ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Chaos Orb
Stackable Currency
Stack Size: 1 / 20
Reforges a rare item with new random modifiers
Right click this item then left click a rare item to apply it. Shift click to unstack.
Chaos Orb CurrencyRerollRare /11
NameShow Full Descriptions
Currency Exchange15 Gold
NoteCodechaos
DropLevel 12
BaseType Chaos Orb
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyRerollRare
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
Tagsmid_tier_currency, currency
IconArt/2DItems/Currency/CurrencyRerollRare
MTX Tab Stacks10000
keyval
Base.base_level1
Base.tagdefault, currency
Base.x_size1
Base.y_size1
client.RenderItem
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.
OfferYour OfferNote
CurrencyRerollRareChaos Orb
60 to 74
2x CurrencyRerollRareChaos Orb
60 to 74, all unidentified OR all 20% quality
3x CurrencyRerollRareChaos Orb
60 to 74, all unidentified AND all 20% quality
降階 Recipe /1
OfferYour OfferNote
CurrencyRerollRareChaos Orb
1x Vaults of Atziri
Crafting Bench /291
ModRequireItemClassesUnlock
Fortune Favours the Brave3x CurrencyRerollRareChaos OrbMap · MapLevel 5
Alternate of Same Tier (Tier 1-10)1x CurrencyRerollRareChaos OrbMap · MapLevel 34
Shaped (Tier 1-5)2x CurrencyRerollRareChaos OrbMap · MapLevel 34
Shaped (Tier 1-10)6x CurrencyRerollRareChaos OrbMap · MapLevel 34
Elder (Tier 1-15)15x CurrencyRerollRareChaos OrbMap · MapLevel 34
Area contains 2 additional Abysses
Areas contain Abysses
Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Imprisoned Monsters
Areas can contain Imprisoned Monsters
Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area is inhabited by 3 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 4 additional Shrines
Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains 4 additional Strongboxes
Scarabs found in Area have 50% increased chance to be Ambush Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area can contain Breaches
Area contains 3 additional unstable Breaches
Scarabs dropped in Area have 50% increased chance to be Breach Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 34
Area is haunted by 4 additional Tormented Spirits
Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
map extra content weighting [1]
2x CurrencyRerollRareChaos OrbMap · MapLevel 2
Slaying Enemies close together can attract monsters from Beyond this realm
Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains a Blight Encounter
Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
map blight league [1]
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Harbingers
Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Area contains 1 additional Legion Encounters
Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
map extra content weighting [1]
map legion league [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains an Expedition Encounter
Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Areas contain a Mirror of Delirium
Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
map affliction league [1]
6x CurrencyRerollRareChaos OrbMap · MapLevel 12
Areas contain Ritual Altars
Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
map extra content weighting [1]
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Areas contain an Ultimatum Encounter
Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
map ultimatum league [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains The Sacred Grove
Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
map extra content weighting [1]
map harvest league [1]
6x CurrencyRerollRareChaos OrbMap · MapLevel 12
Area contains 2 additional Ore Deposits
Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
+(29—35)% to Fire Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(29—35)% to Cold Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(29—35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(17—20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(17—20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(17—20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(9—12)% to all Elemental Resistances1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(7—9)% to all Elemental Resistances
Minions have +(9—12)% to all Elemental Resistances
1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(26—30) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPrimordial Blocks
+(26—30) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks
+(26—30) to Intelligence2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks
(15—19)% increased Movement Speed2x CurrencyRerollRareChaos OrbBootsThe Chamber of Innocence
(20—24)% increased Movement Speed4x CurrencyRerollRareChaos OrbBootsEpilogue
+(71—85) to maximum Life4x CurrencyRerollRareChaos OrbBody ArmourSulphur Vents
+(75—84) to maximum Mana2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Feeding Trough
+(85—94) to maximum Mana4x CurrencyRerollRareChaos OrbTwo Hand MeleeFrozen Cabins
+(55—64) to maximum Mana2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65—74) to maximum Mana4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedFrozen Cabins
+(45—54) to maximum Mana2x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(80—99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(79—95)% increased Spell Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Boiling Lake
(45—54)% increased Spell Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(21—30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCold River
(11—15)% increased Attack Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(7—12)% increased Attack Speed2x CurrencyRerollRareChaos OrbGloves · Quiver · ShieldThe Dried Lake
(21—26)% increased Cast Speed2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Vastiri Desert
(14—17)% increased Cast Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(79—95)% increased Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(45—54)% increased Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(79—95)% increased Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(45—54)% increased Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(79—95)% increased Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(45—54)% increased Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
+(201—300) to Accuracy Rating2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDunes
+(151—220) to Accuracy Rating2x CurrencyRerollRareChaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldDunes
(56—74)% increased Armour2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(250—320) to Armour2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(56—74)% increased Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(250—320) to Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(56—74)% increased Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(56—69) to maximum Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(10—12)% increased maximum Energy Shield1x CurrencyRerollRareChaos OrbAmuletBazaar
(13—15)% increased maximum Energy Shield2x CurrencyRerollRareChaos OrbAmuletBasilica
+(26—30) to maximum Energy Shield2x CurrencyRerollRareChaos OrbAmulet · RingBasilica
(56—74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
(56—74)% increased Armour and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
(56—74)% increased Evasion and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
Adds (60—72) to (110—128) Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedFactory
Adds (35—41) to (63—73) Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
Adds (60—72) to (110—128) Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCaldera
Adds (35—41) to (63—73) Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
Adds (10—14) to (162—197) Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedDesert Spring
Adds (6—8) to (100—113) Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
Adds (18—24) to (36—42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (13—17) to (26—30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (5—7) to (8—10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (11—15) to (23—27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (56—75) to (114—132) Fire Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
Adds (34—45) to (67—78) Fire Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
Adds (52—69) to (103—121) Cold Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
Adds (28—36) to (55—64) Cold Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
Adds (5—18) to (218—230) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
Adds (3—10) to (117—123) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(25—27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry
+(25—28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry
(90—120)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbTwo Hand MeleeLava Lake
(60—69)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedLava Lake
(22—27)% increased Global Critical Strike Chance1x CurrencyRerollRareChaos OrbQuiver · AmuletLava Lake
(16—20)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots · ShieldThe Ascent
(21—25)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots · ShieldCore
(24—30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots · GlovesThe Ascent
(31—40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots · GlovesCore
(41—50)% increased Chance to Block3x CurrencyRerollRareChaos OrbShieldCity Square
(7—8)% increased Life Regeneration rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
3% additional Physical Damage Reduction4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
+(5—6)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
+(8—10)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
(12—14)% increased Energy Shield Recharge Rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
(21—25)% faster start of Energy Shield Recharge4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
Light Radius is based on Energy Shield instead of Life4x CurrencyRerollRareChaos OrbHelmet · RingPlateau
Minions deal (10—20)% increased Damage3x CurrencyRerollRareChaos OrbGlovesThe Lunaris Temple Level 2
Minions deal (67—81)% increased Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions deal (45—54)% increased Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
(79—95)% increased Trap Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine
(45—54)% increased Trap Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine
(79—95)% increased Mine Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine
(45—54)% increased Mine Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine
Moving while Bleeding doesn't cause you to take extra Damage2x CurrencyRerollRareChaos OrbShield · QuiverThe Ascent
+(37—43)% Chaos Resistance against Damage Over Time2x CurrencyRerollRareChaos OrbBeltStagnation
(51—60)% chance to Avoid Bleeding2x CurrencyRerollRareChaos OrbBootsCore
(51—60)% reduced Ignite Duration on you2x CurrencyRerollRareChaos OrbRingCore
(51—60)% reduced Effect of Chill on you2x CurrencyRerollRareChaos OrbRingCore
(51—60)% reduced Effect of Shock on you2x CurrencyRerollRareChaos OrbRingCore
(21—25)% reduced Effect of Curses on you2x CurrencyRerollRareChaos OrbRingCore
(16—20)% reduced Effect of Freeze on you2x CurrencyRerollRareChaos OrbHelmetCore
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(86—94)% increased Physical Damage
(16—17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(95—105)% increased Physical Damage
(18—20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(86—94)% increased Physical Damage
(16—17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(95—105)% increased Physical Damage
(18—20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(86—94)% increased Physical Damage
(16—17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(95—105)% increased Physical Damage
(18—20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(86—94)% increased Physical Damage
(16—17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(95—105)% increased Physical Damage
(18—20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(74—88)% increased Fire Damage
(25—28)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(89—105)% increased Fire Damage
(29—34)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(42—50)% increased Fire Damage
(16—17)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(51—60)% increased Fire Damage
(18—20)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(74—88)% increased Cold Damage
(25—28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(89—105)% increased Cold Damage
(29—34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(42—50)% increased Cold Damage
(16—17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(51—60)% increased Cold Damage
(18—20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(74—88)% increased Lightning Damage
(25—28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(89—105)% increased Lightning Damage
(29—34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(42—50)% increased Lightning Damage
(16—17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(51—60)% increased Lightning Damage
(18—20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(70—79)% increased Chaos Damage
Chaos Skills have (18—20)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCrater
(80—89)% increased Chaos Damage
Chaos Skills have (21—23)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCrater
(40—45)% increased Chaos Damage
Chaos Skills have (9—10)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCrater
(46—50)% increased Chaos Damage
Chaos Skills have (11—12)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCrater
(74—88)% increased Spell Damage
(21—25)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(89—105)% increased Spell Damage
(26—30)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(42—50)% increased Spell Damage
(10—12)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(51—60)% increased Spell Damage
(13—15)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(60—69)% increased Spell Damage
Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(70—79)% increased Spell Damage
Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(38—40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(41—45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
Minions have (39—45)% increased maximum Life
Minions deal (39—45)% increased Damage
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions have (25—28)% increased maximum Life
Minions deal (25—28)% increased Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
Minions have (25—28)% increased Attack Speed
Minions have (25—28)% increased Cast Speed
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions have (14—15)% increased Attack Speed
Minions have (14—15)% increased Cast Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
+(31—35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeExcavation
+(18—20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation
+(31—35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeHaunted Mansion
+(18—20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion
+(31—35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeRamparts
+(18—20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts
+(31—35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeTropical Island
+(18—20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island
Attacks with this Weapon Penetrate (8—10)% Elemental Resistances4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa
Attacks with this Weapon Penetrate (11—13)% Chaos Resistance4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater
(6—7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
(8—10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(4—5)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(18—21)% increased Armour and Evasion
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Armour and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Armour
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Evasion Rating
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(18—21)% increased Armour and Evasion
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Armour and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Armour
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Evasion Rating
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(18—21)% increased Armour and Evasion
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Armour and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Armour
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Evasion Rating
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
+(21—25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(21—25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(21—25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(36—40) to maximum Mana
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbRing · AmuletSunken City
+(36—40) to maximum Mana
(10—12)% increased Mana Cost Efficiency
4x CurrencyRerollRareChaos OrbRing · AmuletTower
+(36—40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing · AmuletSunken City
(5—6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbAmulet · QuiverResidence
(18—20)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyRerollRareChaos OrbBootsPromenade
(18—20)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyRerollRareChaos OrbBootsPromenade
(18—20)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyRerollRareChaos OrbBootsPromenade
+(214—285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt · QuiverGeode
+(214—285) to Armour
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltGeode
+(214—285) to Evasion Rating
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt · QuiverGeode
20% reduced Flask Charges gained
Flasks applied to you have (8—10)% increased Effect
2x CurrencyRerollRareChaos OrbBeltMarshes
(6—8)% increased Cooldown Recovery Rate2x CurrencyRerollRareChaos OrbBeltVolcano
(5—6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedDark Forest
(3—4)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDark Forest
(5—6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedIceberg
(3—4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedIceberg
(5—6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedTemple
(3—4)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedTemple
(20—25)% of Physical Damage Converted to Fire Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
(20—25)% of Physical Damage Converted to Cold Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
(20—25)% of Physical Damage Converted to Lightning Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x CurrencyRerollRareChaos OrbHelmetOrchard
(4—5)% increased Effect of your Curses2x CurrencyRerollRareChaos OrbShieldStrand
+1 to Level of Socketed AoE Gems
(8—10)% increased Area of Effect
4x CurrencyRerollRareChaos OrbHelmetBramble Valley
+1 to Level of Socketed Projectile Gems
Projectiles Pierce 1 additional Targets
4x CurrencyRerollRareChaos OrbHelmetIvory Temple
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x CurrencyRerollRareChaos OrbHelmetMausoleum
+(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit
+(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit
(20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit
(10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour · BeltSummit
(13—14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x CurrencyRerollRareChaos OrbQuiverIceberg
(15—16)% increased Global Critical Strike Chance
(20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverBelfry
(15—16)% increased Global Critical Strike Chance
Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverBelfry
+(41—45) to maximum Life
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
Regenerate 25 Life per second
+(41—45) to maximum Mana
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
(26—30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots · AmuletGhetto
Adds (10—12) to (14—16) Fire Damage
Adds (10—12) to (14—16) Cold Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
Adds (10—12) to (14—16) Fire Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
Adds (10—12) to (14—16) Cold Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
(23—25)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · BootsGeode
(11—12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · GlovesGeode
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingCage
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourGeode
Recover (29—31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x CurrencyRerollRareChaos OrbBody ArmourBasilica
(26—30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
(13—15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(31—36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbGlovesResidence
(26—30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmetCage
You are Immune to Ailments while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsCage
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbAmuletJungle Valley
+7 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourGeode
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x CurrencyRerollRareChaos OrbHelmetThe Refinery
(11—15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourSunken City
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x CurrencyRerollRareChaos OrbGlovesOrchard
(12—14)% increased Damage4x CurrencyRerollRareChaos OrbRing · BeltLaboratory
+1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPrimordial Pool
Channelling Skills have -2 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletTower
Channelling Skills have -3 to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletTower
Non-Channelling Skills have -5 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletTower
Non-Channelling Skills have (-7—-6) to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletTower
(31—36)% increased Damage while Leeching3x CurrencyRerollRareChaos OrbGloves · AmuletJungle Valley
Adds (14—16) to (18—20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCage
Adds (9—11) to (12—14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCage
(24—28)% increased Damage during any Flask Effect4x CurrencyRerollRareChaos OrbGlovesPort
6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourPrimordial Blocks
Banner Skills have (16—20)% increased Aura Effect4x CurrencyRerollRareChaos OrbBody ArmourPier
Trigger Level 10 Summon Spectral Wolf on Kill3x CurrencyRerollRareChaos OrbAmuletAlleyways
(15—18)% increased Warcry Buff Effect4x CurrencyRerollRareChaos OrbHelmetFungal Hollow
80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsCore
(14—16)% increased Global Critical Strike Chance
+(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x CurrencyRerollRareChaos OrbRingBelfry
(14—16)% increased Global Physical Damage
(14—16)% increased Chaos Damage
4x CurrencyRerollRareChaos OrbRingFoundry
(14—16)% increased Fire Damage
(14—16)% increased Lightning Damage
4x CurrencyRerollRareChaos OrbRingGardens
+(15—19) to Dexterity and Intelligence
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedResidence
+(15—19) to Strength and Intelligence
(15—20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourthouse
(19—24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCourthouse
(13—16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCourthouse
+(13—15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(13—15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(13—15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(21—25) to Strength
(21—25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(21—25) to Dexterity
(21—25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(21—25) to Intelligence
(21—25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
(11—12)% increased Trap Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · BeltOvergrown Shrine
(11—12)% increased Mine Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · HelmetOvergrown Shrine
(17—20)% increased Brand Attachment range4x CurrencyRerollRareChaos OrbAmulet · GlovesArachnid Nest
(5—8)% increased maximum Life
(5—8)% increased maximum Mana
6x CurrencyRerollRareChaos OrbBody ArmourSilo
(5—7)% Chance to Block Attack Damage4x CurrencyRerollRareChaos OrbBody ArmourCity Square
(6—8)% Chance to Block Spell Damage4x CurrencyRerollRareChaos OrbBody ArmourCity Square
(8—9)% increased Area of Effect
(11—13)% increased Area Damage
3x CurrencyRerollRareChaos OrbGlovesBramble Valley
(13—16)% increased Projectile Speed
(11—13)% increased Projectile Damage
3x CurrencyRerollRareChaos OrbGlovesIvory Temple
(11—13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyRerollRareChaos OrbGlovesMausoleum
Focus has (21—25)% increased Cooldown Recovery Rate3x CurrencyRerollRareChaos OrbBootsVolcano
Reroll 3 random modifiers on a Rare item3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
Reroll a random modifier on a Rare item8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
+(11—13)% Chance to Block Attack Damage3x CurrencyRerollRareChaos OrbTwo Hand MeleeCity Square
+(11—13)% Chance to Block Spell Damage3x CurrencyRerollRareChaos OrbTwo Hand MeleeCity Square
Item mods /2
NameLevelPre/SufDescriptionWeight
50WeaponTreeItem sells for 20 additional Chaos Orbsminion_unique_weapon 408
weapon_can_roll_minion_modifiers 408
shield 300
default 240
78WeaponTreeItem sells for 40 additional Chaos Orbsminion_unique_weapon 204
weapon_can_roll_minion_modifiers 204
shield 150
default 120
Trinket mods /10
NameLevelPre/SufDescriptionWeight
Lucky1Prefix2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 50
Lucky1Prefix(6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix(9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix(13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 50
Lucky1Prefix5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix(7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 50
Lucky83Prefix1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Dropdefault 1
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Eldritch Chaos Orbsprimordial_altar_downside 0
tangle_altar 0
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Chaos Orbsprimordial_altar_downside 0
tangle_altar 0
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Eldritch Chaos Orbprimordial_altar_downside 0
tangle_altar 0
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Chaos Orbprimordial_altar_downside 0
tangle_altar 0
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Eldritch Chaos Orbsprimordial_altar_downside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Chaos Orbsprimordial_altar_downside 0
cleansing_fire_altar 48000
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Eldritch Chaos Orbprimordial_altar_downside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Chaos Orbprimordial_altar_downside 0
cleansing_fire_altar 48000
default 0
Devoted to Lunaris12NecropolisNecropolisDevoted3% chance to drop an additional Chaos Orbdefault 2571
Devoted to Lunaris60NecropolisNecropolisDevoted4% chance to drop an additional Chaos Orbdefault 1714
Devoted to Lunaris78NecropolisNecropolisDevoted5% chance to drop an additional Chaos Orbdefault 1265
Devoted to Solaris12NecropolisNecropolisDevotedDropped Weapons are converted to Chaos Orbsdefault 1714
1DeepwaterBorderUniqueRare Monsters in adjacent Areas drop 1 additional Chaos Orbs
Item /5
InventoryIcon
Three Faces in the Dark
Stack Size: 1 / 7
3x Chaos Orb
InventoryIcon
Rain of Chaos
Stack Size: 1 / 8
Chaos Orb
InventoryIcon
The Wrath
Stack Size: 1 / 8
10x Chaos Orb
InventoryIcon
Darker Half
Stack Size: 1 / 3
5x Eldritch Chaos Orb

Community Wiki

Edit

Chaos Orb

A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being CurrencyAddModToRareExalted Orb and CurrencyDuplicateMirror of Kalandra, both of much higher value.

Obtaining

Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.

Spending

Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.

These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.

Related items


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.