Chaos Orb /2
| 24h Value | 24h volume traded |
|---|---|
1 Divine Orb 371 Chaos Orb | |
1 Exalted Orb 1.95 Chaos Orb |
Chaos Orb /1007
Chaos Orb CurrencyRerollRare /12
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | chaos |
| DropLevel | 12 |
| BaseType | Chaos Orb |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyRerollRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyRerollRare |
| MTX Tab Stacks | 5000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x Vaults of Atziri |
Crafting Bench /287
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Fortune Favours the Brave | 3x | Map · [DNT] Map Key | Level 5 |
| Alternate of Same Tier (Tier 1-10) | 1x | Map · [DNT] Map Key | Level 34 |
| Shaped (Tier 1-5) | 2x | Map · [DNT] Map Key | Level 34 |
| Shaped (Tier 1-10) | 6x | Map · [DNT] Map Key | Level 34 |
| Elder (Tier 1-15) | 15x | Map · [DNT] Map Key | Level 34 |
| Area contains 2 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area can contain Breaches Area contains 3 additional unstable Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 34 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · [DNT] Map Key | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Area contains an additional Legion Encounter Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · [DNT] Map Key | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Tropical Island Map |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(71—85) to maximum Life | 4x | Body Armour | Coral Ruins Map |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Sulphur Vents Map |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Sulphur Vents Map |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (67—81)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Strand Map |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (67—81)% increased Fire Damage | 4x | Two Hand Melee | Arsenal Map |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (67—81)% increased Cold Damage | 4x | Two Hand Melee | Primordial Pool Map |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (67—81)% increased Lightning Damage | 4x | Two Hand Melee | Bramble Valley Map |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Defiled Cathedral Map |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Defiled Cathedral Map |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(250—320) to Armour | 2x | Body Armour · Shield | Grave Trough Map |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Grave Trough Map |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Grave Trough Map |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Terrace Map |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Fields Map |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Fields Map |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Arsenal Map |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Primordial Pool Map |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Bramble Valley Map |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (41—55) to (83—96) Fire Damage to Spells | 4x | Two Hand Melee | Arsenal Map |
| Adds (31—41) to (61—71) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| Adds (38—50) to (75—88) Cold Damage to Spells | 4x | Two Hand Melee | Primordial Pool Map |
| Adds (25—33) to (50—58) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Adds (4—13) to (159—168) Lightning Damage to Spells | 4x | Two Hand Melee | Bramble Valley Map |
| Adds (3—9) to (106—112) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Factory Map |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Factory Map |
| (76—105)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Wharf Map |
| (50—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Wharf Map |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Wharf Map |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Forking River Map |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Forking River Map |
| (41—50)% increased Chance to Block | 3x | Shield | Chateau Map |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Beach Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Beach Map |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Beach Map |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Beach Map |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Beach Map |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Beach Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Residence Map |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| (67—81)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| (67—81)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Crimson Temple Map |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Forking River Map |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Forking River Map |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Forking River Map |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Forking River Map |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Forking River Map |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Forking River Map |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (65—72)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Arsenal Map |
| (73—80)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Arsenal Map |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (65—72)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Primordial Pool Map |
| (73—80)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Primordial Pool Map |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (65—72)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Bramble Valley Map |
| (73—80)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Bramble Valley Map |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (61—68)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Cemetery Map |
| (69—75)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Cemetery Map |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (65—72)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Flooded Mine Map |
| (73—80)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Flooded Mine Map |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (53—58)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Flooded Mine Map |
| (59—66)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Flooded Mine Map |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Mesa Map |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Overgrown Shrine Map |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Courtyard Map |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Iceberg Map |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Iceberg Map |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Lava Chamber Map |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Cemetery Map |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Maze Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Racecourse Map |
| +(36—40) to maximum Mana 5% reduced Mana Cost of Skills | 4x | Ring · Amulet | Wasteland Map |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Racecourse Map |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Moon Temple Map |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Grave Trough Map |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Grave Trough Map |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Grave Trough Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Core Map |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Reef Map |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Cage Map |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Cage Map |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Graveyard Map |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Graveyard Map |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Ashen Wood Map |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Ashen Wood Map |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Lair Map |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Lair Map |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Lair Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Haunted Mansion Map |
| (4—5)% increased Effect of your Curses | 2x | Shield | Necropolis Map |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Mausoleum Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x | Helmet | Gardens Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Pit Map |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Shrine Map |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Graveyard Map |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Factory Map |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Factory Map |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Lookout Map |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Grave Trough Map |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Grave Trough Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Atoll Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Grave Trough Map |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Fields Map |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Moon Temple Map |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Atoll Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Atoll Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Lava Lake Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Grave Trough Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Racecourse Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Haunted Mansion Map |
| (12—14)% increased Damage | 4x | Ring · Belt | Jungle Valley Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Palace Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Wasteland Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Wasteland Map |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Lava Lake Map |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Atoll Map |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Atoll Map |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Arachnid Tomb Map |
| 6% increased Attributes | 4x | Body Armour | Tropical Island Map |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Underground Sea Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Promenade Map |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Volcano Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Forking River Map |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Factory Map |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Dry Sea Map |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Mineral Pools Map |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Moon Temple Map |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Factory Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Summit Map |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Castle Ruins Map |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Castle Ruins Map |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Fungal Hollow Map |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | City Square Map |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | Chateau Map |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | Chateau Map |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Mausoleum Map |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Gardens Map |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Pit Map |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Reef Map |
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
| 78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
Misc mods /12
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
| Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
| Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
| Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
Item /5
Acquisition /4
| Source | Ingredient | Offer |
|---|---|---|
| Chaotic Disposition | ||
| Rain of Chaos | ||
| The Wrath | ||
| Three Faces in the Dark |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being
Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Divine Orb
Chaos Orb
Exalted Orb
The Black Barya
Valdo's Puzzle Box
Horned Scarab of Bloodlines
Refracting Fog
Ambush Scarab of Containment
Stacked Deck
Reality Fragment
Volatile Vaal Orb
Fracturing Orb
Fine Delirium Orb
Decaying Fragment
Cartography Scarab of Risk
Reverent Fragment
Vivid Crystallised Lifeforce
Maven's Chisel of Avarice
Grasping Astrolabe
Horned Scarab of Awakening
Voidborn Reliquary Key
Orb of Conflict
Ultimatum Scarab of Catalysing
Orb of Annulment
Harvest Scarab of Cornucopia
Gemcutter's Prism
Templar Astrolabe
Delirium Scarab of Paranoia
Coin of Power
Breach Scarab of Resonant Cascade
Maven's Chisel of Divination
Orb of Dominance
Horned Scarab of Pandemonium
Primal Crystallised Lifeforce
Divination Scarab of Pilfering
Tattoo of the Ngamahu Firewalker
Devouring Fragment
Omen of Amelioration
Ancient Orb
Breach Scarab of Instability
Tattoo of the Arohongui Shaman
Blazing Fragment
Eldritch Chaos Orb
Awakener's Orb
Tempering Orb
Veiled Chaos Orb
Deafening Essence of Scorn
Golden Oil
Diviner's Delirium Orb
Foulborn Exalted Orb
Grand Eldritch Ember
Maven's Chisel of Proliferation
Tailoring Orb
Divination Scarab of The Cloister
Enshrouded Astrolabe
Syndicate Medallion
Omen of Blanching
Domination Scarab of Terrors
Wild Crystallised Lifeforce
Jeweller's Delirium Orb
Blacksmith's Delirium Orb
Armoursmith's Delirium Orb
Kalguuran Scarab of Refinement
Eldritch Orb of Annulment
Orb of Scouring
Tainted Oil
Fruiting Astrolabe
Dextral Catalyst
Echo of Reverence
Coin of Knowledge
Echo of Trauma
Hollow Fossil
Coin of Skill
Prime Chaotic Resonator
Silver Oil
Tattoo of the Ramako Shaman
Vaal Orb
Orb of Alteration
Exceptional Eldritch Ichor
Divination Scarab of Plenty
Allflame Ember of the Gilded
An Audience With The King
Prismatic Catalyst
Deafening Essence of Contempt
Essence of Horror
Runegraft of the Fortress
Crystallised Rancour
Rogue's Marker
Cosmic Fragment
Maven's Chisel of Scarabs
Scarab of Wisps
Faceted Fossil
Grand Eldritch Ichor
Horned Scarab of Preservation
Orb of Remembrance
Timeless Templar Emblem
Runegraft of the Warp
Orb of Fusing
Bestiary Scarab of Duplicating
Essence of Insanity
Nameless Astrolabe
Deafening Essence of Rage
Orb of Chance
Exceptional Eldritch Ember
Dense Fossil
Deafening Essence of Woe
Harvest Scarab of Doubling
Runic Astrolabe
Ambush Scarab
Essence of Delirium
Orb of Regret
Sacred Orb
Deafening Essence of Envy
Essence Scarab of Calcification
Bestiary Scarab of the Herd
Essence of Hysteria
Chaotic Astrolabe
Timeless Astrolabe
Fertile Catalyst
Fungal Astrolabe
Lightless Astrolabe
Deafening Essence of Spite
Sinistral Catalyst
Sacred Crystallised Lifeforce
Timeless Maraketh Emblem
Deafening Essence of Zeal
Gift to the Goddess
Deafening Essence of Torment
Scarab of Monstrous Lineage
Deafening Essence of Anger
Deafening Essence of Sorrow
Fragment of Shape
Deafening Essence of Fear
Essence of Desolation
Sacred Blossom
Fragment of Knowledge
Chromatic Orb
Deafening Essence of Hatred
Deafening Essence of Wrath
Deafening Essence of Greed
Synthesising Fragment
Tainted Catalyst
Deafening Essence of Loathing
Opalescent Oil
Mortal Grief
Enkindling Orb
Lonely Fragment
Omen of Connections
Orb of Alchemy
Shuddering Fossil
Deafening Essence of Suffering
Deafening Essence of Doubt
Tainted Divine Teardrop
Allflame Ember of the Ethereal
Shaper's Exalted Orb
Simulacrum
Kalguuran Scarab
Mortal Rage
Ritual Vessel
Tainted Chromatic Orb
Deafening Essence of Anguish
Ritual Scarab of Abundance
Prismatic Oil
Legion Scarab of Eternal Conflict
Warlord's Exalted Orb
Omen of Brilliance
Skittering Delirium Orb
Corroded Fossil
Fractured Fossil
Deafening Essence of Misery
Traumatic Fragment
Black Oil
Mortal Ignorance
Aberrant Fossil
Timeless Vaal Emblem
Pristine Fossil
Orb of Unmaking
Mortal Hope
Deafening Essence of Dread
Flesh of Xesht
Sanctified Fossil
Maven's Chisel of Procurement
Domination Scarab
Ambush Scarab of Discernment
Tainted Orb of Fusing
Incursion Scarab of Timelines
Greater Eldritch Ember
Hunter's Exalted Orb
Metallic Fossil
Reflecting Mist
Scorched Fossil
Orb of Augmentation
Whispering Delirium Orb
Echo of Loneliness
Cartographer's Delirium Orb
Frigid Fossil
Bound Fossil
Primitive Chaotic Resonator
Fundamental Fossil
Sacrifice at Midnight
Jagged Fossil
Cartography Scarab of Corruption
Eldritch Exalted Orb
Cartography Scarab of Escalation
Singular Delirium Orb
Crusader's Exalted Orb
Scarab of the Dextral
Scarab of the Sinistral
Fragment of Emptiness
Jeweller's Orb
Fragment of Eradication
Sacrifice at Noon
Awakening Fragment
Glassblower's Bauble
Unrelenting Timeless Maraketh Emblem
Tainted Exalted Orb
Ambush Scarab of Potency
Titanic Scarab
Elder's Exalted Orb
Fragment of Terror
Fragment of Purification
Fragment of Constriction
Veiled Exalted Orb
Essence Scarab
Prismatic Fossil
Fragment of Enslavement
Memory of Reverence
Ambush Scarab of Hidden Compartments
Scarab of Adversaries
Portal Scroll
Influencing Scarab of the Shaper
Runegraft of Treachery
Sulphite Scarab
Torment Scarab
Betrayal Scarab
Incursion Scarab
Influencing Scarab of the Elder
Opulent Fossil
Bestiary Scarab
Unstable Catalyst
Beyond Scarab
Memory of Trauma
Betrayal Scarab of Unbreaking
Unrelenting Timeless Eternal Emblem
Breach Scarab of the Hive
Anarchy Scarab
Timeless Eternal Emblem
Thaumaturge's Delirium Orb
Unrelenting Timeless Templar Emblem
Crimson Oil
Deft Fossil
Exotic Coinage
Essence Scarab of Adaptation
Harvest Scarab
Allflame Ember of Kulemak
Timeless Delirium Orb
Blighted Delirium Orb
Timeless Karui Emblem
Fragmented Delirium Orb
Abyssal Delirium Orb
Ultimatum Scarab
Ultimatum Scarab of Bribing
Cartography Scarab of the Multitude
Ritual Scarab of Selectiveness
Aetheric Fossil
Serrated Fossil
Unrelenting Timeless Vaal Emblem
Betrayal Scarab of the Allflame
Legion Scarab of Treasures
Veritania's Crest
Lucent Fossil
Unrelenting Timeless Karui Emblem
Influencing Scarab of Hordes
Powerful Chaotic Resonator
Tainted Armourer's Scrap
The Maven's Writ
Baran's Crest
Tainted Mythic Orb
Torment Scarab of Peculiarity
Sacrifice at Dawn
Delirium Scarab of Mania
Kalguuran Scarab of Enriching
Intrinsic Catalyst
Drox's Crest
Betrayal Scarab of Reinforcements
Horned Scarab of Glittering
Blight Scarab of Blooming
Delirium Scarab of Neuroses
Anarchy Scarab of Gigantification
Wailing Essence of Doubt
Beyond Scarab of the Invasion
Legion Scarab
Al-Hezmin's Crest
Essence Scarab of Stability
Runegraft of Connection
Omen of Fortune
Regal Orb
Runegraft of Blasphemy
Screaming Essence of Scorn
Foulborn Regal Orb
Domination Scarab of Apparitions
Sacrifice at Dusk
Shrieking Essence of Scorn
Scarab of Divinity
Hinekora's Lock
Glyphic Fossil
Redeemer's Exalted Orb
Greater Eldritch Ichor
Hivebrain Gland
Essence Scarab of Ascent
Orb of Transmutation
Runegraft of the Imbued
Blessed Orb
Incursion Scarab of Invasion
Runegraft of the Sinistral
Beyond Scarab of Resurgence
Runegraft of the Novamark
Influencing Scarab of Interference
Runegraft of Quaffing
Fragment of the Chimera
Beyond Scarab of Haemophilia
Blight Scarab of Invigoration
Runegraft of Resurgence
Gilded Fossil
Ultimatum Scarab of Inscription
Runegraft of Loyalty
Runegraft of Restitching
Foulborn Orb of Augmentation
Runegraft of the River
Breach Scarab of the Marshal
Breach Scarab of the Incensed Swarm
Titanic Scarab of Legend
Fragment of the Hydra
Runegraft of the Combatant
Horned Scarab of Nemeses
Tainted Jeweller's Orb
Omen of the Jeweller
Crescent Splinter
Runegraft of Bellows
Runegraft of the Jeweller
Kalguuran Scarab of Guarded Riches
Screaming Essence of Contempt
Fragment of the Minotaur
Blight Scarab
Journey Tattoo of the Soul
Armourer's Scrap
Instilling Orb
Screaming Essence of Rage
Runegraft of the Agile
Runegraft of the Bound
Ritual Scarab of Wisps
Tribute to the Goddess
Fragment of the Phoenix
Runegraft of Refraction
Delirium Scarab
Runegraft of Suffering
Dedication to the Goddess
Expedition Scarab
Orb of Unravelling
Runegraft of Gemcraft
Turbulent Catalyst
Runegraft of Consecration
Legion Scarab of Officers
Screaming Essence of Woe
Abyss Scarab
Incursion Scarab of Champions
Abrasive Catalyst
Weeping Essence of Doubt
Ultimatum Scarab of Dueling
Shrieking Essence of Zeal
Runegraft of Time
Tempering Catalyst
Mirror Shard
Runegraft of the Spellbound
Violet Oil
Scarab of Stability
Sulphite Scarab of Fumes
Expedition Scarab of Runefinding
Lesser Eldritch Ember
Titanic Scarab of Treasures
Noxious Catalyst
Offering to the Goddess
Domination Scarab of Evolution
Shrieking Essence of Spite
Imbued Catalyst
Anarchy Scarab of Partnership
Burial Medallion
Torment Scarab of Possession
Expedition Scarab of Verisium Powder
Runegraft of the Angler
Shrieking Essence of Woe
Shrieking Essence of Envy
Shrieking Essence of Hatred
Screaming Essence of Envy
Reflective Oil
Shrieking Essence of Contempt
Lesser Eldritch Ichor
Tainted Chaos Orb
Anarchy Scarab of the Exceptional
Blight Scarab of the Blightheart
Runegraft of Rallying
Scroll of Wisdom
Screaming Essence of Misery
Tangled Fossil
Screaming Essence of Spite
Shrieking Essence of Rage
Screaming Essence of Sorrow
Shrieking Essence of Anger
Bloodstained Fossil
Timeless Templar Splinter
Expedition Scarab of Archaeology
Potent Chaotic Resonator
Abyss Scarab of Multitudes
Tainted Blacksmith's Whetstone
Runegraft of the Witchmark
Shrieking Essence of Torment
Screaming Essence of Dread
Shrieking Essence of Sorrow
Delirium Scarab of Delusions
Orb of Binding
Teal Oil
Accelerating Catalyst
Screaming Essence of Doubt
Allflame Ember of Propagation
Expedition Scarab of Infusion
Screaming Essence of Anger
Runegraft of Rotblood
Ritual Scarab of Corpses
Shrieking Essence of Greed
Screaming Essence of Torment
Screaming Essence of Zeal
Runegraft of Stability
Omen of Death-dancing
Shrieking Essence of Wrath
Fracturing Shard
Blacksmith's Whetstone
Shrieking Essence of Loathing
Screaming Essence of Hatred
Memory of Loneliness
Screaming Essence of Wrath
Weeping Essence of Woe
Shrieking Essence of Dread
Screaming Essence of Fear
Runegraft of the Soulwick
Timeless Maraketh Splinter
Screaming Essence of Greed
Horned Scarab of Tradition
Screaming Essence of Suffering
Shrieking Essence of Fear
Wailing Essence of Woe
Coin of Desecration
Screaming Essence of Loathing
Abyss Scarab of Descending
Abyss Scarab of Profound Depth
Abyss Scarab of Edifice
Shrieking Essence of Suffering
Simulacrum Splinter
Indigo Oil
Omen of Return
Shrieking Essence of Doubt
Screaming Essence of Anguish
Scrap Metal
Shrieking Essence of Misery
Muttering Essence of Woe
Scarab of Radiant Storms
Clear Oil
Ritual Splinter
Azure Oil
Runegraft of Fury
Omen of the Soul Devourer
Omen of Death's Door
Verdant Oil
Shrieking Essence of Anguish
Divine Vessel
Timeless Vaal Splinter
Amber Oil
Wailing Essence of Spite
Wailing Essence of Rage
Allflame Ember of Flesh
Whispering Essence of Woe
Wailing Essence of Fear
Wailing Essence of Contempt
Wailing Essence of Sorrow
Timeless Eternal Empire Splinter
Allflame Ember of the Wildwood
Sepia Oil
Wailing Essence of Wrath
Omen of Adrenaline
Timeless Karui Splinter
Weeping Essence of Sorrow
Omen of Refreshment
Astragali
Wailing Essence of Greed
Allflame Ember of Toads
Wailing Essence of Anguish
Allflame Ember of Resplendence
Weeping Essence of Rage
Coin of Restoration
Muttering Essence of Contempt
Whispering Essence of Hatred
Weeping Essence of Fear
Weeping Essence of Wrath
Wailing Essence of Anger
Wailing Essence of Hatred
Orb of Intention
Weeping Essence of Contempt
Wailing Essence of Torment
Muttering Essence of Fear
Muttering Essence of Anger
Wailing Essence of Suffering
Wailing Essence of Zeal
Muttering Essence of Greed
Weeping Essence of Hatred
Muttering Essence of Torment
Weeping Essence of Torment
Muttering Essence of Sorrow
Muttering Essence of Hatred
Whispering Essence of Greed
Weeping Essence of Suffering
Weeping Essence of Greed
Transmutation Shard
Weeping Essence of Anger
Whispering Essence of Contempt
Wailing Essence of Loathing
Alchemy Shard
Alteration Shard