일어난 자 칼리아
언데드
스킬의 덫이 목표 지점 주위에 무작위로 투척됨
Kalria, The Risen
SpectreN
Tagsaura_bearer, bone_armour, bones, 시전, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, summoner, undead, wb_leader
생명력
192%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
192%
저항
40 40 40 25
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2Skeleton
레벨
68
생명력
12,352
방어도
35,988
회피
6,303
에너지 보호막
2,022
Damage
672
주문 피해
672
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
절망
시전 속도: 0.5 초
범위 내 모든 대상에게 저주를 걸어 카오스 저항을 낮춥니다.
기본 지속시간 10.8
반경 +0.9미터
저주받은 적의 카오스 저항 -21%
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 6 초
239.5~319.3 카오스 피해
+2초간 덫 지속
1초마다 221.7의 기본 카오스 피해를 줌
기본 지속시간 4
덫 최대 3개 추가 투척
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
카오스 골렘 소환
시전 속도: 1 초
재사용 대기시간: 6 초
시전자가 받는 물리 피해를 감소시켜주는 카오스 골렘을 소환합니다. 카오스 골렘은 적에게 지속 피해를 주는 카오스 오라를 시전하며, 근접 공격과 전방으로 뻗어나가는 카오스 가시를 발사합니다.
캐릭터 크기 8% 증가
소환된 골렘 최대 1마리
소환수 최대 생명력 68% 증가
골렘이 플레이어에게 받는 물리 피해 4% 추가 감소 제공
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
시전 속도: 1 초
1초마다 80.2의 기본 카오스 피해를 줌
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
역학 폭발
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.5 초
마법봉에서 투사체를 발사하여 충돌 지점 주위의 2차 반경에 일정 범위의 폭발을 연달아 일으킵니다. 각 폭발은 적에게 피해를 줍니다.
역학 폭발이 4회 추가 폭발 유발
투사체 4개 추가 발사
범위 피해 +65% 감폭
기본 반경 1미터
기본 2차 반경 1.4미터
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
시전 속도: 2 초
재사용 대기시간: 5 초
격분을 충전할 때마다 플레이어의 피해량, 공격 및 시전 속도가 늘어납니다.
WbMassEndurance
Spell, Area, AreaSpell
시전 속도: 2 초
재사용 대기시간: 5 초
플레이어가 인내를 충전할 때마다 받는 물리 및 원소 피해가 추가로 감소합니다.
WbMassPower
Spell, Area, AreaSpell, Triggerable
시전 속도: 2 초
재사용 대기시간: 5 초
권능을 충전할 때마다 치명타 확률이 증가합니다.
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 12 초
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 2.5 초
기본 지속시간 1
기본 2차 지속시간 0.5
343.6~515.5 화염 피해
화염 피해의 50%를 카오스 피해로 전환
폭발로 시신 최대 생명력의 1% 와 동일한 기본 화염 피해를 줌
폭발 +6회 유발
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
	set_monster_no_drops_or_experience = 0
	set_trap_variation = 2
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaos2Skeleton"] = {
    name = "Kalria, The Risen",
    life = 1.92,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Wand",
    skillList = {
        "WbLightningWarp",
        "WbMassFrenzy",
        "WbMassEndurance",
        "WbMassPower",
        "WbCausticBomb",
        "ChaosDegenAura",
        "WbSummonAllSkeletons",
        "WbClusterBurst",
        "WbSummonChaosGolem",
        "ChaosLeaderDespair",
        "MonsterDetonateDeadWbChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassFrenzy"] = {
    name = "WbMassFrenzy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassEndurance"] = {
    name = "WbMassEndurance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassPower"] = {
    name = "WbMassPower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbCausticBomb"] = {
    name = "WbCausticBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosDegenAura"] = {
    name = "ChaosDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.HasReservation] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Aura] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAllSkeletons"] = {
    name = "WbSummonAllSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {29, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbClusterBurst"] = {
    name = "Kinetic Blast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_damage_+%_final",
        "number_of_additional_projectiles",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonChaosGolem"] = {
    name = "Summon Chaos Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "chaos_golem_grants_additional_physical_damage_reduction_%",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their chaos resistance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadWbChaos"] = {
    name = "MonsterDetonateDeadWbChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "skill_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
스킬의 덫이 목표 지점 주위에 무작위로 투척됨
IdWbChaos2SkeletonThrowTrapsInCircle
FamilyThrowTrapsInCircle
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • unique sunblast throw traps in circle radius Min: 40 Max: 40 Global
  • 일어난 자 칼리아
    언데드
    스킬의 덫이 목표 지점 주위에 무작위로 투척됨
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kalria, The Risen
    SpectreN
    Tagsaura_bearer, bone_armour, bones, 시전, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, wb_leader
    생명력
    192%
    Energy Shield From Life
    33%
    방어도
    +25%
    회피
    +33%
    Ailment Threshold
    192%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbChaosSkeleton
    Metadata
    WbChaos2SkeletonStandalone
    레벨
    68
    생명력
    267,545
    방어도
    35,988
    회피
    6,303
    에너지 보호막
    2,022
    Damage
    766
    주문 피해
    1,143
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    168,553
    Chill
    533
    Shock
    533
    Brittle
    3,015
    Scorch
    533
    Sap
    1,472
    ChaosLeaderDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    절망
    시전 속도: 0.5 초
    범위 내 모든 대상에게 저주를 걸어 카오스 저항을 낮춥니다.
    기본 지속시간 10.8
    반경 +0.9미터
    저주받은 적의 카오스 저항 -21%
    base deal no damage [1]
    WbCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    239.5~319.3 카오스 피해
    +2초간 덫 지속
    1초마다 221.7의 기본 카오스 피해를 줌
    기본 지속시간 4
    덫 최대 3개 추가 투척
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    번개 차원 이동
    치명타 확률: 5%
    시전 속도: 1 초
    지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
    551~1653 번개 피해
    지속시간 38% 감소
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    WbSummonChaosGolem
    Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    카오스 골렘 소환
    시전 속도: 1 초
    재사용 대기시간: 6 초
    시전자가 받는 물리 피해를 감소시켜주는 카오스 골렘을 소환합니다. 카오스 골렘은 적에게 지속 피해를 주는 카오스 오라를 시전하며, 근접 공격과 전방으로 뻗어나가는 카오스 가시를 발사합니다.
    캐릭터 크기 8% 증가
    소환된 골렘 최대 1마리
    소환수 최대 생명력 68% 증가
    골렘이 플레이어에게 받는 물리 피해 4% 추가 감소 제공
    alternate minion [1]
    ChaosDegenAura
    Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
    시전 속도: 1 초
    1초마다 80.2의 기본 카오스 피해를 줌
    WbClusterBurst
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
    역학 폭발
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 1.5 초
    마법봉에서 투사체를 발사하여 충돌 지점 주위의 2차 반경에 일정 범위의 폭발을 연달아 일으킵니다. 각 폭발은 적에게 피해를 줍니다.
    역학 폭발이 4회 추가 폭발 유발
    투사체 4개 추가 발사
    범위 피해 +65% 감폭
    기본 반경 1미터
    기본 2차 반경 1.4미터
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire wand projectiles [1]
    WbMassFrenzy
    Spell, Area, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 5 초
    격분을 충전할 때마다 플레이어의 피해량, 공격 및 시전 속도가 늘어납니다.
    WbMassEndurance
    Spell, Area, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 5 초
    플레이어가 인내를 충전할 때마다 받는 물리 및 원소 피해가 추가로 감소합니다.
    WbMassPower
    Spell, Area, AreaSpell, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 5 초
    권능을 충전할 때마다 치명타 확률이 증가합니다.
    WbSummonAllSkeletons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 12 초
    alternate minion [29]
    number of monsters to summon [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    MonsterDetonateDeadWbChaos
    Spell, Area, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 2.5 초
    기본 지속시간 1
    기본 2차 지속시간 0.5
    343.6~515.5 화염 피해
    화염 피해의 50%를 카오스 피해로 전환
    폭발로 시신 최대 생명력의 1% 와 동일한 기본 화염 피해를 줌
    폭발 +6회 유발
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_trap_variation = 2
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaos2SkeletonStandalone"] = {
        name = "Kalria, The Risen",
        life = 1.92,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "WbLightningWarp",
            "WbMassFrenzy",
            "WbMassEndurance",
            "WbMassPower",
            "WbCausticBomb",
            "ChaosDegenAura",
            "WbSummonAllSkeletons",
            "WbClusterBurst",
            "WbSummonChaosGolem",
            "ChaosLeaderDespair",
            "MonsterDetonateDeadWbChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassFrenzy"] = {
        name = "WbMassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassEndurance"] = {
        name = "WbMassEndurance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassPower"] = {
        name = "WbMassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCausticBomb"] = {
        name = "WbCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosDegenAura"] = {
        name = "ChaosDegenAura",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.HasReservation] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Aura] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAllSkeletons"] = {
        name = "WbSummonAllSkeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {29, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbClusterBurst"] = {
        name = "Kinetic Blast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_damage_+%_final",
            "number_of_additional_projectiles",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonChaosGolem"] = {
        name = "Summon Chaos Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "chaos_golem_grants_additional_physical_damage_reduction_%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "base_chaos_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadWbChaos"] = {
        name = "MonsterDetonateDeadWbChaos",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    스킬의 덫이 목표 지점 주위에 무작위로 투척됨
    IdWbChaos2SkeletonThrowTrapsInCircle
    FamilyThrowTrapsInCircle
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • unique sunblast throw traps in circle radius Min: 40 Max: 40 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global