Рама, Братоубийца
Гуманоид
Область: Карта едких пещер
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Rama, The Kinslayer
Spectre | N |
---|---|
Area | Карта едких пещер |
Tags | aura_bearer, Чародейский, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
Здоровье
320%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
320%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
78
Здоровье
3,202,239
Броня
83,702
Уклонение
8,867
Энерг. щит
3,738
Damage
1,153
Урон от чар
1,722
Точность
428
Attack Time
1.005
Опыт
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Отчаяние
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление хаосу.
Базовая длительность - 11.3 секунд(-ы)
+1.2 м к радиусу
Проклятые враги имеют -22% к сопротивлению хаосу
base deal no damage [1]
+1.2 м к радиусу
Проклятые враги имеют -22% к сопротивлению хаосу
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1832–2748
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
Наносит на 20% больше урона
Базовая длительность - 9 секунд(-ы)
60% повышение скорости атаки
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
Базовая длительность - 9 секунд(-ы)
60% повышение скорости атаки
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [21848]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Клич стойкости
Перезарядка: 8 сек.
Герой издаёт боевой клич, провоцируя ближайших врагов атаковать его и получая заряды выносливости. Даёт кратковременную регенерацию здоровья и положительный эффект, повышающий сопротивления и уменьшающий получаемый физический урон в зависимости от количества зарядов выносливости у героя.
Базовая длительность - 1 секунд(-ы)
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Перезарядка: 5 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 5 секунд(-ы)
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 1832–2748
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 60% меньше урона
24% увеличение физического урона
120% повышение скорости атаки
Скорость передвижения на 120% больше
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
24% увеличение физического урона
120% повышение скорости атаки
Скорость передвижения на 120% больше
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [27327]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Рассечение
Base Damage: 1832–2748
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
Наносит на 15% меньше урона
18% увеличение физического урона
40% повышение скорости атаки
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
Наносит на 15% меньше урона
18% увеличение физического урона
40% повышение скорости атаки
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Отмщение
Base Damage: 1832–2748
Шанс критического удара: 5%
Урон от атаки: 125%
Урон от атаки: 125%
Attack Time: 1.5 сек.
Перезарядка: 1.2 сек.
Герой имеет шанс контратаковать всех врагов вокруг себя при получении удара. Дальность оружия увеличивает область действия умения. Умение требует оружие ближнего боя.
Наносит на 25% больше урона атаками
30% шанс вызвать срабатывание этого умения при получении удара
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% шанс вызвать срабатывание этого умения при получении удара
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Перезарядка: 7 сек.
Наносит от 269.9 до 404.8 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Решимость
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая укрепляет броню. Аура действует как на героя, так и на его союзников.
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 1 сек.
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Рама, Братоубийца
Гуманоид
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | aura_bearer, Чародейский, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
Здоровье
320%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
320%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
445,908
Броня
38,291
Уклонение
6,303
Энерг. щит
2,022
Damage
638
Урон от чар
953
Точность
290
Attack Time
1.005
Опыт
112,805
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Отчаяние
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление хаосу.
Базовая длительность - 10.8 секунд(-ы)
+0.9 м к радиусу
Проклятые враги имеют -21% к сопротивлению хаосу
base deal no damage [1]
+0.9 м к радиусу
Проклятые враги имеют -21% к сопротивлению хаосу
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1014–1520
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
Наносит на 10% больше урона
Базовая длительность - 9 секунд(-ы)
60% повышение скорости атаки
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12200]
monster penalty against minions damage +% final vs player minions [-30]
Базовая длительность - 9 секунд(-ы)
60% повышение скорости атаки
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12200]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Клич стойкости
Перезарядка: 8 сек.
Герой издаёт боевой клич, провоцируя ближайших врагов атаковать его и получая заряды выносливости. Даёт кратковременную регенерацию здоровья и положительный эффект, повышающий сопротивления и уменьшающий получаемый физический урон в зависимости от количества зарядов выносливости у героя.
Базовая длительность - 1 секунд(-ы)
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Перезарядка: 7 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 3.3 секунд(-ы)
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 1014–1520
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 60% меньше урона
18% увеличение физического урона
120% повышение скорости атаки
Скорость передвижения на 120% больше
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [15998]
is area damage [1]
18% увеличение физического урона
120% повышение скорости атаки
Скорость передвижения на 120% больше
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [15998]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Рассечение
Base Damage: 1014–1520
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
Наносит на 15% меньше урона
18% увеличение физического урона
40% повышение скорости атаки
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
Наносит на 15% меньше урона
18% увеличение физического урона
40% повышение скорости атаки
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Отмщение
Base Damage: 1014–1520
Шанс критического удара: 5%
Урон от атаки: 105%
Урон от атаки: 105%
Attack Time: 1.5 сек.
Перезарядка: 1.2 сек.
Герой имеет шанс контратаковать всех врагов вокруг себя при получении удара. Дальность оружия увеличивает область действия умения. Умение требует оружие ближнего боя.
Наносит на 5% больше урона атаками
30% шанс вызвать срабатывание этого умения при получении удара
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% шанс вызвать срабатывание этого умения при получении удара
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Перезарядка: 8 сек.
Наносит от 161 до 241.5 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Решимость
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая укрепляет броню. Аура действует как на героя, так и на его союзников.
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 1 сек.
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Рама, Братоубийца
Гуманоид
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% повышение брони
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | cleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
Здоровье
320%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
320%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.