Kalria, la Réanimée
Mort-vivant
Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé
Kalria, The Risen
SpectreN
Tagsaura_bearer, bone_armour, bones, Lanceur de sorts, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, summoner, undead, wb_leader
Vie
192%
Energy Shield From Life
33%
Armure
+25%
Évasion
+33%
Ailment Threshold
192%
Résistance
40 40 40 25
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
WbChaosSkeleton
Metadata
WbChaos2Skeleton
Niveau
68
Vie
12,352
Armure
35,988
Évasion
6,303
Bouclier d'énergie
2,022
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Désespoir
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au chaos de ces ennemis.
La Durée de base est de 10.8 secondes
+0.9 mètres de Rayon
Les Ennemis Maudits ont -21% à la Résistance au chaos
base deal no damage [1]
WbCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
Inflige 239.5 à 319.3 Dégâts de chaos
Le Piège dure +2 secondes
Inflige 221.7 Dégâts de chaos de base par seconde
La Durée de base est de 4 secondes
Jetez jusqu'à 3 Pièges supplémentaires
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 551 à 1653 Dégâts de foudre
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocation de Golem du chaos
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
Une invocation de golem de chaos qui vous octroie de la réduction de dégâts physiques. En plus de son attaque de mêlée, le golem de chaos peut utiliser une aura de chaos infligeant des dégâts sur la durée ainsi qu'un déferlement de pointes de chaos.
8% d'Augmentation de la taille du personnage
Votre nombre maximum de Golems Invoqués est de 1
68% d'Augmentation de la Vie maximale de la Créature
Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 4%
alternate minion [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
Temps d'incantation: 1 sec.
Inflige 80.2 Dégâts de chaos de base par seconde
WbClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
Explosion cinétique
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un projectile de baguette qui provoque une série de petites explosions autour de son point d'impact, chacune endommageant les ennemis dans la zone d'effet.
Explosion cinétique crée 4 explosions supplémentaires
Tire 4 Projectiles supplémentaires
+65% de Perte de Dégâts de zone
Le Rayon de base est de 1 mètre
Le Rayon secondaire de base est de 1.4 mètres
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire wand projectiles [1]
WbMassFrenzy
Spell, Area, AreaSpell
Temps d'incantation: 2 sec.
Temps de recharge: 5 sec.
Chaque Charge offre Davantage de Dégâts, et une Augmentation à la Vitesse d'attaque et d'incantation.
WbMassEndurance
Spell, Area, AreaSpell
Temps d'incantation: 2 sec.
Temps de recharge: 5 sec.
Chaque Charge offre de la Réduction des Dégâts physiques et élémentaires subis supplémentaires.
WbMassPower
Spell, Area, AreaSpell, Triggerable
Temps d'incantation: 2 sec.
Temps de recharge: 5 sec.
Chaque Charge offre une Augmentation aux Chances de coups critiques.
WbSummonAllSkeletons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
alternate minion [29]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MonsterDetonateDeadWbChaos
Spell, Area, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 2.5 sec.
La Durée de base est de 1 secondes
La Durée secondaire de base est de 0.5 secondes
Inflige 343.6 à 515.5 Dégâts de feu
50% des Dégâts de feu sont Convertis en Dégâts de chaos
L'explosion inflige des Dégâts de feu de base égaux à 1% de la Vie maximale du Cadavre
Génère +6 Éruptions
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
	set_monster_no_drops_or_experience = 0
	set_trap_variation = 2
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaos2Skeleton"] = {
    name = "Kalria, The Risen",
    life = 1.92,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Wand",
    skillList = {
        "WbLightningWarp",
        "WbMassFrenzy",
        "WbMassEndurance",
        "WbMassPower",
        "WbCausticBomb",
        "ChaosDegenAura",
        "WbSummonAllSkeletons",
        "WbClusterBurst",
        "WbSummonChaosGolem",
        "ChaosLeaderDespair",
        "MonsterDetonateDeadWbChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassFrenzy"] = {
    name = "WbMassFrenzy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassEndurance"] = {
    name = "WbMassEndurance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMassPower"] = {
    name = "WbMassPower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbCausticBomb"] = {
    name = "WbCausticBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosDegenAura"] = {
    name = "ChaosDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.HasReservation] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Aura] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAllSkeletons"] = {
    name = "WbSummonAllSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {29, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbClusterBurst"] = {
    name = "Kinetic Blast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_damage_+%_final",
        "number_of_additional_projectiles",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonChaosGolem"] = {
    name = "Summon Chaos Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "chaos_golem_grants_additional_physical_damage_reduction_%",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their chaos resistance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadWbChaos"] = {
    name = "MonsterDetonateDeadWbChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "skill_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé
IdWbChaos2SkeletonThrowTrapsInCircle
FamilyThrowTrapsInCircle
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • unique sunblast throw traps in circle radius Min: 40 Max: 40 Global
  • Kalria, la Réanimée
    Mort-vivant
    Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kalria, The Risen
    SpectreN
    Tagsaura_bearer, bone_armour, bones, Lanceur de sorts, chaos_affinity, cursing_monster, fire_affinity, has_wand, humanoid, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, wb_leader
    Vie
    192%
    Energy Shield From Life
    33%
    Armure
    +25%
    Évasion
    +33%
    Ailment Threshold
    192%
    Résistance
    40 40 40 25
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    120%
    Type
    WbChaosSkeleton
    Metadata
    WbChaos2SkeletonStandalone
    Niveau
    68
    Vie
    267,545
    Armure
    35,988
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    766
    Dégâts des sorts
    1,143
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    168,553
    Chill
    533
    Shock
    533
    Brittle
    3,015
    Scorch
    533
    Sap
    1,472
    ChaosLeaderDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Désespoir
    Temps d'incantation: 0.5 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au chaos de ces ennemis.
    La Durée de base est de 10.8 secondes
    +0.9 mètres de Rayon
    Les Ennemis Maudits ont -21% à la Résistance au chaos
    base deal no damage [1]
    WbCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    Inflige 239.5 à 319.3 Dégâts de chaos
    Le Piège dure +2 secondes
    Inflige 221.7 Dégâts de chaos de base par seconde
    La Durée de base est de 4 secondes
    Jetez jusqu'à 3 Pièges supplémentaires
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    Inflige 551 à 1653 Dégâts de foudre
    38% de Réduction de Durée
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    WbSummonChaosGolem
    Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Invocation de Golem du chaos
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    Une invocation de golem de chaos qui vous octroie de la réduction de dégâts physiques. En plus de son attaque de mêlée, le golem de chaos peut utiliser une aura de chaos infligeant des dégâts sur la durée ainsi qu'un déferlement de pointes de chaos.
    8% d'Augmentation de la taille du personnage
    Votre nombre maximum de Golems Invoqués est de 1
    68% d'Augmentation de la Vie maximale de la Créature
    Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 4%
    alternate minion [1]
    ChaosDegenAura
    Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
    Temps d'incantation: 1 sec.
    Inflige 80.2 Dégâts de chaos de base par seconde
    WbClusterBurst
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
    Explosion cinétique
    Base Damage: 1216–1824
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Un projectile de baguette qui provoque une série de petites explosions autour de son point d'impact, chacune endommageant les ennemis dans la zone d'effet.
    Explosion cinétique crée 4 explosions supplémentaires
    Tire 4 Projectiles supplémentaires
    +65% de Perte de Dégâts de zone
    Le Rayon de base est de 1 mètre
    Le Rayon secondaire de base est de 1.4 mètres
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire wand projectiles [1]
    WbMassFrenzy
    Spell, Area, AreaSpell
    Temps d'incantation: 2 sec.
    Temps de recharge: 5 sec.
    Chaque Charge offre Davantage de Dégâts, et une Augmentation à la Vitesse d'attaque et d'incantation.
    WbMassEndurance
    Spell, Area, AreaSpell
    Temps d'incantation: 2 sec.
    Temps de recharge: 5 sec.
    Chaque Charge offre de la Réduction des Dégâts physiques et élémentaires subis supplémentaires.
    WbMassPower
    Spell, Area, AreaSpell, Triggerable
    Temps d'incantation: 2 sec.
    Temps de recharge: 5 sec.
    Chaque Charge offre une Augmentation aux Chances de coups critiques.
    WbSummonAllSkeletons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    alternate minion [29]
    number of monsters to summon [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    MonsterDetonateDeadWbChaos
    Spell, Area, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    La Durée de base est de 1 secondes
    La Durée secondaire de base est de 0.5 secondes
    Inflige 343.6 à 515.5 Dégâts de feu
    50% des Dégâts de feu sont Convertis en Dégâts de chaos
    L'explosion inflige des Dégâts de feu de base égaux à 1% de la Vie maximale du Cadavre
    Génère +6 Éruptions
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_trap_variation = 2
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaos2SkeletonStandalone"] = {
        name = "Kalria, The Risen",
        life = 1.92,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "WbLightningWarp",
            "WbMassFrenzy",
            "WbMassEndurance",
            "WbMassPower",
            "WbCausticBomb",
            "ChaosDegenAura",
            "WbSummonAllSkeletons",
            "WbClusterBurst",
            "WbSummonChaosGolem",
            "ChaosLeaderDespair",
            "MonsterDetonateDeadWbChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassFrenzy"] = {
        name = "WbMassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassEndurance"] = {
        name = "WbMassEndurance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMassPower"] = {
        name = "WbMassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCausticBomb"] = {
        name = "WbCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.40000000596046, 1, 3, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.40000000596046, 1, 4, 2000, 4000, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosDegenAura"] = {
        name = "ChaosDegenAura",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.HasReservation] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Aura] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAllSkeletons"] = {
        name = "WbSummonAllSkeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {29, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbClusterBurst"] = {
        name = "Kinetic Blast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_damage_+%_final",
            "number_of_additional_projectiles",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {-25, 0, 4, -25, 10, 14, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-45, 2, 4, -25, 10, 14, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-45, 4, 4, -25, 10, 14, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-65, 4, 4, -25, 10, 14, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonChaosGolem"] = {
        name = "Summon Chaos Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "chaos_golem_grants_additional_physical_damage_reduction_%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 3, 0, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {1, 3, 5, 1, 1, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {1, 3, 10, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {2, 3, 15, 1, 1, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {2, 3, 20, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3, 3, 25, 1, 1, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3, 3, 30, 1, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {4, 3, 35, 1, 1, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {4, 3, 40, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {5, 3, 45, 1, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5, 3, 50, 1, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {6, 4, 55, 1, 1, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {6, 4, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {7, 4, 66, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {7, 4, 67, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {8, 4, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {8, 4, 69, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {9, 4, 70, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {9, 4, 71, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10, 4, 72, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {10, 4, 73, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11, 5, 74, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11, 5, 75, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12, 5, 76, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12, 5, 77, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {13, 5, 78, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {13, 5, 79, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {14, 5, 80, 1, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {14, 5, 81, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {15, 5, 82, 1, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "base_chaos_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadWbChaos"] = {
        name = "MonsterDetonateDeadWbChaos",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé
    IdWbChaos2SkeletonThrowTrapsInCircle
    FamilyThrowTrapsInCircle
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique sunblast throw traps in circle radius Min: 40 Max: 40 Global
  • 100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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