
Exalted Orb CurrencyAddModToRare /12
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 5x![]() |
NoteCode | exalted |
DropLevel | 35 |
BaseType | Exalted Orb |
Class | Stackable Currency |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyAddModToRare |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Tags | currency |
Icon | Art/2DItems/Currency/CurrencyAddModToRare |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
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Vendor recipe
降階 Recipe /1
Offer | Your Offer | Note |
---|---|---|
2x ![]() 5x ![]() ![]() | 1x ![]() |
Crafting Bench /28
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(100–129)% increased Physical Damage | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(82–99)% increased Spell Damage | 1x ![]() | Two Hand Melee | Museum Map |
(55–66)% increased Spell Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(16–20)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Beach Map |
(11–13)% increased Attack Speed | 1x ![]() | One Hand Ranged · Two Hand Ranged | Beach Map |
(27–32)% increased Cast Speed | 1x ![]() | Two Hand Melee | Beach Map |
(18–21)% increased Cast Speed | 1x ![]() | One Hand Melee · One Hand Ranged | Beach Map |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Museum Map |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
+1 to Minimum Endurance Charges | 1x ![]() | Ring · Amulet | Castle Ruins Map |
+1 to Minimum Power Charges | 1x ![]() | Ring · Amulet | Necropolis Map |
+1 to Minimum Frenzy Charges | 1x ![]() | Ring · Amulet | Toxic Sewer Map |
33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x ![]() | Belt | Channel Map |
(9–12)% increased Cooldown Recovery Rate | 1x ![]() | Belt | Jungle Valley Map |
(6–7)% increased Effect of your Curses | 1x ![]() | Shield | Core Map |
(15–17)% increased Damage | 1x ![]() | Ring · Belt | Ghetto Map |
+2 to Level of Socketed Support Gems | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Tower Map |
(37–43)% increased Damage while Leeching | 1x ![]() | Gloves · Amulet | Park Map |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Armoury Map |
Hits can't be Evaded | 3x ![]() | One Hand Melee · Two Hand Melee | Peninsula Map |
100% chance to Avoid being Frozen | 1x ![]() | Boots | Estuary Map |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Beach Map |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Spider Forest Map |
(10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x ![]() | Gloves | Pier Map |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Gloves | Malformation Map |
(14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x ![]() | Gloves | Crystal Ore Map |
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
68 | WeaponTree | Item sells for an additional Exalted Orb | minion_unique_weapon 170 weapon_can_roll_minion_modifiers 170 shield 125 default 100 | |
78 | WeaponTree | Item sells for 3 additional Exalted Orbs | minion_unique_weapon 58 weapon_can_roll_minion_modifiers 58 shield 43 default 34 |
Trinket mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead drop | default 1 |
Lucky | 60 | Prefix | 2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead drop | default 10 |
Lucky | 75 | Prefix | 3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead drop | default 5 |
Lucky | 80 | Prefix | 4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead drop | default 2 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Exalted Orbs | primordial_altar_downside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Exalted Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Exalted Orb | primordial_altar_downside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Exalted Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Eldritch Exalted Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Eldritch Exalted Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
Devoted to Solaris | 81 | Necropolis | NecropolisDevoted | Dropped Jewellery has 50% chance to be converted to an Exalted Orb | default 8 |
Devoted to Solaris | 84 | Necropolis | NecropolisDevoted | Dropped Jewellery has 75% chance to be converted to an Exalted Orb | default 8 |
Item /7
Acquisition /4
Community Wiki
Exalted Orb
An Exalted Orb is a currency item that can be used to enhance a piece of rare equipment with a new random affix. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being Chaos Orb
s (much lower value) and
Mirror of Kalandra (much higher value).
Item acquisition
Exalted Orbs are rare currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes and doing beastcrafting recipe, etc. There is a not-profitable vendor recipe to acquire Exalted Orbs by downgrading Mirror of Kalandra, the rarest currency of the game. However, players can also obtain Exalted Orbs indirectly from vendor recipe by acquiring
Exalted Shard, and then combine the shard into an orb. However, that vendor recipe may be not profitable either, since the ingredients were Influenced item, which may worth more than the value of Exalted Shards in trade leagues.
Lastly, players can farm the Gilded Fossil from Azurite Mine. There is roughly 1000/23011 chance to have an implicit Item sells for much more to vendors that sell for 1
Exalted Orb, by using that fossil to craft an item. However, currently the selling price of the item is hidden (in specific, the price from that implicit is hidden only), as a hotfix for an exploit.
Spending
Exalted Orbs are high-value currency that play a crucial role in the in-game economy. Their primary purpose is to craft high-end rare items. Because of this, it is regarded as the "gold standard" currency for trading between players, with many trade deals listed in terms of Exalted Orbs. Since the average player does not have the means to craft high-end items, the average player typically trades Exalted Orbs for other valuable equipment instead of consuming them.
For powerful or wealthy players looking to use Exalted Orbs on powerful rare items, there are two primary methods to consume them. The first is through direct use of the orb, adding a random affix to a rare item that does not already have six affixes. The other is to add high-end affixes through Crafting Bench by paying a fixed amount of Exalted Orbs. The latter method grants crafters access to the special meta-crafting mods which cannot be rolled naturally.
See also
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.