Rama, O Assassino de Parentes
Humanóide
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada em 40%
Rama, The Kinslayer
SpectreN
AreaMapa: Cavernas Ácidas
Tagsaura_bearer, Conjurador, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader
Vida
320%
Energy Shield From Life
33%
Armadura
+33%
Evasão
+33%
Ailment Threshold
320%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
Nível
78
Vida
3,202,239
Armadura
83,702
Evasão
8,867
Escudo de Energia
3,738
Damage
1,153
Dano Mágico
1,722
Precisão
428
Attack Time
1.005
Experiência
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desespero
Tempo de Conjuração: 0.5 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a caos.
Duração base é de 11.3 segundos
+1.2 metros de raio
Inimigos Amaldiçoados têm -22% de Resistência a Caos
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1832–2748
Chance de Crítico: 5%
Attack Time: 1.5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado. Não pode ser suportado por Ataques Múltiplos.
Causa 20% mais Dano
Duração base é de 9 segundos
Velocidade de Ataque aumentada em 60%
Raio Base igual a 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Clamor Fortalecedor
Recarga: 8 seg
Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo cargas de tolerância. Dá um breve aumento de regeneração de vida, assim como um buff que concede resistências e redução de dano físico baseado nas suas cargas de tolerância.
Duração base é de 1 segundos
Regenera 10% da Vida por segundo
Concede 2 Cargas de Tolerância adicionais
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Chamado Imortal
Tempo de Conjuração: 0.85 seg
Recarga: 5 seg
Consome Cargas de Tolerância, tornando o personagem invulnerável a dano físico por um curto período, proporcional a quantas cargas de tolerância foram gastas.
Duração base é de 5 segundos
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1832–2748
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano
Dano Físico aumentado em 24%
Velocidade de Ataque aumentada em 120%
120% mais Velocidade de Movimento
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cutilada
Base Damage: 1832–2748
Chance de Crítico: 5%
Attack Time: 1.5 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Quando em Dupla Empunhadura, Causa 60% do Dano combinando cada Arma
Causa 15% menos Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vingança
Base Damage: 1832–2748
Chance de Crítico: 5%
Dano de Ataque: 125%
Dano de Ataque: 125%
Attack Time: 1.5 seg
Recarga: 1.2 seg
Chance de executar um rápido contra-ataque contra todos os inimigos à sua volta quando você for acertado. O alcance da arma aumenta a área deste ataque. Requer uma Arma Corpo a Corpo.
Causa 25% mais Dano de Ataque
30% de chance de Ativar esta Habilidade quando Acertado
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 7 seg
Causa 269.9 a 404.8 de Dano de Caos
Dispara 15 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis reduzida em 35%
Envenena Inimigos ao Acertar
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determinação
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede armadura a você e seus aliados.
active skill area of effect radius +% final [45]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 1 seg
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1"] = {
    name = "Rama, The Kinslayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WbChaosLeaderCleave",
        "WbEnduringCry",
        "WbImmortalCall",
        "WbLeapSlamCausticCloud",
        "WbVisualDetermination",
        "WbDesecratedGroundCyclone",
        "WbPoisonNova",
        "WbSummonAnimateWeapons",
        "WbVengeance",
        "ChaosLeaderDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "animation_effect_variation",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVisualDetermination"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbPoisonNova"] = {
    name = "WbPoisonNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "global_poison_on_hit",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
    name = "WbSummonAnimateWeapons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their chaos resistance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Armadura aumentada em 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Rama, O Assassino de Parentes
    Humanóide
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Armadura aumentada em 40%
    Rama, The Kinslayer
    SpectreN
    Tagsaura_bearer, Conjurador, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader
    Vida
    320%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    320%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Standalone
    Nível
    68
    Vida
    445,908
    Armadura
    38,291
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    ChaosLeaderDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Desespero
    Tempo de Conjuração: 0.5 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a caos.
    Duração base é de 10.8 segundos
    +0.9 metros de raio
    Inimigos Amaldiçoados têm -21% de Resistência a Caos
    base deal no damage [1]
    WbLeapSlamCausticCloud
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado. Não pode ser suportado por Ataques Múltiplos.
    Causa 10% mais Dano
    Duração base é de 9 segundos
    Velocidade de Ataque aumentada em 60%
    Raio Base igual a 1.5 metros
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [12200]
    monster penalty against minions damage +% final vs player minions [-30]
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Clamor Fortalecedor
    Recarga: 8 seg
    Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo cargas de tolerância. Dá um breve aumento de regeneração de vida, assim como um buff que concede resistências e redução de dano físico baseado nas suas cargas de tolerância.
    Duração base é de 1 segundos
    Regenera 10% da Vida por segundo
    Concede 2 Cargas de Tolerância adicionais
    WbImmortalCall
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    Chamado Imortal
    Tempo de Conjuração: 0.85 seg
    Recarga: 7 seg
    Consome Cargas de Tolerância, tornando o personagem invulnerável a dano físico por um curto período, proporcional a quantas cargas de tolerância foram gastas.
    Duração base é de 3.3 segundos
    WbDesecratedGroundCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 60% menos Dano
    Dano Físico aumentado em 18%
    Velocidade de Ataque aumentada em 120%
    120% mais Velocidade de Movimento
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [15998]
    is area damage [1]
    WbChaosLeaderCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cutilada
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Quando em Dupla Empunhadura, Causa 60% do Dano combinando cada Arma
    Causa 15% menos Dano
    Dano Físico aumentado em 18%
    Velocidade de Ataque aumentada em 40%
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    WbVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vingança
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 105%
    Dano de Ataque: 105%
    Attack Time: 1.5 seg
    Recarga: 1.2 seg
    Chance de executar um rápido contra-ataque contra todos os inimigos à sua volta quando você for acertado. O alcance da arma aumenta a área deste ataque. Requer uma Arma Corpo a Corpo.
    Causa 5% mais Dano de Ataque
    30% de chance de Ativar esta Habilidade quando Acertado
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    WbPoisonNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 161 a 241.5 de Dano de Caos
    Dispara 15 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Projéteis reduzida em 35%
    Envenena Inimigos ao Acertar
    base is projectile [1]
    monster projectile variation [5]
    monster reverse point blank damage -% at minimum range [30]
    WbVisualDetermination
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Determinação
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede armadura a você e seus aliados.
    active skill area of effect radius +% final [45]
    base deal no damage [1]
    WbSummonAnimateWeapons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 1 seg
    alternate minion [31]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "WbChaosLeaderCleave",
            "WbEnduringCry",
            "WbImmortalCall",
            "WbLeapSlamCausticCloud",
            "WbVisualDetermination",
            "WbDesecratedGroundCyclone",
            "WbPoisonNova",
            "WbSummonAnimateWeapons",
            "WbVengeance",
            "ChaosLeaderDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbImmortalCall"] = {
        name = "Immortal Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlamCausticCloud"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVisualDetermination"] = {
        name = "Determination",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants armour to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDesecratedGroundCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPoisonNova"] = {
        name = "WbPoisonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "global_poison_on_hit",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimateWeapons"] = {
        name = "WbSummonAnimateWeapons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "base_chaos_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Armadura aumentada em 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Rama, O Assassino de Parentes
    Humanóide
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Armadura aumentada em 40%
    Rama, The Kinslayer
    SpectreN
    Tagscleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader
    Vida
    320%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    320%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Armadura aumentada em 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Edit

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