Leli Goya, Daughter of Ash
Humanoid
Redblade Warlord
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaLighthouse Map
Tagsbludgeoning_weapon, Caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
Packs
  • Leli Goya, Daughter of Ash, Redblade Warmonger, Redblade Flamelord, Redblade Skullbreaker, Redblade Skullbreaker
  • Life
    400%
    Energy Shield From Life
    33%
    Armour
    +100%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3
    Level
    80
    Life
    3,768,388
    Armour
    146,882
    Evasion Rating
    9,475
    Energy Shield
    16,879
    Damage
    1,485
    Spell Damage
    2,216
    Accuracy
    924
    Attack Time
    1.005
    Experience
    139,832
    Minion Life
    736,761
    Minion Energy Shield
    3,300
    Minion Damage
    1,239
    Ailment Threshold
    2,699,740
    Chill
    8,537
    Shock
    8,537
    Brittle
    48,296
    Scorch
    8,537
    Sap
    23,585
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2358–3537
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Rolling Magma
    Critical Strike Chance: 5%
    Cast Time: 0.7 sec
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    Deals 2592 to 3888 Fire Damage
    Chains +6 Times
    30% increased Cast Speed
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Rolling Magma
    Critical Strike Chance: 5%
    Cast Time: 0.7 sec
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    Deals 1142 to 1713 Fire Damage
    Chains +3 Times
    Fires 5 additional Projectiles
    Fires Projectiles in a circle
    30% increased Cast Speed
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal Storm Call
    Cast Time: 0.5 sec
    Cooldown Time: 5 sec
    Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
    Base duration is 5 seconds
    Deals 678.6 to 1018 Fire Damage
    Strikes an Enemy every 0.25 seconds
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [80]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Base duration is 3 seconds

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyWarbandMapBosses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds TagsRedbladeLeader
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.is_warband_monster1
    Stats.is_warband_leader1
    Stats.base_mana_cost_-%0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue, false
    Leli Goya, Daughter of Ash
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, Caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +100%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3Standalone
    Level
    68
    Life
    373,448
    Armour
    57,580
    Evasion Rating
    6,303
    Energy Shield
    8,088
    Damage
    732
    Spell Damage
    1,092
    Accuracy
    580
    Attack Time
    1.005
    Experience
    112,805
    Minion Life
    81,004
    Minion Energy Shield
    1,754
    Minion Damage
    584
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Rolling Magma
    Critical Strike Chance: 5%
    Cast Time: 0.7 sec
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    Deals 1355 to 2032 Fire Damage
    Chains +6 Times
    30% increased Cast Speed
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Rolling Magma
    Critical Strike Chance: 5%
    Cast Time: 0.7 sec
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    Deals 647.2 to 970.8 Fire Damage
    Chains +3 Times
    Fires 5 additional Projectiles
    Fires Projectiles in a circle
    30% increased Cast Speed
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal Storm Call
    Cast Time: 0.5 sec
    Cooldown Time: 5 sec
    Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
    Base duration is 5 seconds
    Deals 327.4 to 491 Fire Damage
    Strikes an Enemy every 0.25 seconds
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Flame Golem
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    50% increased Character Size
    Maximum 1 Summoned Golem
    alternate minion [1]
    base display minion actor level [68]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Base duration is 3 seconds

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3Standalone"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_mana_cost_-%0
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.is_warband_leader1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateadd_effects;
    Edit

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