Guerrilheiro Lâmina Vermelha
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Você sofre 10% do Dano de Acertos Bloqueados
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Conjurador, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, summoner, wb_elite |
Packs |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,300
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
538
Dano Mágico
538
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Pureza Ardente
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede resistência a fogo a você e seus aliados.
Você e aliados próximos ganham 36% de Resistência a Fogo adicional
Você e aliados próximos ganham 5% de Resistência máxima a Fogo adicional
active skill area of effect radius +% final [40]
base deal no damage [1]
Você e aliados próximos ganham 5% de Resistência máxima a Fogo adicional
active skill area of effect radius +% final [40]
base deal no damage [1]
WbRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Círculo Ardente
Tempo de Conjuração: 1 seg
Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
Causa 454.6 de Dano de Fogo Base por segundo
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-27]
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-27]
WbFlameWhipFireElite
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Chicote Ardente
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Ataca um inimigo à sua frente com um chicote flamejante. Inimigos incendiados sofrem mais dano. Se você acertar um inimigo incendiado, solo ardente será criado em baixo deles. Seus modificadores de dano não se aplicam a este solo ardente.
Causa 521.1 a 781.6 de Dano de Fogo
Velocidade de Conjuração aumentada em 65%
+50% mais Dano com Acertos contra Inimigos Incendiados
Não pode Incendiar
is area damage [1]
Velocidade de Conjuração aumentada em 65%
+50% mais Dano com Acertos contra Inimigos Incendiados
Não pode Incendiar
is area damage [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Recarga: 6 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 655.3 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
WbSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tempo de Conjuração: 0.8 seg
Recarga: 5 seg
Habilidades se Repetem 4 Vezes mais
Causa 36% menos Dano
Máximo de Espíritos Furiosos Convocados: 50
Duração base é de 5 segundos
100% mais Velocidade de Conjuração
Velocidade de Conjuração reduzida em 10%
alternate minion [1]
Causa 36% menos Dano
Máximo de Espíritos Furiosos Convocados: 50
Duração base é de 5 segundos
100% mais Velocidade de Conjuração
Velocidade de Conjuração reduzida em 10%
alternate minion [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]
WbSummonRagingSpiritFireElite
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tempo de Conjuração: 0.8 seg
Recarga: 10 seg
Habilidades se Repetem 6 Vezes mais
Causa 36% menos Dano
Máximo de Espíritos Furiosos Convocados: 50
Duração base é de 5 segundos
200% mais Velocidade de Conjuração
Velocidade de Conjuração reduzida em 10%
alternate minion [1]
Causa 36% menos Dano
Máximo de Espíritos Furiosos Convocados: 50
Duração base é de 5 segundos
200% mais Velocidade de Conjuração
Velocidade de Conjuração reduzida em 10%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite1"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbRighteousFire", "WbSmokeMine", "WbFireResistAura", "WbSummonRagingSpirit", "WbSummonRagingSpiritFireElite", "WbFlameWhipFireElite", "WbFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbRighteousFire"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 18, -27, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireResistAura"] = { name = "Purity of Fire", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants fire resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonRagingSpirit"] = { name = "WbSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-35, 5000, 50, -10, 4, 100, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-36, 5000, 50, -10, 4, 100, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [3] = {-37, 5000, 50, -10, 4, 100, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [4] = {-38, 5000, 50, -10, 4, 100, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {-39, 5000, 50, -10, 4, 100, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [6] = {-40, 5000, 50, -10, 4, 100, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [7] = {-41, 5000, 50, -10, 4, 100, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [8] = {-42, 5000, 50, -10, 4, 100, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [9] = {-43, 5000, 50, -10, 4, 100, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [10] = {-44, 5000, 50, -10, 4, 100, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [11] = {-45, 5000, 50, -10, 4, 100, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [12] = {-46, 5000, 50, -10, 4, 100, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [13] = {-47, 5000, 50, -10, 4, 100, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [14] = {-48, 5000, 50, -10, 4, 100, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [15] = {-49, 5000, 50, -10, 4, 100, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [16] = {-50, 5000, 50, -10, 4, 100, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonRagingSpiritFireElite"] = { name = "WbSummonRagingSpiritFireElite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-35, 5000, 50, -10, 6, 200, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-36, 5000, 50, -10, 6, 200, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [3] = {-37, 5000, 50, -10, 6, 200, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [4] = {-38, 5000, 50, -10, 6, 200, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {-39, 5000, 50, -10, 6, 200, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [6] = {-40, 5000, 50, -10, 6, 200, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [7] = {-41, 5000, 50, -10, 6, 200, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [8] = {-42, 5000, 50, -10, 6, 200, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [9] = {-43, 5000, 50, -10, 6, 200, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [10] = {-44, 5000, 50, -10, 6, 200, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [11] = {-45, 5000, 50, -10, 6, 200, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [12] = {-46, 5000, 50, -10, 6, 200, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [13] = {-47, 5000, 50, -10, 6, 200, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [14] = {-48, 5000, 50, -10, 6, 200, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [15] = {-49, 5000, 50, -10, 6, 200, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [16] = {-50, 5000, 50, -10, 6, 200, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameWhipFireElite"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "base_cast_speed_+%", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 65, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guerrilheiro Lâmina Vermelha
Humanóide
50% do Dano Físico Convertido em Dano de Fogo
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, wb_elite |
Packs |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
123%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireEliteGroundSlammer
Metadata
WbFireElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,300
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
459
Dano Mágico
459
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 368–551
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalidade
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede regeneração de vida a você e seus aliados.
Você e aliados próximos regeneram 1.25% de Vida por segundo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
WbGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 368–551
Chance de Crítico: 5%
Attack Time: 1.5 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 20% menos Dano
Ponto de Atordoamento Inimigo reduzido em 15%
active skill area of effect radius +% final [40]
Ponto de Atordoamento Inimigo reduzido em 15%
active skill area of effect radius +% final [40]
WbVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Impacto Sísmico Vaal
Base Damage: 368–551
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 6 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que viaja para todas as direções.
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Distância do Empurrão aumentada em 100%
Atordoa Inimigos
animation effect variation [-1]
is area damage [1]
Causa 50% mais Dano
Distância do Empurrão aumentada em 100%
Atordoa Inimigos
animation effect variation [-1]
is area damage [1]
WbLeapSlamFire
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 368–551
Chance de Crítico: 5%
Attack Time: 1.5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% mais Dano
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]
WbGroundSlamFireElite
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 368–551
Chance de Crítico: 5%
Attack Time: 1.5 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 20% menos Dano
Este Ataque se Repete 4 vezes adicionais
Ponto de Atordoamento Inimigo reduzido em 15%
150% mais Velocidade de Ataque Corpo a Corpo
active skill area of effect radius +% final [40]
Este Ataque se Repete 4 vezes adicionais
Ponto de Atordoamento Inimigo reduzido em 15%
150% mais Velocidade de Ataque Corpo a Corpo
active skill area of effect radius +% final [40]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite2_"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.23, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "WbVaalGroundSlam", "WbGroundSlam", "WbGroundSlamFireElite", "Melee", "WbLeapSlamFire", "WbVitality", "WbSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {50, 100, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGroundSlamFireElite"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamFire"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Fogo
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrilheiro Lâmina Vermelha
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Você sofre 10% do Dano de Acertos Bloqueados
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Conjurador, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite |
Packs |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,300
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
538
Dano Mágico
538
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFirestormElite1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 3 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 3 segundos
Causa 380.1 a 570.1 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 380.1 a 570.1 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFirestormElite2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 10 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 540 a 810 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 540 a 810 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Recarga: 6 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 655.3 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
WbIncinerate
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
Incinerar
Eficácia do Dano Adicionado: 30%
Tempo de Conjuração: 0.2 seg
Lança uma torrente de fogo da sua mão. Quanto mais você conjura a magia no mesmo lugar, maior será o tamanho e o dano das chamas.
Habilidades se Repetem 3 Vezes mais
Projéteis Perfuram todos Alvos
Causa 159.5 a 212.6 de Dano de Fogo
Dispara 3 Projéteis adicionais
Velocidade de Projéteis aumentada em 40%
25% mais Dano com Acertos e Afecções por estágio
base is projectile [1]
Projéteis Perfuram todos Alvos
Causa 159.5 a 212.6 de Dano de Fogo
Dispara 3 Projéteis adicionais
Velocidade de Projéteis aumentada em 40%
25% mais Dano com Acertos e Afecções por estágio
base is projectile [1]
WbFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Pureza Ardente
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede resistência a fogo a você e seus aliados.
Você e aliados próximos ganham 36% de Resistência a Fogo adicional
Você e aliados próximos ganham 5% de Resistência máxima a Fogo adicional
active skill area of effect radius +% final [40]
base deal no damage [1]
Você e aliados próximos ganham 5% de Resistência máxima a Fogo adicional
active skill area of effect radius +% final [40]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite3"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbFirestormElite1", "WbFirestormElite2", "WbIncinerate", "WbFireResistAura", "WbFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFirestormElite1"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "firestorm_use_server_effects", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 3000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFirestormElite2"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "firestorm_use_server_effects", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIncinerate"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "number_of_additional_projectiles", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 25, 40, 3, 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireResistAura"] = { name = "Purity of Fire", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants fire resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guerrilheiro Lâmina Vermelha
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Você sofre 10% do Dano de Acertos Bloqueados
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Conjurador, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite |
Packs |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,300
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
538
Dano Mágico
538
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFlameCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Duração base é de 3 segundos
Causa 811.1 a 1217 de Dano de Fogo
active skill area of effect radius +% final [-36]
is area damage [1]
Causa 811.1 a 1217 de Dano de Fogo
active skill area of effect radius +% final [-36]
is area damage [1]
WbDesecrateRed
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Profana o solo, criando cadáveres baseados nos monstros da área atual e causando dano de caos degenerativo aos inimigos. Se você utilizar uma habilidade Evocar Espectro, há uma chance de criar cadáveres espectrais iguais aos seus Espectros evocados mais recentes. Somente habilidades de Lacaios podem interagir com cadáveres espectrais.
Causa 143.2 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Cria 4 cadáveres
Nível dos Corpos Criados é igual ao nível da área, máximo de Nível 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
Duração base é de 5 segundos
Cria 4 cadáveres
Nível dos Corpos Criados é igual ao nível da área, máximo de Nível 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
WbAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Cólera
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que adiciona dano de fogo aos ataques e magias de você e seus aliados.
Você e aliados próximos causam 111.1 a 185.2 de Dano De Fogo adicional com Ataques
active skill area of effect radius +% final [45]
active skill area of effect radius +% final [45]
WbFireElite4Wait
Recarga: 5 seg
Duração base é de 2 segundos
MonsterDetonateDeadWbFire
Spell, Area, Damage, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Duração base é de 1 segundos
Duração Base Secundária é de 0.5 segundos
Causa 343.6 a 515.5 de Dano de Fogo
Explosão causa Dano de Fogo base igual a 1% da Vida máxima do cadáver
Causa +6 Explosões
is area damage [1]
Duração Base Secundária é de 0.5 segundos
Causa 343.6 a 515.5 de Dano de Fogo
Explosão causa Dano de Fogo base igual a 1% da Vida máxima do cadáver
Causa +6 Explosões
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite4"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbAnger", "WbFlameCall", "WbDesecrateRed", "WbFireElite4Wait", "MonsterDetonateDeadWbFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 25, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.5, 30, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.5, 35, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.30000001192093, 0.5, 40, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.30000001192093, 0.5, 45, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.30000001192093, 0.5, 50, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -36, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecrateRed"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrated_ground_art_variation", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElite4Wait"] = { name = "WbFireElite4Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbFire"] = { name = "MonsterDetonateDeadWbFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guerrilheiro Lâmina Vermelha
Humanóide
monster no map drops [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Redblade Warmonger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite1Elder"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Guerrilheiro Lâmina Vermelha
Humanóide
50% do Dano Físico Convertido em Dano de Fogo
monster no map drops [1]
monster no map drops [1]
Redblade Warmonger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
Vida
300%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
123%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
WbFireEliteGroundSlammer
Metadata
WbFireElite2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite2Elder"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.23, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
50% do Dano Físico Convertido em Dano de Fogo
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.