Зачинщик из Красных сабель
Гуманоид
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Redblade Warmonger
SpectreN
Tagsaura_bearer, bludgeoning_weapon, Чародейский, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, summoner, wb_elite
Packs
  • Урук Бали, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite1
    Уровень
    68
    Здоровье
    19,300
    Броня
    38,291
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    538
    Урон от чар
    538
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFireResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Спасение от огня
    Время применения: 1.2 сек.
    Перезарядка: 0.5 сек.
    Герой окружает себя аурой, которая повышает сопротивление огню. Аура действует как на героя, так и на его союзников.
    Вы и ближайшие союзники получаете 36% сопротивления огню
    Вы и ближайшие союзники получаете 5% к максимальному сопротивлению огню
    active skill area of effect radius +% final [40]
    base deal no damage [1]
    WbRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Праведный огонь
    Время применения: 1 сек.
    Героя охватывает волшебное пламя, которое быстро сжигает его и окружающих врагов. Урон от чар во время действия умения значительно повышается. Горение прекращается, когда у героя остается 1 очко здоровья.
    Наносит 454.6 базового урона от огня в секунду
    Базовый радиус - 1.8 м
    active skill area of effect radius +% final [-27]
    WbFlameWhipFireElite
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Выброс пламени
    Шанс критического удара: 6%
    Время применения: 0.5 сек.
    Герой поражает оказавшихся перед ним врагов выбросом пламени. Горящим врагам наносится больше урона. Если ударить подожжённого врага, под ним образуется участок горящей земли. Модификаторы урона не действуют на эту горящую землю.
    Наносит от 521.1 до 781.6 урона от огня
    65% повышение скорости сотворения чар
    На +50% больше урона от ударов по горящим врагам
    Нельзя поджечь
    is area damage [1]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Огненный рывок
    Шанс критического удара: 5%
    Время применения: 0.75 сек.
    Перезарядка: 6 сек.
    Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
    Наносит 655.3 базового урона от огня в секунду
    Базовая длительность - 4 секунд(-ы)
    Наносит от 436.8 до 655.3 урона от огня
    is area damage [1]
    WbSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Время применения: 0.8 сек.
    Перезарядка: 5 сек.
    Умения повторяются ещё 4 раз(-а)
    Наносит на 36% меньше урона
    Максимум 50 призванных неистовых духов
    Базовая длительность - 5 секунд(-ы)
    На 100% больше скорости сотворения чар
    10% снижение скорости сотворения чар
    alternate minion [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbSummonRagingSpiritFireElite
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Время применения: 0.8 сек.
    Перезарядка: 10 сек.
    Умения повторяются ещё 6 раз(-а)
    Наносит на 36% меньше урона
    Максимум 50 призванных неистовых духов
    Базовая длительность - 5 секунд(-ы)
    На 200% больше скорости сотворения чар
    10% снижение скорости сотворения чар
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite1"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbRighteousFire",
            "WbSmokeMine",
            "WbFireResistAura",
            "WbSummonRagingSpirit",
            "WbSummonRagingSpiritFireElite",
            "WbFlameWhipFireElite",
            "WbFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireResistAura"] = {
        name = "Purity of Fire",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants fire resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_maximum_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonRagingSpirit"] = {
        name = "WbSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-35, 5000, 50, -10, 4, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-36, 5000, 50, -10, 4, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {-37, 5000, 50, -10, 4, 100, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [4] = {-38, 5000, 50, -10, 4, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {-39, 5000, 50, -10, 4, 100, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [6] = {-40, 5000, 50, -10, 4, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [7] = {-41, 5000, 50, -10, 4, 100, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [8] = {-42, 5000, 50, -10, 4, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [9] = {-43, 5000, 50, -10, 4, 100, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [10] = {-44, 5000, 50, -10, 4, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [11] = {-45, 5000, 50, -10, 4, 100, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [12] = {-46, 5000, 50, -10, 4, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [13] = {-47, 5000, 50, -10, 4, 100, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [14] = {-48, 5000, 50, -10, 4, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [15] = {-49, 5000, 50, -10, 4, 100, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [16] = {-50, 5000, 50, -10, 4, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonRagingSpiritFireElite"] = {
        name = "WbSummonRagingSpiritFireElite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-35, 5000, 50, -10, 6, 200, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-36, 5000, 50, -10, 6, 200, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {-37, 5000, 50, -10, 6, 200, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [4] = {-38, 5000, 50, -10, 6, 200, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {-39, 5000, 50, -10, 6, 200, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [6] = {-40, 5000, 50, -10, 6, 200, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [7] = {-41, 5000, 50, -10, 6, 200, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [8] = {-42, 5000, 50, -10, 6, 200, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [9] = {-43, 5000, 50, -10, 6, 200, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [10] = {-44, 5000, 50, -10, 6, 200, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [11] = {-45, 5000, 50, -10, 6, 200, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [12] = {-46, 5000, 50, -10, 6, 200, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [13] = {-47, 5000, 50, -10, 6, 200, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [14] = {-48, 5000, 50, -10, 6, 200, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [15] = {-49, 5000, 50, -10, 6, 200, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [16] = {-50, 5000, 50, -10, 6, 200, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameWhipFireElite"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "base_cast_speed_+%",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 65, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Зачинщик из Красных сабель
    Гуманоид
    50% физического урона становится уроном от огня
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, wb_elite
    Packs
  • Эл'Абин, Кровоед, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    123%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireEliteGroundSlammer
    Metadata
    WbFireElite2_
    Уровень
    68
    Здоровье
    19,300
    Броня
    38,291
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    459
    Урон от чар
    459
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 368–551
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Живучесть
    Время применения: 1.2 сек.
    Перезарядка: 0.5 сек.
    Герой окружает себя аурой, которая даёт регенерацию здоровья. Аура действует как на героя, так и на его союзников.
    Вы и ближайшие союзники регенерируете 1.25% здоровья в секунду
    active skill area of effect radius +% final [40]
    WbGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Сотрясение
    Base Damage: 368–551
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
    Наносит на 20% меньше урона
    15% снижение порога оглушения врагов
    active skill area of effect radius +% final [40]
    WbVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable
    Сотрясение ваал
    Base Damage: 368–551
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волны, которые движутся во всех направлениях, наносят урон врагам и имеют повышенный шанс оглушения.
    Отбрасывает врагов при нанесении удара
    Наносит на 50% больше урона
    100% увеличение дистанции отбрасывания
    Оглушает врагов
    animation effect variation [-1]
    is area damage [1]
    WbLeapSlamFire
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 368–551
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 25% больше урона
    Базовый радиус - 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbGroundSlamFireElite
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Сотрясение
    Base Damage: 368–551
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
    Наносит на 20% меньше урона
    Эта атака повторяется 4 дополнительных раза
    15% снижение порога оглушения врагов
    Скорость атаки ближнего боя на 150% больше
    active skill area of effect radius +% final [40]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite2_"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.23,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "WbVaalGroundSlam",
            "WbGroundSlam",
            "WbGroundSlamFireElite",
            "Melee",
            "WbLeapSlamFire",
            "WbVitality",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "always_stun",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGroundSlamFireElite"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlamFire"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% физического урона становится уроном от огня
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Зачинщик из Красных сабель
    Гуманоид
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Чародейский, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite
    Packs
  • Лели Гоя, Дочь пепла, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite3
    Уровень
    68
    Здоровье
    19,300
    Броня
    38,291
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    538
    Урон от чар
    538
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFirestormElite1
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Перезарядка: 3 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Базовая длительность - 3 секунд(-ы)
    Наносит от 380.1 до 570.1 урона от огня
    25% шанс поджечь врагов
    Один удар каждые 0.2 секунд(-ы)
    Базовый радиус - 1 м
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    WbFirestormElite2
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Перезарядка: 10 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Базовая длительность - 8 секунд(-ы)
    Наносит от 540 до 810 урона от огня
    25% шанс поджечь врагов
    Один удар каждые 0.2 секунд(-ы)
    Базовый радиус - 1 м
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Огненный рывок
    Шанс критического удара: 5%
    Время применения: 0.75 сек.
    Перезарядка: 6 сек.
    Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
    Наносит 655.3 базового урона от огня в секунду
    Базовая длительность - 4 секунд(-ы)
    Наносит от 436.8 до 655.3 урона от огня
    is area damage [1]
    WbIncinerate
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    Испепеление
    Эффективность добавленного урона: 30%
    Время применения: 0.2 сек.
    Герой выпускает из ладони поток огня. Чем дольше герой остается на месте и раз за разом использует это умение, тем сильнее и разрушительней потоки огня.
    Умения повторяются ещё 3 раз(-а)
    Снаряды пронзают все цели
    Наносит от 159.5 до 212.6 урона от огня
    Выпускает дополнительных снарядов: 3
    40% повышение скорости снаряда
    На 25% больше урона от ударов и состояний за каждую стадию
    base is projectile [1]
    WbFireResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Спасение от огня
    Время применения: 1.2 сек.
    Перезарядка: 0.5 сек.
    Герой окружает себя аурой, которая повышает сопротивление огню. Аура действует как на героя, так и на его союзников.
    Вы и ближайшие союзники получаете 36% сопротивления огню
    Вы и ближайшие союзники получаете 5% к максимальному сопротивлению огню
    active skill area of effect radius +% final [40]
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite3"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbFirestormElite1",
            "WbFirestormElite2",
            "WbIncinerate",
            "WbFireResistAura",
            "WbFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFirestormElite1"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 3000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFirestormElite2"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIncinerate"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flamethrower_damage_+%_per_stage_final",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.2000000476837, 25, 40, 3, 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireResistAura"] = {
        name = "Purity of Fire",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants fire resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_maximum_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Зачинщик из Красных сабель
    Гуманоид
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Чародейский, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite
    Packs
  • Бин'Айя, Багряный дождь, Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Зачинщик из Красных сабель, Огневик из Красных сабель, Крушитель из Красных сабель, Крушитель из Красных сабель
  • Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite4
    Уровень
    68
    Здоровье
    19,300
    Броня
    38,291
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    538
    Урон от чар
    538
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Призыв бури
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Герой указывает место. После небольшой задержки в указанное место бьёт разряд молнии, нанося урон по области. Когда это случается, разряды молнии бьют во все отмеченные героем места.
    Базовая длительность - 3 секунд(-ы)
    Наносит от 811.1 до 1217 урона от огня
    active skill area of effect radius +% final [-36]
    is area damage [1]
    WbDesecrateRed
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Осквернение
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Умение создаёт трупы из монстров текущей области и любых призраков, которые существовали в этой области.
    Наносит 143.2 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Создает трупов: 4
    Создает трупы с уровнем до 100
    Максимальное количество трупов: 10
    active skill area of effect radius +% final [40]
    desecrated ground art variation [1]
    is area damage [1]
    WbAnger
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Жгучая злоба
    Время применения: 1.2 сек.
    Перезарядка: 0.5 сек.
    Герой окружает себя аурой, которая добавляет к атакам и чарам урон от огня. Аура действует как на героя, так и на его союзников.
    Вы и ближайшие союзники наносите от 111.1 до 185.2 дополнительного урона от огня атаками
    active skill area of effect radius +% final [45]
    WbFireElite4Wait
    Перезарядка: 5 сек.
    Базовая длительность - 2 секунд(-ы)
    MonsterDetonateDeadWbFire
    Spell, Area, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 2.5 сек.
    Базовая длительность - 1 секунд(-ы)
    Длительность вторичного эффекта: 0.5 секунд
    Наносит от 343.6 до 515.5 урона от огня
    Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
    Вызывает +6 взрыва(-ов)
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite4"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbAnger",
            "WbFlameCall",
            "WbDesecrateRed",
            "WbFireElite4Wait",
            "MonsterDetonateDeadWbFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbAnger"] = {
        name = "Anger",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.30000001192093, 0.5, 25, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.5, 30, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.5, 35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.30000001192093, 0.5, 40, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.30000001192093, 0.5, 45, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.5, 50, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, -36, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDesecrateRed"] = {
        name = "Desecrate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "desecrated_ground_art_variation",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireElite4Wait"] = {
        name = "WbFireElite4Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadWbFire"] = {
        name = "MonsterDetonateDeadWbFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Зачинщик из Красных сабель
    Гуманоид
    monster no map drops [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Redblade Warmonger
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite1Elder"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Зачинщик из Красных сабель
    Гуманоид
    50% физического урона становится уроном от огня
    monster no map drops [1]
    Redblade Warmonger
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Здоровье
    300%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    123%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    WbFireEliteGroundSlammer
    Metadata
    WbFireElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite2Elder"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.23,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    50% физического урона становится уроном от огня
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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