Rama, Asesina de Hermanos
Humanoide
Área: Mapa de Cavernas ácidas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Area | Mapa de Cavernas ácidas |
Tags | aura_bearer, Lanzador de hechizos, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
Vida
320%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
320%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
5,653,328
Armadura
158,634
Evasión
9,791
Escudo de energía
4,482
Damage
1,372
Daño de hechizos
2,047
Precisión
480
Attack Time
1.005
Experiencia
141,493
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desesperación
Tiempo de lanzamiento: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
La duración base es de 11.4 segundos
+1.2 metros al radio
Los enemigos malditos tienen -22% a la resistencia al caos
base deal no damage [1]
+1.2 metros al radio
Los enemigos malditos tienen -22% a la resistencia al caos
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 2178–3268
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 20% más de daño
La duración base es de 9 segundos
Velocidad de ataque aumentada un 60%
El radio base es de 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [26911]
monster penalty against minions damage +% final vs player minions [-30]
La duración base es de 9 segundos
Velocidad de ataque aumentada un 60%
El radio base es de 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [26911]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 5 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 5 segundos
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 2178–3268
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 60% menos de daño
Daño físico aumentado un 26%
Velocidad de ataque aumentada un 120%
120% más Velocidad de Movimiento
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [33185]
is area damage [1]
Daño físico aumentado un 26%
Velocidad de ataque aumentada un 120%
120% más Velocidad de Movimiento
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [33185]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 2178–3268
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Inflige un 15% menos de daño
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
Inflige un 15% menos de daño
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Venganza
Base Damage: 2178–3268
Probabilidad de golpe crítico: 5%
Daño de ataque: 131%
Daño de ataque: 131%
Attack Time: 1.5 seg
Tiempo de recarga: 1.2 seg
Un contraataque rápido contra todos los enemigos que están a tu alrededor que tiene una probabilidad de activarse cuando te golpean. El alcance del arma aumenta el área de este ataque. Requiere un arma cuerpo a cuerpo.
Inflige un 31% más de daño de ataque
30% de probabilidad de que se active esta habilidad cuando te golpean
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% de probabilidad de que se active esta habilidad cuando te golpean
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Inflige de 325.8 a 488.8 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 35%
Envenena a los enemigos con cada golpe
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 35%
Envenena a los enemigos con cada golpe
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determinación
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga armadura a ti y a tus aliados.
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1 seg
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Rama, Asesina de Hermanos
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | aura_bearer, Lanzador de hechizos, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
Vida
320%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
320%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
445,908
Armadura
57,580
Evasión
6,303
Escudo de energía
2,022
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desesperación
Tiempo de lanzamiento: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
La duración base es de 10.8 segundos
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
+0.9 metros al radio
Los enemigos malditos tienen -21% a la resistencia al caos
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 10% más de daño
La duración base es de 9 segundos
Velocidad de ataque aumentada un 60%
El radio base es de 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12617]
monster penalty against minions damage +% final vs player minions [-30]
La duración base es de 9 segundos
Velocidad de ataque aumentada un 60%
El radio base es de 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12617]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 7 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 3.3 segundos
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 60% menos de daño
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 120%
120% más Velocidad de Movimiento
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [16545]
is area damage [1]
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 120%
120% más Velocidad de Movimiento
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [16545]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Inflige un 15% menos de daño
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
Inflige un 15% menos de daño
Daño físico aumentado un 18%
Velocidad de ataque aumentada un 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Venganza
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 105%
Daño de ataque: 105%
Attack Time: 1.5 seg
Tiempo de recarga: 1.2 seg
Un contraataque rápido contra todos los enemigos que están a tu alrededor que tiene una probabilidad de activarse cuando te golpean. El alcance del arma aumenta el área de este ataque. Requiere un arma cuerpo a cuerpo.
Inflige un 5% más de daño de ataque
30% de probabilidad de que se active esta habilidad cuando te golpean
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% de probabilidad de que se active esta habilidad cuando te golpean
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Inflige de 166.5 a 249.8 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 35%
Envenena a los enemigos con cada golpe
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 35%
Envenena a los enemigos con cada golpe
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determinación
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga armadura a ti y a tus aliados.
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1 seg
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Rama, Asesina de Hermanos
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Armadura aumentada un 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | cleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
Vida
320%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
320%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.