Infernal Sword
Two Hand Swords
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
Infernal Sword TwoHandSword19 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 67
BaseType Infernal Sword
Class Two Hand Swords
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword19
Tagstop_tier_base_item_type, sword, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword7
ReferenceCommunity Wiki
30% increased Elemental Damage with Attack Skills
FamilyIncreasedWeaponElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • elemental damage with attack skills +% Min: 30 Max: 30 Global
  • Craft Tagselemental_damage damage elemental attack
    Unique /5
    30% increased Elemental Damage with Attack Skills
    No Physical Damage
    Adds (425–475) to (550–600) Fire Damage
    (10–15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    30% increased Global Physical Damage
    (400–450)% increased Physical Damage
    (5–8)% increased Attack Speed
    +(90–100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    30% increased Elemental Damage with Attack Skills
    (5–8)% increased Attack Speed
    +(90–100) to maximum Life
    Your Elemental Damage can Shock
    Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
    20% increased Area of Effect for Attacks
    Deal no Non-Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    30% increased Elemental Damage with Attack Skills
    No Physical Damage
    Adds (385–440) to (490–545) Cold Damage
    (10–15)% increased Attack Speed
    20% chance to Freeze
    10% increased Physical Damage taken
    10% increased Cold Damage taken
    Culling Strike against Frozen Enemies
    Gain an Endurance Charge if an Attack Freezes an Enemy
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    30% increased Chaos Damage
    Adds (600–650) to (750–800) Chaos Damage
    (-16–16)% reduced Attack Speed
    (-200–200) to maximum Life
    Your Chaos Damage can Shock
    (-40–40)% reduced Area of Effect for Attacks
    Deal no Physical or Elemental Damage
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Edit

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