Holy Flame Totem of Ire
Level: (1–20)
Cost: (11–39) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level (4–70), (10–98) Str, (7–68) Int
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Deals (2–153) to (5–230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
(50–88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies
Projectiles Pierce all Targets
Totem lasts 8 seconds
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
(50–88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies
Additional Effects From Quality:
(0–40)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Quest Reward | Templar |
1 | Breaking Some Eggs | Nessa | Marauder · Templar · Witch |
Level Effect /40
Implicit |
---|
Totem lasts 8 seconds 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses this Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and Allies Modifiers to number of Projectiles do not apply to this Skill |
Level | Requires Level | Str | Int | Cost | Deals 2 to 5 Physical Damage | 50% more Projectile Speed | Experience |
---|---|---|---|---|---|---|---|
1 | 4 | 10 | 7 | 11 | 2, 5 | 50 | 841 |
2 | 6 | 13 | 9 | 12 | 3, 6 | 52 | 3,099 |
3 | 9 | 17 | 12 | 13 | 4, 8 | 54 | 7,433 |
4 | 12 | 21 | 14 | 14 | 7, 10 | 56 | 22,895 |
5 | 16 | 26 | 18 | 16 | 8, 13 | 58 | 49,725 |
6 | 20 | 31 | 22 | 18 | 12, 18 | 60 | 95,714 |
7 | 24 | 37 | 25 | 19 | 15, 23 | 62 | 169,595 |
8 | 28 | 42 | 29 | 21 | 19, 29 | 64 | 283,759 |
9 | 32 | 47 | 33 | 23 | 24, 36 | 66 | 453,996 |
10 | 36 | 53 | 36 | 25 | 30, 45 | 68 | 703,128 |
11 | 40 | 58 | 40 | 26 | 37, 55 | 70 | 1,061,223 |
12 | 44 | 63 | 44 | 28 | 45, 68 | 72 | 2,065,870 |
13 | 48 | 68 | 48 | 30 | 55, 83 | 74 | 2,507,110 |
14 | 52 | 74 | 51 | 32 | 67, 101 | 76 | 2,573,731 |
15 | 55 | 78 | 54 | 33 | 77, 116 | 78 | 7,611,351 |
16 | 58 | 82 | 57 | 34 | 89, 134 | 80 | 13,437,908 |
17 | 61 | 86 | 60 | 36 | 102, 154 | 82 | 25,052,147 |
18 | 64 | 90 | 62 | 37 | 117, 176 | 84 | 43,869,436 |
19 | 67 | 94 | 65 | 38 | 134, 201 | 86 | 242,081,178 |
20 | 70 | 98 | 68 | 39 | 153, 230 | 88 | |
21 | 72 | 40 | 168, 251 | 90 | |||
22 | 74 | 41 | 183, 274 | 92 | |||
23 | 76 | 42 | 200, 299 | 94 | |||
24 | 78 | 43 | 218, 326 | 96 | |||
25 | 80 | 44 | 237, 356 | 98 | |||
26 | 82 | 45 | 258, 387 | 100 | |||
27 | 84 | 46 | 281, 422 | 102 | |||
28 | 86 | 46 | 306, 459 | 104 | |||
29 | 88 | 47 | 333, 499 | 106 | |||
30 | 90 | 48 | 362, 543 | 108 | |||
31 | 91 | 49 | 377, 566 | 109 | |||
32 | 92 | 49 | 393, 590 | 110 | |||
33 | 93 | 49 | 410, 615 | 111 | |||
34 | 94 | 50 | 427, 641 | 112 | |||
35 | 95 | 50 | 445, 668 | 113 | |||
36 | 96 | 51 | 464, 696 | 114 | |||
37 | 97 | 51 | 483, 725 | 115 | |||
38 | 98 | 52 | 503, 755 | 116 | |||
39 | 99 | 52 | 524, 787 | 117 | |||
40 | 100 | 52 | 546, 819 | 118 |
Attribute /9
Holy Flame Totem
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Totem, Projectile, Pierce |
DropLevel | 4 |
BaseType | Holy Flame Totem |
Class | Skill Gems |
TargetTypes | Ground, Enemy, |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Channel, Physical, ProjectilesNumberModifiersNotApplied |
ItemType | Metadata/Items/Gems/SkillGemFlameTotem |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
Supported By /80 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Infused Channelling Support | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Multiple Totems Support | Multiple Totems Support Supports skills which summon totems. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Flamewood Support | Flamewood Support Supports skills which summon totems. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Holy Flame Totem of Ire
Level: (1–40)
Cost: (11–52) Mana
Cast Time: 0.18 sec
Requires Level (4–100)
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Deals (2–546) to (5–819) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
(50–118)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies
base is projectile [1]
base skill is totemified [1]
base totem range [100]
ignite art variation [7]
visual hit effect elemental is holy [1]
Projectiles Pierce all Targets
Totem lasts 8 seconds
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
(50–118)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies
base is projectile [1]
base skill is totemified [1]
base totem range [100]
ignite art variation [7]
visual hit effect elemental is holy [1]
Additional Effects From Quality:
(0–40)% more Projectile Speed
Level Effect /40
Implicit |
---|
Totem lasts 8 seconds 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses this Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and Allies Modifiers to number of Projectiles do not apply to this Skill |
Level | Requires Level | Cost | Deals 2 to 5 Physical Damage | 50% more Projectile Speed | Experience |
---|---|---|---|---|---|
1 | 4 | 11 | 2, 5 | 50 | |
2 | 6 | 12 | 3, 6 | 52 | |
3 | 9 | 13 | 4, 8 | 54 | |
4 | 12 | 14 | 7, 10 | 56 | |
5 | 16 | 16 | 8, 13 | 58 | |
6 | 20 | 18 | 12, 18 | 60 | |
7 | 24 | 19 | 15, 23 | 62 | |
8 | 28 | 21 | 19, 29 | 64 | |
9 | 32 | 23 | 24, 36 | 66 | |
10 | 36 | 25 | 30, 45 | 68 | |
11 | 40 | 26 | 37, 55 | 70 | |
12 | 44 | 28 | 45, 68 | 72 | |
13 | 48 | 30 | 55, 83 | 74 | |
14 | 52 | 32 | 67, 101 | 76 | |
15 | 55 | 33 | 77, 116 | 78 | |
16 | 58 | 34 | 89, 134 | 80 | |
17 | 61 | 36 | 102, 154 | 82 | |
18 | 64 | 37 | 117, 176 | 84 | |
19 | 67 | 38 | 134, 201 | 86 | |
20 | 70 | 39 | 153, 230 | 88 | |
21 | 72 | 40 | 168, 251 | 90 | |
22 | 74 | 41 | 183, 274 | 92 | |
23 | 76 | 42 | 200, 299 | 94 | |
24 | 78 | 43 | 218, 326 | 96 | |
25 | 80 | 44 | 237, 356 | 98 | |
26 | 82 | 45 | 258, 387 | 100 | |
27 | 84 | 46 | 281, 422 | 102 | |
28 | 86 | 46 | 306, 459 | 104 | |
29 | 88 | 47 | 333, 499 | 106 | |
30 | 90 | 48 | 362, 543 | 108 | |
31 | 91 | 49 | 377, 566 | 109 | |
32 | 92 | 49 | 393, 590 | 110 | |
33 | 93 | 49 | 410, 615 | 111 | |
34 | 94 | 50 | 427, 641 | 112 | |
35 | 95 | 50 | 445, 668 | 113 | |
36 | 96 | 51 | 464, 696 | 114 | |
37 | 97 | 51 | 483, 725 | 115 | |
38 | 98 | 52 | 503, 755 | 116 | |
39 | 99 | 52 | 524, 787 | 117 | |
40 | 100 | 52 | 546, 819 | 118 |
Attribute /6
Holy Flame Totem of Ire
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Holy Flame Totem of Ire |
TargetTypes | Ground, Enemy, |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Channel, Physical, ProjectilesNumberModifiersNotApplied |
ActiveSkillsCode | holy_flame_totem_alt_x |
Supported By /80
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Infused Channelling Support | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Multiple Totems Support | Multiple Totems Support Supports skills which summon totems. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Flamewood Support | Flamewood Support Supports skills which summon totems. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |