Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
Infernal Sword TwoHandSword19 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 67
BaseType Infernal Sword
Class Two Hand Swords
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword19
Tagstop_tier_base_item_type, sword, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword7
ReferenceCommunity Wiki
30% increased Elemental Damage with Attack Skills
FamilyIncreasedWeaponElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • elemental damage with attack skills +% Min: 30 Max: 30 Global
  • Craft Tagselemental_damage damage elemental attack
    Unique /5 ⍟
    30% increased Elemental Damage with Attack Skills
    No Physical Damage
    Adds (425–475) to (550–600) Fire Damage
    (10–15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    30% increased Global Physical Damage
    (400–450)% increased Physical Damage
    (5–8)% increased Attack Speed
    +(90–100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    30% increased Elemental Damage with Attack Skills
    (5–8)% increased Attack Speed
    +(90–100) to maximum Life
    Your Elemental Damage can Shock
    Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
    20% increased Area of Effect for Attacks
    Deal no Non-Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    30% increased Elemental Damage with Attack Skills
    No Physical Damage
    Adds (385–440) to (490–545) Cold Damage
    (10–15)% increased Attack Speed
    20% chance to Freeze
    10% increased Physical Damage taken
    10% increased Cold Damage taken
    Culling Strike against Frozen Enemies
    Gain an Endurance Charge if an Attack Freezes an Enemy
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    30% increased Chaos Damage
    Adds (600–650) to (750–800) Chaos Damage
    (-16–16)% reduced Attack Speed
    (-200–200) to maximum Life
    Your Chaos Damage can Shock
    (-40–40)% reduced Area of Effect for Attacks
    Deal no Physical or Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
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