Rama, le Parricide
Humanoïde
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% d'Augmentation de l'Armure
Rama, The Kinslayer
SpectreN
AreaCavernes acides, Carte
Tagsaura_bearer, Lanceur de sorts, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader
Vie
320%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
320%
Résistance
40 40 40 25
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
Niveau
78
Vie
3,202,239
Armure
83,702
Évasion
8,867
Bouclier d'énergie
3,738
Damage
1,153
Dégâts des sorts
1,722
Précision
428
Attack Time
1.005
Expérience
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Désespoir
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au chaos de ces ennemis.
La Durée de base est de 11.3 secondes
+1.2 mètres de Rayon
Les Ennemis Maudits ont -22% à la Résistance au chaos
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1832–2748
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
20% Davantage de Dégâts
La Durée de base est de 9 secondes
60% d'Augmentation de la Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Cri d'endurance
Temps de recharge: 8 sec.
Votre personnage pousse un cri de guerre qui octroie des Charges d'endurance et provoque les ennemis à proximité, les obligeant à vous attaquer. De plus, ce cri de guerre régénère rapidement votre vie et vous donne un effet bénéfique qui augmente vos résistances et votre réduction de dégâts physiques subis en fonction de vos Charges d'endurance.
La Durée de base est de 1 secondes
10% de Vie Régénérée par seconde
Octroie 2 Charges d'endurance supplémentaires
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Clameur d'immortalité
Temps d'incantation: 0.85 sec.
Temps de recharge: 5 sec.
Un sort qui consomme toutes les charges d'endurance et rend l'utilisateur invulnérable aux dégâts physiques pour une courte durée, proportionnelle au nombre de charges d'endurances ainsi dépensées.
La Durée de base est de 5 secondes
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1832–2748
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
60% de Perte de Dégâts
24% d'Augmentation des Dégâts physiques
120% d'Augmentation de la Vitesse d'attaque
120% Davantage de Vitesse de déplacement
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Taillade
Base Damage: 1832–2748
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
Lorsque vous maniez deux armes, inflige 60% des Dégâts de chacune des armes
15% de Perte de Dégâts
18% d'Augmentation des Dégâts physiques
40% d'Augmentation de la Vitesse d'attaque
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vengeance
Base Damage: 1832–2748
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Dégâts d'Attaque: 125%
Attack Time: 1.5 sec.
Temps de recharge: 1.2 sec.
Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
25% Davantage de Dégâts d'Attaque
30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
Inflige 269.9 à 404.8 Dégâts de chaos
Tire 15 Projectiles supplémentaires
Tire des Projectiles en cercle
35% de Réduction de la Vitesse des Projectiles
Empoisonne les Ennemis au Toucher
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determination
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie de l'armure, affectant le lanceur et ses alliés.
active skill area of effect radius +% final [45]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
Temps de recharge: 1 sec.
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1"] = {
    name = "Rama, The Kinslayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WbChaosLeaderCleave",
        "WbEnduringCry",
        "WbImmortalCall",
        "WbLeapSlamCausticCloud",
        "WbVisualDetermination",
        "WbDesecratedGroundCyclone",
        "WbPoisonNova",
        "WbSummonAnimateWeapons",
        "WbVengeance",
        "ChaosLeaderDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "animation_effect_variation",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVisualDetermination"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbPoisonNova"] = {
    name = "WbPoisonNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "global_poison_on_hit",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
    name = "WbSummonAnimateWeapons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their chaos resistance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 40% d'Augmentation de l'Armure
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Rama, le Parricide
    Humanoïde
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    40% d'Augmentation de l'Armure
    Rama, The Kinslayer
    SpectreN
    Tagsaura_bearer, Lanceur de sorts, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader
    Vie
    320%
    Energy Shield From Life
    33%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    320%
    Résistance
    40 40 40 25
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Standalone
    Niveau
    68
    Vie
    445,908
    Armure
    38,291
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    638
    Dégâts des sorts
    953
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    ChaosLeaderDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Désespoir
    Temps d'incantation: 0.5 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au chaos de ces ennemis.
    La Durée de base est de 10.8 secondes
    +0.9 mètres de Rayon
    Les Ennemis Maudits ont -21% à la Résistance au chaos
    base deal no damage [1]
    WbLeapSlamCausticCloud
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
    10% Davantage de Dégâts
    La Durée de base est de 9 secondes
    60% d'Augmentation de la Vitesse d'attaque
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [12200]
    monster penalty against minions damage +% final vs player minions [-30]
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Cri d'endurance
    Temps de recharge: 8 sec.
    Votre personnage pousse un cri de guerre qui octroie des Charges d'endurance et provoque les ennemis à proximité, les obligeant à vous attaquer. De plus, ce cri de guerre régénère rapidement votre vie et vous donne un effet bénéfique qui augmente vos résistances et votre réduction de dégâts physiques subis en fonction de vos Charges d'endurance.
    La Durée de base est de 1 secondes
    10% de Vie Régénérée par seconde
    Octroie 2 Charges d'endurance supplémentaires
    WbImmortalCall
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    Clameur d'immortalité
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 7 sec.
    Un sort qui consomme toutes les charges d'endurance et rend l'utilisateur invulnérable aux dégâts physiques pour une courte durée, proportionnelle au nombre de charges d'endurances ainsi dépensées.
    La Durée de base est de 3.3 secondes
    WbDesecratedGroundCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 5 sec.
    Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
    60% de Perte de Dégâts
    18% d'Augmentation des Dégâts physiques
    120% d'Augmentation de la Vitesse d'attaque
    120% Davantage de Vitesse de déplacement
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [15998]
    is area damage [1]
    WbChaosLeaderCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    Lorsque vous maniez deux armes, inflige 60% des Dégâts de chacune des armes
    15% de Perte de Dégâts
    18% d'Augmentation des Dégâts physiques
    40% d'Augmentation de la Vitesse d'attaque
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    WbVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vengeance
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 105%
    Dégâts d'Attaque: 105%
    Attack Time: 1.5 sec.
    Temps de recharge: 1.2 sec.
    Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
    5% Davantage de Dégâts d'Attaque
    30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    WbPoisonNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    Inflige 161 à 241.5 Dégâts de chaos
    Tire 15 Projectiles supplémentaires
    Tire des Projectiles en cercle
    35% de Réduction de la Vitesse des Projectiles
    Empoisonne les Ennemis au Toucher
    base is projectile [1]
    monster projectile variation [5]
    monster reverse point blank damage -% at minimum range [30]
    WbVisualDetermination
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Determination
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de l'armure, affectant le lanceur et ses alliés.
    active skill area of effect radius +% final [45]
    base deal no damage [1]
    WbSummonAnimateWeapons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 1 sec.
    alternate minion [31]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "WbChaosLeaderCleave",
            "WbEnduringCry",
            "WbImmortalCall",
            "WbLeapSlamCausticCloud",
            "WbVisualDetermination",
            "WbDesecratedGroundCyclone",
            "WbPoisonNova",
            "WbSummonAnimateWeapons",
            "WbVengeance",
            "ChaosLeaderDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbImmortalCall"] = {
        name = "Immortal Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlamCausticCloud"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVisualDetermination"] = {
        name = "Determination",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants armour to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDesecratedGroundCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPoisonNova"] = {
        name = "WbPoisonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "global_poison_on_hit",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimateWeapons"] = {
        name = "WbSummonAnimateWeapons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "base_chaos_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 40% d'Augmentation de l'Armure
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Rama, le Parricide
    Humanoïde
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    40% d'Augmentation de l'Armure
    Rama, The Kinslayer
    SpectreN
    Tagscleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader
    Vie
    320%
    Energy Shield From Life
    33%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    320%
    Résistance
    40 40 40 25
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 40% d'Augmentation de l'Armure
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Edit

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