Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /11
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
1701000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
1401000attack criticalResolute Technique
111000gemSocketed Gems are supported by Level # Additional Accuracy
111000gemSocketed Gems are Supported by Level # Fortify
111000gemSocketed Gems are Supported by Level # Momentum
1025085Total
Two Hand Swords Unique /16
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Two Hand Swords Item /26
Corroded Blade
Physical Damage: 8-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 3, 11 Str, 11 Dex
40% increased Global Accuracy Rating
Longsword
Physical Damage: 11-26
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 8, 20 Str, 17 Dex
+60 to Accuracy Rating
Bastard Sword
Physical Damage: 17-29
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 12, 21 Str, 30 Dex
60% increased Global Accuracy Rating
Two-Handed Sword
Physical Damage: 20-38
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 17, 33 Str, 33 Dex
+120 to Accuracy Rating
Etched Greatsword
Physical Damage: 23-48
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex
60% increased Global Accuracy Rating
Ornate Sword
Physical Damage: 30-50
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 27, 45 Str, 54 Dex
+185 to Accuracy Rating
Spectral Sword
Physical Damage: 31-65
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 32, 57 Str, 57 Dex
45% increased Global Accuracy Rating
Curved Blade
Physical Damage: 41-68
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 35, 62 Str, 73 Dex
+40% to Global Critical Strike Multiplier
Butcher Sword
Physical Damage: 34-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 36, 69 Str, 58 Dex
+250 to Accuracy Rating
Footman Sword
Physical Damage: 39-65
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 40, 57 Str, 83 Dex
60% increased Global Accuracy Rating
Highland Blade
Physical Damage: 45-84
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 44, 77 Str, 77 Dex
+305 to Accuracy Rating
Engraved Greatsword
Physical Damage: 49-102
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 48, 91 Str, 76 Dex
60% increased Global Accuracy Rating
Tiger Sword
Physical Damage: 54-89
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex
+360 to Accuracy Rating
Wraith Sword
Physical Damage: 52-109
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 93 Str, 93 Dex
45% increased Global Accuracy Rating
Lithe Blade
Physical Damage: 63-104
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 56, 96 Str, 113 Dex
+40% to Global Critical Strike Multiplier
Headman's Sword
Physical Damage: 55-128
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 57, 106 Str, 89 Dex
+400 to Accuracy Rating
Reaver Sword
Physical Damage: 62-104
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex
60% increased Global Accuracy Rating
Ezomyte Blade
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier
Vaal Greatsword
Physical Damage: 68-142
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 63, 122 Str, 104 Dex
+470 to Accuracy Rating
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Infernal Sword
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
Exquisite Blade
Physical Damage: 67-112
Critical Strike Chance: 5.7%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 119 Str, 131 Dex
+50% to Global Critical Strike Multiplier
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.3 metres
Adds to Lightning Damage
Two Hand Swords Synthesis Implicit Corrupted /1
Item ClassesMods
Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Swords Synthesis Implicit
    37480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    134650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% increased Poison Duration
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Maximum Endurance Charges
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Melee Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    86600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    45700poison damage chaos ailment#% increased Damage with Poison
    #% chance to Poison on Hit
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    4480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    48550damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    # metres to Weapon Range
    23750damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    075Total
    Two Hand Sword Crafting Bench /48
    ModRequireUnlock
    Adds (14–20) to (29–33) Fire Damage1x Sun Rune
    Adds (23–31) to (47–54) Fire Damage8x Sun Rune
    Adds (32–44) to (65–76) Fire Damage55x Sun Rune
    (20–25)% chance to Ignite1x Sun Rune
    Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun Rune
    Adds 3 to (46–53) Lightning Damage1x Bound Rune
    Adds (4–5) to (76–88) Lightning Damage8x Bound Rune
    Adds (5–8) to (106–123) Lightning Damage55x Bound Rune
    (20–25)% chance to Shock1x Bound Rune
    Trigger Level 10 Shock Ground on Hit16x Bound Rune
    (15–29)% increased Spell Damage1x Life Rune
    (30–44)% increased Spell Damage6x Life Rune
    (45–59)% increased Spell Damage45x Life Rune
    Minions deal (15–29)% increased Damage1x Life Rune
    Minions deal (30–44)% increased Damage6x Life Rune
    Minions deal (45–59)% increased Damage45x Life Rune
    (30–35)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Culling Strike12x Life Rune
    Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life Rune
    You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket18x Life Rune
    18x Bound Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (12–17) to (26–30) Chaos Damage1x War Rune
    1x Life Rune
    Adds (21–28) to (42–48) Chaos Damage5x War Rune
    5x Life Rune
    Adds (29–40) to (58–68) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Trigger Level 1 Stalking Pustule on Kill10x War Rune
    Adds (12–17) to (26–30) Cold Damage1x River Rune
    Adds (21–28) to (42–48) Cold Damage5x River Rune
    Adds (29–40) to (58–68) Cold Damage40x River Rune
    (20–25)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (13–18)% increased Cast Speed26x River Rune
    22x Life Rune
    No Physical Damage
    Has (50–100)% increased Elemental Damage
    500x River Rune
    500x Bound Rune
    500x Sun Rune
    Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy27x River Rune
    Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
    70x Sun Rune
    (20–30)% of Attack Physical Damage Converted to Fire Damage30x Bounty Rune
    27x War Rune
    41x Sun Rune
    Gain (7–10)% of Elemental Damage as Extra Chaos Damage55x Bounty Rune
    45x Life Rune
    55x War Rune
    Spells deal added Chaos Damage equal to 4% of your maximum Life44x Journey Rune
    88x War Rune
    77x Life Rune
    +2 to Level of all Spell Skill Gems56x Time Rune
    78x Journey Rune
    83x Life Rune
    Attack Projectiles Return to you15x Power Rune
    55x Bounty Rune
    44x Mountain Rune
    Trigger Level 20 Summon Phantasm Skill when you Consume a corpse4x Power Rune
    40x Life Rune
    35x Bounty Rune
    Two Hand Melee Crafting Bench /258
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(55–64) to maximum Mana3x Orb of AugmentationDefault
    +(65–74) to maximum Mana6x Orb of AugmentationThe Beacon
    +(75–84) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(85–94) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (37–51)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
    (52–66)% increased Spell Damage8x Orb of AlterationShavronne's Tower
    (67–81)% increased Spell Damage4x Chaos OrbThe Boiling Lake
    (82–99)% increased Spell Damage1x Exalted OrbMuseum Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbGlacier Map
    (15–20)% increased Cast Speed6x Orb of AlterationThe Dried Lake
    (21–26)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
    (27–32)% increased Cast Speed1x Exalted OrbGlacier Map
    (37–51)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
    (52–66)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
    (67–81)% increased Fire Damage4x Chaos OrbSilo Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (37–51)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
    (52–66)% increased Cold Damage8x Orb of AlterationThe Causeway
    (67–81)% increased Cold Damage4x Chaos OrbCold River Map
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (37–51)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
    (52–66)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
    (67–81)% increased Lightning Damage4x Chaos OrbDesert Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (37–51)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
    (52–66)% increased Chaos Damage4x Orb of ChanceThe Ossuary
    (67–81)% increased Chaos Damage3x Regal OrbSulphur Vents Map
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x Chaos OrbSilo Map
    Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x Chaos OrbCold River Map
    Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbDesert Map
    Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x Chaos OrbThe Quarry
    Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
    Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbSilo Map
    Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
    Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyThe Causeway
    Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbCold River Map
    Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbDesert Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x