森林猛虎
灵柩
怪物类型: 野兽
每 450 点闪避值使攻击伤害提高 5%
击中时有 5% 的几率使周围友军获得一个狂怒球
击中时有 5% 的几率使周围友军获得一个狂怒球
右键点击该物品以产生灵柩。
Forest Tiger
森林猛虎 TigerMid /8
名字 | 显示物品素质 |
---|---|
DropLevel | 81 |
BaseType | Forest Tiger |
BaseType | 森林猛虎 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TigerMid |
Icon | Art/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse |
Reference | Community Wiki |
森林猛虎
野兽
每 450 点闪避值可使攻击伤害提高 5%
击中时有 5% 的几率给予周围友军 1 个狂怒球
击中时有 5% 的几率给予周围友军 1 个狂怒球
Forest Tiger
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement |
生命
180%
护甲
+60%
闪避值
+100%
异常状态临界值
180%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.2 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
AzmeriTiger
Metadata
TigerMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
46,064
闪避值
9,478
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.2
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
伤害, 范围, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 3 秒
伤害总增 20%
攻击速度总降 60%
流血伤害总增 +100%
导致流血
is area damage [1]
攻击速度总降 60%
流血伤害总增 +100%
导致流血
is area damage [1]
AzmeriTigerSpiritLacerate
伤害, 范围, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 3 秒
伤害总增 20%
基础持续时间为 0.75 秒
攻击速度总降 32%
击中时造成瘫痪
is area damage [1]
基础持续时间为 0.75 秒
攻击速度总降 32%
击中时造成瘫痪
is area damage [1]
AzmeriTigerSpiritTeleportSlam
伤害, 范围, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 12 秒
伤害总增 100%
攻击速度总增 14%
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
攻击速度总增 14%
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
攻击, 可触发
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.2 秒
冷却时间: 12 秒
攻击伤害总降 50%
monster penalty against minions damage +% final vs player minions [-65]
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
法术
施放间隔: 3 秒
冷却时间: 8 秒
AzermiTigerGeometryAttackFront
可触发, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
AzmeriTigerGeometryAttackStrafe
可触发, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.2 秒
攻击伤害总增 20%
导致流血
导致流血
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerMid"] = { name = "Forest Tiger", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellAzmeriTigerComboAttack", "AzermiTigerGeometryAttackFront", "AzmeriTigerGeometryAttackStrafe", "AzmeriStampedeTiger", "AzmeriTigerSpiritFangs", "AzmeriTigerSpiritLacerate", "AzmeriTigerSpiritTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAzmeriTigerComboAttack"] = { name = "EmptyActionSpellAzmeriTigerComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzermiTigerGeometryAttackFront"] = { name = "AzermiTigerGeometryAttackFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerGeometryAttackStrafe"] = { name = "AzmeriTigerGeometryAttackStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStampedeTiger"] = { name = "AzmeriStampedeTiger", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritFangs"] = { name = "AzmeriTigerSpiritFangs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritLacerate"] = { name = "AzmeriTigerSpiritLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritTeleportSlam"] = { name = "AzmeriTigerSpiritTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.55, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每 450 点闪避值可使攻击伤害提高 5%
Id | AzmeriTigerAttackDamagePerEvasion |
---|---|
Family | EvasionRatingIncreasesWeaponDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |
击中时有 5% 的几率给予周围友军 1 个狂怒球
Id | AzmeriTigerAllyFrenzyOnHit |
---|---|
Family | GrantAlliesFrenzyChargeOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |