Unearth
Level: (1–20)
Cost: (4–10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 5
Requires Level (10–70), (18–98) Dex, (12–68) Int
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals (15–607) to (22–911) Physical Damage
Projectiles Pierce all Targets
Spawned corpses are Level (10–70)
Maximum of 10 corpses allowed

Additional Effects From Quality:
Corpses Spawned have (0–20)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1The Caged BruteQuest RewardShadow
1The Caged BruteNessaRanger · Scion · Shadow · Templar · Witch
Genus
Level Effect /40
Implicit
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
LevelRequires LevelIntDexCostDeals 15 to 22 Physical DamageSpawned corpses are Level 10Experience
1101218415, 22109,569
2131522419, 291328,189
3171927426, 391759,146
4212333535, 5321111,192
5252638546, 6925193,800
6293043660, 9029320,280
7333449678, 11733359,090
8363653693, 14036498,508
93939567112, 16839682,057
104242607133, 20042921,777
114545647158, 237451,727,879
124848688188, 281481,791,769
135150728222, 332512,353,679
145453768261, 392543,070,912
155756809307, 461579,095,466
166059849361, 5416016,039,890
176361889422, 6346329,817,117
1866649210494, 7416662,895,056
1968669510548, 82268212,051,599
2070689810607, 91170
217210673, 100972
227411745, 111774
237611824, 123676
247811911, 136678
2580111007, 151080
2682111112, 166882
2784121228, 184284
2886121355, 203386
2988121495, 224288
3090121648, 247290
3191121730, 259690
3292131817, 272591
3393131907, 286191
3494132002, 300292
3595132101, 315192
3696132205, 330793
3797132313, 347093
3898132427, 364194
3999132546, 382094
40100132671, 400795
Attribute /9

Unearth

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile, Pierce
DropLevel 10
BaseType Unearth
Class Skill Gems
TargetTypesGround, ROTATE_TO_TARGET,
TypeSpell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ItemTypeMetadata/Items/Gems/SkillGemBoneLance
Referencepoe.ninja, Community Wiki
Crucible Weapon /8
WeightDesc
2000 (T3, T4)Desecrate and Unearth have +1 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 (T3, T4)Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 (T3, T4)Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 (T3, T4)Desecrate and Unearth have +4 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 (T3, T4)Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 10% increased Maximum Life
2000 (T3, T4)Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 15% increased Maximum Life
2000 (T3, T4)Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 20% increased Maximum Life
2000 (T3, T4)Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 30% increased Maximum Life
Unearth
Level: (1–20)
Cost: (4–10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 5
Requires Level (10–70), (18–98) Dex, (12–68) Int
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals (15–607) to (22–911) Physical Damage
Projectiles Pierce all Targets
Spawned corpses are Level (10–70)
Maximum of 10 corpses allowed
base is projectile [1]

Additional Effects From Quality:
Corpses Spawned have (0–20)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /103
  • Active Type: Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Unearth Monster /8
    NameModifiersSpectre
    Kirmes Ollimonster base type attack cast speed +% and damage -% final [33]Y
    Kirmes Ollimonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    DroolmawY
    Primeval Hunteremerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Risen Hunteremerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    N
    Primeval HunterY
    Primeval BreakerY
    Effigy of DeathY

    Community Wiki

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    Unearth

    Unearth is a Spell skill that fires multiple corpses in a projectile that pierces and lands to deal Physical area of effect damage.

    Version history

    VersionChanges
    3.19.0
  • Phantasmal Unearth: Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
  • 3.17.0
  • Unearth now deals 15 to 22 Physical Damage at gem level 1 (unchanged), up to 607 to 911 Physical Damage at gem level 20 (previously 407 to 611).
  • Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • 3.13.0
  • Now has a cast time of 0.3 seconds (from 0.6) and uses a different casting animation.
  • Now has a mana cost of 4 at gem level 1 (from 7), up to 10 at gem level 20 (from 20).
  • Now deals 15 to 22 physical damage at gem level 1 (from 25 to 37), up to 407 to 611 at gem level 20 (from 682 to 1023)
  • Now has an added damage effectiveness of 90% (from 125%).
  • Bone Archer corpses created by Unearth now have approximately 30% more life (well, technically, maximum life, since they're, you know, corpses).
  • 3.12.0
  • Now has alternative gem quality
  • 3.6.0
  • Mana Cost at gem level 1 is now 7 (was 8).
  • Mana Cost at gem level 20 is now 20 (was 23).
  • Now deals damage in a small area around where the projectiles land. As a result, Unearth is now considered an Area spell.
  • Now deals 25 to 37 Physical damage at gem level 1 (from 13 to 19) and 682 to 1023 Physical damage at gem level 20 (from 540 to 810).
  • Now has an added damage effectiveness of 125% (from 120%).
  • 3.3.0
  • The Unearth skill gem now correctly drops at or above level 10.
  • 3.1.0
  • Unearth has been added to the game.

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