Seigneur de guerre
Cadavre
Type du monstre: Humanoïde
Utilise Bond percutant
Utilise Balayage
Utilise Cri d'endurance
Utilise Clameur d'immortalité
Utilise Vitalité
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Warlord
Seigneur de guerre OakMid /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 78 |
BaseType | Warlord |
BaseType | Seigneur de guerre |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/OakMid |
Icon | Art/2DItems/Currency/Azmeri/OakCorpse |
Reference | Community Wiki |
Seigneur de guerre
Humanoïde
Warlord
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Vie
300%
Armure
+80%
Évasion
+40%
Ailment Threshold
300%
Résistance
20 20 20 0
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,300
Armure
51,822
Évasion
6,635
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee
Balayage
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un coup circulaire avec une arme à deux mains qui repousse les monstres se trouvant autour du personnage.
20% Davantage de Dégâts physiques
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
cast time overrides attack duration [1]
is area damage [1]
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Clameur d'immortalité
Temps d'incantation: 0.85 sec.
Temps de recharge: 8 sec.
Un sort qui consomme toutes les charges d'endurance et rend l'utilisateur invulnérable aux dégâts physiques pour une courte durée, proportionnelle au nombre de charges d'endurances ainsi dépensées.
La Durée de base est de 1 secondes
+0.5 secondes à la Durée de base par Charge d'endurance retirée
+0.5 secondes à la Durée de base par Charge d'endurance retirée
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Cri d'endurance
Temps de recharge: 8 sec.
Un cri de guerre qui provoque les ennemis à proximité, les poussant à attaquer l'utilisateur, et qui octroie un effet bénéfique à l'utilisateur et aux alliés à proximité. L'utilisateur et les alliés à proximités gagnent également des charges d'endurance.
La Durée de base est de 1 secondes
40% de Vie Régénérée par seconde
Octroie 3 Charges d'endurance supplémentaires
40% de Vie Régénérée par seconde
Octroie 3 Charges d'endurance supplémentaires
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et vos Alliés à proximité Régénérez 54 de Vie par seconde
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = { name = "Warlord", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "AzmeriOakSweep", "AzmeriOakEnduringCry", "AzmeriOakImmortalCall", "MeleeAtAnimationSpeed", "AzmeriOakLeapSlam", "AzmeriOakVitality", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Succès - Général de guerre /18
Tuez tous les chefs de Bataillons.
Nom | Descriptions détaillées |
---|---|
Uruk Baleh | Uruk Baleh |
El'Abin, Bloodeater | El'Abin, le Mangesang |
Leli Goya, Daughter of Ash | Leli Goya, Fille des cendres |
Bin'aia, Crimson Rain | Bin'aia, la Pluie pourpre |
Yorishi, Aurora-sage | Yorishi, Sage de l'Aurore |
Jeinei Yuushu | Jeinei Yuushu |
Otesha, the Giantslayer | Otesha, la Tueuse de Géants |
Musky "Two-Eyes" Grenn | Musky Grenn, dit « Deux-Yeux » |
Susara, Siren of Pondium | Susara, la Sirène du Pondium |
Lussi "Rotmother" Roth | Lussi Roth, dite « la Mère de la pourriture » |
Rama, The Kinslayer | Rama, le Parricide |
Kalria, The Risen | Kalria, la Réanimée |
Invari, The Bloodshaper | Invari, le Sculpte-sang |
Lokan, The Deceiver | Lokan, le Trompeur |
Marchak, The Betrayer | Marchak, le Traître |
Berrots, The Breaker | Berrots, le Briseur |
Vessider, The Unrivaled | Vessider, l'Inégalé |
Morgrants, The Deafening | Morgrants, l'Assourdissant |
Warlord Doodad Category /8
Réserve du Seigneur de guerre
Category: Seigneur de guerre
Crée un objet dans votre repaire
Réserve de Guilde du Seigneur de guerre
Category: Seigneur de guerre
Crée un objet dans votre repaire
Seigneur de guerre /52
Tête enflammée de la Détresse (Accessoire de casque)
Adds the Misery Flaming Head Helmet Attachment to your headdress.
Accessoire de casque de la Souffrance
Adds the Suffering Helmet Attachment to your headdress.
Casque de la Souffrance
Changes the appearance of any equipped helmet to the Suffering Helmet.
Bottes de la Souffrance
Changes the appearance of any equipped boots to the Suffering Boots.
Gants de la Souffrance
Changes the appearance of any equipped gloves to the Suffering Gloves.
Armure de la Souffrance
Changes the appearance of any equipped body armour to the Suffering Body Armour.
Cape de la Souffrance
Adds the Suffering Cloak back attachment to any equipped body armour.
Accessoire dorsal de la Souffrance
Adds the Suffering Back Attachment to any equipped body armour.
Arme de la Souffrance
Changes the appearance of any equipped Sword, Mace, Axe or Staff to the Suffering Weapon.
Effet d'arme de la Souffrance
Adds the Suffering Weapon Effect to any equipped weapon.
Effet de personnage de la Souffrance
Attaches the Suffering Character Effect to your belt.
Portail de la Souffrance
This character's portals use the Suffering Portal Effect.
Empreintes de la Souffrance
Adds Suffering Footprints to any equipped pair of boots.
Effet d'aura de la Souffrance
Your Aura becomes a Suffering Effect.
Pluie toxique de la Souffrance
Your Toxic Rain becomes a Suffering Effect.
Archer mirage de la Souffrance
Your Mirage Archer becomes a Suffering Effect.
Accessoire de casque de la Détresse
Adds the Misery Helmet Attachment to your headdress.
Casque de la Détresse
Changes the appearance of any equipped helmet to the Misery Helmet.
Bottes de la Détresse
Changes the appearance of any equipped boots to the Misery Boots.
Gants de la Détresse
Changes the appearance of any equipped gloves to the Misery Gloves.
Armure de la Détresse
Changes the appearance of any equipped body armour to the Misery Body Armour.
Épées dorsales de la Détresse
Adds the Misery Swords back attachment to any equipped body armour.
Ailes de la Détresse
Adds the Misery Wings back attachment to any equipped body armour.
Arme de la Détresse
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Effet d'arme de la Détresse
Adds the Misery Weapon Effect to any equipped weapon.
Effet de personnage de la Détresse
Attaches the Misery Character Effect to your belt.
Portail de la Détresse
This character's portals use the Misery Portal Effect.
Empreintes de la Détresse
Adds Misery Footprints to any equipped pair of boots.
Effet d'aura de la Détresse
Your Aura becomes a Misery Effect.
Charge au bouclier de la Détresse
Your Shield Charge becomes a Misery Effect.
Accessoire de casque du Désespoir
Adds the Despair Helmet Attachment to your headdress.
Casque du Désespoir
Changes the appearance of any equipped helmet to the Despair Helmet.
Bottes du Désespoir
Changes the appearance of any equipped boots to the Despair Boots.
Gants du Désespoir
Changes the appearance of any equipped gloves to the Despair Gloves.
Armure du Désespoir
Changes the appearance of any equipped body armour to the Despair Body Armour.
Cape du Désespoir
Adds the Despair Cloak back attachment to any equipped body armour.
Ailes du Désespoir
Adds the Despair Wings back attachment to any equipped body armour.
Héraut du Désespoir
Your Herald becomes a Despair Effect.
Portail du Désespoir
This character's portals use the Despair Portal Effect.
Empreintes du Désespoir
Adds Despair Footprints to any equipped pair of boots.
Épée brisée
Summons your pet
Feu follet de la Détresse
Summons your pet
Cafard toxique
Summons your pet
Esprit de la Souffrance
Summons your pet
Réserve du Seigneur de guerre
Creates an object in your hideout
Réserve de Guilde du Seigneur de guerre
Creates an object in your hideout
Fournitures de la Souffrance
Creates an object in your hideout
Curiosités de la Souffrance
Creates an object in your hideout
Effet d'environnement de la Souffrance
Creates an object in your hideout
Fournitures de la Détresse
Creates an object in your hideout
Curiosités de la Détresse
Creates an object in your hideout
Effet d'environnement de la Détresse
Creates an object in your hideout
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.