Урук Бали
ГуманоидОбласть: Карта навигационной башни
Предводитель Красных сабель
50% физического урона становится уроном от огня
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Uruk Baleh
| Spectre | N |
|---|---|
| Area | Карта навигационной башни |
| Tags | Чародейский, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, wb_leader |
| Packs |
Здоровье
400%
Energy Shield From Life
33%
Броня
+100%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbFireLeader1
Metadata
WbFireLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
80
Здоровье
3,768,388
Броня
146,882
Уклонение
9,475
Энергетический щит
16,879
Damage
1,865
Урон от чар
2,783
Точность
924
Attack Time
1.005
Опыт
139,832
Minion Life
736,761
Minion Energy Shield
3,300
Minion Damage
1,556
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2961–4442
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSawbladeCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 2961–4442
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 70% меньше урона
47% увеличение физического урона
60% повышение скорости атаки
35% шанс ослепить врагов при нанесении удара
Скорость передвижения на 30% больше
cyclone extra distance [30]
is area damage [1]
WbLivingBombFire
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Время применения: 4 сек.
Перезарядка: 10 сек.
Наносит от 12913 до 19369 урона от огня
32% повышение скорости сотворения чар
100% шанс поджечь врагов
active skill area of effect radius +% final [132]
is area damage [1]
WbMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Магмовый удар
Base Damage: 2961–4442
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
Наносит на 45% меньше урона атаками
Выпускает дополнительных снарядов: 2
18% увеличение физического урона
60% физического урона становится уроном от огня
25% снижение скорости снаряда
На 50% меньше урона снарядами
base is projectile [1]
WbMoltenStrikeLeader
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Магмовый удар
Base Damage: 2961–4442
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
Умения повторяются ещё 4 раз(-а)
Наносит на 45% меньше урона атаками
Наносит на 20% меньше урона
Выпускает дополнительных снарядов: 6
29% увеличение физического урона
60% физического урона становится уроном от огня
160% повышение скорости атаки
25% снижение скорости снаряда
На 60% меньше урона снарядами
active skill area of effect radius +% final [40]
base is projectile [1]
WbFireBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Базовая длительность - 3 секунд(-ы)
Наносит от 3867 до 5800 урона от огня
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
number of beacons [20]
WbFirestormLeader
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Перезарядка: 8 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Базовая длительность - 5 секунд(-ы)
Наносит от 318.6 до 477.9 урона от огня
25% шанс поджечь врагов
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [300]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFireLeader1Wait
Базовая длительность - 3 секунд(-ы)
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader1"] = {
name = "Uruk Baleh",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"WbFirestormLeader",
"WbSawbladeCyclone",
"WbMoltenStrike",
"WbMoltenStrikeLeader",
"WbFireBeaconLeader",
"WbLivingBombFire",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFirestormLeader"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"firestorm_use_server_effects",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 5000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSawbladeCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"global_chance_to_blind_on_hit_%",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {47, 60, 30, 30, 35, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMoltenStrike"] = {
name = "Molten Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.ThresholdJewelChaining] = true,
[SkillType.Multistrikeable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"physical_damage_+%",
"active_skill_projectile_damage_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {60, 2, 18, -50, -25, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMoltenStrikeLeader"] = {
name = "Molten Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.ThresholdJewelChaining] = true,
[SkillType.Multistrikeable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"attack_speed_+%",
"skill_repeat_count",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_projectile_damage_+%_final",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
},
levels = {
[1] = {4, 120, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {4, 130, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {5, 140, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {5, 150, 4, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {6, 160, 4, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireBeaconLeader"] = {
name = "WbFireBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 80, 3000, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLivingBombFire"] = {
name = "WbLivingBombFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 100, 100, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 101, 100, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 102, 100, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3, 103, 100, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 4, 104, 100, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 5, 105, 100, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 6, 106, 100, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7, 107, 100, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 8, 108, 100, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 9, 109, 100, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 10, 110, 100, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 11, 111, 100, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 12, 112, 100, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 13, 113, 100, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 14, 114, 100, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 15, 115, 100, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 16, 116, 100, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 17, 117, 100, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 18, 118, 100, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 19, 119, 100, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 20, 120, 100, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 21, 121, 100, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 22, 122, 100, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 23, 123, 100, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 24, 124, 100, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 25, 125, 100, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 26, 126, 100, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 27, 127, 100, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 28, 128, 100, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 29, 129, 100, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 30, 130, 100, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 31, 131, 100, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 32, 132, 100, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 33, 133, 100, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 34, 134, 100, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
50% физического урона становится уроном от огня
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Урон Физический Стихийный Огонь |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | WarbandMapBosses |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Adds Tags | RedbladeLeader |
Урук Бали
Гуманоид50% физического урона становится уроном от огня
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Uruk Baleh
| Spectre | N |
|---|---|
| Tags | Чародейский, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, wb_leader |
Здоровье
400%
Energy Shield From Life
33%
Броня
+100%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbFireLeader1
Metadata
WbFireLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
373,448
Броня
57,580
Уклонение
6,303
Энергетический щит
8,088
Damage
919
Урон от чар
1,372
Точность
580
Attack Time
1.005
Опыт
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSawbladeCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 70% меньше урона
47% увеличение физического урона
60% повышение скорости атаки
35% шанс ослепить врагов при нанесении удара
Скорость передвижения на 30% больше
cyclone extra distance [30]
is area damage [1]
WbLivingBombFire
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Время применения: 4 сек.
Перезарядка: 10 сек.
Наносит от 5560 до 8339 урона от огня
20% повышение скорости сотворения чар
100% шанс поджечь врагов
active skill area of effect radius +% final [120]
is area damage [1]
WbMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Магмовый удар
Base Damage: 1459–2189
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
Наносит на 45% меньше урона атаками
Выпускает дополнительных снарядов: 2
18% увеличение физического урона
60% физического урона становится уроном от огня
25% снижение скорости снаряда
На 50% меньше урона снарядами
base is projectile [1]
WbMoltenStrikeLeader
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Магмовый удар
Base Damage: 1459–2189
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
Умения повторяются ещё 4 раз(-а)
Наносит на 45% меньше урона атаками
Наносит на 20% меньше урона
Выпускает дополнительных снарядов: 6
29% увеличение физического урона
60% физического урона становится уроном от огня
160% повышение скорости атаки
25% снижение скорости снаряда
На 60% меньше урона снарядами
active skill area of effect radius +% final [40]
base is projectile [1]
WbFireBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Базовая длительность - 3 секунд(-ы)
Наносит от 1732 до 2598 урона от огня
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
number of beacons [20]
WbFirestormLeader
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Перезарядка: 8 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Базовая длительность - 5 секунд(-ы)
Наносит от 172.4 до 258.6 урона от огня
25% шанс поджечь врагов
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [300]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFireLeader1Wait
Базовая длительность - 3 секунд(-ы)
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader1Standalone"] = {
name = "Uruk Baleh",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"WbFirestormLeader",
"WbSawbladeCyclone",
"WbMoltenStrike",
"WbMoltenStrikeLeader",
"WbFireBeaconLeader",
"WbLivingBombFire",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFirestormLeader"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"firestorm_use_server_effects",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 5000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSawbladeCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"global_chance_to_blind_on_hit_%",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {47, 60, 30, 30, 35, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMoltenStrike"] = {
name = "Molten Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.ThresholdJewelChaining] = true,
[SkillType.Multistrikeable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"physical_damage_+%",
"active_skill_projectile_damage_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {60, 2, 18, -50, -25, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMoltenStrikeLeader"] = {
name = "Molten Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.ThresholdJewelChaining] = true,
[SkillType.Multistrikeable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"attack_speed_+%",
"skill_repeat_count",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_projectile_damage_+%_final",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
},
levels = {
[1] = {4, 120, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {4, 130, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {5, 140, 3, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {5, 150, 4, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {6, 160, 4, 60, -20, 29, -60, -25, 40, baseMultiplier = 0.55, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireBeaconLeader"] = {
name = "WbFireBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 80, 3000, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLivingBombFire"] = {
name = "WbLivingBombFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 100, 100, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 101, 100, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 102, 100, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3, 103, 100, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 4, 104, 100, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 5, 105, 100, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 6, 106, 100, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7, 107, 100, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 8, 108, 100, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 9, 109, 100, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 10, 110, 100, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 11, 111, 100, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 12, 112, 100, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 13, 113, 100, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 14, 114, 100, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 15, 115, 100, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 16, 116, 100, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 17, 117, 100, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 18, 118, 100, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 19, 119, 100, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 20, 120, 100, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 21, 121, 100, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 22, 122, 100, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 23, 123, 100, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 24, 124, 100, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 25, 125, 100, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 26, 126, 100, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 27, 127, 100, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 28, 128, 100, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 29, 129, 100, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 30, 130, 100, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 31, 131, 100, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 32, 132, 100, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 33, 133, 100, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 34, 134, 100, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
50% физического урона становится уроном от огня
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Урон Физический Стихийный Огонь |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Урук Бали
Гуманоид50% физического урона становится уроном от огня
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Uruk Baleh
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
Здоровье
400%
Energy Shield From Life
33%
Броня
+100%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbFireLeader1
Metadata
WbFireLeader1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader1Elder"] = {
name = "Uruk Baleh",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
50% физического урона становится уроном от огня
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Урон Физический Стихийный Огонь |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.