동족 학살자 라마
인간형
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
방어도 40% 증가
Rama, The Kinslayer
SpectreN
Area산성 암굴 지도
Tagsaura_bearer, 시전, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader
생명력
320%
Energy Shield From Life
33%
방어구
+33%
회피
+33%
Ailment Threshold
320%
저항
40 40 40 25
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
레벨
78
생명력
3,202,239
방어구
83,702
회피
8,867
에너지 보호막
3,738
Damage
1,153
주문 피해
1,722
정확도
428
Attack Time
1.005
경험치
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
절망
시전 속도: 0.5 초
범위 내 모든 대상에게 저주를 걸어 카오스 저항을 낮춥니다.
기본 지속시간 11.3
반경 +1.2미터
저주받은 적의 카오스 저항 -22%
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 1832–2748
치명타 확률: 5%
Attack Time: 1.5 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
주는 피해 20% 증폭
기본 지속시간 9
공격 속도 60% 증가
기본 반경 1.5미터
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 시전자를 공격하게 하고, 인내 충전을 부여합니다. 잠시 생명력 재생 효과를 제공하고, 시전자의 인내 충전에 따라 저항 증가 및 물리 피해 감소 효과가 있는 버프를 부여합니다.
기본 지속시간 1
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
불멸의 외침
시전 속도: 0.85 초
재사용 대기시간: 5 초
인내 충전을 사용하여 잠시 동안 물리 피해 면역상태가 됩니다. 소모된 인내 충전의 수에 따라 지속시간이 증가합니다.
기본 지속시간 5
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 1832–2748
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 60% 감폭
물리 피해 24% 증가
공격 속도 120% 증가
이동 속도 120% 증폭
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 1832–2748
치명타 확률: 5%
Attack Time: 1.5 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
주는 피해 15% 감폭
물리 피해 18% 증가
공격 속도 40% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
복수
Base Damage: 1832–2748
치명타 확률: 5%
공격 피해: 125%
공격 피해: 125%
Attack Time: 1.5 초
재사용 대기시간: 1.2 초
피격 시 일정 확률로 주위의 적에게 재빠른 반격을 가합니다. 이 공격은 무기 범위가 증가하는 효과가 있습니다. 근접 무기로만 사용할 수 있습니다.
주는 공격 피해 25% 증폭
피격 시 30%의 확률로 이 스킬 발동
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
재사용 대기시간: 7 초
269.9~404.8 카오스 피해
투사체 15개 추가 발사
원형으로 투사체 발사
투사체 속도 35% 감소
명중 시 적 중독 유발
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
결의
시전 속도: 1.2 초
재사용 대기시간: 0.5 초
시전자와 동료들의 방어도를 증가시키는 오라를 시전합니다.
active skill area of effect radius +% final [45]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 1 초
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1"] = {
    name = "Rama, The Kinslayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WbChaosLeaderCleave",
        "WbEnduringCry",
        "WbImmortalCall",
        "WbLeapSlamCausticCloud",
        "WbVisualDetermination",
        "WbDesecratedGroundCyclone",
        "WbPoisonNova",
        "WbSummonAnimateWeapons",
        "WbVengeance",
        "ChaosLeaderDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "animation_effect_variation",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVisualDetermination"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbPoisonNova"] = {
    name = "WbPoisonNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "global_poison_on_hit",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
    name = "WbSummonAnimateWeapons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their chaos resistance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 방어도 40% 증가
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    동족 학살자 라마
    인간형
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    방어도 40% 증가
    Rama, The Kinslayer
    SpectreN
    Tagsaura_bearer, 시전, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader
    생명력
    320%
    Energy Shield From Life
    33%
    방어구
    +33%
    회피
    +33%
    Ailment Threshold
    320%
    저항
    40 40 40 25
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Standalone
    레벨
    68
    생명력
    445,908
    방어구
    38,291
    회피
    6,303
    에너지 보호막
    2,022
    Damage
    638
    주문 피해
    953
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    ChaosLeaderDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    절망
    시전 속도: 0.5 초
    범위 내 모든 대상에게 저주를 걸어 카오스 저항을 낮춥니다.
    기본 지속시간 10.8
    반경 +0.9미터
    저주받은 적의 카오스 저항 -21%
    base deal no damage [1]
    WbLeapSlamCausticCloud
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 1014–1520
    치명타 확률: 5%
    Attack Time: 1.5 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
    주는 피해 10% 증폭
    기본 지속시간 9
    공격 속도 60% 증가
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [12200]
    monster penalty against minions damage +% final vs player minions [-30]
    WbEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    인내의 함성
    재사용 대기시간: 8 초
    함성을 질러 주변의 모든 적을 도발해 시전자를 공격하게 하고, 인내 충전을 부여합니다. 잠시 생명력 재생 효과를 제공하고, 시전자의 인내 충전에 따라 저항 증가 및 물리 피해 감소 효과가 있는 버프를 부여합니다.
    기본 지속시간 1
    1초마다 생명력의 10% 재생
    인내 충전 2개 추가 부여
    WbImmortalCall
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    불멸의 외침
    시전 속도: 0.85 초
    재사용 대기시간: 7 초
    인내 충전을 사용하여 잠시 동안 물리 피해 면역상태가 됩니다. 소모된 인내 충전의 수에 따라 지속시간이 증가합니다.
    기본 지속시간 3.3
    WbDesecratedGroundCyclone
    Attack, Area, Melee, Movement
    회오리바람
    Base Damage: 1014–1520
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 5 초
    주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
    주는 피해 60% 감폭
    물리 피해 18% 증가
    공격 속도 120% 증가
    이동 속도 120% 증폭
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [15998]
    is area damage [1]
    WbChaosLeaderCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 1014–1520
    치명타 확률: 5%
    Attack Time: 1.5 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
    주는 피해 15% 감폭
    물리 피해 18% 증가
    공격 속도 40% 증가
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    WbVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    복수
    Base Damage: 1014–1520
    치명타 확률: 5%
    공격 피해: 105%
    공격 피해: 105%
    Attack Time: 1.5 초
    재사용 대기시간: 1.2 초
    피격 시 일정 확률로 주위의 적에게 재빠른 반격을 가합니다. 이 공격은 무기 범위가 증가하는 효과가 있습니다. 근접 무기로만 사용할 수 있습니다.
    주는 공격 피해 5% 증폭
    피격 시 30%의 확률로 이 스킬 발동
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    WbPoisonNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 8 초
    161~241.5 카오스 피해
    투사체 15개 추가 발사
    원형으로 투사체 발사
    투사체 속도 35% 감소
    명중 시 적 중독 유발
    base is projectile [1]
    monster projectile variation [5]
    monster reverse point blank damage -% at minimum range [30]
    WbVisualDetermination
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    결의
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    시전자와 동료들의 방어도를 증가시키는 오라를 시전합니다.
    active skill area of effect radius +% final [45]
    base deal no damage [1]
    WbSummonAnimateWeapons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 1 초
    alternate minion [31]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "WbChaosLeaderCleave",
            "WbEnduringCry",
            "WbImmortalCall",
            "WbLeapSlamCausticCloud",
            "WbVisualDetermination",
            "WbDesecratedGroundCyclone",
            "WbPoisonNova",
            "WbSummonAnimateWeapons",
            "WbVengeance",
            "ChaosLeaderDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbImmortalCall"] = {
        name = "Immortal Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlamCausticCloud"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVisualDetermination"] = {
        name = "Determination",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants armour to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDesecratedGroundCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPoisonNova"] = {
        name = "WbPoisonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "global_poison_on_hit",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonAnimateWeapons"] = {
        name = "WbSummonAnimateWeapons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {31, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosLeaderDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "base_chaos_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 방어도 40% 증가
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    동족 학살자 라마
    인간형
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    방어도 40% 증가
    Rama, The Kinslayer
    SpectreN
    Tagscleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader
    생명력
    320%
    Energy Shield From Life
    33%
    방어구
    +33%
    회피
    +33%
    Ailment Threshold
    320%
    저항
    40 40 40 25
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbChaosLeader1
    Metadata
    WbChaosLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = {
        name = "Rama, The Kinslayer",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 방어도 40% 증가
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Edit

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