Chaos Orb CurrencyRerollRare /12
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| NoteCode | chaos |
| DropLevel | 12 |
| BaseType | Chaos Orb |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyRerollRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | currency |
| Icon | Art/2DItems/Currency/CurrencyRerollRare |
| MTX Tab Stacks | 5000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x Vaults of Atziri |
Crafting Bench /287
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Fortune Favours the Brave | 3x | Map | Level 5 |
| Alternate of Same Tier (Tier 1-10) | 1x | Map | Level 34 |
| Shaped (Tier 1-5) | 2x | Map | Level 34 |
| Shaped (Tier 1-10) | 6x | Map | Level 34 |
| Elder (Tier 1-15) | 15x | Map | Level 34 |
| Area contains 2 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map | Level 6 |
| Area can contain Breaches Area contains 3 additional Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x | Map | Level 34 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map | Level 9 |
| Area contains an additional Legion Encounter Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map | Level 9 |
| +(29–35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29–35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29–35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(17–20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17–20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17–20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(9–12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(26–30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Courtyard Map |
| +(26–30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map |
| +(26–30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map |
| (15–19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20–24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(71–85) to maximum Life | 4x | Body Armour | City Square Map |
| +(75–84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85–94) to maximum Mana | 4x | Two Hand Melee | Palace Map |
| +(55–64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65–74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Palace Map |
| +(45–54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (80–99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (67–81)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (45–54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (21–30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Sepulchre Map |
| (11–15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (7–12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (21–26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (14–17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (67–81)% increased Fire Damage | 4x | Two Hand Melee | Desert Map |
| (45–54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| (67–81)% increased Cold Damage | 4x | Two Hand Melee | Alleyways Map |
| (45–54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (67–81)% increased Lightning Damage | 4x | Two Hand Melee | Port Map |
| (45–54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Port Map |
| +(201–300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| +(151–220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Atoll Map |
| (56–74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(250–320) to Armour | 2x | Body Armour · Shield | Waste Pool Map |
| (56–74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(250–320) to Evasion Rating | 2x | Body Armour · Shield | Waste Pool Map |
| (56–74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(56–69) to maximum Energy Shield | 2x | Body Armour · Shield | Waste Pool Map |
| (10–12)% increased maximum Energy Shield | 1x | Amulet | Factory Map |
| (13–15)% increased maximum Energy Shield | 2x | Amulet | Pit Map |
| +(26–30) to maximum Energy Shield | 2x | Amulet · Ring | Pit Map |
| (56–74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| (56–74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| (56–74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| Adds (60–72) to (110–128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Map |
| Adds (35–41) to (63–73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| Adds (60–72) to (110–128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Alleyways Map |
| Adds (35–41) to (63–73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| Adds (10–14) to (162–197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Port Map |
| Adds (6–8) to (100–113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Port Map |
| Adds (18–24) to (36–42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (13–17) to (26–30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (5–7) to (8–10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (41–55) to (83–96) Fire Damage to Spells | 4x | Two Hand Melee | Desert Map |
| Adds (31–41) to (61–71) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| Adds (38–50) to (75–88) Cold Damage to Spells | 4x | Two Hand Melee | Alleyways Map |
| Adds (25–33) to (50–58) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| Adds (4–13) to (159–168) Lightning Damage to Spells | 4x | Two Hand Melee | Port Map |
| Adds (3–9) to (106–112) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Port Map |
| (25–27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
| +(25–28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
| (76–105)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Grotto Map |
| (50–69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Grotto Map |
| (22–27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Grotto Map |
| (16–20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21–25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Underground Sea Map |
| (24–30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31–40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Underground Sea Map |
| (41–50)% increased Chance to Block | 3x | Shield | Dark Forest Map |
| (7–8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Cells Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Cells Map |
| +(5–6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Cells Map |
| +(8–10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Cells Map |
| (12–14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Cells Map |
| (21–25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Cells Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Mausoleum Map |
| Minions deal (10–20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions deal (67–81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions deal (45–54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| (67–81)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (45–54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (67–81)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (45–54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Colosseum Map |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(37–43)% Chaos Resistance against Damage Over Time | 2x | Belt | Belfry Map |
| (51–60)% chance to Avoid Bleeding | 2x | Boots | Underground Sea Map |
| (51–60)% reduced Ignite Duration on you | 2x | Ring | Underground Sea Map |
| (51–60)% reduced Effect of Chill on you | 2x | Ring | Underground Sea Map |
| (51–60)% reduced Effect of Shock on you | 2x | Ring | Underground Sea Map |
| (21–25)% reduced Effect of Curses on you | 2x | Ring | Underground Sea Map |
| (16–20)% reduced Effect of Freeze on you | 2x | Helmet | Underground Sea Map |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x | Two Hand Melee | Desert Map |
| (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x | Two Hand Melee | Desert Map |
| (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Desert Map |
| (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Desert Map |
| (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x | Two Hand Melee | Alleyways Map |
| (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x | Two Hand Melee | Alleyways Map |
| (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x | Two Hand Melee | Port Map |
| (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x | Two Hand Melee | Port Map |
| (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Port Map |
| (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Port Map |
| (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x | Two Hand Melee | Primordial Pool Map |
| (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x | Two Hand Melee | Primordial Pool Map |
| (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Mud Geyser Map |
| (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Mud Geyser Map |
| (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Mud Geyser Map |
| (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Mud Geyser Map |
| (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| +(31–35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Cursed Crypt Map |
| +(18–20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map |
| +(31–35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Grave Trough Map |
| +(18–20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map |
| +(31–35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Tower Map |
| +(18–20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map |
| +(31–35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Estuary Map |
| +(18–20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map |
| Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map |
| Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (6–7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (8–10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (4–5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| +(21–25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(21–25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(21–25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Lookout Map |
| +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x | Ring · Amulet | Orchard Map |
| +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Lookout Map |
| (5–6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Lighthouse Map |
| (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| +(214–285) to Armour and Evasion Rating | 4x | Belt · Quiver | Waste Pool Map |
| +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x | Belt | Waste Pool Map |
| +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x | Belt · Quiver | Waste Pool Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x | Belt | Residence Map |
| (6–8)% increased Cooldown Recovery Rate | 2x | Belt | Arcade Map |
| (5–6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Museum Map |
| (3–4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Museum Map |
| (5–6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Marshes Map |
| (3–4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Marshes Map |
| (5–6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Crimson Township Map |
| (3–4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Crimson Township Map |
| (20–25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Mineral Pools Map |
| (20–25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Mineral Pools Map |
| (20–25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Mineral Pools Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Acid Caverns Map |
| (4–5)% increased Effect of your Curses | 2x | Shield | Canyon Map |
| +1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x | Helmet | Defiled Cathedral Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x | Helmet | Desert Spring Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Burial Chambers Map |
| +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Excavation Map |
| (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Excavation Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Excavation Map |
| (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Marshes Map |
| (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Maze Map |
| (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Maze Map |
| +(41–45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(41–45) to maximum Mana Regenerate 25 Life per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| (26–30)% increased Totem Placement speed | 3x | Boots · Amulet | Vaal Pyramid Map |
| Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Waste Pool Map |
| (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Waste Pool Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Overgrown Shrine Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Waste Pool Map |
| Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Pit Map |
| (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Lighthouse Map |
| (26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Overgrown Shrine Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Overgrown Shrine Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Lava Lake Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Waste Pool Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Lookout Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Acid Caverns Map |
| (12–14)% increased Damage | 4x | Ring · Belt | Crimson Temple Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
| (31–36)% increased Damage while Leeching | 3x | Gloves · Amulet | Lava Lake Map |
| Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (24–28)% increased Damage during any Flask Effect | 4x | Gloves | Silo Map |
| 6% increased Attributes | 4x | Body Armour | Courtyard Map |
| Banner Skills have (16–20)% increased Aura Effect | 4x | Body Armour | Shore Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Moon Temple Map |
| (15–18)% increased Warcry Buff Effect | 4x | Helmet | Core Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Underground Sea Map |
| (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Maze Map |
| (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x | Ring | Ramparts Map |
| (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x | Ring | Precinct Map |
| +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Lighthouse Map |
| +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Jungle Valley Map |
| +(13–15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(13–15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(13–15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (11–12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Colosseum Map |
| (11–12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Colosseum Map |
| (17–20)% increased Brand Attachment range | 4x | Amulet · Gloves | Dunes Map |
| (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x | Body Armour | Primordial Blocks Map |
| (5–7)% Chance to Block Attack Damage | 4x | Body Armour | Dark Forest Map |
| (6–8)% Chance to Block Spell Damage | 4x | Body Armour | Dark Forest Map |
| (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x | Gloves | Defiled Cathedral Map |
| (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x | Gloves | Desert Spring Map |
| (11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Burial Chambers Map |
| Focus has (21–25)% increased Cooldown Recovery Rate | 3x | Boots | Arcade Map |
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
| 78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (6–8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9–12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13–15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7–8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead Drop | default 1 |
Misc mods /12
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
| Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
| Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
| Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
Item /5
Acquisition /4
| Source | Ingredient | Offer |
|---|---|---|
| Chaotic Disposition | ||
| Rain of Chaos | ||
| The Wrath | ||
| Three Faces in the Dark |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being
Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.