叛徒马尔札克
人形
区域: 强酸洞穴
同时可以放置最多 6 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +2
地雷在投掷后不会受到伤害的时间 +2
kill traps mines and totems on death [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Marchak, The Betrayer
幽魂N
地区强酸洞穴
标签施法, chaos_affinity, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, plate_armour, red_blood, slashing_weapon, wb_leader
生命
320%
生命转为护盾
33%
护甲
+25%
闪避值
+33%
异常状态临界值
320%
抗性
40 40 40 25
伤害
216%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
WbChaosLeader5
Metadata
WbChaosLeader5
等级
81
生命
5,653,328
护甲
99,146
闪避值
9,791
能量护盾
4,482
伤害
1,975
法术伤害
2,948
命中
480
攻击间隔
1.005
经验值
141,493
异常状态临界值
2,657,064
冰缓
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
WbSummonAnimatedWeaponAxe1
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [38]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbSummonAnimatedWeaponBow1
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [39]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbSummonAnimatedWeaponStaff1
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [40]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbCausticBomb2NoTrigger
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
施放间隔: 1 秒
冷却时间: 1.2 秒
造成 465.7 - 698.5 混沌伤害
陷阱持续 +1.75
陷阱朝目标地点随机投掷
陷阱触发范围缩小 99%
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [2]
WbFireBomb2NoTrigger
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
施放间隔: 1 秒
冷却时间: 1.2 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
陷阱持续 +1.75
造成 1474 - 2211 火焰伤害
陷阱朝目标地点随机投掷
陷阱触发范围缩小 99%
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 1000
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader5"] = {
    name = "Marchak, The Betrayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Dagger",
    skillList = {
        "WbCausticBomb2NoTrigger",
        "WbFireBomb2NoTrigger",
        "WbSummonAnimatedWeaponAxe1",
        "WbSummonAnimatedWeaponBow1",
        "WbSummonAnimatedWeaponStaff1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbCausticBomb2NoTrigger"] = {
    name = "WbCausticBomb2NoTrigger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_trap_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "trap_trigger_radius_+%",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1750, 2, 14, -99, 2, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireBomb2NoTrigger"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "trap_trigger_radius_+%",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1750, 1, 14, -99, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponAxe1"] = {
    name = "WbSummonAnimatedWeaponAxe1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {38, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponBow1"] = {
    name = "WbSummonAnimatedWeaponBow1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {39, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponStaff1"] = {
    name = "WbSummonAnimatedWeaponStaff1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
同时可以放置最多 6 个额外陷阱
IdMonsterIncreasedTrapsAllowedWbChaos
FamilyTrapsAllowed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • 陷阱在投掷后不能造成伤害的时间 +2
    地雷在投掷后不会受到伤害的时间 +2
    IdMonsterImplicitTrapsInvulnerableWbChaosLeader5
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 叛徒马尔札克
    人形
    同时可以放置最多 6 个额外陷阱
    陷阱在投掷后不能造成伤害的时间 +2
    地雷在投掷后不会受到伤害的时间 +2
    kill traps mines and totems on death [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Marchak, The Betrayer
    幽魂N
    标签施法, chaos_affinity, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, plate_armour, red_blood, slashing_weapon, standalone_map_boss, wb_leader
    生命
    320%
    生命转为护盾
    33%
    护甲
    +25%
    闪避值
    +33%
    异常状态临界值
    320%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    WbChaosLeader5
    Metadata
    WbChaosLeader5Standalone
    等级
    68
    生命
    445,908
    护甲
    35,988
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    919
    法术伤害
    1,372
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    280,922
    冰缓
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    WbSummonAnimatedWeaponAxe1
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 6 秒
    alternate minion [38]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbSummonAnimatedWeaponBow1
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 6 秒
    alternate minion [39]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbSummonAnimatedWeaponStaff1
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 6 秒
    alternate minion [40]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbCausticBomb2NoTrigger
    法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
    施放间隔: 1 秒
    冷却时间: 1.2 秒
    造成 285 - 427.5 混沌伤害
    陷阱持续 +1.75
    陷阱朝目标地点随机投掷
    陷阱触发范围缩小 99%
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [2]
    WbFireBomb2NoTrigger
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    施放间隔: 1 秒
    冷却时间: 1.2 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +1.75
    造成 885.3 - 1328 火焰伤害
    陷阱朝目标地点随机投掷
    陷阱触发范围缩小 99%
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader5Standalone"] = {
        name = "Marchak, The Betrayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Dagger",
        skillList = {
            "WbCausticBomb2NoTrigger",
            "WbFireBomb2NoTrigger",
            "WbSummonAnimatedWeaponAxe1",
            "WbSummonAnimatedWeaponBow1",
            "WbSummonAnimatedWeaponStaff1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCausticBomb2NoTrigger"] = {
        name = "WbCausticBomb2NoTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_trap_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "trap_trigger_radius_+%",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1750, 2, 14, -99, 2, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireBomb2NoTrigger"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "trap_trigger_radius_+%",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1750, 1, 14, -99, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponAxe1"] = {
        name = "WbSummonAnimatedWeaponAxe1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {38, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponBow1"] = {
        name = "WbSummonAnimatedWeaponBow1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {39, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponStaff1"] = {
        name = "WbSummonAnimatedWeaponStaff1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedWbChaos
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • 陷阱在投掷后不能造成伤害的时间 +2
    地雷在投掷后不会受到伤害的时间 +2
    IdMonsterImplicitTrapsInvulnerableWbChaosLeader5
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域