Chaos Orb CurrencyRerollRare /11
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | chaos |
| DropLevel | 12 |
| BaseType | Chaos Orb |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyRerollRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyRerollRare |
| MTX Tab Stacks | 10000 |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x Vaults of Atziri |
Crafting Bench /291
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Fortune Favours the Brave | 3x | Map · Map | Level 5 |
| Alternate of Same Tier (Tier 1-10) | 1x | Map · Map | Level 34 |
| Shaped (Tier 1-5) | 2x | Map · Map | Level 34 |
| Shaped (Tier 1-10) | 6x | Map · Map | Level 34 |
| Elder (Tier 1-15) | 15x | Map · Map | Level 34 |
| Area contains 2 additional Abysses Areas contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · Map | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area can contain Breaches Area contains 3 additional unstable Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x | Map · Map | Level 34 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · Map | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · Map | Level 9 |
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · Map | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · Map | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · Map | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · Map | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · Map | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · Map | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · Map | Level 9 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(71—85) to maximum Life | 4x | Body Armour | Sulphur Vents |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Frozen Cabins |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (79—95)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (79—95)% increased Fire Damage | 4x | Two Hand Melee | Factory |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| (79—95)% increased Cold Damage | 4x | Two Hand Melee | Caldera |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| (79—95)% increased Lightning Damage | 4x | Two Hand Melee | Desert Spring |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(250—320) to Armour | 2x | Body Armour · Shield | Geode |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Geode |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Geode |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Bazaar |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Basilica |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Basilica |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Factory |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Caldera |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Spring |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (56—75) to (114—132) Fire Damage to Spells | 4x | Two Hand Melee | Factory |
| Adds (34—45) to (67—78) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (52—69) to (103—121) Cold Damage to Spells | 4x | Two Hand Melee | Caldera |
| Adds (28—36) to (55—64) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (5—18) to (218—230) Lightning Damage to Spells | 4x | Two Hand Melee | Desert Spring |
| Adds (3—10) to (117—123) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| (90—120)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Lava Lake |
| (60—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Lava Lake |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Lava Lake |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Core |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Core |
| (41—50)% increased Chance to Block | 3x | Shield | City Square |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Lair |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Lair |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Lair |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Lair |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Lair |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Lair |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Plateau |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| (79—95)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (79—95)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Stagnation |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Core |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Core |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Core |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Core |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Core |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Core |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (74—88)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Factory |
| (89—105)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Factory |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Factory |
| (74—88)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Caldera |
| (89—105)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Caldera |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Caldera |
| (74—88)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Desert Spring |
| (89—105)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Desert Spring |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Desert Spring |
| (70—79)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater |
| (80—89)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Crater |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Crater |
| (74—88)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Malformation |
| (89—105)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Malformation |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Malformation |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Malformation |
| (60—69)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Malformation |
| (70—79)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Malformation |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Orchard |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Excavation |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Haunted Mansion |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Ramparts |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Tropical Island |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Sunken City |
| +(36—40) to maximum Mana (10—12)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Residence |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Geode |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Geode |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Geode |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Marshes |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Volcano |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Dark Forest |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Dark Forest |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Iceberg |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Iceberg |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Temple |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Temple |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Atoll |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Orchard |
| (4—5)% increased Effect of your Curses | 2x | Shield | Strand |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Bramble Valley |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce 1 additional Targets | 4x | Helmet | Ivory Temple |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Mausoleum |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Summit |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Iceberg |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Geode |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Basilica |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Residence |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Cage |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Jungle Valley |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Sunken City |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Orchard |
| (12—14)% increased Damage | 4x | Ring · Belt | Laboratory |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Tower |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Tower |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Jungle Valley |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Cage |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Cage |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Port |
| 6% increased Attributes | 4x | Body Armour | Primordial Blocks |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Pier |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Alleyways |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Fungal Hollow |
| 80% chance to Avoid being Frozen | 4x | Boots | Core |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Belfry |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Foundry |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Gardens |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Overgrown Shrine |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Overgrown Shrine |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Arachnid Nest |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | Silo |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | City Square |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | City Square |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Bramble Valley |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Ivory Temple |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Volcano |
| Reroll 3 random modifiers on a Rare item | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll a random modifier on a Rare item | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| +(11—13)% Chance to Block Attack Damage | 3x | Two Hand Melee | City Square |
| +(11—13)% Chance to Block Spell Damage | 3x | Two Hand Melee | City Square |
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
| 78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
Misc mods /13
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
| Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
| Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
| Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
| 1 | DeepwaterBorder | Unique | Rare Monsters in adjacent Areas drop 1 additional Chaos Orbs |
Item /5
Chaos Orb /2
| 24h Value | 24h volume traded |
|---|---|
1 Divine Orb 330 Chaos Orb | |
1 Exalted Orb 4.3 Chaos Orb |
Chaos Orb /753
Acquisition /4
| Source | Ingredient | Offer |
|---|---|---|
| Chaotic Disposition | ||
| Rain of Chaos | ||
| The Wrath | ||
| Three Faces in the Dark |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being
Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















Divine Orb
Chaos Orb
Exalted Orb
Divination Scarab of The Cloister
Valdo's Puzzle Box
Harvest Scarab of Doubling
Horned Scarab of Bloodlines
Stacked Deck
Ultimatum Scarab of Catalysing
Delirium Scarab of Paranoia
Vivid Crystallised Lifeforce
Horned Scarab of Nemeses
Fine Delirium Orb
Voidborn Reliquary Key
Bestiary Scarab of the Herd
Horned Scarab of Pandemonium
Simulacrum
Scarab of Wisps
Scarab of Monstrous Lineage
Armoursmith's Delirium Orb
Fracturing Orb
Harvest Scarab of Cornucopia
Blacksmith's Delirium Orb
Jeweller's Delirium Orb
Reality Fragment
Templar Astrolabe
Chromatic Orb
Dead Man's Sulphur
Maven's Chisel of Avarice
Allflame Ember of the Ethereal
Allflame Ember of Propagation
Bestiary Scarab of Duplicating
Decaying Fragment
Breach Scarab of Resonant Cascade
Ambush Scarab of Containment
Fruiting Astrolabe
Cartography Scarab of Risk
Abyss Scarab
Timeless Astrolabe
Orb of Annulment
Ancient Orb
Primal Crystallised Lifeforce
Ritual Scarab of Abundance
Horned Scarab of Awakening
Deceptive Astrolabe
Orb of Conflict
Devouring Fragment
Trarthan Scarab of Infamy
Grasping Astrolabe
Ambush Scarab
Allflame Ember of the Gilded
Cartography Scarab of Corruption
Reverent Fragment
Ambush Scarab of Discernment
Delirium Scarab of Mania
Tempering Orb
Lightless Astrolabe
Delirium Scarab of Neuroses
Omen of Amelioration
Eldritch Chaos Orb
Gemcutter's Prism
Golden Oil
Grand Eldritch Ember
Diviner's Delirium Orb
Domination Scarab
Maven's Chisel of Proliferation
Abyss Scarab of Multitudes
Volatile Vaal Orb
Maraketh Enshrouding Crystal
Awakener's Orb
Kalguuran Scarab of Refinement
Trarthan Scarab of Renown
Domination Scarab of Terrors
Orb of Dominance
Maven's Chisel of Procurement
Legion Scarab of Eternal Conflict
Eldritch Orb of Annulment
Breach Scarab of Instability
Tailoring Orb
Silver Oil
Fungal Astrolabe
Nameless Astrolabe
Chaotic Astrolabe
Gift to the Goddess
Orb of Alteration
Prismatic Catalyst
Echo of Trauma
Fertile Catalyst
Tattoo of the Valako Shieldbearer
Runic Astrolabe
Scarab of Adversaries
Orb of Remembrance
Blazing Fragment
Deafening Essence of Rage
Syndicate Medallion
Wild Crystallised Lifeforce
Grand Eldritch Ichor
Tainted Catalyst
Orb of Fusing
Exceptional Eldritch Ichor
Tattoo of the Hinekora Warrior
Veiled Chaos Orb
Tainted Chromatic Orb
Deafening Essence of Scorn
Deafening Essence of Sorrow
Horned Scarab of Preservation
Tainted Oil
Deafening Essence of Zeal
Trarthan Scarab of Surprising Alliances
Vaal Orb
Deafening Essence of Loathing
Divination Scarab of Pilfering
Memory of Trauma
Echo of Reverence
Reflecting Mist
Runegraft of the Fortress
Skittering Delirium Orb
Lonely Fragment
Orb of Scouring
Orb of Regret
Shaper's Exalted Orb
Hollow Fossil
Cosmic Fragment
Deafening Essence of Contempt
Legion Scarab
Traumatic Fragment
Sacred Orb
Tainted Orb of Fusing
Crystallised Rancour
Incursion Scarab of Timelines
Maven's Chisel of Scarabs
Zorath's Eye of the Endless
Echo of Loneliness
Synthesising Fragment
Awakening Fragment
Ritual Scarab of Selectiveness
Exceptional Eldritch Ember
Divination Scarab of Plenty
Legion Scarab of Treasures
Cartography Scarab of the Multitude
Essence Scarab
Sacrifice at Midnight
Deafening Essence of Spite
Brinehook's Ducat
Prime Chaotic Resonator
Kalguuran Scarab
Ambush Scarab of Potency
Cartography Scarab of Escalation
Essence of Horror
Sacrifice at Noon
Vaal Enshrouding Crystal
Essence Scarab of Calcification
Betrayal Scarab
Deafening Essence of Envy
Influencing Scarab of Hordes
An Audience With The King
Foulborn Exalted Orb
Faceted Fossil
Legion Scarab of Officers
Tainted Exalted Orb
Sacrifice at Dawn
Opalescent Oil
Runegraft of the Warp
Torment Scarab
Influencing Scarab of the Shaper
Zorath's Eye of the Inevitable
Harvest Scarab
Horned Scarab of Tradition
The Maven's Writ
Deafening Essence of Woe
Ambush Scarab of Hidden Compartments
Deafening Essence of Anger
Hunter's Exalted Orb
Maven's Chisel of Divination
Fragmented Delirium Orb
Cartographer's Delirium Orb
Titanic Scarab
Mortal Grief
Sacrifice at Dusk
Unstable Catalyst
Mortal Rage
Influencing Scarab of the Elder
Omen of Trichromatism
Bestiary Scarab
Betrayal Scarab of Unbreaking
Incursion Scarab
Tattoo of the Ramako Shaman
Trarthan Scarab
Ultimatum Scarab of Bribing
Elder's Exalted Orb
Delirium Scarab
Whispering Delirium Orb
Sacred Crystallised Lifeforce
Anarchy Scarab
Orb of Chance
Timeless Maraketh Emblem
Blight Scarab
Mortal Ignorance
Essence of Delirium
Sacred Blossom
Fragment of Knowledge
Ultimatum Scarab
Betrayal Scarab of Reinforcements
Timeless Templar Emblem
Timeless Eternal Emblem
Deafening Essence of Greed
Glyphic Fossil
Intrinsic Catalyst
Fundamental Fossil
Singular Delirium Orb
Warlord's Exalted Orb
Blight Scarab of Blooming
Mortal Hope
Incursion Scarab of Invasion
Omen of Connections
Dense Fossil
Enkindling Orb
Breach Scarab of the Hive
Timeless Vaal Emblem
Ultimatum Scarab of Inscription
Tempering Catalyst
Thaumaturge's Delirium Orb
Omen of Brilliance
Essence Scarab of Ascent
Titanic Scarab of Legend
Shuddering Fossil
Karui Enshrouding Crystal
Telesia's Ducat
Bound Fossil
Prismatic Oil
Ritual Scarab of Wisps
Corroded Fossil
Tainted Armourer's Scrap
Gilded Fossil
Jagged Fossil
Scarab of the Dextral
Tainted Divine Teardrop
Zorath's Eye of Malevolence
Scarab of Divinity
Influencing Scarab of Interference
Timeless Karui Emblem
Orb of Unmaking
Breach Scarab of the Incensed Swarm
Deafening Essence of Fear
Beyond Scarab
Essence Scarab of Stability
Deafening Essence of Wrath
Essence of Insanity
Essence Scarab of Adaptation
Breach Scarab of the Marshal
Scarab of the Sinistral
Black Oil
Crusader's Exalted Orb
Fragment of Shape
Sanctified Fossil
Deafening Essence of Torment
Blighted Delirium Orb
Redeemer's Exalted Orb
Exotic Coinage
Aberrant Fossil
Rogue's Marker
Templar Enshrouding Crystal
The Genteel's Ducat
Greater Eldritch Ember
Tzamoto's Ducat
Fragment of Emptiness
Tainted Mythic Orb
Eldritch Exalted Orb
Fragment of Terror
Horned Scarab of Glittering
Memory of Reverence
Flesh of Xesht
Deafening Essence of Hatred
Hivebrain Gland
Kalguuran Scarab of Enriching
Ultimatum Scarab of Dueling
Expedition Scarab
Betrayal Scarab of the Allflame
Beyond Scarab of the Invasion
Sulphite Scarab
Pristine Fossil
Zorath's Eye of Authority
Delirium Scarab of Delusions
Deft Fossil
Metallic Fossil
Scorched Fossil
Essence of Hysteria
Anarchy Scarab of Gigantification
Blessed Orb
Fractured Fossil
Allflame Ember of Kulemak
Foulborn Regal Orb
Turbulent Catalyst
Primitive Chaotic Resonator
Katakohi's Ducat
Torment Scarab of Peculiarity
Prismatic Fossil
Dedication to the Goddess
Veiled Exalted Orb
Orb of Unravelling
Armourer's Scrap
Deafening Essence of Misery
Glassblower's Bauble
Abyss Scarab of the Consort
Serrated Fossil
Tainted Jeweller's Orb
Abyss Scarab of Crystals
Titanic Scarab of Treasures
Frigid Fossil
Kishara's Ducat
Anarchy Scarab of Partnership
Deafening Essence of Suffering
Portal Scroll
Sulphite Scarab of Fumes
Incursion Scarab of Champions
Abrasive Catalyst
Blight Scarab of Invigoration
Runegraft of Treachery
Kalguuran Scarab of Guarded Riches
Fragment of the Chimera
Orb of Augmentation
Domination Scarab of Apparitions
Beyond Scarab of Haemophilia
Beyond Scarab of Resurgence
Fragment of Purification
Jeweller's Orb
Fragment of Constriction
Greater Eldritch Ichor
Fragment of the Minotaur
Runegraft of Gemcraft
Fragment of the Hydra
Ritual Vessel
Simulacrum Splinter
Accelerating Catalyst
Runegraft of Stability
Instilling Orb
Orb of Alchemy
Imperial Enshrouding Crystal
Expedition Scarab of Runefinding
Regal Orb
Fragment of the Phoenix
Expedition Scarab of Verisium Powder
Veritania's Crest
Crescent Splinter
Merrick's Ducat
Tainted Blacksmith's Whetstone
Teal Oil
Crimson Oil
Imbued Catalyst
Aetheric Fossil
Noxious Catalyst
Abyss Scarab of Descending
Domination Scarab of Evolution
Reflective Oil
Burial Medallion
Memory of Loneliness
Scarab of Stability
Ritual Scarab of Corpses
Powerful Chaotic Resonator
Lesser Eldritch Ember
Drox's Crest
Violet Oil
Al-Hezmin's Crest
Azure Oil
Lesser Eldritch Ichor
Runegraft of the Angler
Lucent Fossil
Anarchy Scarab of the Exceptional
Baran's Crest
Omen of the Jeweller
Screaming Essence of Rage
Orb of Transmutation
Fragment of Eradication
Shrieking Essence of Rage
Fragment of Enslavement
Shrieking Essence of Woe
Blight Scarab of the Blightheart
The Changeling's Ducat
Deafening Essence of Doubt
Allflame Ember of the Wildwood
Deafening Essence of Anguish
Deafening Essence of Dread
Screaming Essence of Contempt
Expedition Scarab of Infusion
Potent Chaotic Resonator
Tribute to the Goddess
Orb of Intention
Allflame Ember of Resplendence
Shrieking Essence of Doubt
Foulborn Orb of Augmentation
Torment Scarab of Possession
Runegraft of the Soulwick
Expedition Scarab of Archaeology
Opulent Fossil
Screaming Essence of Suffering
Runegraft of the Bound
Shrieking Essence of Envy
Runegraft of Time
Omen of Return
Screaming Essence of Woe
Shrieking Essence of Spite
Cyaxan's Ducat
Scroll of Wisdom
Omen of Death-dancing
Blacksmith's Whetstone
Screaming Essence of Zeal
Offering to the Goddess
Divine Vessel
Allflame Ember of Toads
Shrieking Essence of Anguish
Runegraft of the Combatant
Screaming Essence of Greed
Runegraft of the Sinistral
Verdant Oil
Runegraft of Refraction
Runegraft of the River
Shrieking Essence of Torment
Tainted Chaos Orb
Runegraft of Blasphemy
Scarab of Radiant Storms
Journey Tattoo of the Body
Tangled Fossil
Runegraft of Bellows
Runegraft of Quaffing
Runegraft of Restitching
Runegraft of Consecration
Runegraft of the Agile
Runegraft of Rallying
Clear Oil
Shrieking Essence of Anger
Runegraft of the Witchmark
Screaming Essence of Loathing
Weeping Essence of Doubt
Screaming Essence of Fear
Runegraft of the Imbued
Shrieking Essence of Sorrow
Runegraft of the Jeweller
Runegraft of the Novamark
Timeless Templar Splinter
Amber Oil
Screaming Essence of Hatred
Screaming Essence of Dread
Screaming Essence of Misery
Screaming Essence of Spite
Runegraft of Connection
Screaming Essence of Scorn
Wailing Essence of Sorrow
Indigo Oil
Wailing Essence of Doubt
Runegraft of Rotblood
Shrieking Essence of Scorn
Fracturing Shard
Runegraft of Suffering
Weeping Essence of Rage
Screaming Essence of Sorrow
Screaming Essence of Wrath
Timeless Eternal Empire Splinter
Rotmother's Ducat
Weeping Essence of Woe
Allflame Ember of Flesh
Runegraft of Loyalty
Wailing Essence of Fear
Weeping Essence of Sorrow
Shrieking Essence of Zeal
Astragali
Scrap Metal
Sepia Oil
Shrieking Essence of Suffering
Bloodstained Fossil
Weeping Essence of Fear
Shrieking Essence of Loathing
Runegraft of Resurgence
Shrieking Essence of Contempt
Omen of the Soul Devourer
Shrieking Essence of Fear
Wailing Essence of Anger
Omen of Adrenaline
Wailing Essence of Contempt
Screaming Essence of Doubt
Shrieking Essence of Dread
Muttering Essence of Woe
Timeless Karui Splinter
Screaming Essence of Envy
Screaming Essence of Anger
Wailing Essence of Hatred
Muttering Essence of Fear
Screaming Essence of Torment
Omen of Death's Door
Timeless Vaal Splinter
Screaming Essence of Anguish
Runegraft of the Spellbound
Runegraft of Fury
Weeping Essence of Suffering
Orb of Binding
Whispering Essence of Greed
Wailing Essence of Suffering
Weeping Essence of Anger
Shrieking Essence of Misery
Wailing Essence of Spite
Wailing Essence of Rage
Wailing Essence of Zeal
Wailing Essence of Anguish
Shrieking Essence of Wrath
Ritual Splinter
Wailing Essence of Greed
Whispering Essence of Contempt