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Chaos Orb CurrencyRerollRare /11
Chaos Orb CurrencyRerollRare /11
Name | Show Full Descriptions |
---|---|
NoteCode | chaos |
DropLevel | 12 |
BaseType | Chaos Orb |
Class | Stackable Currency |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyRerollRare |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Tags | currency |
Icon | Art/2DItems/Currency/CurrencyRerollRare |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
Vendor recipe
Vendor recipe
稀有整套物品 Recipe /3
稀有整套物品 Recipe /3
Crafting Bench /293 ⍟
Crafting Bench /293 ⍟
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Zana | Fortune Favours the Brave | 3x ![]() | Map | Level 5 |
Zana | Alternate of Same Tier (Tier 1-10) | 1x ![]() | Map | Level 34 |
Zana | Shaped (Tier 1-5) | 2x ![]() | Map | Level 34 |
Zana | Shaped (Tier 1-10) | 6x ![]() | Map | Level 34 |
Zana | Elder (Tier 1-15) | 15x ![]() | Map | Level 34 |
Zana | Area can contain Breaches Area contains an additional Breach map extra content weighting [1] | 2x ![]() | Map | Level 2 |
Zana | Area is inhabited by 3 additional Rogue Exiles map extra content weighting [1] map ignore rogue exile rarity bias [1] | 2x ![]() | Map | Level 4 |
Zana | Area contains 3 additional Essences Areas can contain Essences map extra content weighting [1] | 3x ![]() | Map | Level 6 |
Zana | Area contains 4 additional Shrines map extra content weighting [1] | 4x ![]() | Map | Level 9 |
Zana | Area contains Metamorph Monsters map extra content weighting [1] | 5x ![]() | Map | Level 12 |
Zana | Area contains The Sacred Grove map extra content weighting [1] map harvest league [1] | 12x ![]() | Map | Level 15 |
Zana | Areas contain a Mirror of Delirium map affliction league [1] | 16x ![]() | Map | Level 16 |
Zana | Monsters have Onslaught 20% increased Monster Attack Speed 20% increased Monster Cast Speed 20% increased Quantity of Items found in this Area map extra content weighting [0] | 2x ![]() | Map | Level 34 |
Zana | Area contains 4 additional Strongboxes map extra content weighting [1] | 4x ![]() | Map | Level 34 |
Zana | Area is haunted by 4 additional Tormented Spirits map extra content weighting [1] | 5x ![]() | Map | Level 34 |
Zana | Area contains an additional Abyss Areas can contain Abysses map extra content weighting [1] | 2x ![]() | Map | Level 34 |
Zana | Area is inhabited by an additional Invasion Boss 20% increased Quantity of Items found in this Area map extra content weighting [1] | 2x ![]() | Map | Level 34 |
Zana | Slaying Enemies in a kill streak grants Rampage bonuses 20% increased Quantity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | Powerful Tempests can affect both Monsters and you 20% increased Quantity of Items found in this Area | 4x ![]() | Map | Level 34 |
Zana | Area contains 2 additional Harbingers map extra content weighting [1] | 4x ![]() | Map | Level 34 |
Zana | Slaying Enemies close together has a 15% chance to attract monsters from Beyond map extra content weighting [1] | 5x ![]() | Map | Level 34 |
Zana | Area contains an additional Legion Encounter map extra content weighting [1] map legion league [1] | 6x ![]() | Map | Level 34 |
Zana | Areas contain Ritual Altars map extra content weighting [1] | 13x ![]() | Map | Level 34 |
Zana | Area is inhabited by 3 additional Warbands map extra content weighting [1] | 2x ![]() | Map | Level 34 |
Zana | Area contains a Blight Encounter map blight league [1] map extra content weighting [1] | 8x ![]() | Map | Level 34 |
Zana | Area contains 2 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 6x ![]() | Map | Level 34 |
Zana | (20–29)% more Monster Life 14% increased Quantity of Items found in this Area 7% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (30–39)% more Monster Life 16% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (40–49)% more Monster Life 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (50–59)% more Monster Life 22% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (15–19)% increased Monster Damage 16% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (20–24)% increased Monster Damage 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (25–30)% increased Monster Damage 20% increased Quantity of Items found in this Area 10% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | (31–35)% increased Monster Damage 24% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | Area is inhabited by Spiders | 6x ![]() | Map | Level 34 |
Zana | Area is inhabited by Blackguards 10% increased Quantity of Items found in this Area 5% increased Rarity of Items found in this Area | 6x ![]() | Map | Level 34 |
Zana | Area is inhabited by Bandits | 6x ![]() | Map | Level 34 |
Zana | Area contains many Totems 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Zana | Area is inhabited by 2 additional Rogue Exiles 15% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x ![]() | Map | Level 34 |
Zana | Slaying Enemies close together has a 13% chance to attract monsters from Beyond 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map extra content weighting [1] | 3x ![]() | Map | Level 34 |
Zana | Area contains two Unique Bosses 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | 3x ![]() | Map | Level 34 |
Helena | +(29–35)% to Fire Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(29–35)% to Cold Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(29–35)% to Lightning Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(17–20)% to Fire and Cold Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Cold and Lightning Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Fire and Lightning Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(9–12)% to all Elemental Resistances | 1x ![]() | Ring, Amulet | Eternal Aspirant's Trial, Aspirant's Trial |
Helena | +(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Ring, Amulet | Eternal Aspirant's Trial, Aspirant's Trial |
Helena | +(26–30) to Strength | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | City Square Map |
Helena | +(26–30) to Dexterity | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | City Square Map |
Helena | +(26–30) to Intelligence | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | City Square Map |
Helena | (15–19)% increased Movement Speed | 2x ![]() | Boots | The Chamber of Innocence |
Helena | (20–24)% increased Movement Speed | 4x ![]() | Boots | Epilogue, Oriath |
Helena | +(71–85) to maximum Life | 4x ![]() | Body Armour | Overgrown Ruin Map |
Helena | +(75–84) to maximum Mana | 2x ![]() | Two Hand Melee | The Feeding Trough |
Helena | +(85–94) to maximum Mana | 4x ![]() | Two Hand Melee | Crimson Township Map |
Helena | +(55–64) to maximum Mana | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | The Feeding Trough |
Helena | +(65–74) to maximum Mana | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Crimson Township Map |
Helena | +(45–54) to maximum Mana | 2x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver, Belt | The Feeding Trough |
Helena | (80–99)% increased Physical Damage | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Quarry |
Helena | (67–81)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Boiling Lake |
Helena | (45–54)% increased Spell Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Boiling Lake |
Helena | (21–30)% increased Damage over Time | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Vaal Pyramid Map |
Helena | (11–15)% increased Attack Speed | 2x ![]() | One Hand Melee, Two Hand Melee | The Vastiri Desert |
Helena | (7–12)% increased Attack Speed | 2x ![]() | Gloves, Quiver, Shield | The Dried Lake |
Helena | (21–26)% increased Cast Speed | 2x ![]() | Two Hand Melee | The Vastiri Desert |
Helena | (14–17)% increased Cast Speed | 2x ![]() | One Hand Melee, One Hand Ranged | The Vastiri Desert |
Helena | (67–81)% increased Fire Damage | 4x ![]() | Two Hand Melee | Desert Spring Map |
Helena | (45–54)% increased Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Desert Spring Map |
Helena | (67–81)% increased Cold Damage | 4x ![]() | Two Hand Melee | Arid Lake Map |
Helena | (45–54)% increased Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Arid Lake Map |
Helena | (67–81)% increased Lightning Damage | 4x ![]() | Two Hand Melee | Infested Valley Map |
Helena | (45–54)% increased Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Infested Valley Map |
Helena | +(201–300) to Accuracy Rating | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Acid Caverns Map |
Helena | +(151–220) to Accuracy Rating | 2x ![]() | Gloves, Helmet, Ring, Amulet, Quiver, Shield | Acid Caverns Map |
Helena | (56–74)% increased Armour | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | +(250–320) to Armour | 2x ![]() | Body Armour, Shield | Dunes Map |
Helena | (56–74)% increased Evasion Rating | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | +(250–320) to Evasion Rating | 2x ![]() | Body Armour, Shield | Dunes Map |
Helena | (56–74)% increased Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | +(56–69) to maximum Energy Shield | 2x ![]() | Body Armour, Shield | Dunes Map |
Helena | (10–12)% increased maximum Energy Shield | 1x ![]() | Amulet | Volcano Map |
Helena | (13–15)% increased maximum Energy Shield | 2x ![]() | Amulet | Grotto Map |
Helena | +(26–30) to maximum Energy Shield | 2x ![]() | Amulet, Ring | Grotto Map |
Helena | (56–74)% increased Armour and Evasion | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | (56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | (56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Dunes Map |
Helena | Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Desert Spring Map |
Helena | Adds (35–41) to (63–73) Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Desert Spring Map |
Helena | Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Arid Lake Map |
Helena | Adds (35–41) to (63–73) Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Arid Lake Map |
Helena | Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Infested Valley Map |
Helena | Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Infested Valley Map |
Helena | Adds (18–24) to (36–42) Physical Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Quarry |
Helena | Adds (13–17) to (26–30) Physical Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Quarry |
Helena | Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | Ring, Amulet, Quiver | The Ossuary |
Helena | Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | Ring, Amulet, Quiver | The Ossuary |
Helena | Adds (41–55) to (83–96) Fire Damage to Spells | 4x ![]() | Two Hand Melee | Desert Spring Map |
Helena | Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Desert Spring Map |
Helena | Adds (38–50) to (75–88) Cold Damage to Spells | 4x ![]() | Two Hand Melee | Arid Lake Map |
Helena | Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Arid Lake Map |
Helena | Adds (4–13) to (159–168) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | Infested Valley Map |
Helena | Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Infested Valley Map |
Helena | (25–27)% increased Critical Strike Chance | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Port Map |
Helena | +(25–28)% to Global Critical Strike Multiplier | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Port Map |
Helena | (76–105)% increased Critical Strike Chance for Spells | 3x ![]() | Two Hand Melee | Marshes Map |
Helena | (50–69)% increased Critical Strike Chance for Spells | 3x ![]() | One Hand Melee, One Hand Ranged | Marshes Map |
Helena | (22–27)% increased Global Critical Strike Chance | 1x ![]() | Quiver, Amulet | Marshes Map |
Helena | (16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots, Shield | The Ascent |
Helena | (21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots, Shield | Orchard Map |
Helena | (24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | Boots, Gloves | The Ascent |
Helena | (31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Boots, Gloves | Orchard Map |
Helena | +(4–5)% Chance to Block | 3x ![]() | Shield | Ivory Temple Map |
Helena | (7–8)% increased Life Regeneration rate | 4x ![]() | Helmet, Gloves, Boots | Mausoleum Map |
Helena | 3% additional Physical Damage Reduction | 4x ![]() | Body Armour, Shield | Mausoleum Map |
Helena | +(7–8)% chance to Suppress Spell Damage | 4x ![]() | Helmet, Gloves, Boots | Mausoleum Map |
Helena | +(11–13)% chance to Suppress Spell Damage | 4x ![]() | Body Armour, Shield | Mausoleum Map |
Helena | (12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Helmet, Gloves, Boots | Mausoleum Map |
Helena | (21–25)% faster start of Energy Shield Recharge | 4x ![]() | Body Armour, Shield | Mausoleum Map |
Helena | Item drops on Death if Equipped by an Animated Guardian | 1x ![]() | Body Armour | Grave Trough Map |
Helena | Light Radius is based on Energy Shield instead of Life | 4x ![]() | Helmet, Ring | Grave Trough Map |
Helena | Minions deal (10–20)% increased Damage | 3x ![]() | Gloves | The Lunaris Temple Level 2 |
Helena | Minions deal (67–81)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Promenade Map |
Helena | Minions deal (45–54)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Promenade Map |
Helena | (67–81)% increased Trap Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Ashen Wood Map |
Helena | (45–54)% increased Trap Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Ashen Wood Map |
Helena | (67–81)% increased Mine Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Ashen Wood Map |
Helena | (45–54)% increased Mine Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Ashen Wood Map |
Helena | Moving while Bleeding doesn't cause you to take extra Damage | 2x ![]() | Shield, Quiver | The Ascent |
Helena | +(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Mesa Map |
Helena | (51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Orchard Map |
Helena | (51–60)% reduced Ignite Duration on you | 2x ![]() | Ring | Orchard Map |
Helena | (51–60)% reduced Effect of Chill on you | 2x ![]() | Ring | Orchard Map |
Helena | (51–60)% reduced Effect of Shock on you | 2x ![]() | Ring | Orchard Map |
Helena | (21–25)% reduced Effect of Curses on you | 2x ![]() | Ring | Orchard Map |
Helena | (16–20)% reduced Effect of Freeze on you | 2x ![]() | Helmet | Orchard Map |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Unveil |
Jun | (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Two Hand Melee | Unveil |
Jun | (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Unveil |
Jun | (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Unveil |
Jun | (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee | Unveil |
Jun | (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Unveil |
Jun | (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Unveil |
Jun | (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | (6–7)% chance to deal Double Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 3% chance to deal Double Damage | 2x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | +(21–25) to Strength and Dexterity | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Strength and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | (5–6)% increased Attack and Cast Speed | 3x ![]() | Amulet, Quiver | Unveil |
Jun | (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed Cannot be Chilled | 4x ![]() | Boots | Unveil |
Jun | +(214–285) to Armour and Evasion Rating | 4x ![]() | Belt, Quiver | Unveil |
Jun | +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Unveil |
Jun | +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt, Quiver | Unveil |
Jun | (7–8)% chance for Flasks you use to not consume Charges | 3x ![]() | Belt | Unveil |
Jun | 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x ![]() | Belt | Unveil |
Jun | (6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Unveil |
Jun | (5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Frenzy Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Frenzy Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +1 to maximum number of Skeletons +1 to maximum number of Raised Zombies | 4x ![]() | Helmet | Unveil |
Jun | (6–7)% increased Effect of your Curses | 2x ![]() | Shield | Unveil |
Jun | +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour, Belt | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | +(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(41–45) to maximum Mana Regenerate 25 Life per second | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | (26–30)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet, Boots | Unveil |
Jun | (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet, Gloves | Unveil |
Jun | Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Unveil |
Jun | (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Gloves | Unveil |
Jun | You are Immune to Ailments while Focused grant focus skill [1] | 3x ![]() | Boots | Unveil |
Jun | You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Unveil |
Jun | +7 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | Unveil |
Jun | (21–25)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | Non-Aura Skills Cost no Mana or Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Unveil |
Jun | (12–14)% increased Damage | 4x ![]() | Ring, Belt | Unveil, Leo |
Jun | Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | (31–36)% increased Damage while Leeching | 3x ![]() | Gloves, Amulet | Unveil, Vorici |
Jun | Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | (24–28)% increased Damage during any Flask Effect | 4x ![]() | Gloves | Unveil, Guff |
Jun | 6% increased Attributes | 4x ![]() | Body Armour | Unveil, Hillock |
Jun | Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield | 4x ![]() | Body Armour | Unveil, Gravicius |
Jun | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Unveil, Jorgin |
Jun | 80% chance to Avoid being Frozen | 4x ![]() | Boots | Unveil, Rin |
Jun | (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Unveil, Cameria |
Jun | (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Unveil, Aisling |
Jun | (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Unveil, Riker |
Jun | +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(13–15)% to Fire and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Lightning and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Cold and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour, Shield | Unveil |
Jun | (11–12)% increased Trap Throwing Speed | 4x ![]() | Amulet, Belt | Unveil |
Jun | (11–12)% increased Mine Throwing Speed | 4x ![]() | Amulet, Helmet | Unveil |
Jun | (17–20)% increased Brand Attachment range | 4x ![]() | Amulet, Gloves | Unveil |
Jun | (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x ![]() | Body Armour | Unveil |
Jun | (5–7)% Chance to Block Attack Damage | 4x ![]() | Body Armour | Unveil |
Jun | (6–8)% Chance to Block Spell Damage | 4x ![]() | Body Armour | Unveil |
Jun | (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (11–13)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Jun | Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Unveil |
Acquisition /4 ⍟
Acquisition /4 ⍟
Trinket mods /11
Trinket mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 50 |
Lucky | 1 | Prefix | (6–8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | (9–12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | (13–15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 50 |
Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | (7–8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 50 |
Lucky | 80 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | default 5 |
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | default 1 |
Harvest Seed /4
Harvest Seed /4
Name |
---|
Exchange 10 Chaos Orbs for an Exalted Orb |
Exchange 10 Orbs of Alteration for 10 Chaos Orbs |
Exchange 3 Chaos Orbs for a Divine Orb |
Exchange 3 Orbs of Alteration for 3 Chaos Orbs |
Item /5
Item /5
Icon | Name |
---|---|
![]() | Three Faces in the Dark Stack Size: 1 / 73x Chaos Orb |
![]() | Chaotic Disposition 5x Chaos Orb |
![]() | Rain of Chaos Stack Size: 1 / 8Chaos Orb |
![]() | The Wrath Stack Size: 1 / 810x Chaos Orb |
![]() | Darker Half Stack Size: 1 / 35x Eldritch Chaos Orb |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.