Vaal Orb Corrupted Implicit /11
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
1701000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
1401000attack criticalResolute Technique
111000gemSocketed Gems are supported by Level # Additional Accuracy
111000gemSocketed Gems are Supported by Level # Fortify
111000gemSocketed Gems are Supported by Level # Momentum
1025085Total
Two Hand Swords Unique /16
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Two Hand Swords Item /26
Corroded Blade
Physical Damage: 8-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 3, 11 Str, 11 Dex
40% increased Global Accuracy Rating
Longsword
Physical Damage: 11-26
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 8, 20 Str, 17 Dex
+60 to Accuracy Rating
Bastard Sword
Physical Damage: 17-29
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 12, 21 Str, 30 Dex
60% increased Global Accuracy Rating
Two-Handed Sword
Physical Damage: 20-38
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 17, 33 Str, 33 Dex
+120 to Accuracy Rating
Etched Greatsword
Physical Damage: 23-48
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex
60% increased Global Accuracy Rating
Ornate Sword
Physical Damage: 30-50
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 27, 45 Str, 54 Dex
+185 to Accuracy Rating
Spectral Sword
Physical Damage: 31-65
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 32, 57 Str, 57 Dex
45% increased Global Accuracy Rating
Curved Blade
Physical Damage: 41-68
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 35, 62 Str, 73 Dex
+40% to Global Critical Strike Multiplier
Butcher Sword
Physical Damage: 34-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 36, 69 Str, 58 Dex
+250 to Accuracy Rating
Footman Sword
Physical Damage: 39-65
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 40, 57 Str, 83 Dex
60% increased Global Accuracy Rating
Highland Blade
Physical Damage: 45-84
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 44, 77 Str, 77 Dex
+305 to Accuracy Rating
Engraved Greatsword
Physical Damage: 49-102
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 48, 91 Str, 76 Dex
60% increased Global Accuracy Rating
Tiger Sword
Physical Damage: 54-89
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex
+360 to Accuracy Rating
Wraith Sword
Physical Damage: 52-109
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 93 Str, 93 Dex
45% increased Global Accuracy Rating
Lithe Blade
Physical Damage: 63-104
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 56, 96 Str, 113 Dex
+40% to Global Critical Strike Multiplier
Headman's Sword
Physical Damage: 55-128
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 57, 106 Str, 89 Dex
+400 to Accuracy Rating
Reaver Sword
Physical Damage: 62-104
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex
60% increased Global Accuracy Rating
Ezomyte Blade
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier
Vaal Greatsword
Physical Damage: 68-142
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 63, 122 Str, 104 Dex
+470 to Accuracy Rating
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Infernal Sword
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
Exquisite Blade
Physical Damage: 67-112
Critical Strike Chance: 5.7%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 119 Str, 131 Dex
+50% to Global Critical Strike Multiplier
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.3 metres
Adds to Lightning Damage
Two Hand Swords Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Two Hand Swords |
Two Hand Swords Synthesis Implicit
37480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
134650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Maximum Endurance Charges
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Maximum Endurance Charges
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
8360resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% of Physical Attack Damage Leeched as Mana
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
45700poison damage chaos ailment#% increased Damage with Poison
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
4480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
48550damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
23750damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
Two Hand Sword Crafting Bench /48
Mod | Require | Unlock |
---|---|---|
Adds (14–20) to (29–33) Fire Damage | 1x ![]() | |
Adds (23–31) to (47–54) Fire Damage | 8x ![]() | |
Adds (32–44) to (65–76) Fire Damage | 55x ![]() | |
(20–25)% chance to Ignite | 1x ![]() | |
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x ![]() | |
Adds 3 to (46–53) Lightning Damage | 1x ![]() | |
Adds (4–5) to (76–88) Lightning Damage | 8x ![]() | |
Adds (5–8) to (106–123) Lightning Damage | 55x ![]() | |
(20–25)% chance to Shock | 1x ![]() | |
Trigger Level 10 Shock Ground on Hit | 16x ![]() | |
(15–29)% increased Spell Damage | 1x ![]() | |
(30–44)% increased Spell Damage | 6x ![]() | |
(45–59)% increased Spell Damage | 45x ![]() | |
Minions deal (15–29)% increased Damage | 1x ![]() | |
Minions deal (30–44)% increased Damage | 6x ![]() | |
Minions deal (45–59)% increased Damage | 45x ![]() | |
(30–35)% increased Spell Critical Strike Chance | 20x ![]() 15x ![]() | |
Culling Strike | 12x ![]() | |
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life | 8x ![]() | |
You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket | 18x ![]() 18x ![]() | |
(11–15)% increased Physical Damage | 3x ![]() | |
(16–20)% increased Physical Damage | 10x ![]() | |
(21–25)% increased Physical Damage | 50x ![]() | |
Adds (12–17) to (26–30) Chaos Damage | 1x ![]() 1x ![]() | |
Adds (21–28) to (42–48) Chaos Damage | 5x ![]() 5x ![]() | |
Adds (29–40) to (58–68) Chaos Damage | 25x ![]() 25x ![]() | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x ![]() | |
10% chance to Poison on Hit | 10x ![]() | |
10% chance to cause Bleeding on Hit | 10x ![]() | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x ![]() 30x ![]() | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x ![]() 30x ![]() | |
(5–7)% increased Critical Strike Chance | 35x ![]() 30x ![]() | |
Trigger Level 1 Stalking Pustule on Kill | 10x ![]() | |
Adds (12–17) to (26–30) Cold Damage | 1x ![]() | |
Adds (21–28) to (42–48) Cold Damage | 5x ![]() | |
Adds (29–40) to (58–68) Cold Damage | 40x ![]() | |
(20–25)% chance to Freeze | 5x ![]() | |
(3–6)% increased Attack Speed | 25x ![]() 20x ![]() | |
(13–18)% increased Cast Speed | 26x ![]() 22x ![]() | |
No Physical Damage Has (50–100)% increased Elemental Damage | 500x ![]() 500x ![]() 500x ![]() | |
Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy | 27x ![]() | |
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x ![]() 70x ![]() | |
(20–30)% of Attack Physical Damage Converted to Fire Damage | 30x ![]() 27x ![]() 41x ![]() | |
Gain (7–10)% of Elemental Damage as Extra Chaos Damage | 55x ![]() 45x ![]() 55x ![]() | |
Spells deal added Chaos Damage equal to 4% of your maximum Life | 44x ![]() 88x ![]() 77x ![]() | |
+2 to Level of all Spell Skill Gems | 56x ![]() 78x ![]() 83x ![]() | |
Attack Projectiles Return to you | 15x ![]() 55x ![]() 44x ![]() | |
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse | 4x ![]() 40x ![]() 35x ![]() |
Two Hand Melee Crafting Bench /258
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x ![]() | The Grand Arena |
Three Sockets | 3x ![]() | The Grand Arena |
Four Sockets | 10x ![]() | The Grand Arena |
Five Sockets | 70x ![]() | Arachnid Tomb Map |
Six Sockets | 350x ![]() | Pier Map |
Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | Infested Valley Map |
Six Linked Sockets | 1500x ![]() | Lighthouse Map |
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Graveyard Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Graveyard Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Graveyard Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | Basilica Map |
+(55–64) to maximum Mana | 3x ![]() | Default |
+(65–74) to maximum Mana | 6x ![]() | The Beacon |
+(75–84) to maximum Mana | 2x ![]() | The Feeding Trough |
+(85–94) to maximum Mana | 4x ![]() | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | Estuary Map |
(40–59)% increased Physical Damage | 4x ![]() | The Sewers |
(60–79)% increased Physical Damage | 8x ![]() | The Ossuary |
(80–99)% increased Physical Damage | 4x ![]() | The Quarry |
(100–129)% increased Physical Damage | 1x ![]() | Port Map |
(37–51)% increased Spell Damage | 4x ![]() | The Ancient Pyramid |
(52–66)% increased Spell Damage | 8x ![]() | Shavronne's Tower |
(67–81)% increased Spell Damage | 4x ![]() | The Boiling Lake |
(82–99)% increased Spell Damage | 1x ![]() | Museum Map |
(11–20)% increased Damage over Time | 6x ![]() | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x ![]() | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | Marshes Map |
(8–10)% increased Attack Speed | 6x ![]() | The Dried Lake |
(11–15)% increased Attack Speed | 2x ![]() | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x ![]() | Glacier Map |
(15–20)% increased Cast Speed | 6x ![]() | The Dried Lake |
(21–26)% increased Cast Speed | 2x ![]() | The Vastiri Desert |
(27–32)% increased Cast Speed | 1x ![]() | Glacier Map |
(37–51)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x ![]() | The Dread Thicket |
(67–81)% increased Fire Damage | 4x ![]() | Silo Map |
(9–12)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | The Dread Thicket |
(37–51)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(52–66)% increased Cold Damage | 8x ![]() | The Causeway |
(67–81)% increased Cold Damage | 4x ![]() | Cold River Map |
(9–12)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(13–16)% increased Cold Damage | 2x ![]() | The Causeway |
(37–51)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage | 8x ![]() | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage | 4x ![]() | Desert Map |
(9–12)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
(37–51)% increased Chaos Damage | 2x ![]() | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x ![]() | The Ossuary |
(67–81)% increased Chaos Damage | 3x ![]() | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x ![]() | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | The Ossuary |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–200) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x ![]() | Courtyard Map |
Adds (19–21) to (32–41) Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x ![]() | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Silo Map |
Adds (19–21) to (32–41) Cold Damage | 4x ![]() | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x ![]() | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Cold River Map |
Adds (2–5) to (46–64) Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Desert Map |
Adds (9–12) to (18–21) Physical Damage | 4x ![]() | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x ![]() | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x ![]() | The Quarry |
Adds (16–21) to (31–36) Fire Damage to Spells | 4x ![]() | The Solaris Temple Level 2 |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x ![]() | The Dread Thicket |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x ![]() | Silo Map |
Adds (14–19) to (28–33) Cold Damage to Spells | 4x ![]() | The Crystal Veins |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x ![]() | The Causeway |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x ![]() | Cold River Map |
Adds (1–5) to (59–63) Lightning Damage to Spells | 4x ![]() | The Lunaris Temple Level 2 |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x ![]() | The Chamber of Sins Level 1 |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x ![]() | Desert Map |
(17–19)% increased Critical Strike Chance | 6x ![]() | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x ![]() | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x ![]() | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | Maze Map |
(45–75)% increased Spell Critical Strike Chance | 6x ![]() | Cemetery Map |
(76–105)% increased Spell Critical Strike Chance | 3x ![]() | Jungle Valley Map |
Minions deal (37–51)% increased Damage | 4x ![]() | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x ![]() | Promenade Map |
Minions deal (67–81)% increased Damage | 4x ![]() | Arcade Map |
(52–66)% increased Trap Damage | 2x ![]() | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x ![]() | Fields Map |
(52–66)% increased Mine Damage | 2x ![]() | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x ![]() | Fields Map |
(17–20)% increased Trap Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x ![]() | Fields Map |
(17–20)% increased Mine Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x ![]() | Fields Map |
Remove Enchantments | 3x ![]() | Default |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | Betrayal Unveil |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Betrayal Unveil |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Betrayal Unveil |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Betrayal Unveil |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Betrayal Unveil |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Betrayal Unveil |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Betrayal Unveil |
(60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x ![]() | Betrayal Unveil |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Betrayal Unveil |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Betrayal Unveil |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Betrayal Unveil |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x ![]() | Betrayal Unveil |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x ![]() | Betrayal Unveil |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Betrayal Unveil |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Betrayal Unveil |
+(25–27)% to Chaos Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
(6–7)% chance to deal Double Damage | 2x ![]() | Betrayal Unveil |
(8–10)% chance to deal Double Damage | 8x ![]() | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x ![]() | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x ![]() | Betrayal Unveil |
(5–6)% increased Damage per Power Charge | 3x ![]() | Betrayal Unveil |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x ![]() | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x ![]() | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x ![]() | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Betrayal Unveil |
Hits can't be Evaded | 3x ![]() | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() |