Flamewood Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (8–70), (11–70) Str, (8–48) Int
Supports skills which summon totems. Cannot modify the skills of minions.
Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy
Skill and Trigger it when Hit by an Enemy
Additional Effects From Quality:
Supported Skills have (0–10)% increased Totem Life
Avenging Flame
Level: (1–20)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–1.8) metres
Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Caged Brute | Quest Reward | Marauder |
1 | The Caged Brute | Nessa | Scion · Templar |
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 140% |
Level | Requires Level | Str | Int | Experience |
---|---|---|---|---|
1 | 8 | 11 | 8 | 3,231 |
2 | 10 | 13 | 9 | 9,569 |
3 | 13 | 16 | 11 | 28,189 |
4 | 17 | 20 | 14 | 59,146 |
5 | 21 | 23 | 16 | 111,192 |
6 | 25 | 27 | 19 | 193,800 |
7 | 29 | 31 | 21 | 320,280 |
8 | 33 | 35 | 24 | 507,839 |
9 | 37 | 39 | 27 | 554,379 |
10 | 40 | 41 | 29 | 755,049 |
11 | 43 | 44 | 31 | 1,016,533 |
12 | 46 | 47 | 33 | 1,898,602 |
13 | 49 | 50 | 35 | 1,964,019 |
14 | 52 | 53 | 37 | 2,573,731 |
15 | 55 | 56 | 39 | 7,610,839 |
16 | 58 | 58 | 40 | 13,436,884 |
17 | 61 | 61 | 42 | 25,050,611 |
18 | 64 | 64 | 44 | 43,867,388 |
19 | 67 | 67 | 46 | 242,078,618 |
20 | 70 | 70 | 48 | |
21 | 72 | |||
22 | 74 | |||
23 | 76 | |||
24 | 78 | |||
25 | 80 | |||
26 | 82 | |||
27 | 84 | |||
28 | 86 | |||
29 | 88 | |||
30 | 90 | |||
31 | 91 | |||
32 | 92 | |||
33 | 93 | |||
34 | 94 | |||
35 | 95 | |||
36 | 96 | |||
37 | 97 | |||
38 | 98 | |||
39 | 99 | |||
40 | 100 |
Attribute /8
Flamewood Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Trigger, Totem |
DropLevel | 8 |
BaseType | Flamewood Support |
Class | Support Gems |
Icon | f |
ItemType | Metadata/Items/Gems/SupportGemFlamewood |
Reference | poe.ninja, Community Wiki |
Flamewood Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (8–70), (11–70) Str, (8–48) Int
Supports skills which summon totems. Cannot modify the skills of minions.
Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy
Skill and Trigger it when Hit by an Enemy
Additional Effects From Quality:
Supported Skills have (0–10)% increased Totem Life
Avenging Flame
Level: (1–20)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–1.8) metres
Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
base is projectile [1]
base skill is totemified [1]
do not predict totem life [1]
infernal bolt cannot be triggered [1]
is area damage [1]
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /18
Shockwave Totem
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Rejuvenation Totem
Summons a totem that has an aura which regenerates life for you and your nearby allies.
Decoy Totem
Summons a totem that taunts nearby monsters to attack it.
Devouring Totem
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Holy Flame Totem
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Holy Flame Totem of Ire
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Siege Ballista
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Siege Ballista of Splintering
Summons a ballista totem that attacks with forking arrows.
Requires a Bow.
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
Ancestral Warchief
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Vaal Ancestral Warchief
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Shrapnel Ballista
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Shrapnel Ballista of Steel
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Artillery Ballista
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Artillery Ballista of Cross Strafe
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Artillery Ballista of Focus Fire
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Vaal Rejuvenation Totem
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
Avenging Flame
Level: (1–40)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Requires Level (8–100)
Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Base radius is (1.3–2.3) metres
Deals base Fire Damage equal to (80–182)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy
base is projectile [1]
base skill is totemified [1]
do not predict totem life [1]
infernal bolt cannot be triggered [1]
is area damage [1]
Level Effect /40
Level | Requires Level | Deals base Fire Damage equal to 80% of Totem's Maximum Life | Base radius is # metre | Experience | |
---|---|---|---|---|---|
1 | 8 | 80 | |||
2 | 10 | 83 | |||
3 | 13 | 86 | |||
4 | 17 | 89 | 0.1 | ||
5 | 21 | 92 | 0.1 | ||
6 | 25 | 95 | 0.1 | ||
7 | 29 | 98 | 0.1 | ||
8 | 33 | 101 | 0.2 | ||
9 | 37 | 104 | 0.2 | ||
10 | 40 | 107 | 0.2 | ||
11 | 43 | 110 | 0.2 | ||
12 | 46 | 113 | 0.3 | ||
13 | 49 | 116 | 0.3 | ||
14 | 52 | 119 | 0.3 | ||
15 | 55 | 122 | 0.3 | ||
16 | 58 | 125 | 0.4 | ||
17 | 61 | 128 | 0.4 | ||
18 | 64 | 131 | 0.4 | ||
19 | 67 | 134 | 0.4 | ||
20 | 70 | 137 | 0.5 | ||
21 | 72 | 140 | 0.5 | ||
22 | 74 | 143 | 0.5 | ||
23 | 76 | 146 | 0.5 | ||
24 | 78 | 149 | 0.6 | ||
25 | 80 | 152 | 0.6 | ||
26 | 82 | 155 | 0.6 | ||
27 | 84 | 158 | 0.6 | ||
28 | 86 | 161 | 0.7 | ||
29 | 88 | 164 | 0.7 | ||
30 | 90 | 167 | 0.7 | ||
31 | 91 | 168 | 0.7 | ||
32 | 92 | 170 | 0.8 | ||
33 | 93 | 171 | 0.8 | ||
34 | 94 | 173 | 0.8 | ||
35 | 95 | 174 | 0.8 | ||
36 | 96 | 176 | 0.9 | ||
37 | 97 | 177 | 0.9 | ||
38 | 98 | 179 | 0.9 | ||
39 | 99 | 180 | 0.9 | ||
40 | 100 | 182 | 1 |
Attribute /6
Avenging Flame
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Avenging Flame |
TargetTypes | Enemy |
Type | Spell, Damage, Area, AreaSpell, Fire, ProjectileNumber, ProjectileSpeed, Triggerable, SkillGrantedBySupport, Triggered, InbuiltTrigger |
ActiveSkillsCode | avenging_flame |
Supported By /81
Added Fire Damage Support
Supports any skill that hits enemies.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles Support
Supports projectile skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.