Chaos Orb CurrencyRerollRare /11
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | chaos |
| DropLevel | 12 |
| BaseType | Chaos Orb |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyRerollRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyRerollRare |
| MTX Tab Stacks | 10000 |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x Vaults of Atziri |
Crafting Bench /291
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Fortune Favours the Brave | 3x | Map · Map | Level 5 |
| Alternate of Same Tier (Tier 1-10) | 1x | Map · Map | Level 34 |
| Shaped (Tier 1-5) | 2x | Map · Map | Level 34 |
| Shaped (Tier 1-10) | 6x | Map · Map | Level 34 |
| Elder (Tier 1-15) | 15x | Map · Map | Level 34 |
| Area contains 2 additional Abysses Areas contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · Map | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area can contain Breaches Area contains 3 additional unstable Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x | Map · Map | Level 34 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · Map | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · Map | Level 9 |
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · Map | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · Map | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · Map | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · Map | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · Map | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · Map | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · Map | Level 9 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(71—85) to maximum Life | 4x | Body Armour | Sulphur Vents |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Frozen Cabins |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (79—95)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (79—95)% increased Fire Damage | 4x | Two Hand Melee | Factory |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| (79—95)% increased Cold Damage | 4x | Two Hand Melee | Caldera |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| (79—95)% increased Lightning Damage | 4x | Two Hand Melee | Desert Spring |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(250—320) to Armour | 2x | Body Armour · Shield | Geode |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Geode |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Geode |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Bazaar |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Basilica |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Basilica |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Factory |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Caldera |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Spring |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (56—75) to (114—132) Fire Damage to Spells | 4x | Two Hand Melee | Factory |
| Adds (34—45) to (67—78) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (52—69) to (103—121) Cold Damage to Spells | 4x | Two Hand Melee | Caldera |
| Adds (28—36) to (55—64) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (5—18) to (218—230) Lightning Damage to Spells | 4x | Two Hand Melee | Desert Spring |
| Adds (3—10) to (117—123) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| (90—120)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Lava Lake |
| (60—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Lava Lake |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Lava Lake |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Core |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Core |
| (41—50)% increased Chance to Block | 3x | Shield | City Square |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Lair |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Lair |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Lair |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Lair |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Lair |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Lair |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Plateau |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| (79—95)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (79—95)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Stagnation |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Core |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Core |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Core |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Core |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Core |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Core |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (74—88)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Factory |
| (89—105)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Factory |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Factory |
| (74—88)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Caldera |
| (89—105)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Caldera |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Caldera |
| (74—88)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Desert Spring |
| (89—105)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Desert Spring |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Desert Spring |
| (70—79)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater |
| (80—89)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Crater |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Crater |
| (74—88)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Malformation |
| (89—105)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Malformation |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Malformation |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Malformation |
| (60—69)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Malformation |
| (70—79)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Malformation |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Orchard |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Excavation |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Haunted Mansion |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Ramparts |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Tropical Island |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Sunken City |
| +(36—40) to maximum Mana (10—12)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Residence |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Geode |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Geode |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Geode |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Marshes |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Volcano |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Dark Forest |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Dark Forest |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Iceberg |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Iceberg |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Temple |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Temple |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Atoll |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Orchard |
| (4—5)% increased Effect of your Curses | 2x | Shield | Strand |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Bramble Valley |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce 1 additional Targets | 4x | Helmet | Ivory Temple |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Mausoleum |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Summit |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Iceberg |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Geode |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Basilica |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Residence |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Cage |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Jungle Valley |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Sunken City |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Orchard |
| (12—14)% increased Damage | 4x | Ring · Belt | Laboratory |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Tower |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Tower |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Jungle Valley |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Cage |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Cage |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Port |
| 6% increased Attributes | 4x | Body Armour | Primordial Blocks |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Pier |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Alleyways |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Fungal Hollow |
| 80% chance to Avoid being Frozen | 4x | Boots | Core |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Belfry |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Foundry |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Gardens |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Overgrown Shrine |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Overgrown Shrine |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Arachnid Nest |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | Silo |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | City Square |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | City Square |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Bramble Valley |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Ivory Temple |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Volcano |
| Reroll 3 random modifiers on a Rare item | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll a random modifier on a Rare item | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| +(11—13)% Chance to Block Attack Damage | 3x | Two Hand Melee | City Square |
| +(11—13)% Chance to Block Spell Damage | 3x | Two Hand Melee | City Square |
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
| 78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
Misc mods /13
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
| Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
| Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
| Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
| 1 | DeepwaterBorder | Unique | Rare Monsters in adjacent Areas drop 1 additional Chaos Orbs |
Item /5
Acquisition /4
| Source | Ingredient | Offer |
|---|---|---|
| Chaotic Disposition | ||
| Rain of Chaos | ||
| The Wrath | ||
| Three Faces in the Dark |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being
Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















