คัลเรีย ผู้ไร้ร่าง
อันเดด
กับดักจากสกิล ถูกโยนรอบตำแหน่งเป้าหมายแบบสุ่ม
Kalria, The Risen
Spectre | N |
---|---|
Tags | aura_bearer, bone_armour, bones, นักเวท, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, summoner, undead, wb_leader |
พลังชีวิต
192%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
192%
ค่าต้านทาน
40 40 40 25
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2Skeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
12,352
ค่าเกราะ
35,988
การหลบหลีก
6,303
โล่พลังงาน
2,022
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
สิ้นหวัง (Despair)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน เคออส ลดลง
ระยะเวลาพื้นฐาน 10.8 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย เคออส 239.5 ถึง 319.3
กับดัก คงอยู่ +2 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 3 อัน
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
กับดัก คงอยู่ +2 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 3 อัน
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
อัญเชิญโกเลมเคออส (Summon Chaos Golem)
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
อัญเชิญ โกเลมเคออส ที่มอบค่าป้องกันกายภาพให้กับคุณ มันสามารถร่ายออร่าสร้างความเสียหาย เคออส ต่อเนื่อง และสามารถยิง หนามเคออส ชุดหนึ่ง รวมไปถึงการโจมตีประชิดอีกด้วย
เพิ่มขนาดของตัวละคร 8%
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
โกเลมมอบม็อด: เสริมค่าป้องกันกายภาพ 4%
alternate minion [1]
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
โกเลมมอบม็อด: เสริมค่าป้องกันกายภาพ 4%
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 80.2 ต่อวินาที
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
ระเบิดจลนศาสตร์ (Kinetic Blast)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ยิงกระสุนจาก ไม้กายสิทธิ์ ซึ่งจะสร้างระเบิดชุดหนึ่งในรัศมีรองรอบจุดที่กระทบ สร้างความเสียหายต่อศัตรูด้วยระเบิดแต่ละครั้ง
ระเบิดจลนศาสตร์ (Kinetic Blast) สร้างระเบิด เพิ่มเติม 4 ลูก
ยิงกระสุน เพิ่มเติม 4 ลูก
ลดความเสียหาย พื้นที่ อีก +65%
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ลดความเสียหาย พื้นที่ อีก +65%
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีความเสียหาย เพิ่มขึ้น อีก และมีความเร็วในการโจมตีและร่าย เพิ่มขึ้น ต่อจำนวน Frenzy Charge ที่มี
WbMassEndurance
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีค่าป้องกันกายภาพและธาตุ เพิ่มเติมต่อจำนวน Endurance Charge ที่มี
WbMassPower
Spell, Area, AreaSpell, Triggerable
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีโอกาสคริติคอล เพิ่มขึ้น ต่อจำนวน Power Charge ที่มี
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 12 วินาที
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
สร้างความเสียหาย ไฟ 343.6 ถึง 515.5
แปลงความเสียหาย ไฟ 50% เป็น เคออส
ระเบิด สร้างความเสียหาย ไฟ พื้นฐานเท่ากับ 1% ของ พลังชีวิตสูงสุดของศพ
ทำให้เกิด การปะทุ +6 ครั้ง
is area damage [1]
ระยะเวลารองพื้นฐาน 0.5 วินาที
สร้างความเสียหาย ไฟ 343.6 ถึง 515.5
แปลงความเสียหาย ไฟ 50% เป็น เคออส
ระเบิด สร้างความเสียหาย ไฟ พื้นฐานเท่ากับ 1% ของ พลังชีวิตสูงสุดของศพ
ทำให้เกิด การปะทุ +6 ครั้ง
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2Skeleton"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
กับดักจากสกิล ถูกโยนรอบตำแหน่งเป้าหมายแบบสุ่ม
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
คัลเรีย ผู้ไร้ร่าง
อันเดด
กับดักจากสกิล ถูกโยนรอบตำแหน่งเป้าหมายแบบสุ่ม
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kalria, The Risen
Spectre | N |
---|---|
Tags | aura_bearer, bone_armour, bones, นักเวท, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, wb_leader |
พลังชีวิต
192%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
192%
ค่าต้านทาน
40 40 40 25
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2SkeletonStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
267,545
ค่าเกราะ
35,988
การหลบหลีก
6,303
โล่พลังงาน
2,022
Damage
766
ความเสียหายเวท
1,143
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
112,805
Ailment Threshold
168,553
Chill
533
Shock
533
Brittle
3,015
Scorch
533
Sap
1,472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
สิ้นหวัง (Despair)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน เคออส ลดลง
ระยะเวลาพื้นฐาน 10.8 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย เคออส 239.5 ถึง 319.3
กับดัก คงอยู่ +2 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 3 อัน
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
กับดัก คงอยู่ +2 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 3 อัน
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
อัญเชิญโกเลมเคออส (Summon Chaos Golem)
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
อัญเชิญ โกเลมเคออส ที่มอบค่าป้องกันกายภาพให้กับคุณ มันสามารถร่ายออร่าสร้างความเสียหาย เคออส ต่อเนื่อง และสามารถยิง หนามเคออส ชุดหนึ่ง รวมไปถึงการโจมตีประชิดอีกด้วย
เพิ่มขนาดของตัวละคร 8%
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
โกเลมมอบม็อด: เสริมค่าป้องกันกายภาพ 4%
alternate minion [1]
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
โกเลมมอบม็อด: เสริมค่าป้องกันกายภาพ 4%
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 80.2 ต่อวินาที
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
ระเบิดจลนศาสตร์ (Kinetic Blast)
Base Damage: 1216–1824
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ยิงกระสุนจาก ไม้กายสิทธิ์ ซึ่งจะสร้างระเบิดชุดหนึ่งในรัศมีรองรอบจุดที่กระทบ สร้างความเสียหายต่อศัตรูด้วยระเบิดแต่ละครั้ง
ระเบิดจลนศาสตร์ (Kinetic Blast) สร้างระเบิด เพิ่มเติม 4 ลูก
ยิงกระสุน เพิ่มเติม 4 ลูก
ลดความเสียหาย พื้นที่ อีก +65%
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ลดความเสียหาย พื้นที่ อีก +65%
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีความเสียหาย เพิ่มขึ้น อีก และมีความเร็วในการโจมตีและร่าย เพิ่มขึ้น ต่อจำนวน Frenzy Charge ที่มี
WbMassEndurance
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีค่าป้องกันกายภาพและธาตุ เพิ่มเติมต่อจำนวน Endurance Charge ที่มี
WbMassPower
Spell, Area, AreaSpell, Triggerable
เวลาร่าย: 2 วินาที
คูลดาวน์: 5 วินาที
ผู้เล่นมีโอกาสคริติคอล เพิ่มขึ้น ต่อจำนวน Power Charge ที่มี
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 12 วินาที
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
สร้างความเสียหาย ไฟ 343.6 ถึง 515.5
แปลงความเสียหาย ไฟ 50% เป็น เคออส
ระเบิด สร้างความเสียหาย ไฟ พื้นฐานเท่ากับ 1% ของ พลังชีวิตสูงสุดของศพ
ทำให้เกิด การปะทุ +6 ครั้ง
is area damage [1]
ระยะเวลารองพื้นฐาน 0.5 วินาที
สร้างความเสียหาย ไฟ 343.6 ถึง 515.5
แปลงความเสียหาย ไฟ 50% เป็น เคออส
ระเบิด สร้างความเสียหาย ไฟ พื้นฐานเท่ากับ 1% ของ พลังชีวิตสูงสุดของศพ
ทำให้เกิด การปะทุ +6 ครั้ง
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_no_drops_or_experience = 0 set_trap_variation = 2 set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaos2SkeletonStandalone"] = { name = "Kalria, The Risen", life = 1.92, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Wand", skillList = { "WbLightningWarp", "WbMassFrenzy", "WbMassEndurance", "WbMassPower", "WbCausticBomb", "ChaosDegenAura", "WbSummonAllSkeletons", "WbClusterBurst", "WbSummonChaosGolem", "ChaosLeaderDespair", "MonsterDetonateDeadWbChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassFrenzy"] = { name = "WbMassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassEndurance"] = { name = "WbMassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMassPower"] = { name = "WbMassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbCausticBomb"] = { name = "WbCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosDegenAura"] = { name = "ChaosDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.HasReservation] = true, [SkillType.DamageOverTime] = true, [SkillType.Aura] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAllSkeletons"] = { name = "WbSummonAllSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {29, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_damage_+%_final", "number_of_additional_projectiles", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "chaos_golem_grants_additional_physical_damage_reduction_%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbChaos"] = { name = "MonsterDetonateDeadWbChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "skill_fire_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
กับดักจากสกิล ถูกโยนรอบตำแหน่งเป้าหมายแบบสุ่ม
Id | WbChaos2SkeletonThrowTrapsInCircle |
---|---|
Family | ThrowTrapsInCircle |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |