Vaal Ancestral Warchief
Level: (1–20)
Souls Per Use: 20
Can Store 2 Use
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100–154)% of base
Effectiveness of Added Damage: (100–154)%
Requires Level (28–70), (67–155) Str
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves, Rune Daggers
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed
Corrupted
Additional Effects From Quality:
(0–20)% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Level | Requires Level | Str | Base Damage | Experience | |
---|---|---|---|---|---|
1 | 28 | 67 | 100% | 199,345 | |
2 | 31 | 73 | 102.8% | 285,815 | |
3 | 34 | 79 | 105.7% | 401,344 | |
4 | 37 | 85 | 108.5% | 554,379 | |
5 | 40 | 92 | 111.4% | 477,437 | |
6 | 42 | 96 | 114.2% | 583,786 | |
7 | 44 | 100 | 117.1% | 710,359 | |
8 | 46 | 104 | 119.9% | 1,355,511 | |
9 | 48 | 109 | 122.7% | 1,138,877 | |
10 | 50 | 113 | 125.6% | 1,368,233 | |
11 | 52 | 117 | 128.4% | 1,638,338 | |
12 | 54 | 121 | 131.3% | 1,956,648 | |
13 | 56 | 125 | 134.1% | 3,655,184 | |
14 | 58 | 130 | 136.9% | 3,017,327 | |
15 | 60 | 134 | 139.8% | 7,759,995 | |
16 | 62 | 138 | 142.6% | 15,138,193 | |
17 | 64 | 142 | 145.5% | 26,083,825 | |
18 | 66 | 146 | 148.3% | 62,620,247 | |
19 | 68 | 151 | 151.2% | 211,708,088 | |
20 | 70 | 155 | 154% | ||
21 | 72 | 156.8% | |||
22 | 74 | 159.7% | |||
23 | 76 | 162.5% | |||
24 | 78 | 165.4% | |||
25 | 80 | 168.2% | |||
26 | 82 | 171.1% | |||
27 | 84 | 173.9% | |||
28 | 86 | 176.7% | |||
29 | 88 | 179.6% | |||
30 | 90 | 182.4% | |||
31 | 91 | 183.8% | |||
32 | 92 | 185.3% | |||
33 | 93 | 186.7% | |||
34 | 94 | 188.1% | |||
35 | 95 | 189.5% | |||
36 | 96 | 190.9% | |||
37 | 97 | 192.4% | |||
38 | 98 | 193.8% | |||
39 | 99 | 195.2% | |||
40 | 100 | 196.6% |
Attribute /9
Vaal Ancestral Warchief
Key | Value |
---|---|
Acronym | Melee, Duration, Totem, Modifiers |
DropLevel | 28 |
BaseType | Vaal Ancestral Warchief |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy, |
Type | Attack, SummonsTotem, Melee, Area, Vaal, NeverExertable |
ItemType | Metadata/Items/Gems/SkillGemVaalAncestralWarchief |
Reference | poe.ninja, Community Wiki |
Vaal Ancestral Warchief
Level: (1–20)
Souls Per Use: 20
Can Store 2 Use
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100–154)% of base
Effectiveness of Added Damage: (100–154)%
Requires Level (28–70), (67–155) Str
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves, Rune Daggers
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed
ancestor totem parent activiation range [120]
base skill is totemified [1]
base totem range [50]
cannot cancel skill before contact point [1]
is area damage [1]
totem ignores vaal skill cost [1]
Corrupted
Additional Effects From Quality:
(0–20)% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Iron Maiden Ancestral Warchief
Replaces the default skin on your Ancestral Warchief and Earthbreaker Totems with an Iron Maiden version.
Void Ancestral Warchief
Replaces the default skin on your Ancestral Warchief and Earthbreaker Totems with a Void version.
Supported By /91
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Multiple Totems Support
Supports skills which summon totems.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Flamewood Support
Supports skills which summon totems. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.
Totem
Construct
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Life
744%
Armour
+100%
Ailment Threshold
744%
Resistance
40 40 40 20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
VaalAncestorTotem
Metadata
VaalSlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/ancestor_totem/KaomAncestor/VaalAncestorTotemBase" Pathfinding { immobile = true } Stats { monster_aggro_radius_+% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/ancestor_totem/KaomAncestor/VaalAncestorTotemBase" BaseEvents { on_construction_complete = "AddEffectPack(Metadata/Particles/totems/karui/slam_totem.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/VaalSlamTotem"] = { name = "Totem", life = 7.44, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Ancestral Warchief
Level: (1–40)
Cost: (8–13) Mana
Attack Speed: 90% of base
Requires Level (28–100)
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8–25)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
ancestor totem parent activiation range [70]
base skill is totemified [1]
base totem range [50]
is area damage [1]
Additional Effects From Quality:
(0–30)% increased Activation range
Level Effect /40
Level | Requires Level | Cost | Base Damage | 8% more Melee Damage while Totem is Active | Experience |
---|---|---|---|---|---|
1 | 28 | 8 | 110% | 8 | |
2 | 31 | 8 | 112.9% | 9 | |
3 | 34 | 9 | 115.9% | 9 | |
4 | 37 | 9 | 118.8% | 10 | |
5 | 40 | 9 | 121.8% | 10 | |
6 | 42 | 9 | 124.7% | 11 | |
7 | 44 | 9 | 127.7% | 11 | |
8 | 46 | 9 | 130.6% | 12 | |
9 | 48 | 10 | 133.6% | 12 | |
10 | 50 | 10 | 136.5% | 13 | |
11 | 52 | 10 | 139.5% | 13 | |
12 | 54 | 10 | 142.4% | 14 | |
13 | 56 | 10 | 145.4% | 14 | |
14 | 58 | 10 | 148.3% | 15 | |
15 | 60 | 10 | 151.3% | 15 | |
16 | 62 | 11 | 154.2% | 16 | |
17 | 64 | 11 | 157.2% | 16 | |
18 | 66 | 11 | 160.1% | 17 | |
19 | 68 | 11 | 163.1% | 17 | |
20 | 70 | 11 | 166% | 18 | |
21 | 72 | 11 | 168.9% | 18 | |
22 | 74 | 11 | 171.9% | 19 | |
23 | 76 | 12 | 174.8% | 19 | |
24 | 78 | 12 | 177.8% | 20 | |
25 | 80 | 12 | 180.7% | 20 | |
26 | 82 | 12 | 183.7% | 21 | |
27 | 84 | 12 | 186.6% | 21 | |
28 | 86 | 12 | 189.6% | 22 | |
29 | 88 | 12 | 192.5% | 22 | |
30 | 90 | 13 | 195.5% | 23 | |
31 | 91 | 13 | 196.9% | 23 | |
32 | 92 | 13 | 198.4% | 23 | |
33 | 93 | 13 | 199.9% | 23 | |
34 | 94 | 13 | 201.4% | 24 | |
35 | 95 | 13 | 202.8% | 24 | |
36 | 96 | 13 | 204.3% | 24 | |
37 | 97 | 13 | 205.8% | 24 | |
38 | 98 | 13 | 207.3% | 25 | |
39 | 99 | 13 | 208.7% | 25 | |
40 | 100 | 13 | 210.2% | 25 |
Attribute /8
Ancestral Warchief
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Ancestral Warchief |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy, |
Type | Attack, SummonsTotem, Melee, Area, Slam, Multistrikeable |
BuffIcon | |
ActiveSkillsCode | ancestral_warchief |
Supported By /95
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Multiple Totems Support
Supports skills which summon totems.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Flamewood Support
Supports skills which summon totems. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Vaal Ancestral Warchief
Vaal Ancestral Warchief is a Vaal skill gem. It functions much the same as Ancestral Warchief, but deals more damage, in a cascade, and has the ability to leap towards enemies that are out of range.
Skill functions and interactions
Soul Gain Prevention: 9 seconds base, affected by totem duration, not affected by (reduced) skill effect duration, even when combined with Close Combat Support and Less Duration Support.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.14.0 |
|
3.7.0 |
|
3.4.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.