Marchak, O Traidor
Humanóide
Pode ter até 6 Armadilhas adicionais plantadas por vez
Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
Minas não podem ser Danificadas por +2 segundos após serem arremessadas
kill traps mines and totems on death [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Marchak, The Betrayer
SpectreN
AreaMapa: Cavernas Ácidas
TagsConjurador, chaos_affinity, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, plate_armour, red_blood, slashing_weapon, wb_leader
Vida
320%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
320%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbChaosLeader5
Metadata
WbChaosLeader5
Nível
81
Vida
5,653,328
Armadura
99,146
Evasão
9,791
Escudo de Energia
4,482
Damage
1,975
Dano Mágico
2,948
Precisão
480
Attack Time
1.005
Experiência
141,493
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
WbSummonAnimatedWeaponAxe1
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 6 seg
alternate minion [38]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbSummonAnimatedWeaponBow1
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 6 seg
alternate minion [39]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbSummonAnimatedWeaponStaff1
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 6 seg
alternate minion [40]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbCausticBomb2NoTrigger
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 1.2 seg
Causa 465.7 a 698.5 de Dano de Caos
Armadilha dura +1.75 segundos
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
Área de Efeito da Ativação de Armadilhas reduzida em 99%
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [2]
WbFireBomb2NoTrigger
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Tempo de Conjuração: 1 seg
Recarga: 1.2 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Armadilha dura +1.75 segundos
Causa 1474 a 2211 de Dano de Fogo
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
Área de Efeito da Ativação de Armadilhas reduzida em 99%
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 1000
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader5"] = {
    name = "Marchak, The Betrayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Dagger",
    skillList = {
        "WbCausticBomb2NoTrigger",
        "WbFireBomb2NoTrigger",
        "WbSummonAnimatedWeaponAxe1",
        "WbSummonAnimatedWeaponBow1",
        "WbSummonAnimatedWeaponStaff1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbCausticBomb2NoTrigger"] = {
    name = "WbCausticBomb2NoTrigger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_trap_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "trap_trigger_radius_+%",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1750, 2, 14, -99, 2, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireBomb2NoTrigger"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "trap_trigger_radius_+%",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1750, 1, 14, -99, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponAxe1"] = {
    name = "WbSummonAnimatedWeaponAxe1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {38, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponBow1"] = {
    name = "WbSummonAnimatedWeaponBow1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {39, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimatedWeaponStaff1"] = {
    name = "WbSummonAnimatedWeaponStaff1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Pode ter até 6 Armadilhas adicionais plantadas por vez
IdMonsterIncreasedTrapsAllowedWbChaos
FamilyTrapsAllowed
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerableWbChaosLeader5
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Marchak, O Traidor
    Humanóide
    Pode ter até 6 Armadilhas adicionais plantadas por vez
    Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    kill traps mines and totems on death [1]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Marchak, The Betrayer
    SpectreN
    TagsConjurador, chaos_affinity, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, plate_armour, red_blood, slashing_weapon, standalone_map_boss, wb_leader
    Vida
    320%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    320%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbChaosLeader5
    Metadata
    WbChaosLeader5Standalone
    Nível
    68
    Vida
    445,908
    Armadura
    35,988
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    919
    Dano Mágico
    1,372
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    WbSummonAnimatedWeaponAxe1
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    alternate minion [38]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbSummonAnimatedWeaponBow1
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    alternate minion [39]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbSummonAnimatedWeaponStaff1
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    alternate minion [40]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbCausticBomb2NoTrigger
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 1.2 seg
    Causa 285 a 427.5 de Dano de Caos
    Armadilha dura +1.75 segundos
    Armadilhas são arremessadas aleatoriamente ao redor do local alvo
    Área de Efeito da Ativação de Armadilhas reduzida em 99%
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [2]
    WbFireBomb2NoTrigger
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Tempo de Conjuração: 1 seg
    Recarga: 1.2 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Armadilha dura +1.75 segundos
    Causa 885.3 a 1328 de Dano de Fogo
    Armadilhas são arremessadas aleatoriamente ao redor do local alvo
    Área de Efeito da Ativação de Armadilhas reduzida em 99%
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader5Standalone"] = {
        name = "Marchak, The Betrayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Dagger",
        skillList = {
            "WbCausticBomb2NoTrigger",
            "WbFireBomb2NoTrigger",
            "WbSummonAnimatedWeaponAxe1",
            "WbSummonAnimatedWeaponBow1",
            "WbSummonAnimatedWeaponStaff1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCausticBomb2NoTrigger"] = {
        name = "WbCausticBomb2NoTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_trap_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "trap_trigger_radius_+%",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1750, 2, 14, -99, 2, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireBomb2NoTrigger"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "trap_trigger_radius_+%",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1750, 1, 14, -99, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponAxe1"] = {
        name = "WbSummonAnimatedWeaponAxe1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {38, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponBow1"] = {
        name = "WbSummonAnimatedWeaponBow1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {39, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimatedWeaponStaff1"] = {
        name = "WbSummonAnimatedWeaponStaff1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pode ter até 6 Armadilhas adicionais plantadas por vez
    IdMonsterIncreasedTrapsAllowedWbChaos
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerableWbChaosLeader5
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global