Flamewood Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (8–70), (11–70) Str, (8–48) Int
Supports skills which summon totems. Cannot modify the skills of minions.
Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy
Skill and Trigger it when Hit by an Enemy
Additional Effects From Quality:
Supported Skills have (0–10)% increased Totem Life
Avenging Flame
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–1.8) metres
Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Caged Brute | Quest Reward | Marauder |
1 | The Caged Brute | Nessa | Scion · Templar |
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 140% Totems from Supported Skills gain the Avenging Flame\nSkill and Trigger it when Hit by an Enemy |
Level | Requires Level | Str | Int | Experience |
---|---|---|---|---|
1 | 8 | 11 | 8 | 3,231 |
2 | 10 | 13 | 9 | 9,569 |
3 | 13 | 16 | 11 | 28,189 |
4 | 17 | 20 | 14 | 59,146 |
5 | 21 | 23 | 16 | 111,192 |
6 | 25 | 27 | 19 | 193,800 |
7 | 29 | 31 | 21 | 320,280 |
8 | 33 | 35 | 24 | 507,839 |
9 | 37 | 39 | 27 | 554,379 |
10 | 40 | 41 | 29 | 755,049 |
11 | 43 | 44 | 31 | 1,016,533 |
12 | 46 | 47 | 33 | 1,898,602 |
13 | 49 | 50 | 35 | 1,964,019 |
14 | 52 | 53 | 37 | 2,573,731 |
15 | 55 | 56 | 39 | 7,610,839 |
16 | 58 | 58 | 40 | 13,436,884 |
17 | 61 | 61 | 42 | 25,050,611 |
18 | 64 | 64 | 44 | 43,867,388 |
19 | 67 | 67 | 46 | 242,078,618 |
20 | 70 | 70 | 48 | |
21 | 72 | |||
22 | 74 | |||
23 | 76 | |||
24 | 78 | |||
25 | 80 | |||
26 | 82 | |||
27 | 84 | |||
28 | 86 | |||
29 | 88 | |||
30 | 90 | |||
31 | 91 | |||
32 | 92 | |||
33 | 93 | |||
34 | 94 | |||
35 | 95 | |||
36 | 96 | |||
37 | 97 | |||
38 | 98 | |||
39 | 99 | |||
40 | 100 |
Attribute /7
Flamewood Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 8 |
BaseType | Flamewood Support |
Class | Support Gems |
Icon | f |
ItemType | Metadata/Items/Gems/SupportGemFlamewood |
Reference | poe.ninja, Community Wiki |
Supported Gem /18 ⍟
Icon | Name |
---|---|
Shockwave Totem Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies | |
Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies. | |
Decoy Totem Summons a totem that taunts nearby monsters to attack it. | |
Devouring Totem Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you. | |
Holy Flame Totem Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | |
Holy Flame Totem of Ire Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | |
Searing Bond Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. | |
Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. | |
Siege Ballista of Splintering Summons a ballista totem that attacks with forking arrows.
Requires a Bow. | |
Ancestral Protector Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. | |
Ancestral Warchief Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. | |
Vaal Ancestral Warchief Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. | |
Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. | |
Shrapnel Ballista of Steel Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill. | |
Artillery Ballista Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. | |
Artillery Ballista of Cross Strafe Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow. | |
Artillery Ballista of Focus Fire Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow. | |
Vaal Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage. |
Avenging Flame
Level: (1–40)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Requires Level (8–100)
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–2.3) metres
Deals base Fire Damage equal to (80–182)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
base is projectile [1]
base skill is totemified [1]
do not predict totem life [1]
infernal bolt cannot be triggered [1]
is area damage [1]
Deals base Fire Damage equal to (80–182)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
base is projectile [1]
base skill is totemified [1]
do not predict totem life [1]
infernal bolt cannot be triggered [1]
is area damage [1]
Level Effect /40
Implicit |
---|
Totems with this Skill Trigger it when Hit by an Enemy |
Level | Requires Level | Deals base Fire Damage equal to 80% of Totem's Maximum Life | Base radius is 1.3 metres | Experience | |
---|---|---|---|---|---|
1 | 8 | 80 | 1.3 | ||
2 | 10 | 83 | 1.3 | ||
3 | 13 | 86 | 1.3 | ||
4 | 17 | 89 | 1.4 | ||
5 | 21 | 92 | 1.4 | ||
6 | 25 | 95 | 1.4 | ||
7 | 29 | 98 | 1.4 | ||
8 | 33 | 101 | 1.5 | ||
9 | 37 | 104 | 1.5 | ||
10 | 40 | 107 | 1.5 | ||
11 | 43 | 110 | 1.5 | ||
12 | 46 | 113 | 1.6 | ||
13 | 49 | 116 | 1.6 | ||
14 | 52 | 119 | 1.6 | ||
15 | 55 | 122 | 1.6 | ||
16 | 58 | 125 | 1.7 | ||
17 | 61 | 128 | 1.7 | ||
18 | 64 | 131 | 1.7 | ||
19 | 67 | 134 | 1.7 | ||
20 | 70 | 137 | 1.8 | ||
21 | 72 | 140 | 1.8 | ||
22 | 74 | 143 | 1.8 | ||
23 | 76 | 146 | 1.8 | ||
24 | 78 | 149 | 1.9 | ||
25 | 80 | 152 | 1.9 | ||
26 | 82 | 155 | 1.9 | ||
27 | 84 | 158 | 1.9 | ||
28 | 86 | 161 | 2 | ||
29 | 88 | 164 | 2 | ||
30 | 90 | 167 | 2 | ||
31 | 91 | 168 | 2 | ||
32 | 92 | 170 | 2.1 | ||
33 | 93 | 171 | 2.1 | ||
34 | 94 | 173 | 2.1 | ||
35 | 95 | 174 | 2.1 | ||
36 | 96 | 176 | 2.2 | ||
37 | 97 | 177 | 2.2 | ||
38 | 98 | 179 | 2.2 | ||
39 | 99 | 180 | 2.2 | ||
40 | 100 | 182 | 2.3 |
Attribute /6
Avenging Flame
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold |
Acronym | Ignite |
BaseType | Avenging Flame |
TargetTypes | Enemy |
Type | Spell, Damage, Area, AreaSpell, Fire, ProjectileNumber, ProjectileSpeed, Triggerable, SkillGrantedBySupport, Triggered, InbuiltTrigger |
ActiveSkillsCode | infernal_bolt |
Supported By /79
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Slower Projectiles Support Supports projectile skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.