Leli Goya, Tochter der Asche
Humanoid
Rotklingen-Kriegsfürst
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leli Goya, Daughter of Ash
SpectreN
Area'Leuchtturm'-Karte
Tagsbludgeoning_weapon, Zauberer, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
Packs
  • Leli Goya, Tochter der Asche, Rotklingen-Kriegstreiber, Rotklingen-Flammenfürst, Rotklingen-Schädelbrecher, Rotklingen-Schädelbrecher
  • Leben
    400%
    Energy Shield From Life
    33%
    Rüstung
    +100%
    Ausweichen
    +33%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    172%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3
    Stufe
    83
    Leben
    10,136,607
    Rüstung
    184,954
    Ausweichen
    10,454
    Energieschild
    5,055
    Damage
    1,764
    Zauberschaden
    2,633
    Genauigkeit
    518
    Attack Time
    1.005
    Erfahrung
    144,452
    Ailment Threshold
    4,764,205
    Chill
    15,064
    Shock
    15,064
    Brittle
    85,227
    Scorch
    15,064
    Sap
    41,620
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 2801–4202
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Magmakugel
    Kritische Trefferchance: 5%
    Zauberzeit: 0.7 Sek.
    Werft eine feurige Kugel, die Flächenschaden verursacht, wenn sie den Boden trifft. Die Fertigkeit verkettet sich nach vorne und verursacht dabei mehrfach Schaden.
    Verursacht 3039 bis 4559 Feuerschaden
    Verkettet sich +6 Mal
    30% erhöhte Zaubergeschwindigkeit
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Magmakugel
    Kritische Trefferchance: 5%
    Zauberzeit: 0.7 Sek.
    Werft eine feurige Kugel, die Flächenschaden verursacht, wenn sie den Boden trifft. Die Fertigkeit verkettet sich nach vorne und verursacht dabei mehrfach Schaden.
    Verursacht 1312 bis 1968 Feuerschaden
    Feuert 5 zusätzliche Projektile
    Verkettet sich +3 Mal
    Feuert Projektile in einem Kreis
    30% erhöhte Zaubergeschwindigkeit
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 5 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Basisdauer beträgt 5 Sekunden
    Verursacht 811.8 bis 1218 Feuerschaden
    Trifft einen Gegner alle 0.25 Sekunden
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Flammengolem beschwören
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Beschwört einen Flammengolem, der Euch erhöhten Schaden gewährt. Der Flammengolem kann Feuer speien, ein explosives Projektil entfesseln und eine Woge aus Feuerschaden wirken.
    50% vergrößerte Charaktergröße
    Maximal 1 beschworener Golem
    alternate minion [1]
    base display minion actor level [82]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 20 Sek.
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Basisdauer beträgt 3 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdRedbladeWarlord
    FamilyWarbandMapBosses
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds TagsRedbladeLeader
    Leli Goya, Tochter der Asche
    Humanoid
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leli Goya, Daughter of Ash
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    Leben
    400%
    Energy Shield From Life
    33%
    Rüstung
    +100%
    Ausweichen
    +33%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    172%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3Standalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    57,580
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    732
    Zauberschaden
    1,092
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1162–1743
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Magmakugel
    Kritische Trefferchance: 5%
    Zauberzeit: 0.7 Sek.
    Werft eine feurige Kugel, die Flächenschaden verursacht, wenn sie den Boden trifft. Die Fertigkeit verkettet sich nach vorne und verursacht dabei mehrfach Schaden.
    Verursacht 1616 bis 2424 Feuerschaden
    Verkettet sich +6 Mal
    30% erhöhte Zaubergeschwindigkeit
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Magmakugel
    Kritische Trefferchance: 5%
    Zauberzeit: 0.7 Sek.
    Werft eine feurige Kugel, die Flächenschaden verursacht, wenn sie den Boden trifft. Die Fertigkeit verkettet sich nach vorne und verursacht dabei mehrfach Schaden.
    Verursacht 772 bis 1158 Feuerschaden
    Feuert 5 zusätzliche Projektile
    Verkettet sich +3 Mal
    Feuert Projektile in einem Kreis
    30% erhöhte Zaubergeschwindigkeit
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 5 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Basisdauer beträgt 5 Sekunden
    Verursacht 390.5 bis 585.7 Feuerschaden
    Trifft einen Gegner alle 0.25 Sekunden
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Flammengolem beschwören
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Beschwört einen Flammengolem, der Euch erhöhten Schaden gewährt. Der Flammengolem kann Feuer speien, ein explosives Projektil entfesseln und eine Woge aus Feuerschaden wirken.
    50% vergrößerte Charaktergröße
    Maximal 1 beschworener Golem
    alternate minion [1]
    base display minion actor level [68]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 20 Sek.
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Basisdauer beträgt 3 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3Standalone"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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