Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card

Veiled Chaos Orb

Veiled Chaos Orb
Stackable Currency
Stack Size: 1 / 10
Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.
Right click this item then left click a rare item to apply it.
Shift click to unstack.
DropLevel 61
BaseType Veiled Chaos Orb
Class Stackable Currency
IsInstanceLocal0
IsAllocateToMapMaker0
IsAlwaysAllocate1
IsCanHaveInfluence0
IsAlwaysShow0
IsCanBeCorrupted0
IsCanBeSuperCorrupted0
IsCanHaveIncubators0
IsCanHaveAspects0
IsCanAddVeiledMods0
TypeMetadata/Items/Currency/CurrencyRerollRareVeiled
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
Tagscurrency
MTX Tab Stacks5000
Veiled /192

Veiled /192

LevelPre/SufDescriptionSpawn Weight
1Prefix(15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 0
default 0
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit physical_damage bleed physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit physical_damage chaos_damage bleed poison physical chaos attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
60PrefixAttacks with this Weapon Penetrate (14–16)% Elemental Resistances elemental_damage elemental attackwand 500
dagger 500
weapon 1000
default 0
60PrefixAttacks with this Weapon Penetrate (14–16)% Chaos Resistance chaos_damage chaos attackwand 500
dagger 500
weapon 1000
default 0
60Suffix(12–14)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
60Suffix(6–7)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
60Prefix(17–20)% increased Area Damage
(14–16)% increased Area of Effect
amulet 750
default 0
60Prefix(17–20)% increased Projectile Damage
(23–25)% increased Projectile Speed speed
amulet 750
default 0
60Prefix(17–20)% increased Melee Damage
+2 to Melee Strike Range attack
amulet 750
default 0
60Prefix(70–79)% increased Fire Damage
(21–23)% chance to Ignite elemental_damage elemental fire
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(100–109)% increased Fire Damage
(35–40)% chance to Ignite elemental_damage elemental fire
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze elemental_damage elemental cold
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze elemental_damage elemental cold
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock elemental_damage elemental lightning
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock elemental_damage elemental lightning
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
60Prefix(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration chaos_damage chaos
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration chaos_damage chaos
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
60Prefix(70–79)% increased Spell Damage
(18–20)% increased Mana Regeneration Rate resource mana caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(100–109)% increased Spell Damage
(36–40)% increased Mana Regeneration Rate resource mana caster
bow 0
staff 1000
two_hand_weapon 100
default 0
60Prefix(60–69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
60Prefix(90–99)% increased Spell Damage
Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster
bow 0
staff 1000
two_hand_weapon 100
default 0
60PrefixMinions deal (34–38)% increased Damage
Minions have (34–38)% increased maximum Life resource life minion
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
60PrefixMinions deal (50–59)% increased Damage
Minions have (50–59)% increased maximum Life resource life minion
one_hand_weapon 0
staff 1000
weapon 400
default 0
60SuffixMinions have (18–20)% increased Attack Speed
Minions have (18–20)% increased Cast Speed attack caster speed minion
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
60SuffixMinions have (34–38)% increased Attack Speed
Minions have (34–38)% increased Cast Speed attack caster speed minion
one_hand_weapon 0
staff 1000
weapon 400
default 0
60Suffix+(44–48)% to Chaos Damage over Time Multiplier chaos_damage chaosone_hand_weapon 0
staff 1000
bow 1000
weapon 100
default 0
60Suffix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage chaostwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
default 0
60Suffix+(44–48)% to Physical Damage over Time Multiplier physical_damage physicalone_hand_weapon 0
staff 1000
weapon 400
default 0
60Suffix+(24–28)% to Physical Damage over Time Multiplier physical_damage physicaltwo_hand_weapon 0
wand 1000
weapon 400
default 0
60Suffix+(44–48)% to Cold Damage over Time Multiplier elemental_damage elemental coldbow 0
staff 1000
two_hand_weapon 400
default 0
60Suffix+(24–28)% to Cold Damage over Time Multiplier elemental_damage elemental coldtwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
60Suffix+(44–48)% to Fire Damage over Time Multiplier elemental_damage elemental firebow 0
staff 1000
two_hand_weapon 400
default 0
60Suffix+(24–28)% to Fire Damage over Time Multiplier elemental_damage elemental firetwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
60Prefix(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
60Prefix(24–28)% increased Armour
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
60Prefix(24–28)% increased Evasion Rating
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
60Prefix(24–28)% increased Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
60Prefix(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
60Prefix(24–28)% increased Armour
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
60Prefix(24–28)% increased Evasion Rating
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
60Prefix(24–28)% increased Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
60Prefix(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
60Prefix(24–28)% increased Armour
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
60Prefix(24–28)% increased Evasion Rating
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
60Prefix(24–28)% increased Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
60Suffix+(31–35) to Strength and Dexterity attributehas_flat_strength_mod 0
has_flat_dexterity_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
60Suffix+(31–35) to Dexterity and Intelligence attributehas_flat_dexterity_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
60Suffix+(31–35) to Strength and Intelligence attributehas_flat_strength_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
60Suffix+1 to Minimum Endurance Charges
(3–4)% chance to gain an Endurance Charge on Kill
ring 1500
amulet 1500
default 0
60Suffix+1 to Minimum Power Charges
(3–4)% chance to gain a Power Charge on Kill
ring 1500
amulet 1500
default 0
60Suffix+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
ring 1500
amulet 1500
default 0
60Prefix+(51–55) to maximum Mana
Regenerate 5.3 Mana per second resource mana
ring 600
amulet 600
default 0
60Prefix+(51–55) to maximum Mana
(6–7)% reduced Mana Cost of Skills resource mana
ring 600
amulet 600
default 0
60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana resource life mana
ring 600
amulet 600
default 0
60Suffix(7–8)% increased Attack and Cast Speed attack caster speedamulet 1500
quiver 1500
default 0
60Prefix(25–30)% increased Movement Speed
(10–12)% increased Movement Speed if you haven't been Hit Recently speed
boots 1500
default 0
60Prefix(25–30)% increased Movement Speed
(13–16)% chance to gain Onslaught for 4 seconds on Kill speed
boots 1500
default 0
60Prefix(25–30)% increased Movement Speed
Cannot be Chilled elemental cold speed
boots 1500
default 0
60Prefix+(365–400) to Armour and Evasion Rating defencesbelt 1500
quiver 1500
default 0
60Prefix+(365–400) to Armour
+(31–35) to maximum Energy Shield defences
belt 1500
default 0
60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield defences
belt 1500
quiver 1500
default 0
60PrefixFlasks applied to you have (9–10)% increased Effectbelt 1500
default 0
60Prefix(9–10)% chance for Flasks you use to not consume Chargesbelt 1500
default 0
60PrefixFlasks applied to you have (15–18)% increased Effect
33% reduced Flask Charges gained
belt 1500
default 0
60Suffix(13–16)% increased Cooldown Recovery Ratebelt 1500
default 0
60Suffix(5–6)% increased Damage per Endurance Chargeone_hand_weapon 1000
default 0
60Suffix(7–8)% increased Damage per Endurance Chargetwo_hand_weapon 1000
default 0
60Suffix(5–6)% increased Damage per Frenzy Chargeone_hand_weapon 1000
default 0
60Suffix(7–8)% increased Damage per Frenzy Chargetwo_hand_weapon 1000
default 0
60Suffix(5–6)% increased Damage per Power Chargeone_hand_weapon 1000
default 0
60Suffix(7–8)% increased Damage per Power Chargetwo_hand_weapon 1000
default 0
60Prefix(30–35)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firehas_physical_conversion_mod 0
gloves 2000
default 0
60Prefix(30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldhas_physical_conversion_mod 0
gloves 2000
default 0
60Prefix(30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightninghas_physical_conversion_mod 0
gloves 2000
default 0
60Prefix+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
Minions have (8–10)% increased maximum Life minion
helmet 2000
body_armour 0
default 0
60Suffix(33–40)% increased Effect of Non-Damaging Ailmentsboots 1000
amulet 1000
default 0
60PrefixYou can apply an additional Curse caster cursebody_armour 0
default 0
60Suffix(12–14)% increased Effect of your Curses caster curseshield 2000
default 0
60SuffixRegenerate (1.03–1.33)% of Life per second resource lifeshield 1500
amulet 1500
default 0
60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet 1000
body_armour 1000
default 0
60Prefix+(3201–4000) to Armour during Soul Gain Prevention physicalshield 1000
body_armour 1000
default 0
60SuffixYou have Onslaught during Soul Gain Preventiongloves 1000
boots 1000
default 0
60Suffix(71–80)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 1000
boots 1000
default 0
60Prefix(8–10)% increased Area of Effect
+2 to Level of Socketed AoE Gems gem
helmet 1500
gloves 1500
default 0
60PrefixProjectiles Pierce an additional Target
+2 to Level of Socketed Projectile Gems gem
helmet 1500
gloves 1500
default 0
60Prefix+1 to Melee Strike Range
+2 to Level of Socketed Melee Gems attack attack gem
helmet 1500
gloves 1500
default 0
60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby criticalone_hand_weapon 1000
default 0
60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby criticaltwo_hand_weapon 1000
default 0
60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedone_hand_weapon 1000
default 0
60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedtwo_hand_weapon 1000
default 0
60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
60Suffix(6–7)% chance to gain a Frenzy Charge on Critical Strike
(18–20)% increased Global Critical Strike Chance critical
quiver 1500
default 0
60Suffix(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
(20–22)% increased Global Critical Strike Chance elemental_damage elemental critical
gloves 1500
quiver 1500
default 0
60SuffixAdds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
(20–22)% increased Global Critical Strike Chance chaos_damage chaos critical
gloves 1500
quiver 1500
default 0
60Prefix+(55–60) to maximum Life
+(55–60) to maximum Mana resource life mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
60Prefix+(55–60) to maximum Life
Regenerate 5.3 Mana per second resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
60Prefix+(55–60) to maximum Mana
Regenerate 33.3 Life per second resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
60Suffix(36–40)% increased Totem Placement speed speedboots 1000
amulet 1000
default 0
60Suffix(14–16)% increased Trap Throwing Speed speedamulet 1000
belt 1000
default 0
60Suffix(14–16)% increased Mine Throwing Speed speedamulet 1000
helmet 1000
default 0
60Suffix(25–28)% increased Brand Attachment range casteramulet 1000
gloves 1000
default 0
60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage elemental_damage elemental fire cold
shield 1000
ring 1000
default 0
60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage elemental_damage elemental fire cold
quiver 1000
default 0
60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental fire lightning
shield 1000
ring 1000
default 0
60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental fire lightning
quiver 1000
default 0
60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental cold lightning
shield 1000
ring 1000
default 0
60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental cold lightning
quiver 1000
default 0
60SuffixYour Critical Strike Chance is Lucky while Focused
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate critical
belt 1000
default 0
60Prefix+(30–32)% chance to Dodge Attack Hits while Focused
grant focus skill [1]
helmet 1000
boots 1000
default 0
60Prefix(13–15)% additional Physical Damage Reduction while Focused
grant focus skill [1] physical
helmet 1000
gloves 1000
default 0
60SuffixShock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate elemental lightning
ring 1000
default 0
60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1] resource life
body_armour 1000
default 0
60SuffixRecover (37–40)% of Mana and Energy Shield when you Focus
grant focus skill [1] resource mana defences
body_armour 1000
default 0
60Suffix(36–40)% chance to deal Double Damage while Focused
grant focus skill [1]
two_hand_weapon 1000
default 0
60Suffix(18–20)% chance to deal Double Damage while Focused
grant focus skill [1]
one_hand_weapon 1000
shield 1000
default 0
60Suffix(45–50)% increased Attack and Cast Speed while Focused
grant focus skill [1] attack caster speed
gloves 1000
default 0
60Suffix(161–180)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
helmet 1000
default 0
60SuffixYou are Immune to Ailments while Focused
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate
boots 1000
default 0
60SuffixFocus has (31–35)% increased Cooldown Recovery Rateboots 1000
default 0
60Suffix15% of Damage Leeched as Life while Focused
grant focus skill [1]
You have Vaal Pact while Focused resource life
amulet 1000
default 0
60Suffix50% increased Effect of Fortify on you while Focused
grant focus skill [1]
body_armour 1000
default 0
60SuffixTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate caster gem
helmet 1000
default 0
60Suffix(28–32)% of Damage is taken from Mana before Life while Focused
grant focus skill [1] resource life mana
body_armour 1000
default 0
60SuffixMinions Recover 100% of their Life when you Focus
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate resource life minion
gloves 1000
default 0
60SuffixYou have Vaal Pact while Focused
grant focus skill [1] resource life
ring 0
default 0
60SuffixSkills Cost no Mana or Life while Focused
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate resource mana
amulet 1000
default 0
60Prefix(20–23)% increased Damagering 2000
belt 2000
default 0
60Prefix+2 to Level of Socketed Support Gems
+(5–8)% to Quality of Socketed Support Gems gem
weapon 2000
shield 2000
default 0
60Prefix(-10–-9) to Total Mana Cost of Skills resource manaring 0
amulet 0
default 0
60PrefixChannelling Skills have -4 to Total Mana Cost resource manaring 1500
amulet 1500
default 0
60PrefixNon-Channelling Skills have (-10–-9) to Total Mana Cost resource manaring 1500
amulet 1500
default 0
60Prefix(54–60)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
60Prefix+(9–10)% to Quality of Socketed Gems gemweapon 2000
shield 2000
default 0
60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
one_hand_weapon 2000
default 0
60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
two_hand_weapon 2000
default 0
60PrefixHits can't be Evaded attackbow 0
wand 0
weapon 2000
default 0
60Prefix(36–40)% increased Damage during any Flask Effectgloves 2000
default 0
60Suffix(55–60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
60PrefixGain (9–10)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaosone_hand_weapon 2000
shield 2000
default 0
60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaosone_hand_weapon 2000
shield 2000
default 0
60PrefixGain (9–10)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaosone_hand_weapon 2000
shield 2000
default 0
60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosone_hand_weapon 2000
shield 2000
default 0
60PrefixGain (18–20)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaostwo_hand_weapon 2000
default 0
60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaostwo_hand_weapon 2000
default 0
60PrefixGain (18–20)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaostwo_hand_weapon 2000
default 0
60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaostwo_hand_weapon 2000
default 0
60Suffix(7–8)% increased Attributes attributebody_armour 2000
default 0
60PrefixGain (12–14)% of Maximum Life as Extra Maximum Energy Shield defencesbody_armour 2000
default 0
60Suffix10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill minionamulet 2000
default 0
60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
helmet 2000
default 0
60PrefixCannot be Frozen
(20–30)% chance to Avoid being Chilled elemental cold
boots 2000
default 0
60Suffix+(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(20–22)% increased Global Critical Strike Chance critical
ring 2000
default 0
60Suffix(18–20)% increased Chaos Damage
(20–22)% increased Global Physical Damage physical_damage chaos_damage physical chaos
ring 2000
default 0
60Suffix(18–20)% increased Fire Damage
(20–22)% increased Lightning Damage elemental_damage elemental fire lightning
ring 2000
default 0
60SuffixRegenerate 3% of Life per second during Flask Effect resource lifeflask 1000
default 0
60Suffix50% Chance to avoid being Stunned during Flask Effect speedflask 1000
default 0
60Suffix(20–25)% reduced Mana Cost of Skills during Flask Effect resource manaflask 1000
default 0
60Suffix(20–30)% increased Rarity of Items found during Flask Effectflask 1000
default 0
60Suffix(40–60)% increased Critical Strike Chance during Flask Effect criticalflask 1000
default 0
60Suffix15% of Damage Taken from Hits is Leeched as Life during Flask Effect resource lifeflask 1000
default 0
60Suffix(18–22)% increased Attack Speed
+(13–18)% to Quality attack speed
local_item_quality 0
ranged 0
weapon 1000
default 0
60Suffix(12–15)% increased Attack Speed
+(13–18)% to Quality attack speed
local_item_quality 0
wand 1000
bow 1000
default 0
60Suffix(28–32)% increased Critical Strike Chance
+(13–18)% to Quality attack critical
local_item_quality 0
weapon 1000
default 0
60Suffix+(311–350) to Accuracy Rating
+(16–18)% to Quality attack
local_item_quality 0
weapon 1000
default 0
60Suffix(18–22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed
ranged 0
weapon 1000
default 0
60Suffix(12–15)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed
bow 1000
wand 1000
default 0
60Suffix(15–18)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy caster speed
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
60Suffix(21–25)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy caster speed
staff 1000
two_hand_weapon 100
default 0
60SuffixTrigger a Socketed Spell on Using a Skill, with a 4 second Cooldown and 150% more Cost caster gemweapon 1500
default 0
60Suffix+(16–20)% to Fire and Chaos Resistances elemental fire chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
60Suffix+(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
60Suffix+(16–20)% to Cold and Chaos Resistances elemental cold chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
60Suffix+(31–35) to Strength
+(15–18)% to Quality attribute
has_flat_strength_mod 0
local_item_quality 0
body_armour 1000
shield 1000
default 0
60Suffix+(31–35) to Dexterity
+(15–18)% to Quality attribute
has_flat_dexterity_mod 0
local_item_quality 0
body_armour 1000
shield 1000
default 0
60Suffix+(31–35) to Intelligence
+(15–18)% to Quality attribute
has_flat_intelligence_mod 0
local_item_quality 0
body_armour 1000
shield 1000
default 0
60SuffixRegenerate 3% of Life per second during any Flask Effect resource lifebelt 1500
default 0
60Prefix(9–10)% increased maximum Life
(9–10)% increased maximum Mana resource life mana
body_armour 2000
default 0
60Prefix(8–9)% Chance to Block Attack Damagebody_armour 2000
default 0
60Prefix(12–14)% chance to Dodge Spell Hitsbody_armour 2000
default 0
60Prefix(25–30)% chance to Avoid Elemental Ailments
(25–30)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 2000
default 0