崛起者卡里亚
亡灵
技能投出的陷阱会被随机扔在目标位置附近
Kalria, The Risen
幽魂 | N |
---|---|
标签 | aura_bearer, bone_armour, bones, 施法, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, summoner, undead, wb_leader |
生命
192%
生命转为护盾
33%
护甲
+25%
闪避值
+33%
异常状态临界值
192%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbChaosSkeleton
Metadata
WbChaos2Skeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,352
护甲
35,988
闪避值
6,303
能量护盾
2,022
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
12,352
冰缓
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
绝望
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的混沌抗性。
基础持续时间为 10.8 秒
范围 +0.9 米
被诅咒的敌人的混沌抗性 -21%
base deal no damage [1]
范围 +0.9 米
被诅咒的敌人的混沌抗性 -21%
base deal no damage [1]
WbCausticBomb
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
造成 239.5 - 319.3 混沌伤害
陷阱持续 +2 秒
每秒造成 221.7 基础混沌伤害
基础持续时间为 4 秒
额外投掷最多 3 个陷阱
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
陷阱持续 +2 秒
每秒造成 221.7 基础混沌伤害
基础持续时间为 4 秒
额外投掷最多 3 个陷阱
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
召唤混沌魔像
施放间隔: 1 秒
冷却时间: 6 秒
召唤一个混沌魔像,启动时使你获得物理伤害减免。除了一般的近战攻击外,混沌魔像会施放一个造成持续伤害的混沌光环和混沌之刺。
角色体型增大 8%
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家获得额外 4% 物理伤害减免
alternate minion [1]
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家获得额外 4% 物理伤害减免
alternate minion [1]
ChaosDegenAura
法术, 增益, 范围, 消耗保留, DoT, 光环, 混沌, 范围法术
施放间隔: 1 秒
每秒造成 80.2 基础混沌伤害
WbClusterBurst
攻击, 范围攻击, 投射物, 玩家投射物, 范围, 陷阱技能, 地雷技能, 图腾技能
力量爆破
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
从法杖中射出一个投射物,接触到物体或敌人时在周围一定范围内产生一系列爆破,每次爆破都会对敌人造成伤害。
【力量爆破】可以额外多爆破 4 次
额外发射 4 个投射物
范围伤害总降 +65%
基础范围为 1 米
基础次级范围为 1.4 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
额外发射 4 个投射物
范围伤害总降 +65%
基础范围为 1 米
基础次级范围为 1.4 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 5 秒
每个狂怒能量球将提供额外总伤害,增加攻击速度与施法速度。
WbMassEndurance
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 5 秒
每个耐力球都能为玩家提供额外的物理和元素伤害减免
WbMassPower
法术, 范围, 范围法术, 可触发
施放间隔: 2 秒
冷却时间: 5 秒
每个暴击能量球将提高暴击率。
WbSummonAllSkeletons
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 12 秒
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 2.5 秒
基础持续时间为 1 秒
基础额外效果持续时间 0.5 秒
造成 343.6 - 515.5 火焰伤害
火焰伤害的 50% 转化为混沌伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
基础额外效果持续时间 0.5 秒
造成 343.6 - 515.5 火焰伤害
火焰伤害的 50% 转化为混沌伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2Skeleton"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
技能投出的陷阱会被随机扔在目标位置附近
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
崛起者卡里亚
亡灵
技能投出的陷阱会被随机扔在目标位置附近
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kalria, The Risen
幽魂 | N |
---|---|
标签 | aura_bearer, bone_armour, bones, 施法, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, wb_leader |
生命
192%
生命转为护盾
33%
护甲
+25%
闪避值
+33%
异常状态临界值
192%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbChaosSkeleton
Metadata
WbChaos2SkeletonStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
267,545
护甲
35,988
闪避值
6,303
能量护盾
2,022
伤害
766
法术伤害
1,143
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
168,553
冰缓
533
Shock
533
Brittle
3,015
Scorch
533
Sap
1,472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
绝望
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的混沌抗性。
基础持续时间为 10.8 秒
范围 +0.9 米
被诅咒的敌人的混沌抗性 -21%
base deal no damage [1]
范围 +0.9 米
被诅咒的敌人的混沌抗性 -21%
base deal no damage [1]
WbCausticBomb
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
造成 239.5 - 319.3 混沌伤害
陷阱持续 +2 秒
每秒造成 221.7 基础混沌伤害
基础持续时间为 4 秒
额外投掷最多 3 个陷阱
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
陷阱持续 +2 秒
每秒造成 221.7 基础混沌伤害
基础持续时间为 4 秒
额外投掷最多 3 个陷阱
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
召唤混沌魔像
施放间隔: 1 秒
冷却时间: 6 秒
召唤一个混沌魔像,启动时使你获得物理伤害减免。除了一般的近战攻击外,混沌魔像会施放一个造成持续伤害的混沌光环和混沌之刺。
角色体型增大 8%
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家获得额外 4% 物理伤害减免
alternate minion [1]
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家获得额外 4% 物理伤害减免
alternate minion [1]
ChaosDegenAura
法术, 增益, 范围, 消耗保留, DoT, 光环, 混沌, 范围法术
施放间隔: 1 秒
每秒造成 80.2 基础混沌伤害
WbClusterBurst
攻击, 范围攻击, 投射物, 玩家投射物, 范围, 陷阱技能, 地雷技能, 图腾技能
力量爆破
基本伤害: 1216–1824
暴击几率: 5%
攻击间隔: 1.5 秒
从法杖中射出一个投射物,接触到物体或敌人时在周围一定范围内产生一系列爆破,每次爆破都会对敌人造成伤害。
【力量爆破】可以额外多爆破 4 次
额外发射 4 个投射物
范围伤害总降 +65%
基础范围为 1 米
基础次级范围为 1.4 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
额外发射 4 个投射物
范围伤害总降 +65%
基础范围为 1 米
基础次级范围为 1.4 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 5 秒
每个狂怒能量球将提供额外总伤害,增加攻击速度与施法速度。
WbMassEndurance
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 5 秒
每个耐力球都能为玩家提供额外的物理和元素伤害减免
WbMassPower
法术, 范围, 范围法术, 可触发
施放间隔: 2 秒
冷却时间: 5 秒
每个暴击能量球将提高暴击率。
WbSummonAllSkeletons
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 12 秒
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 2.5 秒
基础持续时间为 1 秒
基础额外效果持续时间 0.5 秒
造成 343.6 - 515.5 火焰伤害
火焰伤害的 50% 转化为混沌伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
基础额外效果持续时间 0.5 秒
造成 343.6 - 515.5 火焰伤害
火焰伤害的 50% 转化为混沌伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2SkeletonStandalone"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
技能投出的陷阱会被随机扔在目标位置附近
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.