Flamewood Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (8–70), (11–70) Str, (8–48) Int
Supports skills which summon totems. Cannot modify the skills of minions.
Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy

Additional Effects From Quality:
Supported Skills have (0–10)% increased Totem Life
Avenging Flame
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–1.8) metres
Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1The Caged BruteQuest RewardMarauder
1The Caged BruteNessaScion · Templar
Level Effect /40
Implicit
Cost & Reservation Multiplier: 140%
Totems from Supported Skills gain the Avenging Flame\nSkill and Trigger it when Hit by an Enemy
LevelRequires LevelStrIntExperience
181183,231
2101399,569
313161128,189
417201459,146
5212316111,192
6252719193,800
7293121320,280
8333524507,839
9373927554,379
10404129755,049
114344311,016,533
124647331,898,602
134950351,964,019
145253372,573,731
155556397,610,839
1658584013,436,884
1761614225,050,611
1864644443,867,388
19676746242,078,618
20707048
2172
2274
2376
2478
2580
2682
2784
2886
2988
3090
3191
3292
3393
3494
3595
3696
3797
3898
3999
40100
Attribute /7

Flamewood Support

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
DropLevel 8
BaseType Flamewood Support
Class Support Gems
Iconf
ItemTypeMetadata/Items/Gems/SupportGemFlamewood
Referencepoe.ninja, Community Wiki
Supported Gem /18 ⍟
  • Allow Type: SummonsTotem
  • IconName
    Shockwave Totem
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    Rejuvenation Totem
    Summons a totem that has an aura which regenerates life for you and your nearby allies.
    Decoy Totem
    Summons a totem that taunts nearby monsters to attack it.
    Devouring Totem
    Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
    Holy Flame Totem
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Holy Flame Totem of Ire
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Searing Bond
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
    Siege Ballista
    Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
    Siege Ballista of Splintering
    Summons a ballista totem that attacks with forking arrows. Requires a Bow.
    Ancestral Protector
    Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
    Ancestral Warchief
    Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
    Vaal Ancestral Warchief
    Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
    Shrapnel Ballista
    Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
    Shrapnel Ballista of Steel
    Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
    Artillery Ballista
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
    Artillery Ballista of Cross Strafe
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
    Artillery Ballista of Focus Fire
    Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
    Vaal Rejuvenation Totem
    Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
    Avenging Flame
    Level: (1–40)
    Cooldown Time: 1.00 sec
    Cast Time: 1.00 sec
    Requires Level (8–100)
    Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
    Base radius is (1.3–2.3) metres
    Deals base Fire Damage equal to (80–182)% of Totem's Maximum Life
    Totems with this Skill Trigger it when Hit by an Enemy
    base is projectile [1]
    base skill is totemified [1]
    do not predict totem life [1]
    infernal bolt cannot be triggered [1]
    is area damage [1]
    Level Effect /40
    Implicit
    Totems with this Skill Trigger it when Hit by an Enemy
    LevelRequires LevelDeals base Fire Damage equal to 80% of Totem's Maximum LifeBase radius is 1.3 metresExperience
    18801.3
    210831.3
    313861.3
    417891.4
    521921.4
    625951.4
    729981.4
    8331011.5
    9371041.5
    10401071.5
    11431101.5
    12461131.6
    13491161.6
    14521191.6
    15551221.6
    16581251.7
    17611281.7
    18641311.7
    19671341.7
    20701371.8
    21721401.8
    22741431.8
    23761461.8
    24781491.9
    25801521.9
    26821551.9
    27841581.9
    28861612
    29881642
    30901672
    31911682
    32921702.1
    33931712.1
    34941732.1
    35951742.1
    36961762.2
    37971772.2
    38981792.2
    39991802.2
    401001822.3
    Attribute /6

    Avenging Flame

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymIgnite
    BaseType Avenging Flame
    TargetTypesEnemy
    TypeSpell, Damage, Area, AreaSpell, Fire, ProjectileNumber, ProjectileSpeed, Triggerable, SkillGrantedBySupport, Triggered, InbuiltTrigger
    ActiveSkillsCodeinfernal_bolt
    Supported By /79
  • Active Type: Spell, Damage, Area, AreaSpell, Fire, ProjectileNumber, ProjectileSpeed, Triggerable, SkillGrantedBySupport, Triggered, InbuiltTrigger
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
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