破坏者贝罗特斯
人形
区域: 强酸洞穴
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Berrots, The Breaker
幽魂N
地区强酸洞穴
标签施法, chaos_affinity, cold_affinity, has_wand, human, humanoid, medium_height, medium_movement, non_unique_map_boss, plate_armour, ranged, red_blood, wb_leader
生命
320%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
320%
抗性
40 40 40 25
伤害
216%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbChaosLeader6
Metadata
WbChaosLeader6
等级
78
生命
2,145,500
护甲
125,868
闪避值
8,867
能量护盾
11,962
伤害
1,661
法术伤害
2,479
命中
856
攻击间隔
1.005
经验值
136,147
召唤物生命
426,714
Minion Energy Shield
2,379
召唤物伤害
1,375
异常状态临界值
1,569,097
冰缓
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
WbChaosLeaderSummonSlowMinion
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [41]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ChaosLeaderIceTrap
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 冰冷, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 2 秒
造成 919.4 - 1379 冰霜伤害
陷阱持续 +3
基础持续时间为 12
active skill area of effect radius +% final [35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [4]
WbChaosLeaderCausticBomb
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 2 秒
造成 348.3 - 492.9 混沌伤害
陷阱持续 +3
每秒造成 365.1 基础混沌伤害
基础持续时间为 12
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [2]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader6"] = {
    name = "Berrots, The Breaker",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Wand",
    skillList = {
        "ChaosLeaderIceTrap",
        "WbChaosLeaderCausticBomb",
        "WbChaosLeaderSummonSlowMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderIceTrap"] = {
    name = "ChaosLeaderIceTrap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 3000, 12000, 4, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCausticBomb"] = {
    name = "WbChaosLeaderCausticBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.52999997138977, 0.75, 2, 3000, 12000, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSlowMinion"] = {
    name = "WbChaosLeaderSummonSlowMinion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 41, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
同时可以放置最多 12 个额外陷阱
FamilyTrapsAllowed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 陷阱在投掷后不能造成伤害的时间 +4
    地雷在投掷后不会受到伤害的时间 +4
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.is_warband_monster1
    Stats.is_warband_leader1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue
    破坏者贝罗特斯
    人形
    同时可以放置最多 12 个额外陷阱
    陷阱在投掷后不能造成伤害的时间 +4
    地雷在投掷后不会受到伤害的时间 +4
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Berrots, The Breaker
    幽魂N
    标签施法, chaos_affinity, cold_affinity, has_wand, human, humanoid, medium_height, medium_movement, plate_armour, ranged, red_blood, standalone_map_boss, wb_leader
    生命
    320%
    生命转为护盾
    33%
    护甲
    +100%
    闪避值
    +33%
    异常状态临界值
    320%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    WbChaosLeader6
    Metadata
    WbChaosLeader6Standalone
    等级
    68
    生命
    298,759
    护甲
    57,580
    闪避值
    6,303
    能量护盾
    6,470
    伤害
    919
    法术伤害
    1,372
    命中
    580
    攻击间隔
    1.005
    经验值
    112,805
    召唤物生命
    64,803
    Minion Energy Shield
    1,403
    召唤物伤害
    734
    异常状态临界值
    280,922
    冰缓
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    WbChaosLeaderSummonSlowMinion
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 6 秒
    alternate minion [41]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChaosLeaderIceTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 冰冷, 范围法术
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 2 秒
    造成 454.9 - 682.3 冰霜伤害
    陷阱持续 +3
    基础持续时间为 12
    active skill area of effect radius +% final [35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [4]
    WbChaosLeaderCausticBomb
    法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 2 秒
    造成 211.5 - 299.3 混沌伤害
    陷阱持续 +3
    每秒造成 221.7 基础混沌伤害
    基础持续时间为 12
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader6Standalone"] = {
        name = "Berrots, The Breaker",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "ChaosLeaderIceTrap",
            "WbChaosLeaderCausticBomb",
            "WbChaosLeaderSummonSlowMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderIceTrap"] = {
        name = "ChaosLeaderIceTrap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 3000, 12000, 4, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderCausticBomb"] = {
        name = "WbChaosLeaderCausticBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.52999997138977, 0.75, 2, 3000, 12000, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSlowMinion"] = {
        name = "WbChaosLeaderSummonSlowMinion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 41, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    同时可以放置最多 12 个额外陷阱
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 陷阱在投掷后不能造成伤害的时间 +4
    地雷在投掷后不会受到伤害的时间 +4
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.is_warband_leader1
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