Forest Tiger
Corpse
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Right click this item to create this corpse.
Forest Tiger TigerMid /7
NameShow Full Descriptions
DropLevel 81
BaseType Forest Tiger
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TigerMid
IconArt/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse
ReferenceCommunity Wiki
Forest Tiger
Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
SpectreY
Tagsanimal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Life
180%
Armour
+60%
Evasion
+100%
Ailment Threshold
180%
Resistance
0 40 0 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Experience
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerMid
Level
68
Life
11,580
Armour
46,064
Evasion
9,478
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
1.2
Experience
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Cooldown Time: 3 sec
Deals 20% more Damage
60% less Attack Speed
+100% more Damage with Bleeding
Causes Bleeding
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Cooldown Time: 3 sec
Deals 20% more Damage
Base duration is 0.75 seconds
32% less Attack Speed
Maim on Hit
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Cooldown Time: 12 sec
Deals 100% more Damage
14% more Attack Speed
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.2 sec
Cooldown Time: 12 sec
Deals 50% less Attack Damage
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Cast Time: 3 sec
Cooldown Time: 8 sec
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.2 sec
Deals 20% more Attack Damage
Causes Bleeding

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerMid"] = {
    name = "Forest Tiger",
    life = 1.8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EmptyActionSpellAzmeriTigerComboAttack",
        "AzermiTigerGeometryAttackFront",
        "AzmeriTigerGeometryAttackStrafe",
        "AzmeriStampedeTiger",
        "AzmeriTigerSpiritFangs",
        "AzmeriTigerSpiritLacerate",
        "AzmeriTigerSpiritTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAzmeriTigerComboAttack"] = {
    name = "EmptyActionSpellAzmeriTigerComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzermiTigerGeometryAttackFront"] = {
    name = "AzermiTigerGeometryAttackFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerGeometryAttackStrafe"] = {
    name = "AzmeriTigerGeometryAttackStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriStampedeTiger"] = {
    name = "AzmeriStampedeTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritFangs"] = {
    name = "AzmeriTigerSpiritFangs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritLacerate"] = {
    name = "AzmeriTigerSpiritLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritTeleportSlam"] = {
    name = "AzmeriTigerSpiritTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.55,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
5% increased Attack Damage per 450 Evasion Rating
IdAzmeriTigerAttackDamagePerEvasion
FamilyEvasionRatingIncreasesWeaponDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack damage +% per 450 evasion Min: 5 Max: 5 Global
  • Craft Tagsdamage attack
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    IdAzmeriTigerAllyFrenzyOnHit
    FamilyGrantAlliesFrenzyChargeOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to grant frenzy charge to nearby allies on hit % Min: 5 Max: 5 Global
  • Craft Tagsfrenzy_charge