รามา ผู้สังหารเหง้าตน
มนุษย์
ด่าน: Acid Caverns Map
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Area | Acid Caverns Map |
Tags | aura_bearer, นักเวท, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
พลังชีวิต
320%
Energy Shield From Life
33%
ค่าเกราะ
+100%
การหลบหลีก
+33%
Ailment Threshold
320%
ค่าต้านทาน
40 40 40 25
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
81
พลังชีวิต
5,653,328
ค่าเกราะ
158,634
การหลบหลีก
9,791
โล่พลังงาน
4,482
Damage
1,372
ความเสียหายเวท
2,047
ความแม่นยำ
480
Attack Time
1.005
ค่าประสบการณ์
141,493
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
สิ้นหวัง (Despair)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน เคออส ลดลง
ระยะเวลาพื้นฐาน 11.4 วินาที
รัศมี +1.2 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -22%
base deal no damage [1]
รัศมี +1.2 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -22%
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 2178–3268
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ระยะเวลาพื้นฐาน 9 วินาที
เพิ่มความเร็วในการโจมตี 60%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [26911]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 9 วินาที
เพิ่มความเร็วในการโจมตี 60%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [26911]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
คำรามทนทาน (Enduring Cry)
คูลดาวน์: 8 วินาที
ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็มอบบัฟให้กับผู้ใช้และเพื่อนที่อยู่ใกล้ และมอบ Endurance Charge ให้กับผู้ใช้และเพื่อนที่อยู่ใกล้เช่นกัน
ระยะเวลาพื้นฐาน 1 วินาที
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
เรียกความอมตะ (Immortal Call)
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 5 วินาที
ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
ระยะเวลาพื้นฐาน 5 วินาที
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 2178–3268
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 60%
เพิ่มความเสียหาย กายภาพ 26%
เพิ่มความเร็วในการโจมตี 120%
เพิ่มความเร็วในการเคลื่อนที่ อีก 120%
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [33185]
is area damage [1]
เพิ่มความเสียหาย กายภาพ 26%
เพิ่มความเร็วในการโจมตี 120%
เพิ่มความเร็วในการเคลื่อนที่ อีก 120%
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [33185]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
ปาด (Cleave)
Base Damage: 2178–3268
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ตัวละครเหวี่ยงอาวุธ (หรืออาวุธทั้งสองหาก ถืออาวุธคู่) เป็นวงโค้ง สร้างความเสียหายให้กับมอนสเตอร์ในพื้นที่ด้านหน้า ต้องใช้กับ ขวานหรือดาบ เท่านั้น
เมื่อถืออาวุธคู่ สร้างความเสียหาย 60% รวมจากอาวุธแต่ละข้าง
สร้างความเสียหาย ลดลง อีก 15%
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
สร้างความเสียหาย ลดลง อีก 15%
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
ทวงแค้น (Vengeance)
Base Damage: 2178–3268
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 131%
ความเสียหายโจมตี: 131%
Attack Time: 1.5 วินาที
คูลดาวน์: 1.2 วินาที
มีโอกาสทำการโจมตีสวนกลับศัตรูทุกตัวที่อยู่รอบตัวคุณเมื่อคุณถูกปะทะ การโจมตีนี้จะมีพื้นที่เพิ่มขึ้นตามระยะอาวุธของคุณ ต้องใช้กับ อาวุธประชิด เท่านั้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 31%
มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย เคออส 325.8 ถึง 488.8
ยิงกระสุน เพิ่มเติม 15 ลูก
ยิงกระสุนเป็นวงกลม
ลดความเร็วกระสุน 35%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
ยิงกระสุน เพิ่มเติม 15 ลูก
ยิงกระสุนเป็นวงกลม
ลดความเร็วกระสุน 35%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ปณิธาน (Determination)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบค่าเกราะให้กับคุณและเพื่อนของคุณ
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 1 วินาที
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มค่าเกราะ 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
รามา ผู้สังหารเหง้าตน
มนุษย์
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | aura_bearer, นักเวท, chaos_affinity, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
พลังชีวิต
320%
Energy Shield From Life
33%
ค่าเกราะ
+100%
การหลบหลีก
+33%
Ailment Threshold
320%
ค่าต้านทาน
40 40 40 25
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
445,908
ค่าเกราะ
57,580
การหลบหลีก
6,303
โล่พลังงาน
2,022
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
112,805
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ChaosLeaderDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
สิ้นหวัง (Despair)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน เคออส ลดลง
ระยะเวลาพื้นฐาน 10.8 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน เคออส -21%
base deal no damage [1]
WbLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 1014–1520
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 10%
ระยะเวลาพื้นฐาน 9 วินาที
เพิ่มความเร็วในการโจมตี 60%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12617]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 9 วินาที
เพิ่มความเร็วในการโจมตี 60%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [12617]
monster penalty against minions damage +% final vs player minions [-30]
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
คำรามทนทาน (Enduring Cry)
คูลดาวน์: 8 วินาที
ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็มอบบัฟให้กับผู้ใช้และเพื่อนที่อยู่ใกล้ และมอบ Endurance Charge ให้กับผู้ใช้และเพื่อนที่อยู่ใกล้เช่นกัน
ระยะเวลาพื้นฐาน 1 วินาที
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
WbImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
เรียกความอมตะ (Immortal Call)
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 7 วินาที
ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
ระยะเวลาพื้นฐาน 3.3 วินาที
WbDesecratedGroundCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 1014–1520
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 60%
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 120%
เพิ่มความเร็วในการเคลื่อนที่ อีก 120%
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [16545]
is area damage [1]
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 120%
เพิ่มความเร็วในการเคลื่อนที่ อีก 120%
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [16545]
is area damage [1]
WbChaosLeaderCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
ปาด (Cleave)
Base Damage: 1014–1520
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ตัวละครเหวี่ยงอาวุธ (หรืออาวุธทั้งสองหาก ถืออาวุธคู่) เป็นวงโค้ง สร้างความเสียหายให้กับมอนสเตอร์ในพื้นที่ด้านหน้า ต้องใช้กับ ขวานหรือดาบ เท่านั้น
เมื่อถืออาวุธคู่ สร้างความเสียหาย 60% รวมจากอาวุธแต่ละข้าง
สร้างความเสียหาย ลดลง อีก 15%
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
สร้างความเสียหาย ลดลง อีก 15%
เพิ่มความเสียหาย กายภาพ 18%
เพิ่มความเร็วในการโจมตี 40%
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
WbVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
ทวงแค้น (Vengeance)
Base Damage: 1014–1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 105%
ความเสียหายโจมตี: 105%
Attack Time: 1.5 วินาที
คูลดาวน์: 1.2 วินาที
มีโอกาสทำการโจมตีสวนกลับศัตรูทุกตัวที่อยู่รอบตัวคุณเมื่อคุณถูกปะทะ การโจมตีนี้จะมีพื้นที่เพิ่มขึ้นตามระยะอาวุธของคุณ ต้องใช้กับ อาวุธประชิด เท่านั้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 5%
มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
WbPoisonNova
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย เคออส 166.5 ถึง 249.8
ยิงกระสุน เพิ่มเติม 15 ลูก
ยิงกระสุนเป็นวงกลม
ลดความเร็วกระสุน 35%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
ยิงกระสุน เพิ่มเติม 15 ลูก
ยิงกระสุนเป็นวงกลม
ลดความเร็วกระสุน 35%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
WbVisualDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ปณิธาน (Determination)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบค่าเกราะให้กับคุณและเพื่อนของคุณ
active skill area of effect radius +% final [45]
base deal no damage [1]
base deal no damage [1]
WbSummonAnimateWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 1 วินาที
alternate minion [31]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Standalone"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WbChaosLeaderCleave", "WbEnduringCry", "WbImmortalCall", "WbLeapSlamCausticCloud", "WbVisualDetermination", "WbDesecratedGroundCyclone", "WbPoisonNova", "WbSummonAnimateWeapons", "WbVengeance", "ChaosLeaderDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeaderCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {0, 0, 0, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {6, 20, -5, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 20, -10, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {18, 40, -15, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamCausticCloud"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, -10, 4000, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.55000001192093, 0, 4000, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.55000001192093, 0, 6000, 30, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [4] = {0.34999999403954, 0, 6000, 30, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [5] = {0.34999999403954, 0, 9000, 60, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [6] = {0.34999999403954, 10, 9000, 60, -30, 2, 15, levelRequirement = 66, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [7] = {0.34999999403954, 20, 9000, 60, -30, 2, 15, levelRequirement = 75, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVisualDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.34999999403954, 6, 120, 120, 40, -60, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {0.34999999403954, 9, 120, 120, 40, -60, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {0.34999999403954, 12, 120, 120, 40, -60, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [4] = {0.34999999403954, 15, 120, 120, 40, -60, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [5] = {0.34999999403954, 18, 120, 120, 40, -60, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [6] = {0.34999999403954, 21, 120, 120, 40, -60, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [7] = {0.34999999403954, 24, 120, 120, 40, -60, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [8] = {0.34999999403954, 26, 120, 120, 40, -60, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPoisonNova"] = { name = "WbPoisonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 5, -35, 15, 30, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonAnimateWeapons"] = { name = "WbSummonAnimateWeapons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {31, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosLeaderDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "base_chaos_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {9000, 0, -20, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {9100, 1, -20, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {9200, 1, -20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {9300, 2, -20, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9400, 2, -20, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {9500, 3, -20, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {9600, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {9700, 4, -20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {9800, 4, -20, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {9900, 5, -20, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {10000, 5, -21, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {10100, 6, -21, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {10200, 6, -21, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {10300, 7, -21, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {10400, 7, -21, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {10500, 8, -21, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10600, 8, -21, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10700, 9, -21, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10800, 9, -21, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10900, 10, -22, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {11000, 10, -22, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {11100, 11, -22, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {11200, 11, -22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {11300, 12, -22, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {11400, 12, -22, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {11500, 13, -23, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {11600, 13, -23, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {11700, 14, -23, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {11800, 14, -24, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {11900, 15, -24, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มค่าเกราะ 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
รามา ผู้สังหารเหง้าตน
มนุษย์
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มค่าเกราะ 40%
Rama, The Kinslayer
Spectre | N |
---|---|
Tags | cleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
พลังชีวิต
320%
Energy Shield From Life
33%
ค่าเกราะ
+100%
การหลบหลีก
+33%
Ailment Threshold
320%
ค่าต้านทาน
40 40 40 25
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbChaosLeader1
Metadata
WbChaosLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader1Elder"] = { name = "Rama, The Kinslayer", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มค่าเกราะ 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.