破壞者貝羅特斯
人形
地區: 酸岩酸嶼
同時最多可以放置 12 個額外陷阱
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Berrots, The Breaker
幽魂N
地區酸岩酸嶼
標籤法術, chaos_affinity, cold_affinity, has_wand, human, humanoid, medium_height, medium_movement, non_unique_map_boss, plate_armour, ranged, red_blood, wb_leader
生命
320%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
320%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbChaosLeader6
Metadata
WbChaosLeader6
等級
78
生命
3,202,239
護甲
83,702
閃避
8,867
能量護盾
3,738
傷害
1,661
法術傷害
2,479
命中
428
攻擊間隔
1.005
經驗值
136,147
異常狀態臨界值
1,569,097
冰緩
4,961
感電
4,961
易碎
28,070
焦灼
4,961
殘喘
13,708
WbChaosLeaderSummonSlowMinion
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 6 秒
alternate minion [41]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ChaosLeaderIceTrap
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 冰冷, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
造成 919.41379 冰冷傷害
陷阱持續 +3
+12 秒基礎持續時間
active skill area of effect radius +% final [35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [4]
WbChaosLeaderCausticBomb
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
造成 348.3492.9 混沌傷害
陷阱持續 +3
每秒造成 365.1 基本混沌傷害
+12 秒基礎持續時間
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [2]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader6"] = {
    name = "Berrots, The Breaker",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Wand",
    skillList = {
        "ChaosLeaderIceTrap",
        "WbChaosLeaderCausticBomb",
        "WbChaosLeaderSummonSlowMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderIceTrap"] = {
    name = "ChaosLeaderIceTrap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 3000, 12000, 4, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCausticBomb"] = {
    name = "WbChaosLeaderCausticBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.52999997138977, 0.75, 2, 3000, 12000, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSlowMinion"] = {
    name = "WbChaosLeaderSummonSlowMinion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 41, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
同時最多可以放置 12 個額外陷阱
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 陷阱投擲後 +4 秒不會被傷害
    地雷投擲後 +4 秒不會被傷害
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 破壞者貝羅特斯
    人形
    同時最多可以放置 12 個額外陷阱
    陷阱投擲後 +4 秒不會被傷害
    地雷投擲後 +4 秒不會被傷害
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Berrots, The Breaker
    幽魂N
    標籤法術, chaos_affinity, cold_affinity, has_wand, human, humanoid, medium_height, medium_movement, plate_armour, ranged, red_blood, standalone_map_boss, wb_leader
    生命
    320%
    生命轉為護盾
    33%
    護甲
    +33%
    閃避
    +33%
    異常狀態臨界值
    320%
    抗性
    40 40 40 25
    傷害
    216%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    WbChaosLeader6
    Metadata
    WbChaosLeader6Standalone
    等級
    68
    生命
    445,908
    護甲
    38,291
    閃避
    6,303
    能量護盾
    2,022
    傷害
    919
    法術傷害
    1,372
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    280,922
    冰緩
    888
    感電
    888
    易碎
    5,025
    焦灼
    888
    殘喘
    2,454
    WbChaosLeaderSummonSlowMinion
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 6 秒
    alternate minion [41]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChaosLeaderIceTrap
    法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 冰冷, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    造成 513.4770.1 冰冷傷害
    陷阱持續 +3
    +12 秒基礎持續時間
    active skill area of effect radius +% final [35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [4]
    WbChaosLeaderCausticBomb
    法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    造成 238.7337.8 混沌傷害
    陷阱持續 +3
    每秒造成 250.2 基本混沌傷害
    +12 秒基礎持續時間
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader6Standalone"] = {
        name = "Berrots, The Breaker",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "ChaosLeaderIceTrap",
            "WbChaosLeaderCausticBomb",
            "WbChaosLeaderSummonSlowMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderIceTrap"] = {
        name = "ChaosLeaderIceTrap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 3000, 12000, 4, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderCausticBomb"] = {
        name = "WbChaosLeaderCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.52999997138977, 0.75, 2, 3000, 12000, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSlowMinion"] = {
        name = "WbChaosLeaderSummonSlowMinion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 41, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    同時最多可以放置 12 個額外陷阱
    IdMonsterIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 陷阱投擲後 +4 秒不會被傷害
    地雷投擲後 +4 秒不會被傷害
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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