ブラッドイーター、エルアビン
人型エリア: 灯台のマップ
レッドブレードの将軍
物理ダメージの50%を火ダメージに変換する
同時に展開可能なトラップの数が最大12個追加される
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
kill traps mines and totems on death [1]
base trap duration [4000]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
同時に展開可能なトラップの数が最大12個追加される
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
kill traps mines and totems on death [1]
base trap duration [4000]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
| Spectre | N |
|---|---|
| Area | 灯台のマップ |
| Tags | キャスター, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
| Packs |
ライフ
400%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
400%
耐性
Damage
172%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
80
ライフ
3,768,388
アーマー
146,882
回避力
9,475
エナジーシールド
16,879
Damage
1,485
スペルダメージ
2,216
命中
924
Attack Time
1.005
経験値
139,832
Minion Life
736,761
Minion Energy Shield
3,300
Minion Damage
1,239
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2358–3537
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbReaveFire
Attack, Area, Multistrikeable, Melee
リーヴ
Base Damage: 2358–3537
クリティカル率: 5%
Attack Time: 1.5 秒
前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが25%低下する
物理ダメージが6%増加する
アタックスピードが80%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 2358–3537
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 4 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが20%上昇する
アタックスピードが50%増加する
ignores proximity shield [1]
WbFireEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は6秒
アタックスピードが40%増加する
移動スピードが40%増加する
物理ダメージの50%を追加の火ダメージとして得る
maximum fire damage to return when hit [181.5]
minimum fire damage to return when hit [121]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
ファイアエレメンタルコーン
クリティカル率: 5%
キャストタイム: 0.935 秒
クールダウン時間: 6 秒
1489から2327の火ダメージを与える
キャストスピードが30%増加する
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
基礎持続時間は3秒
WbFireEnrageEnraged
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は12秒
アタックスピードが80%増加する
移動スピードが80%増加する
物理ダメージの50%を追加の火ダメージとして得る
maximum fire damage to return when hit [181.5]
minimum fire damage to return when hit [121]
WbFireUpheaval
Attack
Base Damage: 2358–3537
クリティカル率: 5%
アタックダメージ: 43.75%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
クリティカルストライクを与えることができない
毎秒706.8の基礎火ダメージを与える
アタックダメージが56.25%低下する
基礎持続時間は2秒
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
バーストの回数が+12回される
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
ファイヤーノヴァマイン
キャストタイム: 0.4 秒
クールダウン時間: 8 秒
ファイヤーノヴァを連続して発射する遠距離操作マインを設置する。同じマインから連続してノヴァを発射するごとに与えるダメージ量が上がっていく。
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で4回繰り返す
426.4から639.6の火ダメージを与える
追加のトラップを最大2個追加で投げる
キャストスピードが60%減少する
繰り返すごとにヒットと状態異常のダメージが25%上昇する
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader2"] = {
name = "El'Abin, Bloodeater",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"WbFlickerStrikeFire",
"WbReaveFire",
"WbFireUpheaval",
"WbFireEnrage",
"WbFireEnrageEnraged",
"WbFireNovaTrap",
"WbFireElementalCone",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrikeFire"] = {
name = "Flicker Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbReaveFire"] = {
name = "Reave",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"reave_area_of_effect_+%_final_per_stage",
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireUpheaval"] = {
name = "WbFireUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"global_cannot_crit",
},
levels = {
[1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrage"] = {
name = "WbFireEnrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrageEnraged"] = {
name = "WbFireEnrageEnraged",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireNovaTrap"] = {
name = "Fire Nova Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Multicastable] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.HasReservation] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_repeat_count",
"fire_nova_damage_+%_per_repeat_final",
"trap_variation",
"number_of_additional_traps_to_throw",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
"is_trap",
"base_skill_is_trapped",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの50%を火ダメージに変換する
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ダメージ 物理 元素 火 |
同時に展開可能なトラップの数が最大12個追加される
| Family | TrapsAllowed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
base trap duration [4000]
| Family | BaseTrapDuration |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | WarbandMapBosses |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Adds Tags | RedbladeLeader |
ブラッドイーター、エルアビン
人型物理ダメージの50%を火ダメージに変換する
同時に展開可能なトラップの数が最大12個追加される
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
kill traps mines and totems on death [1]
base trap duration [4000]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
同時に展開可能なトラップの数が最大12個追加される
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
kill traps mines and totems on death [1]
base trap duration [4000]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
| Spectre | N |
|---|---|
| Tags | キャスター, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
ライフ
400%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
400%
耐性
Damage
172%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
373,448
アーマー
57,580
回避力
6,303
エナジーシールド
8,088
Damage
732
スペルダメージ
1,092
命中
580
Attack Time
1.005
経験値
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
584
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1162–1743
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbReaveFire
Attack, Area, Multistrikeable, Melee
リーヴ
Base Damage: 1162–1743
クリティカル率: 5%
Attack Time: 1.5 秒
前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが25%低下する
物理ダメージが6%増加する
アタックスピードが80%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 1162–1743
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 4 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが20%上昇する
アタックスピードが50%増加する
ignores proximity shield [1]
WbFireEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は6秒
アタックスピードが40%増加する
移動スピードが40%増加する
物理ダメージの50%を追加の火ダメージとして得る
maximum fire damage to return when hit [105.3]
minimum fire damage to return when hit [70.2]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
ファイアエレメンタルコーン
クリティカル率: 5%
キャストタイム: 0.935 秒
クールダウン時間: 6 秒
760.8から1189の火ダメージを与える
キャストスピードが30%増加する
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
基礎持続時間は3秒
WbFireEnrageEnraged
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は12秒
アタックスピードが80%増加する
移動スピードが80%増加する
物理ダメージの50%を追加の火ダメージとして得る
maximum fire damage to return when hit [105.3]
minimum fire damage to return when hit [70.2]
WbFireUpheaval
Attack
Base Damage: 1162–1743
クリティカル率: 5%
アタックダメージ: 43.75%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
クリティカルストライクを与えることができない
毎秒341の基礎火ダメージを与える
アタックダメージが56.25%低下する
基礎持続時間は2秒
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
バーストの回数が+12回される
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
ファイヤーノヴァマイン
キャストタイム: 0.4 秒
クールダウン時間: 8 秒
ファイヤーノヴァを連続して発射する遠距離操作マインを設置する。同じマインから連続してノヴァを発射するごとに与えるダメージ量が上がっていく。
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で4回繰り返す
234.8から352.1の火ダメージを与える
追加のトラップを最大2個追加で投げる
キャストスピードが60%減少する
繰り返すごとにヒットと状態異常のダメージが25%上昇する
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader2Standalone"] = {
name = "El'Abin, Bloodeater",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"WbFlickerStrikeFire",
"WbReaveFire",
"WbFireUpheaval",
"WbFireEnrage",
"WbFireEnrageEnraged",
"WbFireNovaTrap",
"WbFireElementalCone",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrikeFire"] = {
name = "Flicker Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbReaveFire"] = {
name = "Reave",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"reave_area_of_effect_+%_final_per_stage",
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireUpheaval"] = {
name = "WbFireUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"global_cannot_crit",
},
levels = {
[1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrage"] = {
name = "WbFireEnrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrageEnraged"] = {
name = "WbFireEnrageEnraged",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireNovaTrap"] = {
name = "Fire Nova Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Multicastable] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.HasReservation] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_repeat_count",
"fire_nova_damage_+%_per_repeat_final",
"trap_variation",
"number_of_additional_traps_to_throw",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
"is_trap",
"base_skill_is_trapped",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの50%を火ダメージに変換する
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ダメージ 物理 元素 火 |
同時に展開可能なトラップの数が最大12個追加される
| Family | TrapsAllowed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
トラップは投擲後+10秒間はダメージを受けることがない
マインは投擲後+10秒間はダメージを受けることがない
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
base trap duration [4000]
| Family | BaseTrapDuration |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.is_warband_leader | 1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | add_effects; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.