キンスレイヤー、ラマ
人型エリア: 酸の洞窟のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
アーマーが40%増加する
Rama, The Kinslayer
| Spectre | N |
|---|---|
| Area | 酸の洞窟のマップ |
| Tags | aura_bearer, キャスター, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
ライフ
320%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
320%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
78
ライフ
2,145,500
アーマー
125,868
回避力
8,867
エナジーシールド
11,962
Damage
1,153
スペルダメージ
1,722
命中
856
Attack Time
1.005
経験値
136,147
Minion Life
426,714
Minion Energy Shield
2,379
Minion Damage
955
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ディスペア
キャストタイム: 0.5 秒
範囲内の全ての敵を呪い、その敵の混沌耐性を下げる。
基礎持続時間は11.3秒
半径 +1.2m
呪い状態の敵の混沌耐性 -22%
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1832–2748
クリティカル率: 5%
Attack Time: 1.5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが20%上昇する
基礎持続時間は9秒
アタックスピードが60%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 5 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
基礎持続時間は5秒
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 1832–2748
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが60%低下する
物理ダメージが24%増加する
アタックスピードが120%増加する
移動スピードが120%上昇する
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
クリーヴ
Base Damage: 1832–2748
クリティカル率: 5%
Attack Time: 1.5 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
二刀流中にそれぞれの武器の60%のダメージを与える
ダメージが15%低下する
物理ダメージが18%増加する
アタックスピードが40%増加する
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
ヴェンジェンス
Base Damage: 1832–2748
クリティカル率: 5%
アタックダメージ: 125%
アタックダメージ: 125%
Attack Time: 1.5 秒
クールダウン時間: 1.2 秒
ヒットを受けた時に確率で素早いカウンターアタックを行う。武器のレンジによりこのスキルの範囲も伸びる。使用するには近接武器が必要である。
アタックダメージが25%上昇する
ヒットを受けた時に30%の確率でこのスキルをトリガーする
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
クールダウン時間: 7 秒
269.9から404.8の混沌ダメージを与える
追加の投射物を15個放つ
放射状に投射物を放つ
投射物スピードが35%減少する
ヒット時に敵に毒を付与する
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
デターミネーション
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間にアーマーを付与するオーラを纏う。
active skill area of effect radius +% final [45]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 1 秒
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1"] = {
name = "Rama, The Kinslayer",
life = 3.2,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"WbChaosLeaderCleave",
"WbEnduringCry",
"WbImmortalCall",
"WbLeapSlamCausticCloud",
"WbVisualDetermination",
"WbDesecratedGroundCyclone",
"WbPoisonNova",
"WbSummonAnimateWeapons",
"WbVengeance",
"ChaosLeaderDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"animation_effect_variation",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbImmortalCall"] = {
name = "Immortal Call",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Instant] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, },
[2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, },
[3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVisualDetermination"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
},
levels = {
[1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_desecration_chaos_damage_per_minute",
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, },
[7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbPoisonNova"] = {
name = "WbPoisonNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"global_poison_on_hit",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
name = "WbSummonAnimateWeapons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
},
levels = {
[1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVengeance"] = {
name = "Vengeance",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Triggered] = true,
[SkillType.Triggerable] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_counterattack_trigger_on_hit_%",
"attack_unusable_if_triggerable",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"base_chaos_damage_resistance_%",
"base_deal_no_damage",
},
levels = {
[1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
アーマーが40%増加する
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 アーマー |
キンスレイヤー、ラマ
人型モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
アーマーが40%増加する
Rama, The Kinslayer
| Spectre | N |
|---|---|
| Tags | aura_bearer, キャスター, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
ライフ
320%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
320%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
298,759
アーマー
57,580
回避力
6,303
エナジーシールド
6,470
Damage
638
スペルダメージ
953
命中
580
Attack Time
1.005
経験値
112,805
Minion Life
64,803
Minion Energy Shield
1,403
Minion Damage
510
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ディスペア
キャストタイム: 0.5 秒
範囲内の全ての敵を呪い、その敵の混沌耐性を下げる。
基礎持続時間は10.8秒
半径 +0.9m
呪い状態の敵の混沌耐性 -21%
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが10%上昇する
基礎持続時間は9秒
アタックスピードが60%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [10810]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 7 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
基礎持続時間は3.3秒
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが60%低下する
物理ダメージが18%増加する
アタックスピードが120%増加する
移動スピードが120%上昇する
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [14175]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
クリーヴ
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
二刀流中にそれぞれの武器の60%のダメージを与える
ダメージが15%低下する
物理ダメージが18%増加する
アタックスピードが40%増加する
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
ヴェンジェンス
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 105%
アタックダメージ: 105%
Attack Time: 1.5 秒
クールダウン時間: 1.2 秒
ヒットを受けた時に確率で素早いカウンターアタックを行う。武器のレンジによりこのスキルの範囲も伸びる。使用するには近接武器が必要である。
アタックダメージが5%上昇する
ヒットを受けた時に30%の確率でこのスキルをトリガーする
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
クールダウン時間: 8 秒
142.7から214の混沌ダメージを与える
追加の投射物を15個放つ
放射状に投射物を放つ
投射物スピードが35%減少する
ヒット時に敵に毒を付与する
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
デターミネーション
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間にアーマーを付与するオーラを纏う。
active skill area of effect radius +% final [45]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 1 秒
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = {
name = "Rama, The Kinslayer",
life = 3.2,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"WbChaosLeaderCleave",
"WbEnduringCry",
"WbImmortalCall",
"WbLeapSlamCausticCloud",
"WbVisualDetermination",
"WbDesecratedGroundCyclone",
"WbPoisonNova",
"WbSummonAnimateWeapons",
"WbVengeance",
"ChaosLeaderDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"animation_effect_variation",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbImmortalCall"] = {
name = "Immortal Call",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Instant] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, },
[2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, },
[3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, },
[7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVisualDetermination"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
},
levels = {
[1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_desecration_chaos_damage_per_minute",
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, },
[7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbPoisonNova"] = {
name = "WbPoisonNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"global_poison_on_hit",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
name = "WbSummonAnimateWeapons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
},
levels = {
[1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVengeance"] = {
name = "Vengeance",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Triggered] = true,
[SkillType.Triggerable] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_counterattack_trigger_on_hit_%",
"attack_unusable_if_triggerable",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"base_chaos_damage_resistance_%",
"base_deal_no_damage",
},
levels = {
[1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
アーマーが40%増加する
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 アーマー |
キンスレイヤー、ラマ
人型モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
アーマーが40%増加する
Rama, The Kinslayer
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
ライフ
320%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
320%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = {
name = "Rama, The Kinslayer",
life = 3.2,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
},
modList = {
},
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
アーマーが40%増加する
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 アーマー |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.