Огневик из Красных сабель
Гуманоид
+1 к максимальному количеству установленных тотемов
monster no map drops [1]
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Redblade Flamelord
SpectreN
Tagsbludgeoning_weapon, Чародейский, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, red_blood, wb_support
Packs
  • Урук Бали, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    160%
    Сопротивление
    40 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbFireSupport
    Metadata
    WbFireSupport1
    Уровень
    68
    Здоровье
    10,293
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    WbFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют -17% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    WbFlameTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Тотем священного огня
    Шанс критического удара: 5%
    Эффективность добавленного урона: 20%
    Время применения: 0.25 сек.
    Герой устанавливает тотем, который выпускает потоки пламени во врагов.
    Снаряды пронзают все цели
    Время существования тотема 8 секунд(-ы)
    275% увеличение здоровья тотемов от усиленных умений
    Наносит от 112 до 167.9 урона от огня
    Выпускает дополнительных снарядов: 3
    Устанавливает тотем, который использует это умение
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [100]
    totem art variation [-2]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireSupport1"] = {
        name = "Redblade Flamelord",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbFlameTotem",
            "WbFlammability",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameTotem"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 50, 8000, 100, 3, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 60, 8000, 100, 3, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 70, 8000, 100, 3, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 80, 8000, 100, 3, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 90, 8000, 100, 3, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 100, 8000, 100, 3, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 110, 8000, 100, 3, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 120, 8000, 100, 3, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 130, 8000, 100, 3, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 140, 8000, 100, 3, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 150, 8000, 100, 3, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 160, 8000, 100, 3, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 170, 8000, 100, 3, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 180, 8000, 100, 3, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 190, 8000, 100, 3, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 200, 8000, 100, 3, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 215, 8000, 100, 3, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 230, 8000, 100, 3, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 245, 8000, 100, 3, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 260, 8000, 100, 3, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 275, 8000, 100, 3, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 290, 8000, 100, 3, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 305, 8000, 100, 3, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 320, 8000, 100, 3, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 335, 8000, 100, 3, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 350, 8000, 100, 3, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 365, 8000, 100, 3, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 380, 8000, 100, 3, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 395, 8000, 100, 3, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 425, 8000, 100, 3, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 455, 8000, 100, 3, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 485, 8000, 100, 3, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 515, 8000, 100, 3, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 545, 8000, 100, 3, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 575, 8000, 100, 3, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 5000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 5000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 5000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 5000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 к максимальному количеству установленных тотемов
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Огневик из Красных сабель
    Гуманоид
    monster no map drops [1]
    cannot have affliction mods [1]
    Redblade Flamelord
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, red_blood, wb_support
    Packs
  • Эл'Абин, Кровоед, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    160%
    Сопротивление
    40 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbFireSupport
    Metadata
    WbFireSupport2
    Уровень
    68
    Здоровье
    10,293
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    WbFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют -17% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Огненный рывок
    Шанс критического удара: 5%
    Время применения: 0.75 сек.
    Перезарядка: 6 сек.
    Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
    Наносит 655.3 базового урона от огня в секунду
    Базовая длительность - 4 секунд(-ы)
    Наносит от 436.8 до 655.3 урона от огня
    is area damage [1]
    WbSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Обжигающие узы
    Время применения: 1 сек.
    Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
    Время существования тотема 12 секунд(-ы)
    Наносит 927.4 базового урона от огня в секунду
    275% увеличение здоровья тотемов от усиленных умений
    Устанавливает тотем, который использует это умение
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireSupport2"] = {
        name = "Redblade Flamelord",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbFlammability",
            "WbSearingBond",
            "WbSmokeMine",
            "WbFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 5000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 5000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 5000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 5000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 3, 50, 12000, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.31999999284744, 5, 60, 12000, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {0.37000000476837, 8, 70, 12000, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {0.41999998688698, 12, 80, 12000, 100, levelRequirement = 12, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {0.46999999880791, 15, 90, 12000, 100, levelRequirement = 15, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {0.51999998092651, 19, 100, 12000, 100, levelRequirement = 19, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {0.56999999284744, 20, 110, 12000, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {0.62000000476837, 21, 120, 12000, 100, levelRequirement = 21, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {0.6700000166893, 26, 130, 12000, 100, levelRequirement = 26, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {0.72000002861023, 30, 140, 12000, 100, levelRequirement = 30, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {0.76999998092651, 34, 150, 12000, 100, levelRequirement = 34, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {0.81999999284744, 38, 160, 12000, 100, levelRequirement = 38, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {0.87000000476837, 43, 170, 12000, 100, levelRequirement = 43, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {0.9200000166893, 45, 180, 12000, 100, levelRequirement = 45, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {0.97000002861023, 53, 190, 12000, 100, levelRequirement = 53, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 12000, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 12000, 100, levelRequirement = 62, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 12000, 100, levelRequirement = 63, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 12000, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 12000, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 12000, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 12000, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 12000, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 12000, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 12000, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 12000, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 12000, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 12000, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 12000, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 12000, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 12000, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 12000, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 12000, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 12000, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 12000, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Огневик из Красных сабель
    Гуманоид
    monster no map drops [1]
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Redblade Flamelord
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Чародейский, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, red_blood, wb_support
    Packs
  • Лели Гоя, Дочь пепла, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    160%
    Сопротивление
    40 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbFireSupport
    Metadata
    WbFireSupport3
    Уровень
    68
    Здоровье
    10,293
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    WbFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют -17% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +2.5 секунд(-ы)
    Наносит 488.5 базового урона от огня в секунду
    Базовая длительность - 4.5 секунд(-ы)
    Наносит от 439.6 до 659.4 урона от огня
    active skill area of effect radius +% final [20]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]
    WbRejuvenationTotem
    Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
    Восполняющий тотем
    Время применения: 0.6 сек.
    Герой устанавливает тотем, аура которого регенерирует здоровье героя и его оказавшихся рядом союзников.
    Время существования тотема 8 секунд(-ы)
    275% увеличение здоровья тотемов от усиленных умений
    Устанавливает тотем, который использует это умение
    Регенерация 1227.1 здоровья в секунду
    base active skill totem level [68]
    base deal no damage [1]
    base skill is totemified [1]
    base totem range [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireSupport3"] = {
        name = "Redblade Flamelord",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbRejuvenationTotem",
            "WbFireBomb",
            "WbFlammability",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRejuvenationTotem"] = {
        name = "Rejuvenation Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_life_regeneration_rate_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "base_skill_is_totemified",
            "base_deal_no_damage",
            "is_totem",
        },
        levels = {
            [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2500, 4500, 1, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 5000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 5000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 5000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 5000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Огневик из Красных сабель
    Гуманоид
    +1 к максимальному количеству установленных тотемов
    monster no map drops [1]
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Redblade Flamelord
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, cursing_monster, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, wb_support
    Packs
  • Бин'Айя, Багряный дождь, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    160%
    Сопротивление
    40 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbFireSupport
    Metadata
    WbFireSupport4
    Уровень
    68
    Здоровье
    10,293
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    WbFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют -17% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbMassEndurance
    Spell, Area, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 5 сек.
    Каждый заряд выносливости даёт дополнительное уменьшение получаемого физического урона и сопротивления стихиям
    WbShockwaveTotem
    Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
    Сотрясающий тотем
    Эффективность добавленного урона: 50%
    Время применения: 0.6 сек.
    Герой устанавливает тотем, который сотрясает землю вокруг себя, раня и отбрасывая оказавшихся рядом врагов.
    Наносит от 116.8 до 217 физического урона
    Время существования тотема 8 секунд(-ы)
    275% увеличение здоровья тотемов от усиленных умений
    25% шанс отбросить врагов при нанесении удара
    Устанавливает тотем, который использует это умение
    Базовый радиус - 2.4 м
    active skill area of effect radius +% final [-17]
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireSupport4"] = {
        name = "Redblade Flamelord",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WbMassEndurance",
            "WbShockwaveTotem",
            "WbFlammability",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassEndurance"] = {
        name = "WbMassEndurance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbShockwaveTotem"] = {
        name = "Shockwave Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "base_global_chance_to_knockback_%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "is_area_damage",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 100, 25, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 5, 60, 8000, 100, 25, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 8, 70, 8000, 100, 25, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 12, 80, 8000, 100, 25, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 15, 90, 8000, 100, 25, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 19, 100, 8000, 100, 25, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 20, 110, 8000, 100, 25, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 21, 120, 8000, 100, 25, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 26, 130, 8000, 100, 25, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 30, 140, 8000, 100, 25, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 34, 150, 8000, 100, 25, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 38, 160, 8000, 100, 25, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 43, 170, 8000, 100, 25, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 45, 180, 8000, 100, 25, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 53, 190, 8000, 100, 25, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 58, 200, 8000, 100, 25, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 62, 215, 8000, 100, 25, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 63, 230, 8000, 100, 25, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 66, 245, 8000, 100, 25, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 67, 260, 8000, 100, 25, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 68, 275, 8000, 100, 25, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 69, 290, 8000, 100, 25, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 70, 305, 8000, 100, 25, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 71, 320, 8000, 100, 25, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 72, 335, 8000, 100, 25, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 73, 350, 8000, 100, 25, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 74, 365, 8000, 100, 25, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 75, 380, 8000, 100, 25, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 76, 395, 8000, 100, 25, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 77, 425, 8000, 100, 25, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 78, 455, 8000, 100, 25, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 79, 485, 8000, 100, 25, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 80, 515, 8000, 100, 25, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 81, 545, 8000, 100, 25, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 82, 575, 8000, 100, 25, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 5000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 5000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 5000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 5000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 к максимальному количеству установленных тотемов
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Огневик из Красных сабель
    Гуманоид
    +1 к максимальному количеству установленных тотемов
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Redblade Flamelord
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, red_blood, wb_support
    Здоровье
    160%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    160%
    Сопротивление
    40 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbFireSupport
    Metadata
    WbFireSupport1Elder_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireSupport1Elder_"] = {
        name = "Redblade Flamelord",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    +1 к максимальному количеству установленных тотемов
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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