemy
SearingBond200IHaveNoTotems TargetIsSelf
Advance100IHaveOneOrMoreTotems TargetIsWbHighRankTarget
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
Flee3TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireSupport2"] = {
    name = "Redblade Flamelord",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WbFlammability",
        "WbSearingBond",
        "WbSmokeMine",
        "WbFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {5000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {5000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {5000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 8.8889,
    incrementalEffectiveness = 0.0395,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Type27] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Totem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Type59] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_fire_damage_to_deal_per_minute",
        "totem_life_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {12000, 100, 3, 0.27, 50, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 1},  },
        [2] = {12000, 100, 5, 0.32, 60, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 1},  },
        [3] = {12000, 100, 8, 0.37, 70, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 1},  },
        [4] = {12000, 100, 12, 0.42, 80, levelRequirement = 12, statInterpolation = {1, 1, 1, 3, 1},  },
        [5] = {12000, 100, 15, 0.47, 90, levelRequirement = 15, statInterpolation = {1, 1, 1, 3, 1},  },
        [6] = {12000, 100, 19, 0.52, 100, levelRequirement = 19, statInterpolation = {1, 1, 1, 3, 1},  },
        [7] = {12000, 100, 20, 0.57, 110, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 1},  },
        [8] = {12000, 100, 21, 0.62, 120, levelRequirement = 21, statInterpolation = {1, 1, 1, 3, 1},  },
        [9] = {12000, 100, 26, 0.67, 130, levelRequirement = 26, statInterpolation = {1, 1, 1, 3, 1},  },
        [10] = {12000, 100, 30, 0.72, 140, levelRequirement = 30, statInterpolation = {1, 1, 1, 3, 1},  },
        [11] = {12000, 100, 34, 0.77, 150, levelRequirement = 34, statInterpolation = {1, 1, 1, 3, 1},  },
        [12] = {12000, 100, 38, 0.82, 160, levelRequirement = 38, statInterpolation = {1, 1, 1, 3, 1},  },
        [13] = {12000, 100, 43, 0.87, 170, levelRequirement = 43, statInterpolation = {1, 1, 1, 3, 1},  },
        [14] = {12000, 100, 45, 0.92, 180, levelRequirement = 45, statInterpolation = {1, 1, 1, 3, 1},  },
        [15] = {12000, 100, 53, 0.97, 190, levelRequirement = 53, statInterpolation = {1, 1, 1, 3, 1},  },
        [16] = {12000, 100, 58, 1, 200, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 1},  },
        [17] = {12000, 100, 62, 1, 215, levelRequirement = 62, statInterpolation = {1, 1, 1, 3, 1},  },
        [18] = {12000, 100, 63, 1, 230, levelRequirement = 63, statInterpolation = {1, 1, 1, 3, 1},  },
        [19] = {12000, 100, 66, 1, 245, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 1},  },
        [20] = {12000, 100, 67, 1, 260, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 1},  },
        [21] = {12000, 100, 68, 1, 275, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 1},  },
        [22] = {12000, 100, 69, 1, 290, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 1},  },
        [23] = {12000, 100, 70, 1, 305, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 1},  },
        [24] = {12000, 100, 71, 1, 320, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 1},  },
        [25] = {12000, 100, 72, 1, 335, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 1},  },
        [26] = {12000, 100, 73, 1, 350, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 1},  },
        [27] = {12000, 100, 74, 1, 365, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 1},  },
        [28] = {12000, 100, 75, 1, 380, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 1},  },
        [29] = {12000, 100, 76, 1, 395, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 1},  },
        [30] = {12000, 100, 77, 1, 425, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 1},  },
        [31] = {12000, 100, 78, 1, 455, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 1},  },
        [32] = {12000, 100, 79, 1, 485, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 1},  },
        [33] = {12000, 100, 80, 1, 515, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 1},  },
        [34] = {12000, 100, 81, 1, 545, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 1},  },
        [35] = {12000, 100, 82, 1, 575, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4.32, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  },
    },
}
幽魂N
地區
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
標籤wb_support, red_blood, human, humanoid
傷害112%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
暴擊率5%
類型WbFireSupport
攻擊距離6 ~ 9
攻擊間隔1.35 秒
傷害分佈20%
護甲+50%
命中+100%

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbFireBomb
groundfire
火焰陷阱
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 2.5
+4.5 秒基礎持續時間
造成 992.81489 火焰傷害
每秒造成 1103.1 基本火焰傷害
trap variation [1]
active skill area of effect radius +% final [0]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit 法術 持續時間 擊中 地雷技能 範圍 造成燃燒 陷阱 持續傷害 火焰技能 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

WbRejuvenationTotem
liferegentotem
回春圖騰
召喚一個圖騰,它會施放一個光環並使你與受光環影響友方獲得額外的生命回復。
召喚 1 個使用此技能的圖騰
圖騰持續 8
3088.1 每秒生命回復
base active skill totem level []
base totem range []
增加 575% 圖騰生命

base_skill_is_totemified base_deal_no_damage 法術 增益 範圍 Type27 陷阱技能 地雷技能 圖騰 光環 範圍法術 DamageCannotBeReflected
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84紅刃火之霸者230021441.71.3512190242428548609540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbFireBomb
groundfire
火焰陷阱
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 2.5
+4.5 秒基礎持續時間
造成 898.31347 火焰傷害
每秒造成 998.1 基本火焰傷害
trap variation [1]
active skill area of effect radius +% final [0]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit 法術 持續時間 擊中 地雷技能 範圍 造成燃燒 陷阱 持續傷害 火焰技能 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

WbRejuvenationTotem
liferegentotem
回春圖騰
召喚一個圖騰,它會施放一個光環並使你與受光環影響友方獲得額外的生命回復。
召喚 1 個使用此技能的圖騰
圖騰持續 8
3088.1 每秒生命回復
base active skill totem level []
base totem range []
增加 575% 圖騰生命

base_skill_is_totemified base_deal_no_damage 法術 增益 範圍 Type27 陷阱技能 地雷技能 圖騰 光環 範圍法術 DamageCannotBeReflected
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82紅刃火之霸者206021285.91.3510134212977945506740000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbFireBomb
groundfire
火焰陷阱
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 2.5
+4.5 秒基礎持續時間
造成 734.41102 火焰傷害
每秒造成 816 基本火焰傷害
trap variation [1]
active skill area of effect radius +% final [0]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit 法術 持續時間 擊中 地雷技能 範圍 造成燃燒 陷阱 持續傷害 火焰技能 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

WbRejuvenationTotem
liferegentotem
回春圖騰
召喚一個圖騰,它會施放一個光環並使你與受光環影響友方獲得額外的生命回復。
召喚 1 個使用此技能的圖騰
圖騰持續 8
2379.5 每秒生命回復
base active skill totem level []
base totem range []
增加 455% 圖騰生命

base_skill_is_totemified base_deal_no_damage 法術 增益 範圍 Type27 陷阱技能 地雷技能 圖騰 光環 範圍法術 DamageCannotBeReflected
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78紅刃火之霸者159421021.21.356829164106852341540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbFireBomb
groundfire
火焰陷阱
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 2.5
+4.5 秒基礎持續時間
造成 569.3853.9 火焰傷害
每秒造成 632.5 基本火焰傷害
trap variation [1]
active skill area of effect radius +% final [0]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit 法術 持續時間 擊中 地雷技能 範圍 造成燃燒 陷阱 持續傷害 火焰技能 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

WbRejuvenationTotem
liferegentotem
回春圖騰
召喚一個圖騰,它會施放一個光環並使你與受光環影響友方獲得額外的生命回復。
召喚 1 個使用此技能的圖騰
圖騰持續 8
1712.2 每秒生命回復
base active skill totem level []
base totem range []
增加 350% 圖騰生命

base_skill_is_totemified base_deal_no_damage 法術 增益 範圍 Type27 陷阱技能 地雷技能 圖騰 光環 範圍法術 DamageCannotBeReflected
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73紅刃火之霸者118447621.354345118085676217340000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -17% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbFireBomb
groundfire
火焰陷阱
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 2.5
+4.5 秒基礎持續時間
造成 439.6659.4 火焰傷害
每秒造成 488.5 基本火焰傷害
trap variation [1]
active skill area of effect radius +% final [0]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit 法術 持續時間 擊中 地雷技能 範圍 造成燃燒 陷阱 持續傷害 火焰技能 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

WbRejuvenationTotem
liferegentotem
回春圖騰
召喚一個圖騰,它會施放一個光環並使你與受光環影響友方獲得額外的生命回復。
召喚 1 個使用此技能的圖騰
圖騰持續 8
1227.1 每秒生命回復
base active skill totem level []
base totem range []
增加 275% 圖騰生命

base_skill_is_totemified base_deal_no_damage 法術 增益 範圍 Type27 陷阱技能 地雷技能 圖騰 光環 範圍法術 DamageCannotBeReflected
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68紅刃火之霸者8614565.51.35275584634681137840000
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
TrapGroundFire100TargetNotOnBurningGround TargetIsEnemy
TrapGroundFire50IHaveOneOrMoreTotems TargetIsEnemy
TotemAuraLifeRegen200 IHaveNoTotems TargetIsAlly TargetNotOnFullLife
TotemAuraLifeRegen20 IHaveOneOrMoreTotems TargetIsAlly TargetNotOnFullLife EnemyNotFarFromTarget
TotemAuraLifeRegen15TargetIsAlly TargetIsWbHighRank TotemNotMediumNearTarget
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft20TargetNotNear
StrafeRight20TargetNotNear
Flee20TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife
ChangeToStance21000IAmHighestRank NoWbBasicInPack
stance stance2
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
#Primary Skills
TrapGroundFire100TargetNotOnBurningGround TargetIsEnemy
TrapGroundFire50IHaveOneOrMoreTotems TargetIsEnemy
TotemAuraLifeRegen200 IHaveNoTotems TargetIsAlly TargetNotOnFullLife
TotemAuraLifeRegen20 IHaveOneOrMoreTotems TargetIsAlly TargetNotOnFullLife EnemyNotFarFromTarget
TotemAuraLifeRegen15TargetIsAlly TargetIsWbHighRank TotemNotMediumNearTarget
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
Flee3TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireSupport3"] = {
    name = "Redblade Flamelord",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WbRejuvenationTotem",
        "WbFireBomb",
        "WbFlammability",
        "WbSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbRejuvenationTotem"] = {
    name = "Rejuvenation Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.DamageCannotBeReflected] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_totem",
        "base_totem_duration",
        "base_life_regeneration_rate_per_minute",
        "base_active_skill_totem_level",
        "base_totem_range",
        "totem_life_+%",
        "base_skill_is_totemified",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 8000, 274, 60, 20, 50, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {1, 8000, 378, 60, 20, 60, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {1, 8000, 561, 60, 20, 70, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {1, 8000, 887, 60, 20, 80, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {1, 8000, 1227, 60, 20, 90, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {1, 8000, 1801, 60, 20, 100, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {1, 8000, 1984, 60, 20, 110, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {1, 8000, 2166, 60, 20, 120, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {1, 8000, 3354, 60, 20, 130, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {1, 8000, 4685, 60, 20, 140, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {1, 8000, 6447, 60, 20, 150, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {1, 8000, 8783, 60, 20, 160, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {1, 8000, 12789, 60, 20, 170, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {1, 8000, 14812, 60, 20, 180, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {1, 8000, 26296, 60, 20, 190, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {1, 8000, 37284, 60, 20, 200, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {1, 8000, 49068, 60, 20, 215, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {1, 8000, 52526, 60, 20, 230, levelRequirement = 63, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {1, 8000, 64363, 60, 20, 245, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {1, 8000, 68852, 60, 20, 260, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {1, 8000, 73628, 60, 20, 275, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {1, 8000, 78731, 60, 20, 290, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {1, 8000, 84159, 60, 20, 305, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {1, 8000, 89967, 60, 20, 320, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {1, 8000, 96139, 60, 20, 335, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {1, 8000, 102730, 60, 20, 350, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {1, 8000, 109751, 60, 20, 365, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {1, 8000, 117241, 60, 20, 380, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {1, 8000, 125215, 60, 20, 395, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {1, 8000, 133710, 60, 20, 425, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {1, 8000, 142767, 60, 20, 455, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {1, 8000, 152411, 60, 20, 485, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {1, 8000, 162681, 60, 20, 515, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {1, 8000, 173617, 60, 20, 545, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {1, 8000, 185284, 60, 20, 575, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireBomb"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8333,
    incrementalEffectiveness = 0.04,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_trap_duration",
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "trap_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {2500, 4500, 0.4, 0.6, 1.6, 1, 0, critChance = 5, levelRequirement = 3, statInterpolation = {1, 1, 3, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {5000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {5000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {5000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
地區
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional totems allowed [1]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
標籤wb_support, red_blood, human, humanoid
傷害112%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
暴擊率5%
類型WbFireSupport
攻擊距離6 ~ 9
攻擊間隔1.35 秒
傷害分佈20%
護甲+50%
命中+100%

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbMassEndurance
法術 範圍 範圍法術施放時間: 2 秒
冷卻時間: 5 秒

WbShockwaveTotem
earthquaketotem
震波圖騰
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 226419.8 物理傷害
base active skill totem level []
圖騰持續 8
base totem range []
25% 機率擊退敵人
增加 575% 圖騰生命

is_totem is_area_damage base_skill_is_totemified 法術 擊中 範圍 陷阱技能 地雷技能 圖騰 法術可重複 範圍法術 物理技能 新星法術
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84紅刃火之霸者230021441.71.3512190242428548609540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbMassEndurance
法術 範圍 範圍法術施放時間: 2 秒
冷卻時間: 5 秒

WbShockwaveTotem
earthquaketotem
震波圖騰
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 208.5387.3 物理傷害
base active skill totem level []
圖騰持續 8
base totem range []
25% 機率擊退敵人
增加 575% 圖騰生命

is_totem is_area_damage base_skill_is_totemified 法術 擊中 範圍 陷阱技能 地雷技能 圖騰 法術可重複 範圍法術 物理技能 新星法術
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82紅刃火之霸者206021285.91.3510134212977945506740000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbMassEndurance
法術 範圍 範圍法術施放時間: 2 秒
冷卻時間: 5 秒

WbShockwaveTotem
earthquaketotem
震波圖騰
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 177.2329.1 物理傷害
base active skill totem level []
圖騰持續 8
base totem range []
25% 機率擊退敵人
增加 455% 圖騰生命

is_totem is_area_damage base_skill_is_totemified 法術 擊中 範圍 陷阱技能 地雷技能 圖騰 法術可重複 範圍法術 物理技能 新星法術
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78紅刃火之霸者159421021.21.356829164106852341540000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -18% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbMassEndurance
法術 範圍 範圍法術施放時間: 2 秒
冷卻時間: 5 秒

WbShockwaveTotem
earthquaketotem
震波圖騰
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 144.1267.7 物理傷害
base active skill totem level []
圖騰持續 8
base totem range []
25% 機率擊退敵人
增加 350% 圖騰生命

is_totem is_area_damage base_skill_is_totemified 法術 擊中 範圍 陷阱技能 地雷技能 圖騰 法術可重複 範圍法術 物理技能 新星法術
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73紅刃火之霸者118447621.354345118085676217340000

WbFlammability
Flammability
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -17% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
施放時間: 0.5 秒
冷卻時間: 12 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbMassEndurance
法術 範圍 範圍法術施放時間: 2 秒
冷卻時間: 5 秒

WbShockwaveTotem
earthquaketotem
震波圖騰
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 116.8217 物理傷害
base active skill totem level []
圖騰持續 8
base totem range []
25% 機率擊退敵人
增加 275% 圖騰生命

is_totem is_area_damage base_skill_is_totemified 法術 擊中 範圍 陷阱技能 地雷技能 圖騰 法術可重複 範圍法術 物理技能 新星法術
施放時間: 0.6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68紅刃火之霸者8614565.51.35275584634681137840000
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
MassEndurance400AllyNotFarFromTarget
TotemEarthquake200TargetIsAlly TargetIsWbHighRank IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake100TargetIsAlly TargetIsWbHighRank IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake12TargetIsAlly TargetIsWbHighRank IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsAlly TargetIsWbElite IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake30TargetIsAlly TargetIsWbElite IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake8TargetIsAlly TargetIsWbElite IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsAlly TargetIsWbBasic IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake30TargetIsAlly TargetIsWbBasic IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake8TargetIsAlly TargetIsWbBasic IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsEnemy TargetIsWbHighRankTarget IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemEarthquake30TargetIsEnemy IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemEarthquake30TargetIsEnemy NoWbBasicInPack NoWbEliteInPack NoWbLeaderInPack
TotemEarthquake8TargetIsEnemy NoRepeat
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft20TargetNotNear
StrafeRight20TargetNotNear
Flee20TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife
ChangeToStance21000IAmHighestRank NoWbBasicInPack
stance stance2
#Curse
FireWeakness100TargetNotCursed TargetIsCurseable IsNotOnCooldown WbLeaderMediumNearTarget
FireWeakness80TargetNotCursed TargetIsCurseable IsNotOnCooldown WbEliteMediumNearTarget
FireWeakness50TargetNotCursed TargetIsCurseable IsNotOnCooldown
FireWeakness20TargetIsCurseable IsNotOnCooldown
MassEndurance400AllyNotFarFromTarget
TotemEarthquake200TargetIsAlly TargetIsWbHighRank IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake100TargetIsAlly TargetIsWbHighRank IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake12TargetIsAlly TargetIsWbHighRank IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsAlly TargetIsWbElite IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake30TargetIsAlly TargetIsWbElite IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake8TargetIsAlly TargetIsWbElite IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsAlly TargetIsWbBasic IHaveNoTotems EnemyNotFarFromTarget
TotemEarthquake30TargetIsAlly TargetIsWbBasic IHaveFewerThanTwoTotems EnemyNotFarFromTarget
TotemEarthquake8TargetIsAlly TargetIsWbBasic IHaveTwoOrMoreTotems NoRepeat EnemyNotFarFromTarget
TotemEarthquake60TargetIsEnemy TargetIsWbHighRankTarget IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemEarthquake30TargetIsEnemy IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
TotemEarthquake30TargetIsEnemy NoWbBasicInPack NoWbEliteInPack NoWbLeaderInPack
TotemEarthquake8TargetIsEnemy NoRepeat
#ReturnsToHighestRank
SmokeMine500TargetIsAlly TargetIsWbHighRank TargetFar
#General Movement
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
Flee3TargetNear TargetIsEnemy
Advance30TargetIsAlly TargetIsWbBasic TargetNotNear EnemyMediumNearTarget WbHasBasic
Advance40TargetIsAlly TargetIsWbElite TargetNotNear EnemyMediumNearTarget WbHasElite
Advance20TargetIsAlly TargetIsWbElite TargetNotNear EnemyNotMediumNearTarget WbHasElite
Advance200TargetIsAlly TargetIsWbHighRank TargetNotNear TargetOnLowLife

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireSupport4"] = {
    name = "Redblade Flamelord",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WbMassEndurance",
        "WbShockwaveTotem",
        "WbFlammability",
        "WbSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassEndurance"] = {
    name = "WbMassEndurance",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbShockwaveTotem"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.822,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_global_chance_to_knockback_%",
        "totem_life_+%",
        "is_totem",
        "is_area_damage",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.7, 1.3, 3, 8000, 100, 25, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.3, 5, 8000, 100, 25, 60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.3, 8, 8000, 100, 25, 70, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.3, 12, 8000, 100, 25, 80, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.3, 15, 8000, 100, 25, 90, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.3, 19, 8000, 100, 25, 100, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.7, 1.3, 20, 8000, 100, 25, 110, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.7, 1.3, 21, 8000, 100, 25, 120, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.7, 1.3, 26, 8000, 100, 25, 130, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.7, 1.3, 30, 8000, 100, 25, 140, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.7, 1.3, 34, 8000, 100, 25, 150, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.7, 1.3, 38, 8000, 100, 25, 160, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.7, 1.3, 43, 8000, 100, 25, 170, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.7, 1.3, 45, 8000, 100, 25, 180, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.7, 1.3, 53, 8000, 100, 25, 190, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.7, 1.3, 58, 8000, 100, 25, 200, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.7, 1.3, 62, 8000, 100, 25, 215, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.7, 1.3, 63, 8000, 100, 25, 230, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.7, 1.3, 66, 8000, 100, 25, 245, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.7, 1.3, 67, 8000, 100, 25, 260, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.7, 1.3, 68, 8000, 100, 25, 275, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.7, 1.3, 69, 8000, 100, 25, 290, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.7, 1.3, 70, 8000, 100, 25, 305, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.7, 1.3, 71, 8000, 100, 25, 320, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.7, 1.3, 72, 8000, 100, 25, 335, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.7, 1.3, 73, 8000, 100, 25, 350, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.7, 1.3, 74, 8000, 100, 25, 365, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.7, 1.3, 75, 8000, 100, 25, 380, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.7, 1.3, 76, 8000, 100, 25, 395, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.7, 1.3, 77, 8000, 100, 25, 425, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.7, 1.3, 78, 8000, 100, 25, 455, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.7, 1.3, 79, 8000, 100, 25, 485, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.7, 1.3, 80, 8000, 100, 25, 515, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.7, 1.3, 81, 8000, 100, 25, 545, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.7, 1.3, 82, 8000, 100, 25, 575, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {5000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {5000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {5000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
地區
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional totems allowed [1]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
kill traps mines and totems on death [1]
標籤wb_support, red_blood, human, humanoid
傷害112%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
暴擊率5%
類型WbFireSupport
攻擊距離6 ~ 9
攻擊間隔1.35 秒
傷害分佈20%
護甲+50%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireSupport1Elder_"] = {
    name = "Redblade Flamelord",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}