Corpses Item /105
Imperfect Hydra
Monster Category:
Eldritch
EldritchFires Barrage of Arrows
Fires Hail of Arrows
Hydra
Monster Category:
Eldritch
EldritchFires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Perfect Hydra
Monster Category:
Eldritch
EldritchFires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Casts Hatred
Imperfect Frozen Cannibal
Monster Category:
Humanoid
HumanoidCasts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Frozen Cannibal
Monster Category:
Humanoid
HumanoidCasts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Perfect Frozen Cannibal
Monster Category:
Humanoid
HumanoidCasts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Casts Purity of Ice
Imperfect Fiery Cannibal
Monster Category:
Humanoid
HumanoidCasts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Fiery Cannibal
Monster Category:
Humanoid
HumanoidCasts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Perfect Fiery Cannibal
Monster Category:
Humanoid
HumanoidCasts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Casts Purity of Fire
Imperfect Dark Marionette
Monster Category:
Construct
ConstructReforms after being killed
Dark Marionette
Monster Category:
Construct
ConstructReforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Perfect Dark Marionette
Monster Category:
Construct
ConstructReforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Imperfect Naval Officer
Monster Category:
Humanoid
HumanoidCasts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Naval Officer
Monster Category:
Humanoid
HumanoidCasts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Perfect Naval Officer
Monster Category:
Humanoid
HumanoidCasts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Nearby Allies take reduced Cold Damage
Imperfect Dancing Sword
Monster Category:
Construct
ConstructCyclones
Lacerates
Rains down blades
Dancing Sword
Monster Category:
Construct
ConstructCyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Perfect Dancing Sword
Monster Category:
Construct
ConstructCyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Nearby allies have 30% increased Impale Effect
Imperfect Needle Horror
Monster Category:
Demon
DemonThrows Physical Projectiles
Needle Horror
Monster Category:
Demon
DemonThrows Physical Projectiles
100% increased Impale Effect
Perfect Needle Horror
Monster Category:
Demon
DemonThrows Physical Projectiles
100% increased Impale Effect
Owner gains 10% increased Impale Effect
Imperfect Serpent Warrior
Monster Category:
Eldritch
EldritchAttacks with swords when not Defensive
Fires Mortars when Defensive
Serpent Warrior
Monster Category:
Eldritch
EldritchAttacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Perfect Serpent Warrior
Monster Category:
Eldritch
EldritchAttacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Creates Aura of Chaos when hitting Poisoned enemies
Imperfect Pain Artist
Monster Category:
Demon
DemonSpells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Pain Artist
Monster Category:
Demon
DemonSpells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Perfect Pain Artist
Monster Category:
Demon
DemonSpells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Casts Zealotry
Imperfect Sawblade Horror
Monster Category:
Demon
DemonCyclones
Cleaves
Sawblade Horror
Monster Category:
Demon
DemonCyclones
Cleaves
Maims on hit
Perfect Sawblade Horror
Monster Category:
Demon
DemonCyclones
Cleaves
Maims on hit
Owner gains 10% increased Effect of Maim
Imperfect Restless Knight
Monster Category:
Undead
UndeadRestless Knight
Monster Category:
Undead
UndeadPerfect Restless Knight
Monster Category:
Undead
UndeadImperfect Blood Demon
Monster Category:
Demon
DemonVomits Blood
Applies Corrupting Blood
Blood Demon
Monster Category:
Demon
DemonVomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Perfect Blood Demon
Monster Category:
Demon
DemonVomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Casts Pride
Imperfect Slashing Horror
Monster Category:
Demon
DemonAttacks with Dualstrike
Periodically enrages
Slashing Horror
Monster Category:
Demon
DemonAttacks with Dualstrike
Periodically enrages
Attack Damage is affected by Owner's Rage
Perfect Slashing Horror
Monster Category:
Demon
DemonAttacks with Dualstrike
Periodically enrages
Attack Damage is affected by Owner's Rage
Owner gains 5% of Physical Damage as Extra Fire Damage
Imperfect Riftcaster
Monster Category:
Humanoid
HumanoidRiftcaster
Monster Category:
Humanoid
HumanoidPerfect Riftcaster
Monster Category:
Humanoid
HumanoidImperfect Druidic Alchemist
Monster Category:
Humanoid
HumanoidThrows Poisonous Concoction
Druidic Alchemist
Monster Category:
Humanoid
HumanoidThrows Poisonous Concoction
200% increased effect of flasks
Perfect Druidic Alchemist
Monster Category:
Humanoid
HumanoidThrows Poisonous Concoction
200% increased effect of flasks
Owner gains 1 life flask charge every 3 seconds
Imperfect Escaped Prototype
Monster Category:
Construct
ConstructEscaped Prototype
Monster Category:
Construct
ConstructPerfect Escaped Prototype
Monster Category:
Construct
ConstructImperfect Blasphemer
Monster Category:
Undead
UndeadCreates moving Cursed Ground
Blasphemer
Monster Category:
Undead
UndeadCreates moving Cursed Ground
Uses Smite
Perfect Blasphemer
Monster Category:
Undead
UndeadCreates moving Cursed Ground
Uses Smite
Hexes can affect Hexproof Enemies
Imperfect Judgemental Spirit
Monster Category:
Undead
UndeadSummons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Judgemental Spirit
Monster Category:
Undead
UndeadSummons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Perfect Judgemental Spirit
Monster Category:
Undead
UndeadSummons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Casts Discipline
Imperfect Primal Thunderbird
Monster Category:
Beast
BeastCasts Dash of Destruction
Casts Screech of Splendor
Primal Thunderbird
Monster Category:
Beast
BeastCasts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Perfect Primal Thunderbird
Monster Category:
Beast
BeastCasts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Casts Grace
Imperfect Spirit of Fortune
Monster Category:
Construct
ConstructCasts Shock Nova
Casts Spark
Casts Lightning Warp
Spirit of Fortune
Monster Category:
Construct
ConstructCasts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Perfect Spirit of Fortune
Monster Category:
Construct
ConstructCasts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Lightning Damage of nearby allies is Lucky
Imperfect Primal Demiurge
Monster Category:
Eldritch
EldritchCasts Lightning Burst
Primal Demiurge
Monster Category:
Eldritch
EldritchCasts Lightning Burst
Casts Clarity
Perfect Primal Demiurge
Monster Category:
Eldritch
EldritchCasts Lightning Burst inflicting Sap on Hit
Casts Clarity
Imperfect Runic Skeleton
Monster Category:
Undead
Undead20% increased Physical Weapon Damage per 10 Strength
Runic Skeleton
Monster Category:
Undead
Undead20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Perfect Runic Skeleton
Monster Category:
Undead
Undead20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Owner gains 5% More Physical Attack Damage
Imperfect Warlord
Monster Category:
Humanoid
HumanoidUses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Warlord
Monster Category:
Humanoid
HumanoidUses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Perfect Warlord
Monster Category:
Humanoid
HumanoidUses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Shares Endurance Charges with allies
Imperfect Dark Reaper
Monster Category:
Undead
UndeadCauses Bleeding
Dark Reaper
Monster Category:
Undead
UndeadCauses Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Perfect Dark Reaper
Monster Category:
Undead
UndeadCauses Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Can inflict Bleeding on an Enemy up to 16 times
Bleeding does not deal extra Damage while the enemy is moving
Imperfect Hulking Miscreation
Monster Category:
Construct
ConstructSummons Constructs
5% increased Attack Damage per 450 Armour
Hulking Miscreation
Monster Category:
Construct
ConstructSummons Constructs
5% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Perfect Hulking Miscreation
Monster Category:
Construct
ConstructSummons Constructs
8% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Imperfect Sanguimancer Demon
Monster Category:
Demon
DemonLoses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Sanguimancer Demon
Monster Category:
Demon
DemonLoses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
Perfect Sanguimancer Demon
Monster Category:
Demon
DemonLoses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
While on Low Life nearby allies gain spell damage
Imperfect Shadow Berserker
Monster Category:
Demon
DemonShadow Berserker
Monster Category:
Demon
DemonPerfect Shadow Berserker
Monster Category:
Demon
DemonImperfect Spider Matriarch
Monster Category:
Beast
BeastSummons Spiders
Spider Matriarch
Monster Category:
Beast
BeastSummons Spiders
Ally Spiders deal additional chaos damage with attacks
Perfect Spider Matriarch
Monster Category:
Beast
BeastSummons Spiders
Ally Spiders deal additional chaos damage with attacks
Owner gains 10% increased Effect of Withered
Imperfect Half-remembered Goliath
Monster Category:
Construct
ConstructMust be linked to be powered
Half-remembered Goliath
Monster Category:
Construct
ConstructMust be Linked to be powered
50% effects of Links on this
Perfect Half-remembered Goliath
Monster Category:
Construct
ConstructMust be Linked to be powered
100% effects of Links on this
Imperfect Meatsack
Monster Category:
Undead
UndeadHigh Life
Meatsack
Monster Category:
Undead
UndeadHigher Life
Releases a caustic cloud when hit
Perfect Meatsack
Monster Category:
Undead
UndeadHighest Life
Releases a caustic cloud when hit
Taunts on Hit
Imperfect Eldritch Eye
Monster Category:
Eldritch
EldritchCasts channelled Lightning Beam
Cannot inflict Shock
Eldritch Eye
Monster Category:
Eldritch
EldritchCasts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Perfect Eldritch Eye
Monster Category:
Eldritch
EldritchCasts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Casts Purity of Lightning
Imperfect Forest Tiger
Monster Category:
Beast
Beast5% increased Attack Damage per 450 Evasion Rating
Forest Tiger
Monster Category:
Beast
Beast5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Perfect Forest Tiger
Monster Category:
Beast
Beast5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Casts Haste
Imperfect Guardian Turtle
Monster Category:
Beast
BeastBuffs Owner with Rongokurai's Boon
Guardian Turtle
Monster Category:
Beast
BeastBuffs Owner with Rongokurai's Boon
Owner gains 3% Physical Damage Reduction
Perfect Guardian Turtle
Monster Category:
Beast
BeastBuffs Owner with Rongokurai's Boon
Owner gains 5% Physical Damage Reduction
Casts Determination
Imperfect Shadow Construct
Monster Category:
Construct
ConstructFires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Shadow Construct
Monster Category:
Construct
ConstructFires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Perfect Shadow Construct
Monster Category:
Construct
ConstructFires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Lightning Beam has 20% Maximum Effect of Shock
Imperfect Forest Warrior
Monster Category:
Humanoid
HumanoidCyclones
Uses Molten Fissure
Forest Warrior
Monster Category:
Humanoid
HumanoidCyclones
Uses Molten Fissure
Culling Strike
Perfect Forest Warrior
Monster Category:
Humanoid
HumanoidCyclones
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Skill Gem /20
Launches a series of fireballs in a spiral around the caster.
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
Throws a mine that deals damage in an area when detonated.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Skill Gem Quality /4
(0–15)% chance to detonate an additional corpse
Explosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life
Corpses Spawned have (0–20)% increased Maximum Life
(0–30)% chance to detonate an additional corpse
Support Gem /3
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports attack skills. Cannot support skills which create minions.
Supports skills which create Minions.
Support Gem Quality /1
Supported Skills deal (0–80)% increased Damage if you have Consumed a corpse Recently
Item mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 16 | WeaponTree | Desecrate and Unearth have +1 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 72 | WeaponTree | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 16 | WeaponTree | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 72 | WeaponTree | Desecrate and Unearth have +4 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 16 | WeaponTree | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 10% increased Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 72 | WeaponTree | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 15% increased Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 16 | WeaponTree | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 20% increased Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 72 | WeaponTree | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 30% increased Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
| 1 | WeaponTree | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
| 1 | WeaponTree | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 default 0 | |
| 1 | WeaponTree | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life | ranged 0 shield 500 weapon 1000 default 0 |
Enchantment Modifier /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Desecrate Additional Corpse 1 | 66 | Enchantment | Desecrate Spawns 2 additional corpses Caster | helmet 100 default 0 |
| Enchantment Desecrate Additional Corpse 2 | 75 | Enchantment | Desecrate Spawns 3 additional corpses Caster | helmet 100 default 0 |
| Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1 | 66 | Enchantment | Detonate Dead has a 30% chance to detonate an additional corpse Caster | helmet 100 default 0 |
| Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2 | 75 | Enchantment | Detonate Dead has a 45% chance to detonate an additional corpse Caster | helmet 100 default 0 |
| Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 1 | 66 | Enchantment | Devouring Totem has 40% Chance to Consume an additional corpse | helmet 100 default 0 |
| Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 2 | 75 | Enchantment | Devouring Totem has 60% Chance to Consume an additional corpse | helmet 100 default 0 |
| Enchantment Volatile Dead Orbs 1 | 66 | Enchantment | Volatile Dead Consumes up to 1 additional corpse Caster | helmet 0 default 0 |
| Enchantment Volatile Dead Orbs 2 | 75 | Enchantment | Volatile Dead Consumes up to 1 additional corpse Caster | helmet 0 default 0 |
| Enchantment Volatile Dead Orbs 3 | 75 | Enchantment | Volatile Dead Consumes up to 1 additional corpse Caster | helmet 100 default 0 |
| Enchantment Unearth Corpse Level 1 | 66 | Enchantment | Unearth Spawns corpses with +3 Level Caster | helmet 100 default 0 |
| Enchantment Unearth Corpse Level 2 | 75 | Enchantment | Unearth Spawns corpses with +5 Level Caster | helmet 100 default 0 |
Monsters mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | monster detonates corpses text [1] | ||
| 1 | Unique | necromancer revivable even if corpse unusable [1] | ||
| Soul Conduit | 1 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 600 default 0 |
| Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 default 0 |
| Soul Conduit | 24 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_common_monster_mods 0 no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 default 0 |
| of Dying Breath | 34 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | no_common_monster_mods 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
| Necrovigil | 1 | Bloodlines | cannot die and damage +% near pack corpse [50] Damage | default 1000 |
| 1 | Unique | corpse cannot be destroyed [1] | ||
| 1 | Unique | cannot be used as minion [1] corpse cannot be destroyed [1] is bestiary yellow beast [1] map related item drop chance +% final from league [-70] | ||
| Spatial Distortion | 1 | Delirium | corpse cannot be destroyed [1] | |
| Soul Conduit | 24 | Prefix | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 default 0 |
| of Revival | 34 | Suffix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | sanctum_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
Cluster Jewel mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Notable | 50 | Prefix | 1 Added Passive Skill is Hulking Corpses Life Minion | affliction_minion_life 716 default 0 |
| Notable | 68 | Prefix | 1 Added Passive Skill is Feast of Flesh Life Attack | affliction_maximum_life 146 default 0 |
Veiled mods /6
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Catarina's | 60 | Prefix | 20% increased Damage if you have Consumed a corpse Recently Damage | body_armour 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
| Catarina's | 60 | Prefix | Corpses you Spawn have 20% increased Maximum Life | body_armour 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
| Catarina's | 60 | Prefix | 20% increased Attack and Cast Speed if you've Consumed a Corpse Recently | body_armour 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
| Catarina's | 60 | Prefix | Regenerate 2% of Life per second if you've Consumed a corpse Recently | helmet 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
| Catarina's | 60 | Prefix | Regenerate 2% of Mana per second if you've Consumed a corpse Recently | helmet 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
| Catarina's | 60 | Prefix | Regenerate 2% of Energy Shield per second if you've Consumed a Corpse Recently | helmet 0 quiver 0 flask 0 shield 0 weapon 0 catarina_veiled_prefix 2000 default 0 |
Misc mods /12
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Recharges 1 Charge when you Consume an Ignited corpse | ||
| 1 | Flask | Unique | Recharges 5 Charges when you Consume an Ignited corpse | ||
| Putrifying | 4 | Chest | Prefix | Detonates nearby corpses chest play warning sound [1] | default 1000 |
| 1 | Jewel | Unique | Recover 2% of Life when you Consume a corpse Life | ||
| Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
| Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
| of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
| of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
| of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
| of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
| Necromancer's | 45 | Charm | Prefix | Corpses you Spawn have (5–10)% increased Maximum Life | int_animal_charm 500 default 0 |
| Necromancer's | 72 | Charm | Prefix | Corpses you Spawn have (11–20)% increased Maximum Life | int_animal_charm 250 default 0 |
Item /2
Stack Size: 1 / 10
Stores a Corpse in an item
Stack Size: 1 / 100
Can be used on Beast corpses of all levels.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Unique /9
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 25 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (90–102) to (132–156) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+(10–20) to Maximum Charges
(175–200)% increased Charges per use
Recharges 5 Charges when you Consume an Ignited corpse
Recover (1–3)% of Life when you Kill an Enemy during Effect
Enemies Ignited by you during Effect take (7–10)% increased Damage
[One random modifier]

Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)

+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
2% increased Maps found in Area
Monsters in your Maps deal (25–30)% less Damage
Monsters in your Maps have (40–50)% more Life
(This modifier does not affect things that check the life of corpses)
2% increased Maps found in Area
Monsters in your Maps deal (20–25)% more Damage
Monsters in your Maps have (25–30)% less Life
(This modifier does not affect things that check the life of corpses)
Cluster Jewel Passive /1
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Corpse
Most creatures leave corpses on when killed. Totems, shattered monsters, and enemies removed by certain effects cannot leave corpses.
Mechanics
Corpses can be utilized in several ways, for example:
- Created (e.g. Desecrate, Unearth, Corpsewalker, Bone Corpses)
- Raised (e.g. Raise Spectre, Necromancer monsters)
- Exploded (e.g. Detonate Dead, Volatile Dead, Cremation, Bodyswap, strongboxes with the Putrifying prefix)
- Consumed (e.g. Offering, Devouring Totem, Dominating Blow, Void Sphere, Feast of Flesh (from The Devouring Diadem), Disciple of Kitava, Gravity Sphere)
- Destroyed (e.g. Pyre, Kitava's Feast)
Skills
Corpses can be targeted by holding the A key by default, but only if the player has a skill that can target corpses.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






