滅親者拉瑪
[81] 酸岩酸嶼
Rama, The Kinslayer

滅親者拉瑪(Rama, The Kinslayer)

幽魂N
區域[81] 酸岩酸嶼
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [1200]
monster_dropped_item_rarity_+% [800]
標籤wb_leader, red_blood, human, humanoid
Model模型查看器
免疫物理減傷
傷害150%
生命320%
Energy Shield From Life33%
Ailment Threshold320%
暴擊率5%
類型WbChaosLeader1
攻擊距離6 ~ 10
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

ChaosLeaderDespair
絕望
對目標區域降下詛咒,使目標有較少的混沌抗性和增加承受持續傷害。受詛咒的敵人被擊中時承受額外混沌傷害。
基本持續時間為 11.6
+13 範圍半徑
被詛咒的敵人 -23% 混沌抗性
被詛咒敵人承受增加 28% 持續傷害

base_deal_no_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 詛咒 可觸發 法術可秘能爆發 混沌技能 附加詛咒 CanRapidFire 範圍法術 Type91 Type92
施放時間: 0.5 秒

WbLeapSlamCausticCloud
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 120% 傷害
leap_slam_base_caustic_cloud_damage_to_deal_per_minute [33110]
基本持續時間為 9
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]
ground_caustic_art_variation [2]
增加 60% 攻擊速度

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

WbEnduringCry
堅決戰吼
這個戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並獲得耐力球。給予短暫爆發的生命回復,同時根據你的耐力球數量增加抗性和物理傷害減免。
300 強度獲得 1 顆耐力球,最少 1 顆
基本持續時間為 0.75
3088.1 每秒生命回復

增益 範圍 持續時間 戰吼 Type96
施放時間: 0.25 秒
冷卻時間: 5 秒

WbImmortalCall
不朽怒嚎
你對物理傷害免疫
physical_immunity [#]
不朽怒嚎
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
基本持續時間為 5
每顆被移除的耐力球 0 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 物理技能 立即 Type96
施放時間: 0.85 秒
冷卻時間: 5 秒

WbDesecratedGroundCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 26% 物理傷害
增加 120% 攻擊速度
skill_art_variation [3]
120% 更多移動速度
cyclone_extra_distance [40]
造成 40% 傷害
cyclone_places_ground_desecration_chaos_damage_per_minute [40254]

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
冷卻時間: 5 秒

WbChaosLeaderCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 18% 物理傷害
skill_art_variation [1]
增加 40% 攻擊速度
animation_effect_variation [1]
造成 85% 傷害

is_area_damage skill_double_hits_when_dual_wielding 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbVengeance
復仇
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
被擊中時有 30% 機率觸發此技能
造成 133% 基本攻擊傷害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻擊 範圍 近戰 被觸發 可觸發 TriggeredGrantedSkill 物理技能 Type96
施放時間: 1 秒
冷卻時間: 1.2 秒

WbPoisonNova
造成 393589.5 混沌傷害
monster_projectile_variation [5]
減少 35% 投射物速度
發射 15 個額外投射物
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
施放時間: 1 秒
冷卻時間: 6 秒

WbVisualDetermination
堅定
施放一個光環,使你與受光環影響友方獲得額外的護甲。
active_skill_area_of_effect_radius_+%_final [0]
base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 物理技能 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbSummonAnimateWeapons
alternate_minion [31]
number_of_monsters_to_summon [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
施放時間: 1 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84滅親者拉瑪575052145.41.5243802149411369804540404025

ChaosLeaderDespair
絕望
對目標區域降下詛咒,使目標有較少的混沌抗性和增加承受持續傷害。受詛咒的敵人被擊中時承受額外混沌傷害。
基本持續時間為 11.5
+13 範圍半徑
被詛咒的敵人 -23% 混沌抗性
被詛咒敵人承受增加 28% 持續傷害

base_deal_no_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 詛咒 可觸發 法術可秘能爆發 混沌技能 附加詛咒 CanRapidFire 範圍法術 Type91 Type92
施放時間: 0.5 秒

WbLeapSlamCausticCloud
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 120% 傷害
leap_slam_base_caustic_cloud_damage_to_deal_per_minute [28840]
基本持續時間為 9
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]
ground_caustic_art_variation [2]
增加 60% 攻擊速度

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

WbEnduringCry
堅決戰吼
這個戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並獲得耐力球。給予短暫爆發的生命回復,同時根據你的耐力球數量增加抗性和物理傷害減免。
300 強度獲得 1 顆耐力球,最少 1 顆
基本持續時間為 0.75
3088.1 每秒生命回復

增益 範圍 持續時間 戰吼 Type96
施放時間: 0.25 秒
冷卻時間: 5 秒

WbImmortalCall
不朽怒嚎
你對物理傷害免疫
physical_immunity [#]
不朽怒嚎
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
基本持續時間為 5
每顆被移除的耐力球 0 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 物理技能 立即 Type96
施放時間: 0.85 秒
冷卻時間: 5 秒

WbDesecratedGroundCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 26% 物理傷害
增加 120% 攻擊速度
skill_art_variation [3]
120% 更多移動速度
cyclone_extra_distance [40]
造成 40% 傷害
cyclone_places_ground_desecration_chaos_damage_per_minute [35395]

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
冷卻時間: 5 秒

WbChaosLeaderCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 18% 物理傷害
skill_art_variation [1]
增加 40% 攻擊速度
animation_effect_variation [1]
造成 85% 傷害

is_area_damage skill_double_hits_when_dual_wielding 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbVengeance
復仇
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
被擊中時有 30% 機率觸發此技能
造成 133% 基本攻擊傷害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻擊 範圍 近戰 被觸發 可觸發 TriggeredGrantedSkill 物理技能 Type96
施放時間: 1 秒
冷卻時間: 1.2 秒

WbPoisonNova
造成 346.9520.3 混沌傷害
monster_projectile_variation [5]
減少 35% 投射物速度
發射 15 個額外投射物
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
施放時間: 1 秒
冷卻時間: 6 秒

WbVisualDetermination
堅定
施放一個光環,使你與受光環影響友方獲得額外的護甲。
active_skill_area_of_effect_radius_+%_final [0]
base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 物理技能 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbSummonAnimateWeapons
alternate_minion [31]
number_of_monsters_to_summon [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
施放時間: 1 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82滅親者拉瑪515041913.51.5202691888310567668940404025

ChaosLeaderDespair
絕望
對目標區域降下詛咒,使目標有較少的混沌抗性和增加承受持續傷害。受詛咒的敵人被擊中時承受額外混沌傷害。
基本持續時間為 11.4
+12 範圍半徑
被詛咒的敵人 -22% 混沌抗性
被詛咒敵人承受增加 27% 持續傷害

base_deal_no_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 詛咒 可觸發 法術可秘能爆發 混沌技能 附加詛咒 CanRapidFire 範圍法術 Type91 Type92
施放時間: 0.5 秒

WbLeapSlamCausticCloud
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 120% 傷害
leap_slam_base_caustic_cloud_damage_to_deal_per_minute [26911]
基本持續時間為 9
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]
ground_caustic_art_variation [2]
增加 60% 攻擊速度

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

WbEnduringCry
堅決戰吼
這個戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並獲得耐力球。給予短暫爆發的生命回復,同時根據你的耐力球數量增加抗性和物理傷害減免。
300 強度獲得 1 顆耐力球,最少 1 顆
基本持續時間為 0.75
2893.6 每秒生命回復

增益 範圍 持續時間 戰吼 Type96
施放時間: 0.25 秒
冷卻時間: 5 秒

WbImmortalCall
不朽怒嚎
你對物理傷害免疫
physical_immunity [#]
不朽怒嚎
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
基本持續時間為 5
每顆被移除的耐力球 0 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 物理技能 立即 Type96
施放時間: 0.85 秒
冷卻時間: 5 秒

WbDesecratedGroundCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 26% 物理傷害
增加 120% 攻擊速度
skill_art_variation [3]
120% 更多移動速度
cyclone_extra_distance [40]
造成 40% 傷害
cyclone_places_ground_desecration_chaos_damage_per_minute [33185]

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
冷卻時間: 5 秒

WbChaosLeaderCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 18% 物理傷害
skill_art_variation [1]
增加 40% 攻擊速度
animation_effect_variation [1]
造成 85% 傷害

is_area_damage skill_double_hits_when_dual_wielding 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbVengeance
復仇
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
被擊中時有 30% 機率觸發此技能
造成 131% 基本攻擊傷害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻擊 範圍 近戰 被觸發 可觸發 TriggeredGrantedSkill 物理技能 Type96
施放時間: 1 秒
冷卻時間: 1.2 秒

WbPoisonNova
造成 325.8488.8 混沌傷害
monster_projectile_variation [5]
減少 35% 投射物速度
發射 15 個額外投射物
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
施放時間: 1 秒
冷卻時間: 6 秒

WbVisualDetermination
堅定
施放一個光環,使你與受光環影響友方獲得額外的護甲。
active_skill_area_of_effect_radius_+%_final [0]
base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 物理技能 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbSummonAnimateWeapons
alternate_minion [31]
number_of_monsters_to_summon [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
施放時間: 1 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
81滅親者拉瑪481081807.71.5182691769410185602940404025
stance TwoHandMace
#Main Skills
Cleave60OnlyLastTarget TargetNear NotOnLessThan50PercentLife
Cleave20OnlyLastTarget TargetNear OnLessThan50PercentLife
Cleave20OnlyLastTarget NotOnLessThan50PercentLife
#Poison Skills
MonsterProjectileSpell40TargetNotNear TargetNotFar OnLessThan50PercentLife
MonsterProjectileSpell30TargetNotNear AnyEnemiesAroundTarget TargetNotFar OnLessThan50PercentLife
Cyclone60TargetIsEnemy TargetNear OnLessThan50PercentLife
Cyclone20TargetIsEnemy TargetNotFar TargetNotNear OnLessThan50PercentLife
#Summon weapons
SummonSpecificMonsters80OnLessThan75PercentLife IHaveFewerThanFiveMinions
SummonSpecificMonsters80OnLessThan50PercentLife IHaveFewerThanTenMinions
#Curses
ChaosWeakness30TargetNotCursed TargetIsCurseable TargetNotFar
ChaosWeakness5TargetIsCurseable TargetNotFar
#Buffs
EnduringCry20HaveNoEnduranceCharges OnLessThan75PercentLife EnemyNearMe
EnduringCry20HaveNoEnduranceCharges OnLessThan50PercentLife EnemyNearMe
ImmortalCall30HaveEnduranceCharge IHaveNoImmortalCall
ImmortalCall20HaveEnduranceCharge OnLessThan75PercentLife IHaveNoImmortalCall
ImmortalCall10HaveEnduranceCharge OnLessThan50PercentLife IHaveNoImmortalCall
#Movement
LeapSlam30TargetIsEnemy TargetFar NotOnLessThan50PercentLife
LeapSlam15TargetIsEnemy TargetNotNear NotOnLessThan50PercentLife
LeapSlam15TargetIsEnemy TargetFar OnLessThan50PercentLife
LeapSlam7TargetIsEnemy TargetNotNear OnLessThan50PercentLife
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Auras
CastAuraArmour 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1"] = {
    name = "Rama, The Kinslayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WbChaosLeaderCleave",
        "WbEnduringCry",
        "WbImmortalCall",
        "WbLeapSlamCausticCloud",
        "WbVisualDetermination",
        "WbDesecratedGroundCyclone",
        "WbPoisonNova",
        "WbSummonAnimateWeapons",
        "WbVengeance",
        "ChaosLeaderDespair",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbChaosLeaderCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "skill_art_variation",
        "attack_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 0, 1, 0, 1, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {-40, 6, 1, 20, 1, -5, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {-40, 12, 1, 20, 1, -10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {-40, 18, 1, 40, 1, -15, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "endurance_charge_granted_per_X_monster_power_during_endurance_warcry",
        "base_skill_effect_duration",
        "base_life_regeneration_rate_per_minute",
    },
    levels = {
        [1] = {300, 750, 274, levelRequirement = 3, statInterpolation = {1, 1, 1},  },
        [2] = {300, 750, 378, levelRequirement = 5, statInterpolation = {1, 1, 1},  },
        [3] = {300, 750, 561, levelRequirement = 8, statInterpolation = {1, 1, 1},  },
        [4] = {300, 750, 887, levelRequirement = 12, statInterpolation = {1, 1, 1},  },
        [5] = {300, 750, 1227, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
        [6] = {300, 750, 1801, levelRequirement = 19, statInterpolation = {1, 1, 1},  },
        [7] = {300, 750, 1984, levelRequirement = 20, statInterpolation = {1, 1, 1},  },
        [8] = {300, 750, 2166, levelRequirement = 21, statInterpolation = {1, 1, 1},  },
        [9] = {300, 750, 3354, levelRequirement = 26, statInterpolation = {1, 1, 1},  },
        [10] = {300, 750, 4685, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [11] = {300, 750, 6447, levelRequirement = 34, statInterpolation = {1, 1, 1},  },
        [12] = {300, 750, 8783, levelRequirement = 38, statInterpolation = {1, 1, 1},  },
        [13] = {300, 750, 12789, levelRequirement = 43, statInterpolation = {1, 1, 1},  },
        [14] = {300, 750, 14812, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [15] = {300, 750, 26296, levelRequirement = 53, statInterpolation = {1, 1, 1},  },
        [16] = {300, 750, 37284, levelRequirement = 58, statInterpolation = {1, 1, 1},  },
        [17] = {300, 750, 49068, levelRequirement = 62, statInterpolation = {1, 1, 1},  },
        [18] = {300, 750, 52526, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [19] = {300, 750, 64363, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [20] = {300, 750, 68852, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [21] = {300, 750, 73628, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [22] = {300, 750, 78731, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [23] = {300, 750, 84159, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [24] = {300, 750, 89967, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [25] = {300, 750, 96139, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [26] = {300, 750, 102730, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [27] = {300, 750, 109751, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [28] = {300, 750, 117241, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [29] = {300, 750, 125215, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [30] = {300, 750, 133710, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [31] = {300, 750, 142767, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [32] = {300, 750, 152411, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [33] = {300, 750, 162681, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [34] = {300, 750, 173617, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [35] = {300, 750, 185284, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
    },
    levels = {
        [1] = {2800, 0, levelRequirement = 35, statInterpolation = {1, 1},  },
        [2] = {3300, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [3] = {5000, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.06,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, 0.8, 4000, -30, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1},  },
        [2] = {0, 0.55, 4000, -30, 2, levelRequirement = 31, statInterpolation = {1, 3, 1, 1, 1},  },
        [3] = {0, 0.55, 6000, -30, 2, 30, levelRequirement = 36, statInterpolation = {1, 3, 1, 1, 1, 1},  },
        [4] = {0, 0.35, 6000, -30, 2, 30, levelRequirement = 52, statInterpolation = {1, 3, 1, 1, 1, 1},  },
        [5] = {0, 0.35, 9000, -30, 2, 60, levelRequirement = 57, statInterpolation = {1, 3, 1, 1, 1, 1},  },
        [6] = {10, 0.35, 9000, -30, 2, 60, levelRequirement = 66, statInterpolation = {1, 3, 1, 1, 1, 1},  },
        [7] = {20, 0.35, 9000, -30, 2, 60, levelRequirement = 75, statInterpolation = {1, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbVisualDetermination"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "determination_aura_armour_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.055,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "is_area_damage",
    },
    levels = {
        [1] = {6, 120, 3, 120, 40, -60, 0.35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [2] = {9, 120, 3, 120, 40, -60, 0.35, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [3] = {12, 120, 3, 120, 40, -60, 0.35, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [4] = {15, 120, 3, 120, 40, -60, 0.35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [5] = {18, 120, 3, 120, 40, -60, 0.35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [6] = {21, 120, 3, 120, 40, -60, 0.35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [7] = {24, 120, 3, 120, 40, -60, 0.35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
        [8] = {26, 120, 3, 120, 40, -60, 0.35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbPoisonNova"] = {
    name = "WbPoisonNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.2,
    incrementalEffectiveness = 0.053,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "global_poison_on_hit",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSummonAnimateWeapons"] = {
    name = "WbSummonAnimateWeapons",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {31, 1, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TriggeredGrantedSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {1},  },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {1},  },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {1},  },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {1},  },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {1},  },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {1},  },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {1},  },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {1},  },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {1},  },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {1},  },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {1},  },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {1},  },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {1},  },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {1},  },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {1},  },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {1},  },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {1},  },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {1},  },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {1},  },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {1},  },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {1},  },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {1},  },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {1},  },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {1},  },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {1},  },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {1},  },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {1},  },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {1},  },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChaosLeaderDespair"] = {
    name = "Despair",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.016,
    description = "Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_chaos_damage_resistance_%",
        "degen_effect_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {9000, 0, -20, 15, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [2] = {9100, 1, -20, 16, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [3] = {9200, 1, -20, 16, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [4] = {9300, 2, -20, 17, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [5] = {9400, 2, -20, 17, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [6] = {9500, 3, -20, 18, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  },
        [7] = {9600, 3, -20, 18, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  },
        [8] = {9700, 4, -20, 19, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [9] = {9800, 4, -20, 19, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [10] = {9900, 5, -20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [11] = {10000, 5, -21, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [12] = {10100, 6, -21, 21, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [13] = {10200, 6, -21, 21, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [14] = {10300, 7, -21, 22, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [15] = {10400, 7, -21, 22, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [16] = {10500, 8, -21, 23, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [17] = {10600, 8, -21, 23, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [18] = {10700, 9, -21, 24, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [19] = {10800, 9, -21, 24, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [20] = {10900, 10, -22, 25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {11000, 10, -22, 25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {11100, 11, -22, 26, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {11200, 11, -22, 26, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {11300, 12, -22, 27, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {11400, 12, -22, 27, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {11500, 13, -23, 28, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {11600, 13, -23, 28, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {11700, 14, -23, 29, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {11800, 14, -24, 29, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {11900, 15, -24, 30, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [1200]
monster_dropped_item_rarity_+% [800]
標籤wb_leader, red_blood, human, humanoid
Model模型查看器
免疫物理減傷
傷害150%
生命320%
Energy Shield From Life33%
Ailment Threshold320%
暴擊率5%
類型WbChaosLeader1
攻擊距離6 ~ 10
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = {
    name = "Rama, The Kinslayer",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
    },
    modList = {
    },
}