レッドブレード・ウォーモンガー
人型
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Redblade Warmonger
SpectreN
Tagsaura_bearer, bludgeoning_weapon, キャスター, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, summoner, wb_elite
Packs
  • ウルク・バレー, レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite1
    レベル
    68
    ライフ
    19,300
    アーマー
    35,988
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFireResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ピュリティオブファイア
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に火耐性を付与するオーラを纏う。
    プレイヤーおよび近くの味方は火耐性を追加で36%獲得する
    プレイヤーおよび近くの味方は火耐性の最大値を追加で5%獲得する
    active skill area of effect radius +% final [40]
    base deal no damage [1]
    WbRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒454.6の基礎火ダメージを与える
    基礎半径は1.8m
    active skill area of effect radius +% final [-27]
    WbFlameWhipFireElite
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    フレイムサージ
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    炎の波動で前方の敵を攻撃する。燃焼状態の敵には与えるダメージが上昇する。発火している敵にヒットした場合、その敵の下に燃焼領域を生成する。ダメージのモッドは、燃焼領域には適用されない。
    521.1から781.6の火ダメージを与える
    キャストスピードが65%増加する
    燃焼状態の敵に対するヒットダメージが+50%上昇する
    敵を発火させることができない
    is area damage [1]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    フレイムダッシュ
    クリティカル率: 5%
    キャストタイム: 0.75 秒
    クールダウン時間: 6 秒
    指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
    毎秒655.3の基礎火ダメージを与える
    基礎持続時間は4
    436.8から655.3の火ダメージを与える
    is area damage [1]
    WbSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    キャストタイム: 0.8 秒
    クールダウン時間: 5 秒
    スキルは追加で4回繰り返す
    ダメージが36%低下する
    レイジングスピリット最大召喚数 50
    基礎持続時間は5
    キャストスピードが100%上昇する
    キャストスピードが10%減少する
    alternate minion [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    スモークマイン
    キャストタイム: 0.5 秒
    起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
    active skill area of effect radius +% final [-45]
    WbSummonRagingSpiritFireElite
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    キャストタイム: 0.8 秒
    クールダウン時間: 10 秒
    スキルは追加で6回繰り返す
    ダメージが36%低下する
    レイジングスピリット最大召喚数 50
    基礎持続時間は5
    キャストスピードが200%上昇する
    キャストスピードが10%減少する
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite1"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbRighteousFire",
            "WbSmokeMine",
            "WbFireResistAura",
            "WbSummonRagingSpirit",
            "WbSummonRagingSpiritFireElite",
            "WbFlameWhipFireElite",
            "WbFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireResistAura"] = {
        name = "Purity of Fire",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants fire resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_maximum_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonRagingSpirit"] = {
        name = "WbSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-35, 5000, 50, -10, 4, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-36, 5000, 50, -10, 4, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {-37, 5000, 50, -10, 4, 100, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [4] = {-38, 5000, 50, -10, 4, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {-39, 5000, 50, -10, 4, 100, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [6] = {-40, 5000, 50, -10, 4, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [7] = {-41, 5000, 50, -10, 4, 100, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [8] = {-42, 5000, 50, -10, 4, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [9] = {-43, 5000, 50, -10, 4, 100, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [10] = {-44, 5000, 50, -10, 4, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [11] = {-45, 5000, 50, -10, 4, 100, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [12] = {-46, 5000, 50, -10, 4, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [13] = {-47, 5000, 50, -10, 4, 100, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [14] = {-48, 5000, 50, -10, 4, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [15] = {-49, 5000, 50, -10, 4, 100, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [16] = {-50, 5000, 50, -10, 4, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonRagingSpiritFireElite"] = {
        name = "WbSummonRagingSpiritFireElite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-35, 5000, 50, -10, 6, 200, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-36, 5000, 50, -10, 6, 200, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {-37, 5000, 50, -10, 6, 200, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [4] = {-38, 5000, 50, -10, 6, 200, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {-39, 5000, 50, -10, 6, 200, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [6] = {-40, 5000, 50, -10, 6, 200, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [7] = {-41, 5000, 50, -10, 6, 200, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [8] = {-42, 5000, 50, -10, 6, 200, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [9] = {-43, 5000, 50, -10, 6, 200, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [10] = {-44, 5000, 50, -10, 6, 200, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [11] = {-45, 5000, 50, -10, 6, 200, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [12] = {-46, 5000, 50, -10, 6, 200, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [13] = {-47, 5000, 50, -10, 6, 200, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [14] = {-48, 5000, 50, -10, 6, 200, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [15] = {-49, 5000, 50, -10, 6, 200, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [16] = {-50, 5000, 50, -10, 6, 200, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameWhipFireElite"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "base_cast_speed_+%",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 65, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    レッドブレード・ウォーモンガー
    人型
    物理ダメージの50%を火ダメージに変換する
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, wb_elite
    Packs
  • ブラッドイーター、エルアビン, レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    123%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireEliteGroundSlammer
    Metadata
    WbFireElite2_
    レベル
    68
    ライフ
    19,300
    アーマー
    35,988
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    459
    スペルダメージ
    459
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 368–551
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    バイタリティ
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間にライフ自動回復を付与するオーラを纏う。
    プレイヤーおよび近くの味方は毎秒ライフの1.25%を自動回復する
    active skill area of effect radius +% final [40]
    WbGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 368–551
    クリティカル率: 5%
    Attack Time: 1.5 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが20%低下する
    敵スタン閾値が15%減少する
    active skill area of effect radius +% final [40]
    WbVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
    ヴァールグラウンドスラム
    Base Damage: 368–551
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、周囲に衝撃波を放ち、敵にダメージを与える。衝撃波は高いスタン確率を持つ。
    ヒット時に敵をノックバックする
    ダメージが50%上昇する
    ノックバック距離が100%増加する
    敵をスタンさせる
    animation effect variation [-1]
    is area damage [1]
    WbLeapSlamFire
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 368–551
    クリティカル率: 5%
    Attack Time: 1.5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    ダメージが25%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    スモークマイン
    キャストタイム: 0.5 秒
    起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
    active skill area of effect radius +% final [-45]
    WbGroundSlamFireElite
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 368–551
    クリティカル率: 5%
    Attack Time: 1.5 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが20%低下する
    このアタックは4回繰り返す
    敵スタン閾値が15%減少する
    近接アタックスピードが150%上昇する
    active skill area of effect radius +% final [40]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite2_"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.23,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "WbVaalGroundSlam",
            "WbGroundSlam",
            "WbGroundSlamFireElite",
            "Melee",
            "WbLeapSlamFire",
            "WbVitality",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "always_stun",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGroundSlamFireElite"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlamFire"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を火ダメージに変換する
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    レッドブレード・ウォーモンガー
    人型
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, キャスター, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite
    Packs
  • 灰の娘、レリ・ゴヤ, レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite3
    レベル
    68
    ライフ
    19,300
    アーマー
    35,988
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFirestormElite1
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    クールダウン時間: 3 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は3
    380.1から570.1の火ダメージを与える
    25%の確率で敵を発火させる
    0.2秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    WbFirestormElite2
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    クールダウン時間: 10 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は8
    540から810の火ダメージを与える
    25%の確率で敵を発火させる
    0.2秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    WbFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    フレイムダッシュ
    クリティカル率: 5%
    キャストタイム: 0.75 秒
    クールダウン時間: 6 秒
    指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
    毎秒655.3の基礎火ダメージを与える
    基礎持続時間は4
    436.8から655.3の火ダメージを与える
    is area damage [1]
    WbIncinerate
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    インシネレート
    追加ダメージ効率: 30%
    キャストタイム: 0.2 秒
    手から火を大量に放つ。同じ位置で長い時間このスペルを使うほど、炎はより大きくなり与えるダメージが上昇する。
    スキルは追加で3回繰り返す
    投射物は全ての対象を貫通する
    159.5から212.6の火ダメージを与える
    追加の投射物を3個放つ
    投射物スピードが40%増加する
    ステージごとにヒットと状態異常のダメージが25%上昇する
    base is projectile [1]
    WbFireResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ピュリティオブファイア
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に火耐性を付与するオーラを纏う。
    プレイヤーおよび近くの味方は火耐性を追加で36%獲得する
    プレイヤーおよび近くの味方は火耐性の最大値を追加で5%獲得する
    active skill area of effect radius +% final [40]
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite3"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbFirestormElite1",
            "WbFirestormElite2",
            "WbIncinerate",
            "WbFireResistAura",
            "WbFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFirestormElite1"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 3000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFirestormElite2"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIncinerate"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flamethrower_damage_+%_per_stage_final",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.2000000476837, 25, 40, 3, 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireResistAura"] = {
        name = "Purity of Fire",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants fire resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_maximum_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    レッドブレード・ウォーモンガー
    人型
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Redblade Warmonger
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, キャスター, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite
    Packs
  • 紅い雨、ビナイア, レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • レッドブレード・ウォーモンガー, レッドブレード・フレイムロード, レッドブレード・スカルブレイカー, レッドブレード・スカルブレイカー
  • ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite4
    レベル
    68
    ライフ
    19,300
    アーマー
    35,988
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    WbFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    ストームコール
    クリティカル率: 5%
    キャストタイム: 0.5 秒
    指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
    基礎持続時間は3
    811.1から1217の火ダメージを与える
    active skill area of effect radius +% final [-36]
    is area damage [1]
    WbDesecrateRed
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    デセクレート
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
    毎秒143.2の基礎混沌ダメージを与える
    基礎持続時間は5
    死体を4体スポーンさせる
    スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
    スポーン可能な最大死体数 10
    active skill area of effect radius +% final [40]
    desecrated ground art variation [1]
    is area damage [1]
    WbAnger
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    アンガー
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間のアタックとスペルに火ダメージを追加するオーラを纏う。
    プレイヤーおよび近くの味方のアタックは111.1から185.2の追加火ダメージを与える
    active skill area of effect radius +% final [45]
    WbFireElite4Wait
    クールダウン時間: 5 秒
    基礎持続時間は2
    MonsterDetonateDeadWbFire
    Spell, Area, Damage, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 2.5 秒
    基礎持続時間は1
    サブの基礎持続時間は0.5
    343.6から515.5の火ダメージを与える
    爆発により死体の最大ライフの1%と同量の基礎火ダメージを与える
    バーストの回数が+6回される
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite4"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbAnger",
            "WbFlameCall",
            "WbDesecrateRed",
            "WbFireElite4Wait",
            "MonsterDetonateDeadWbFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbAnger"] = {
        name = "Anger",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.30000001192093, 0.5, 25, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.5, 30, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.5, 35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.30000001192093, 0.5, 40, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.30000001192093, 0.5, 45, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.5, 50, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlameCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, -36, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDesecrateRed"] = {
        name = "Desecrate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "desecrated_ground_art_variation",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireElite4Wait"] = {
        name = "WbFireElite4Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadWbFire"] = {
        name = "MonsterDetonateDeadWbFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    レッドブレード・ウォーモンガー
    人型
    monster no map drops [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Redblade Warmonger
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireElite
    Metadata
    WbFireElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite1Elder"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    レッドブレード・ウォーモンガー
    人型
    物理ダメージの50%を火ダメージに変換する
    monster no map drops [1]
    Redblade Warmonger
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    ライフ
    300%
    Energy Shield From Life
    33%
    アーマー
    +25%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    123%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    WbFireEliteGroundSlammer
    Metadata
    WbFireElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireElite2Elder"] = {
        name = "Redblade Warmonger",
        life = 3,
        energyShield = 0.33,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.23,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    物理ダメージの50%を火ダメージに変換する
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global