Pierce Support
Support, Projectile
Level: 1–20
Cost & Reservation Multiplier: 120%
Requires Level 1
Supports projectile skills.
Projectiles from Supported Skills Pierce (2–4) additional Targets
Supported Skills deal (0–19)% more Projectile Damage


Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior Supported Skills deal (0–10)% increased Projectile Damage50
Anomalous Projectiles from Supported Skills Pierce (0–2) additional Targets100
Divergent Projectiles from Supported Skills that have Pierced deal (0–40)% increased Damage100
Pierce Support /4

Pierce Support /4

NameShow Full Descriptions
Ethereal Knives
A physical based projectile spell that launches several projectiles in an arc in front of the caster.
Allows projectiles from Ethereal Knives to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Ice Shot
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
Allows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Split Arrow
A simple projectile attack that fires multiple arrows.
Allows projectiles from Split Arrow to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Caustic Arrow
A projectile attack that creates a patch of caustic ground on hit which deals chaos damage over time to affected enemies.
Allows projectiles from Caustic Arrow to travel through more enemies, creating multiple patches of caustic ground, dealing damage to more enemies simultaneously.
Level Effect /40

Level Effect /40

Implicit
Cost & Reservation Multiplier: 120%
LevelRequires LevelDexterityProjectiles from Supported Skills Pierce 2 additional TargetsSupported Skills deal #% more Projectile DamageExperience
117270
22921308
3412221,554
4716236,667
511222426,047
616302549,725
720362695,714
8244227169,595
9284838283,759
10325439453,996
113660310703,128
1240663111,061,223
1344723122,065,870
1448783132,507,110
1552843145,798,936
16569031515,083,919
17609641627,792,735
186410241743,869,739
1967106418242,081,556
2070111419
2172420
2274421
2376422
2478423
2580524
2682525
2784526
2886527
2988528
3090529
3191529
3292530
3393530
3494531
3595531
3696532
3797532
3898533
3999533
40100634

Pierce Support

Referencepoe.ninja, Community Wiki
AcronymProjectile, Pierce
BaseType Pierce Support
Class Support Skill Gems
Iconp
MetadataMetadata/Items/Gems/SupportGemPierce
Supported Gem /61 ⍟

Supported Gem /61 ⍟

Active Skill GemDescription
Spectral Shield ThrowThrows a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
FireballUnleashes a ball of fire towards a target which explodes, damaging nearby foes.
Elemental HitEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
FrenzyPerforms an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
UnearthFires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Caustic ArrowFires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Creeping FrostFire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Ice ShotFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Split ArrowFires multiple arrows at different targets.
SparkLaunches unpredictable sparks that move randomly until they hit an enemy or expire.
Ice SpearLaunches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Freezing PulseAn icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Explosive ArrowFires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Power SiphonFires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
PuncturePunctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning ArrowFires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
Burning ArrowFires a burning arrow that deals fire damage and has a chance to ignite.
Icicle MineThrows a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
Ethereal KnivesFires an arc of knives in front of the caster which deals physical damage.
Holy Flame TotemSummons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Spectral ThrowThrows a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
BarrageAfter a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Ball LightningFires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Vaal FireballLaunches a series of fireballs in a spiral around the caster.
Vaal SparkContinuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Vaal Burning ArrowFires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power SiphonFires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Spectral ThrowThrows several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten StrikeInfuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
Pyroclast MineThrows a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.
Tornado ShotFires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Vaal Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Kinetic BlastFires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost BladesAttack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Rolling MagmaLob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.
Wild StrikeYour melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic ArrowReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Siege BallistaSummons a ballista totem that attacks with piercing arrows. Requires a Bow.
Essence DrainFires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
FrostboltFires a slow-moving projectile that pierces through enemies, dealing cold damage.
CremationA targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Scourge ArrowChannel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Winter OrbChannel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Lancing SteelThrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering SteelSwing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
SoulrendFires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Cobra LashFires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom GyreFires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel BallistaSummons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring ArrowFires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Kinetic BoltFire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Blazing SalvoFires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Splitting SteelConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Spectral HelixThrows a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Forbidden RiteLobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Explosive ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Eye of WinterFires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Poisonous ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Pierce Support Unique /1 ⍟

Pierce Support Unique /1 ⍟

Community Wiki

Wiki Edit

Pierce Support

PiercePierce Support is a Support gem that grants piercing to Projectile created by skills linked to this gem.

Skill functions and interactions

Some projectiles, such as those from FreezingPulseFreezing Pulse and FlameTotemHoly Flame Totem, already have infinite Pierces, so increased pierces will have no effect. These projectiles will benefit from the more damage multiplier from this support gem (as well as the increased projectile damage from a quality gem). IceSpearIce Spear also has infinite Pierces in its armed form, but before arming, it doesn't have the pierce effect - this gem will give the projectile's first form target piercing.

The Pierce from this support gem is additive with other Pierces modifiers from other sources such as the UpwardsFiringProjectilesNotablePiercing Shots notable passive.


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