嗜血者伊兰雅本
人形
区域: 孤岛灯塔
红刃霸主
50% 的物理伤害转换为火焰伤害
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
kill traps mines and totems on death [1]
base trap duration [4000]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% 的物理伤害转换为火焰伤害
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
kill traps mines and totems on death [1]
base trap duration [4000]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
幽魂 | N |
---|---|
地区 | 孤岛灯塔 |
标签 | 施法, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
Packs |
生命
400%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
400%
抗性
40 40 40 25
伤害
172%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbFireLeader
Metadata
WbFireLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
10,136,607
护甲
184,954
闪避值
10,454
能量护盾
5,055
伤害
1,764
法术伤害
2,633
命中
518
攻击间隔
1.005
经验值
144,452
异常状态临界值
4,764,205
冰缓
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2801–4202
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbReaveFire
攻击, 范围, 攻击可重复, 近战
冲击波
基本伤害: 2801–4202
暴击几率: 5%
攻击间隔: 1.5 秒
攻击前方一片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。限定匕首,爪类,单手剑。
伤害总降 25%
物理伤害提高 6%
攻击速度加快 80%
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
物理伤害提高 6%
攻击速度加快 80%
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 2801–4202
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 4 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
伤害总增 20%
攻击速度加快 50%
ignores proximity shield [1]
攻击速度加快 50%
ignores proximity shield [1]
WbFireEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 6 秒
攻击速度加快 40%
移动速度加快 40%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
攻击速度加快 40%
移动速度加快 40%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
WbFireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 5%
施放间隔: 0.935 秒
冷却时间: 6 秒
造成 1756 - 2744 火焰伤害
施法速度加快 30%
active skill area of effect radius +% final [40]
is area damage [1]
施法速度加快 30%
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
基础持续时间为 3 秒
WbFireEnrageEnraged
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 12 秒
攻击速度加快 80%
移动速度加快 80%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
攻击速度加快 80%
移动速度加快 80%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
WbFireUpheaval
攻击
基本伤害: 2801–4202
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.5 秒
冷却时间: 8 秒
无法造成暴击
每秒造成 845.6 基础火焰伤害
攻击伤害总降 30%
基础持续时间为 2 秒
将物理伤害的 50% 转化为火焰伤害
攻击速度总降 40%
导致 +12 次爆发
每秒造成 845.6 基础火焰伤害
攻击伤害总降 30%
基础持续时间为 2 秒
将物理伤害的 50% 转化为火焰伤害
攻击速度总降 40%
导致 +12 次爆发
WbFireNovaTrap
法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
火焰新星地雷
施放间隔: 0.4 秒
冷却时间: 8 秒
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
你的击中不能眩晕敌人
技能可重复施放 4 次
造成 493.5 - 740.3 火焰伤害
额外投掷最多 2 个陷阱
施法速度减慢 60%
每次重复会使击中伤害和异常状态伤害总增 25%
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
技能可重复施放 4 次
造成 493.5 - 740.3 火焰伤害
额外投掷最多 2 个陷阱
施法速度减慢 60%
每次重复会使击中伤害和异常状态伤害总增 25%
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader2"] = { name = "El'Abin, Bloodeater", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WbFlickerStrikeFire", "WbReaveFire", "WbFireUpheaval", "WbFireEnrage", "WbFireEnrageEnraged", "WbFireNovaTrap", "WbFireElementalCone", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrikeFire"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveFire"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireUpheaval"] = { name = "WbFireUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "global_cannot_crit", }, levels = { [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrage"] = { name = "WbFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrageEnraged"] = { name = "WbFireEnrageEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireNovaTrap"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "trap_variation", "number_of_additional_traps_to_throw", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
同时可以放置最多 12 个额外陷阱
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
Id | MonsterImplicitTrapsInvulnerable3 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
base trap duration [4000]
Id | BaseTrapDuration1 |
---|---|
Family | BaseTrapDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | RedbladeWarlord |
---|---|
Family | WarbandMapBosses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | RedbladeLeader |
嗜血者伊兰雅本
人形
50% 的物理伤害转换为火焰伤害
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
kill traps mines and totems on death [1]
base trap duration [4000]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
kill traps mines and totems on death [1]
base trap duration [4000]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
生命
400%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
400%
抗性
40 40 40 25
伤害
172%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbFireLeader
Metadata
WbFireLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
6,303
能量护盾
2,022
伤害
732
法术伤害
1,092
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1162–1743
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbReaveFire
攻击, 范围, 攻击可重复, 近战
冲击波
基本伤害: 1162–1743
暴击几率: 5%
攻击间隔: 1.5 秒
攻击前方一片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。限定匕首,爪类,单手剑。
伤害总降 25%
物理伤害提高 6%
攻击速度加快 80%
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
物理伤害提高 6%
攻击速度加快 80%
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 1162–1743
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 4 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
伤害总增 20%
攻击速度加快 50%
ignores proximity shield [1]
攻击速度加快 50%
ignores proximity shield [1]
WbFireEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 6 秒
攻击速度加快 40%
移动速度加快 40%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
攻击速度加快 40%
移动速度加快 40%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
WbFireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 5%
施放间隔: 0.935 秒
冷却时间: 6 秒
造成 907.5 - 1418 火焰伤害
施法速度加快 30%
active skill area of effect radius +% final [40]
is area damage [1]
施法速度加快 30%
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
基础持续时间为 3 秒
WbFireEnrageEnraged
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 12 秒
攻击速度加快 80%
移动速度加快 80%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
攻击速度加快 80%
移动速度加快 80%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
WbFireUpheaval
攻击
基本伤害: 1162–1743
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.5 秒
冷却时间: 8 秒
无法造成暴击
每秒造成 406.7 基础火焰伤害
攻击伤害总降 30%
基础持续时间为 2 秒
将物理伤害的 50% 转化为火焰伤害
攻击速度总降 40%
导致 +12 次爆发
每秒造成 406.7 基础火焰伤害
攻击伤害总降 30%
基础持续时间为 2 秒
将物理伤害的 50% 转化为火焰伤害
攻击速度总降 40%
导致 +12 次爆发
WbFireNovaTrap
法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
火焰新星地雷
施放间隔: 0.4 秒
冷却时间: 8 秒
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
你的击中不能眩晕敌人
技能可重复施放 4 次
造成 280 - 420 火焰伤害
额外投掷最多 2 个陷阱
施法速度减慢 60%
每次重复会使击中伤害和异常状态伤害总增 25%
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
技能可重复施放 4 次
造成 280 - 420 火焰伤害
额外投掷最多 2 个陷阱
施法速度减慢 60%
每次重复会使击中伤害和异常状态伤害总增 25%
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader2Standalone"] = { name = "El'Abin, Bloodeater", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WbFlickerStrikeFire", "WbReaveFire", "WbFireUpheaval", "WbFireEnrage", "WbFireEnrageEnraged", "WbFireNovaTrap", "WbFireElementalCone", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrikeFire"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveFire"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireUpheaval"] = { name = "WbFireUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "global_cannot_crit", }, levels = { [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrage"] = { name = "WbFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrageEnraged"] = { name = "WbFireEnrageEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireNovaTrap"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "trap_variation", "number_of_additional_traps_to_throw", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
同时可以放置最多 12 个额外陷阱
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
陷阱在投掷后不能造成伤害的时间 +10 秒
地雷在投掷后不会受到伤害的时间 +10 秒
Id | MonsterImplicitTrapsInvulnerable3 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
base trap duration [4000]
Id | BaseTrapDuration1 |
---|---|
Family | BaseTrapDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.