Corpses Item /105
Imperfect Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Perfect Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Casts Hatred
Imperfect Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Perfect Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Casts Purity of Ice
Imperfect Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Perfect Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Casts Purity of Fire
Imperfect Dark Marionette
Monster Category: Construct
Reforms after being killed
Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Perfect Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Imperfect Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Perfect Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Nearby Allies take reduced Cold Damage
Imperfect Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Perfect Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Nearby allies have 30% increased Impale Effect
Imperfect Needle Horror
Monster Category: Demon
Throws Physical Projectiles
Needle Horror
Monster Category: Demon
Throws Physical Projectiles
100% increased Impale Effect
Perfect Needle Horror
Monster Category: Demon
Throws Physical Projectiles
100% increased Impale Effect
Owner gains 10% increased Impale Effect
Imperfect Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Perfect Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Creates Aura of Chaos when hitting Poisoned enemies
Imperfect Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Perfect Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Casts Zealotry
Imperfect Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Maims on hit
Perfect Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Maims on hit
Owner gains 10% increased Effect of Maim
Imperfect Restless Knight
Monster Category: Undead
Restless Knight
Monster Category: Undead
Perfect Restless Knight
Monster Category: Undead
Imperfect Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Perfect Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Casts Pride
Imperfect Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Affected by Owner's Rage
Perfect Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Affected by Owner's Rage
Owner gains 5% of Physical Damage as Extra Fire Damage
Imperfect Riftcaster
Monster Category: Humanoid
Riftcaster
Monster Category: Humanoid
Perfect Riftcaster
Monster Category: Humanoid
Imperfect Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
200% increased effect of flasks
Perfect Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
200% increased effect of flasks
Owner gains 1 life flask charge every 3 seconds
Imperfect Escaped Prototype
Monster Category: Construct
Escaped Prototype
Monster Category: Construct
Perfect Escaped Prototype
Monster Category: Construct
Imperfect Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Uses Smite
Perfect Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Uses Smite
Hexes can affect Hexproof Enemies
Imperfect Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Perfect Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Casts Discipline
Imperfect Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Perfect Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Casts Grace
Imperfect Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Perfect Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Lightning Damage of nearby allies is Lucky
Imperfect Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst
Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst
Casts Clarity
Perfect Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst inflicting Sap on Hit
Casts Clarity
Imperfect Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Perfect Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Owner gains 5% More Physical Attack Damage
Imperfect Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Perfect Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Shares Endurance Charges with allies
Imperfect Dark Reaper
Monster Category: Undead
Causes Bleeding
Dark Reaper
Monster Category: Undead
Causes Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Perfect Dark Reaper
Monster Category: Undead
Causes Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Can inflict Bleeding on an Enemy up to 16 times
Bleeding does not deal extra Damage while the enemy is moving
Imperfect Hulking Miscreation
Monster Category: Construct
Summons Constructs
5% increased Attack Damage per 450 Armour
Hulking Miscreation
Monster Category: Construct
Summons Constructs
5% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Perfect Hulking Miscreation
Monster Category: Construct
Summons Constructs
8% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Imperfect Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
Perfect Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
While on Low Life nearby allies gain spell damage
Imperfect Shadow Berserker
Monster Category: Demon
Shadow Berserker
Monster Category: Demon
Perfect Shadow Berserker
Monster Category: Demon
Imperfect Spider Matriarch
Monster Category: Beast
Summons Spiders
Spider Matriarch
Monster Category: Beast
Summons Spiders
Ally Spiders deal additional chaos damage with attacks
Perfect Spider Matriarch
Monster Category: Beast
Summons Spiders
Ally Spiders deal additional chaos damage with attacks
Owner gains 10% increased Effect of Withered
Imperfect Half-remembered Goliath
Monster Category: Construct
Must be linked to be powered
Half-remembered Goliath
Monster Category: Construct
Must be Linked to be powered
50% effects of Links on this
Perfect Half-remembered Goliath
Monster Category: Construct
Must be Linked to be powered
100% effects of Links on this
Imperfect Meatsack
Monster Category: Undead
High Life
Meatsack
Monster Category: Undead
Higher Life
Releases a caustic cloud when hit
Perfect Meatsack
Monster Category: Undead
Highest Life
Releases a caustic cloud when hit
Taunts on Hit
Imperfect Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Perfect Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Casts Purity of Lightning
Imperfect Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Perfect Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Casts Haste
Imperfect Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Owner gains 3% Physical Damage Reduction
Perfect Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Owner gains 5% Physical Damage Reduction
Casts Determination
Imperfect Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Perfect Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Lightning Beam has 20% Maximum Effect of Shock
Imperfect Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Culling Strike
Perfect Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Skill Gem /19
Skill Gem Quality /4
Item | Stats |
---|---|
Detonate Dead | (0–15)% chance to detonate an additional corpse |
Detonate Dead | Explosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life |
Unearth | Corpses Spawned have (0–20)% increased Maximum Life |
Vaal Detonate Dead | (0–30)% chance to detonate an additional corpse |
Support Gem /1
Name |
---|
Devour Support |
Support Gem Quality /1
Item | Stats |
---|---|
Devour Support | Supported Skills deal (0–80)% increased Damage if you have Consumed a corpse Recently |
Item mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
16 | WeaponTree | Desecrate and Unearth have +1 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
72 | WeaponTree | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
16 | WeaponTree | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
72 | WeaponTree | Desecrate and Unearth have +4 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
16 | WeaponTree | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 10% increased Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
72 | WeaponTree | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 15% increased Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
16 | WeaponTree | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 20% increased Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
72 | WeaponTree | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 30% increased Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life | ranged 0 shield 500 weapon 1000 default 0 |
Enchantment Modifier /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Desecrate Additional Corpse 1 | 66 | Enchantment | Desecrate Spawns 2 additional corpses caster | helmet 100 default 0 |
Enchantment Desecrate Additional Corpse 2 | 75 | Enchantment | Desecrate Spawns 3 additional corpses caster | helmet 100 default 0 |
Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1 | 66 | Enchantment | Detonate Dead has a 30% chance to detonate an additional corpse caster | helmet 100 default 0 |
Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2 | 75 | Enchantment | Detonate Dead has a 45% chance to detonate an additional corpse caster | helmet 100 default 0 |
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 1 | 66 | Enchantment | Devouring Totem has 40% Chance to Consume an additional corpse | helmet 100 default 0 |
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 2 | 75 | Enchantment | Devouring Totem has 60% Chance to Consume an additional corpse | helmet 100 default 0 |
Enchantment Volatile Dead Orbs 1 | 66 | Enchantment | Volatile Dead Consumes up to 1 additional corpse caster | helmet 0 default 0 |
Enchantment Volatile Dead Orbs 2 | 75 | Enchantment | Volatile Dead Consumes up to 1 additional corpse caster | helmet 0 default 0 |
Enchantment Volatile Dead Orbs 3 | 75 | Enchantment | Volatile Dead Consumes up to 1 additional corpse caster | helmet 100 default 0 |
Enchantment Unearth Corpse Level 1 | 66 | Enchantment | Unearth Spawns corpses with +3 Level caster | helmet 100 default 0 |
Enchantment Unearth Corpse Level 2 | 75 | Enchantment | Unearth Spawns corpses with +5 Level caster | helmet 100 default 0 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster detonates corpses text [1] | ||
1 | Unique | necromancer revivable even if corpse unusable [1] | ||
Soul Conduit | 1 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 600 default 0 |
Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 default 0 |
Soul Conduit | 24 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_common_monster_mods 0 no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 default 0 |
of Dying Breath | 34 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | no_common_monster_mods 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
Necrovigil | 1 | Bloodlines | cannot die and damage +% near pack corpse [50] damage | default 1000 |
1 | Unique | corpse cannot be destroyed [1] | ||
1 | Unique | cannot be used as minion [1] corpse cannot be destroyed [1] is bestiary yellow beast [1] map related item drop chance +% final from league [-70] | ||
Spatial Distortion | 1 | Delirium | corpse cannot be destroyed [1] | |
Soul Conduit | 24 | Prefix | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 default 0 |
of Revival | 34 | Suffix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | sanctum_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
Cluster Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 50 | Prefix | 1 Added Passive Skill is Hulking Corpses resource life minion | affliction_minion_life 716 default 0 |
Notable | 68 | Prefix | 1 Added Passive Skill is Feast of Flesh resource life attack | affliction_maximum_life 146 default 0 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Recharges 1 Charge when you Consume an Ignited corpse | ||
1 | Flask | Unique | Recharges 5 Charges when you Consume an Ignited corpse | ||
Putrifying | 4 | Chest | Prefix | Detonates nearby corpses chest play warning sound [1] | default 1000 |
1 | Jewel | Unique | Recover 2% of Life when you Consume a corpse resource life | ||
Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
Necromancer's | 45 | Charm | Prefix | Corpses you Spawn have (5–10)% increased Maximum Life | int_animal_charm 500 default 0 |
Necromancer's | 72 | Charm | Prefix | Corpses you Spawn have (11–20)% increased Maximum Life | int_animal_charm 250 default 0 |
Item /2
Empty Coffin
Stack Size: 1 / 10
Stores a Corpse in an item
Necromancy Net
Stack Size: 1 / 100
Can be used on Beast corpses of all levels.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Unique /7
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Effect
[One random modifier]
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
Passive /6
30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently
(Recently refers to the past 4 seconds)
Your Offering Skills do not require a Corpse
Monsters in your Maps deal 25% less Damage
Monsters in your Maps have 50% more Life
(This modifier does not affect things that check the life of corpses)
Monsters in your Maps deal 25% more Damage
Monsters in your Maps have 25% less Life
(This modifier does not affect things that check the life of corpses)
Grants Level 20 Ravenous Skill
Enemies display their Monster Category
(Ravenous consumes a targeted corpse, granting you a buff that causes you to deal more damage to, and take less damage from, enemies of the same Monster Category as the corpse)
Ascendancy Passive /3
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
per second, up to 50 per second
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Ascendancy: Necromancer
Character: Witch
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
(Recently refers to the past 4 seconds)
Ascendancy: Necromancer
Character: Witch
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
(Recently refers to the past 4 seconds)
(Killing an Enemy is not Spawning a corpse)
(Shock increases Damage taken by 15%)
(Chill reduces Enemy Action Speed by 10%)
Cluster Jewel Passive /1
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Community Wiki
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Corpse
Most creatures leave corpses on when killed. Totems, shattered monsters, and enemies removed by certain effects cannot leave corpses.
Mechanics
Corpses can be utilized in several ways, for example:
- Created (e.g. Desecrate, Unearth, Corpsewalker, Bone Corpses)
- Raised (e.g. Raise Spectre, Necromancer monsters)
- Exploded (e.g. Detonate Dead, Volatile Dead, Cremation, Bodyswap, strongboxes with the Putrifying prefix)
- Consumed (e.g. Offering, Devouring Totem, Dominating Blow, Void Sphere, Feast of Flesh (from The Devouring Diadem), Disciple of Kitava, Gravity Sphere)
- Destroyed (e.g. Pyre, Kitava's Feast)
Skills
Corpses can be targeted by holding the A key by default, but only if the player has a skill that can target corpses.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.