督军
灵柩
怪物类型: 人形
使用跃击
使用横扫
使用坚决战吼
使用不朽怒嚎
施放活力
右键点击该物品以产生灵柩。
Warlord
督军 OakMid /8
名字显示物品素质
DropLevel 78
BaseType Warlord
BaseType 督军
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakMid
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
督军
人形
Warlord
幽魂Y
标签human, humanoid, medium_movement, not_int, red_blood
生命
300%
护甲
+80%
闪避值
+40%
异常状态临界值
300%
抗性
20 20 20 0
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AzmeriOak
Metadata
OakMid
等级
68
生命
19,300
护甲
51,822
闪避值
6,635
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
攻击, 范围, 攻击可重复, 近战
横扫
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
使用双手近战武器在身体周围横扫,并将部分怪物击退。
物理伤害总增 20%
敌人晕眩门槛降低 30%
敌人被晕眩时间延长 100%
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
法术, 增益, 持续时间, 图腾技能, 可触发, 物理, 立即, 冷却
不朽怒嚎
施放间隔: 0.85 秒
冷却时间: 8 秒
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球使基础持续时间延长 +0.5
AzmeriOakEnduringCry
增益, 范围, 持续时间, 战吼, 冷却
坚决战吼
冷却时间: 8 秒
发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
基础持续时间为 1
每秒回复 40% 生命
获得 3 个额外的耐力球
AzmeriOakLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
敌人晕眩门槛降低 30%
敌人被晕眩时间延长 100%
基础范围为 1.5
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
活力
施放间隔: 1 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外的生命回复.
你和周围友军每秒回复 54 点生命
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = {
    name = "Warlord",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
        "AzmeriOakVitality",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
成就 - 战争结束 /18
击败所有战团领袖。
名字显示物品素质
厄罗克巴拉厄罗克巴拉
嗜血者伊兰雅本嗜血者伊兰雅本
余烬之女勒丽莉果雅余烬之女勒丽莉果雅
绯红之雨宾妮雅绯红之雨宾妮雅
暮光信徒悠利希暮光信徒悠利希
珍涅优苏珍涅优苏
巨人克星欧提莎巨人克星欧提莎
【双眼】异味格林【双眼】异味格林
海妖墩座苏萨拉海妖墩座苏萨拉
【腐母】露西萝丝【腐母】露西萝丝
灭亲者拉玛灭亲者拉玛
崛起者卡里亚崛起者卡里亚
朔血者伊伐利朔血者伊伐利
狡徒洛肯狡徒洛肯
叛徒马尔札克叛徒马尔札克
破坏者贝罗特斯破坏者贝罗特斯
蛮人凡瑟德蛮人凡瑟德
狮吼摩尔葛兰特斯狮吼摩尔葛兰特斯
Warlord Doodad Category /8
藏身处装饰:暗影督军仓库
Category: 督军
在你的藏身处放置一个摆设
藏身处装饰:暗影督军公会仓库
Category: 督军
在你的藏身处放置一个摆设
装饰物:绝望壁垒
Category: 督军
在你的藏身处放置一个摆设
装饰物:绝望王座
标签: 家具, 商城
Category: 督军
在你的藏身处放置一个摆设
装饰物:绝望冥火
标签: 效果, 商城
Category: 督军
在你的藏身处放置一个摆设
装饰物:苦痛壁垒
Category: 督军
在你的藏身处放置一个摆设
装饰物:苦痛荆棘
标签: 家具, 商城
Category: 督军
在你的藏身处放置一个摆设
装饰物:苦痛幽焰
标签: 效果, 商城
Category: 督军
在你的藏身处放置一个摆设
督军 /52
Misery Flaming Head Helmet Attachment
Suffering Helmet Attachment
Suffering Helmet
Suffering Boots
Suffering Gloves
Suffering Body Armour
Suffering Cloak
Suffering Back Attachment
Suffering Weapon
Suffering Weapon Effect
Suffering Character Effect
Suffering Portal Effect
Suffering Footprints Effect
Suffering Aura Effect
Suffering Toxic Rain Effect
Suffering Mirage Archer
Misery Helmet Attachment
Misery Helmet
Misery Boots
Misery Gloves
Misery Body Armour
Misery Swords Back Attachment
Misery Wings
Misery Weapon
Misery Weapon Effect
Misery Character Effect
Misery Portal Effect
Misery Footprints Effect
Misery Aura Effect
Misery Shield Charge Effect
Despair Helmet Attachment
Despair Helmet
Despair Boots
Despair Gloves
Despair Body Armour
Despair Cloak
Despair Wings
Despair Herald Effect
Despair Portal Effect
Despair Footprints Effect
Broken Sword Pet
Misery Will-o'-the-wisp Pet
Toxic Cockroach Pet
Suffering Spirit Pet
Warlord Stash
Warlord Guild Stash
Suffering Building Supplies
Suffering Curios
Suffering Environmental Effect
Misery Building Supplies
Misery Curios
Misery Environmental Effect
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