督军
灵柩
怪物类型: 人形
使用跃击
使用横扫
使用坚决战吼
使用不朽怒嚎
施放活力
右键点击该物品以产生灵柩。
Warlord
督军 OakMid /8
名字显示物品素质
DropLevel 78
BaseType Warlord
BaseType 督军
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakMid
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
督军
人形
Warlord
幽魂Y
标签human, humanoid, medium_movement, not_int, red_blood
生命
300%
护甲
+80%
闪避值
+40%
异常状态临界值
300%
抗性
20 20 20 0
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AzmeriOak
Metadata
OakMid
等级
68
生命
19,300
护甲
51,822
闪避值
6,635
伤害
646
法术伤害
646
命中
580
攻击间隔
1.5
经验值
15,383
Minion Life
4,186
Minion Damage
516
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
攻击, 范围, 攻击可重复, 近战
横扫
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
使用双手近战武器在身体周围横扫,并将部分怪物击退。
物理伤害总增 20%
敌人晕眩门槛降低 30%
敌人被晕眩时间延长 100%
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
法术, 增益, 持续时间, 图腾技能, 可触发, 物理, 立即, 冷却
不朽怒嚎
施放间隔: 0.85 秒
冷却时间: 8 秒
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球使基础持续时间延长 +0.5
AzmeriOakEnduringCry
增益, 范围, 持续时间, 战吼, 冷却
坚决战吼
冷却时间: 8 秒
发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
基础持续时间为 1
每秒回复 40% 生命
获得 3 个额外的耐力球
AzmeriOakLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
敌人晕眩门槛降低 30%
敌人被晕眩时间延长 100%
基础范围为 1.5
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
活力
施放间隔: 1 秒
冷却时间: 0.5 秒
施放一个光环,为你和友军提供生命再生。
你和周围友军每秒回复 54 点生命
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = {
    name = "Warlord",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
        "AzmeriOakVitality",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Sweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
成就 - 战争结束 /18
击败所有战团领袖。
名字显示物品素质
厄罗克巴拉厄罗克巴拉
嗜血者伊兰雅本嗜血者伊兰雅本
余烬之女勒丽莉果雅余烬之女勒丽莉果雅
绯红之雨宾妮雅绯红之雨宾妮雅
暮光信徒悠利希暮光信徒悠利希
珍涅优苏珍涅优苏
巨人克星欧提莎巨人克星欧提莎
【双眼】异味格林【双眼】异味格林
海妖墩座苏萨拉海妖墩座苏萨拉
【腐母】露西萝丝【腐母】露西萝丝
灭亲者拉玛灭亲者拉玛
崛起者卡里亚崛起者卡里亚
朔血者伊伐利朔血者伊伐利
狡徒洛肯狡徒洛肯
叛徒马尔札克叛徒马尔札克
破坏者贝罗特斯破坏者贝罗特斯
蛮人凡瑟德蛮人凡瑟德
狮吼摩尔葛兰特斯狮吼摩尔葛兰特斯
Warlord Doodad Category /8
White Statue
Creates an object in your hideout
White Environment Hideout Decoration
Creates an object in your hideout
Horticrafting Station
Creates an object in your hideout
Seed Stockpile
Creates an object in your hideout
Heist Locker
Creates an object in your hideout
Expedition Locker
Creates an object in your hideout
Sentinel Locker
Creates an object in your hideout
Relic Locker
Creates an object in your hideout
督军 MTX /52
Misery Flaming Head Helmet Attachment
Adds the Misery Flaming Head Helmet Attachment to your headdress.
Suffering Helmet Attachment
Adds the Suffering Helmet Attachment to your headdress.
Suffering Helmet
Changes the appearance of any equipped helmet to the Suffering Helmet.
Suffering Boots
Changes the appearance of any equipped boots to the Suffering Boots.
Suffering Gloves
Changes the appearance of any equipped gloves to the Suffering Gloves.
Suffering Body Armour
Changes the appearance of any equipped body armour to the Suffering Body Armour.
Suffering Cloak
Adds the Suffering Cloak back attachment to any equipped body armour.
Suffering Back Attachment
Adds the Suffering Back Attachment to any equipped body armour.
Suffering Weapon
Changes the appearance of any equipped Sword, Mace, Axe or Staff to the Suffering Weapon.
Suffering Weapon Effect
Adds the Suffering Weapon Effect to any equipped weapon.
Suffering Character Effect
Attaches the Suffering Character Effect to your belt.
Suffering Portal Effect
This character's portals use the Suffering Portal Effect.
Suffering Footprints Effect
Adds Suffering Footprints to any equipped pair of boots.
Suffering Aura Effect
Your Aura becomes a Suffering Effect.
Suffering Toxic Rain Effect
Your Toxic Rain becomes a Suffering Effect.
Suffering Mirage Archer
Your Mirage Archer becomes a Suffering Effect.
Misery Helmet Attachment
Adds the Misery Helmet Attachment to your headdress.
Misery Helmet
Changes the appearance of any equipped helmet to the Misery Helmet.
Misery Boots
Changes the appearance of any equipped boots to the Misery Boots.
Misery Gloves
Changes the appearance of any equipped gloves to the Misery Gloves.
Misery Body Armour
Changes the appearance of any equipped body armour to the Misery Body Armour.
Misery Swords Back Attachment
Adds the Misery Swords back attachment to any equipped body armour.
Misery Wings
Adds the Misery Wings back attachment to any equipped body armour.
Misery Weapon
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Misery Weapon Effect
Adds the Misery Weapon Effect to any equipped weapon.
Misery Character Effect
Attaches the Misery Character Effect to your belt.
Misery Portal Effect
This character's portals use the Misery Portal Effect.
Misery Footprints Effect
Adds Misery Footprints to any equipped pair of boots.
Misery Aura Effect
Your Aura becomes a Misery Effect.
Misery Shield Charge Effect
Your Shield Charge becomes a Misery Effect.
Despair Helmet Attachment
Adds the Despair Helmet Attachment to your headdress.
Despair Helmet
Changes the appearance of any equipped helmet to the Despair Helmet.
Despair Boots
Changes the appearance of any equipped boots to the Despair Boots.
Despair Gloves
Changes the appearance of any equipped gloves to the Despair Gloves.
Despair Body Armour
Changes the appearance of any equipped body armour to the Despair Body Armour.
Despair Cloak
Adds the Despair Cloak back attachment to any equipped body armour.
Despair Wings
Adds the Despair Wings back attachment to any equipped body armour.
Despair Herald Effect
Your Herald becomes a Despair Effect.
Despair Portal Effect
This character's portals use the Despair Portal Effect.
Despair Footprints Effect
Adds Despair Footprints to any equipped pair of boots.
Broken Sword Pet
Summons your pet
Toxic Cockroach Pet
Summons your pet
Suffering Spirit Pet
Summons your pet
Warlord Stash
Creates an object in your hideout
Warlord Guild Stash
Creates an object in your hideout
Suffering Building Supplies
Creates an object in your hideout
Suffering Curios
Creates an object in your hideout
Suffering Environmental Effect
Creates an object in your hideout
Misery Building Supplies
Creates an object in your hideout
Misery Curios
Creates an object in your hideout
Misery Environmental Effect
Creates an object in your hideout
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