Kalira, La Elevada
No muerto
Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo
Kalria, The Risen
Spectre | N |
---|---|
Tags | aura_bearer, bone_armour, bones, Lanzador de hechizos, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, summoner, undead, wb_leader |
Vida
192%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
192%
Resistencia
40 40 40 25
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2Skeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,352
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desesperación
Tiempo de lanzamiento: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
La duración base es de 10.8 segundos
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Inflige de 239.5 a 319.3 de daño de caos
La trampa dura +2 segundos
Inflige 221.7 de daño de caos base por segundo
La duración base es de 4 segundos
Lanza hasta 3 trampas adicionales
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La trampa dura +2 segundos
Inflige 221.7 de daño de caos base por segundo
La duración base es de 4 segundos
Lanza hasta 3 trampas adicionales
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 551 a 1653 de daño de rayo
Duración reducida un 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Duración reducida un 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocar gólem de caos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
Tamaño del personaje aumentado un 8%
Máximo de gólems que puedes invocar: 1
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 4% de reducción de daño físico adicional
alternate minion [1]
Máximo de gólems que puedes invocar: 1
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 4% de reducción de daño físico adicional
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 80.2 de daño de caos base por segundo
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
Explosión cinética
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Dispara un proyectil con una varita que provoca una serie de explosiones en área en un radio secundario alrededor de su punto de impacto, y cada una de ellas daña a los enemigos.
Explosión Cinética crea 4 explosiones adicionales
Dispara 4 proyectiles adicionales
+65% menos de daño en área
El radio base es de 1 metro
El radio base secundario es de 1.4 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
Dispara 4 proyectiles adicionales
+65% menos de daño en área
El radio base es de 1 metro
El radio base secundario es de 1.4 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan más daño y velocidad de ataque y de lanzamiento de hechizos aumentadas por cada carga de frenesí que tengan
WbMassEndurance
Spell, Area, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan reducción de daño físico y elemental adicional por cada carga de aguante que tengan
WbMassPower
Spell, Area, AreaSpell, Triggerable
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan probabilidad de golpe crítico aumentada por cada carga de poder que tengan
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2.5 seg
La duración base es de 1 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
El 50% del daño de fuego se convierte en daño de caos
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +6 estallidos
is area damage [1]
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
El 50% del daño de fuego se convierte en daño de caos
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +6 estallidos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2Skeleton"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kalira, La Elevada
No muerto
Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kalria, The Risen
Spectre | N |
---|---|
Tags | aura_bearer, bone_armour, bones, Lanzador de hechizos, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, wb_leader |
Vida
192%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
192%
Resistencia
40 40 40 25
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2SkeletonStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
267,545
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
766
Daño de hechizos
1,143
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
168,553
Chill
533
Shock
533
Brittle
3,015
Scorch
533
Sap
1,472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desesperación
Tiempo de lanzamiento: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
La duración base es de 10.8 segundos
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Inflige de 239.5 a 319.3 de daño de caos
La trampa dura +2 segundos
Inflige 221.7 de daño de caos base por segundo
La duración base es de 4 segundos
Lanza hasta 3 trampas adicionales
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La trampa dura +2 segundos
Inflige 221.7 de daño de caos base por segundo
La duración base es de 4 segundos
Lanza hasta 3 trampas adicionales
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 551 a 1653 de daño de rayo
Duración reducida un 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Duración reducida un 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocar gólem de caos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
Tamaño del personaje aumentado un 8%
Máximo de gólems que puedes invocar: 1
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 4% de reducción de daño físico adicional
alternate minion [1]
Máximo de gólems que puedes invocar: 1
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 4% de reducción de daño físico adicional
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 80.2 de daño de caos base por segundo
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
Explosión cinética
Base Damage: 1216–1824
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Dispara un proyectil con una varita que provoca una serie de explosiones en área en un radio secundario alrededor de su punto de impacto, y cada una de ellas daña a los enemigos.
Explosión Cinética crea 4 explosiones adicionales
Dispara 4 proyectiles adicionales
+65% menos de daño en área
El radio base es de 1 metro
El radio base secundario es de 1.4 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
Dispara 4 proyectiles adicionales
+65% menos de daño en área
El radio base es de 1 metro
El radio base secundario es de 1.4 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan más daño y velocidad de ataque y de lanzamiento de hechizos aumentadas por cada carga de frenesí que tengan
WbMassEndurance
Spell, Area, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan reducción de daño físico y elemental adicional por cada carga de aguante que tengan
WbMassPower
Spell, Area, AreaSpell, Triggerable
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Los jugadores ganan probabilidad de golpe crítico aumentada por cada carga de poder que tengan
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2.5 seg
La duración base es de 1 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
El 50% del daño de fuego se convierte en daño de caos
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +6 estallidos
is area damage [1]
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
El 50% del daño de fuego se convierte en daño de caos
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +6 estallidos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2SkeletonStandalone"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |