The Dancing Dervish

The Dancing Dervish
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (155-174) to (260-291)
Critical Strike Chance: 5%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Take your partners by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
The Dancing Dervish Attr /9
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Kill, Melee, Trigger, Rampage
RelatedThe Dancing Duo
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/Rhysblade
Icon
Release VersionProphecy
BaseTypeReaver Sword
SkillManifest Dancing Dervishes
Rampage
Referencepoe.ninja, Community Wiki
60% increased Global Accuracy Rating
FamilyIncreasedAccuracy
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • accuracy rating +% Min: 60 Max: 60 Global
  • Craft Tagsattack
    (130–160)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 130 Max: 160 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (25–30)% increased Attack Speed
    FamilyIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local attack speed +% Min: 25 Max: 30 Local
  • Adds Tagshas_attack_mod
    Craft Tagsattack speed
    5% increased Movement Speed
    FamilyMovementVelocity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 5 Max: 5 Global
  • Craft Tagsspeed
    Melee Hits count as Rampage Kills
    Rampage
    FamilySimulatedRampage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • melee hits grant rampage stacks Min: 1 Max: 1 Global
  • Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    FamilyDisplayManifestWeapon
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local display cast level x manifest rageblade Min: 15 Max: 15 Local
  • local display manifest rageblade disables weapons Min: 1 Max: 1 Local
  • local display manifest rageblade destroy on end rampage Min: 1 Max: 1 Local
  • Craft Tagsminion
    Manifest Dancing Dervishes
    Level: 15
    Cooldown Time: 0.50 sec
    Cast Time: 1.00 sec
    Requires Level 1
    Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have Onslaught and cannot use Weapons. Cannot be supported by supports that would create other minions.
    30% increased Minion Movement Speed
    100% chance to Trigger this Spell when you Rampage
    Minions have 25% increased Attack Speed
    Minions deal 110% increased Attack Damage
    25% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy
    disable weapons [1]
    infinite minion duration [1]
    { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9Ud29IYW5kU3dvcmRzL1JoeXNibGFkZSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/3ed974e708/Rhysblade.png", "league": "Affliction", "name": "The Dancing Dervish", "typeLine": "Reaver Sword", "baseType": "Reaver Sword", "rarity": "Unique", "ilvl": 68, "properties": [ { "name": "Two Handed Sword", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "159-267", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "5.00%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.90", 1 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "59", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "82", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Dex", "values": [ [ "119", 0 ] ], "displayMode": 1, "type": 64 } ], "implicitMods": [ "60% increased Global Accuracy Rating" ], "explicitMods": [ "157% increased Physical Damage", "27% increased Attack Speed", "5% increased Movement Speed", "Triggers Level 15 Manifest Dancing Dervishes on Rampage", "Manifested Dancing Dervishes disables both weapon slots", "Manifested Dancing Dervishes die when Rampage ends", "Melee Hits count as Rampage Kills\nRampage" ], "flavourText": [ "Take your partners by the hand,\r", "Keep your steps in time.\r", "Swing together, spin apart,\r", "And dance with death sublime." ], "frameType": 3, "extended": { "dps": 438.1, "pdps": 438.1, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 130, "max": 160 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_210067635", "min": 25, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2250533757", "min": 5, "max": 5 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_974757096", "min": 15, "max": 15 }, { "hash": "explicit.stat_1756125633", "min": 1, "max": 1 }, { "hash": "explicit.stat_422591144", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2889807051", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_624954515", "min": 60, "max": 60 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 0 ] ], [ "explicit.stat_210067635", [ 1 ] ], [ "explicit.stat_2250533757", [ 2 ] ], [ "explicit.stat_974757096", [ 3 ] ], [ "explicit.stat_1756125633", [ 3 ] ], [ "explicit.stat_422591144", [ 3 ] ], [ "explicit.stat_2889807051", [ 4 ] ] ], "implicit": [ [ "implicit.stat_624954515", [ 0 ] ] ] }, "text": "Item Class: Two Hand Swords
    Rarity: Unique
    The Dancing Dervish
    Reaver Sword
    --------
    Two Handed Sword
    Physical Damage: 159-267 (augmented)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.90 (augmented)
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 59
    Str: 82
    Dex: 119
    --------
    Sockets: R R
    --------
    Item Level: 68
    --------
    60% increased Global Accuracy Rating (implicit)
    --------
    157% increased Physical Damage
    27% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills\nRampage
    --------
    Take your partners by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    --------
    Note: ~b/o 1 alch
    " } }

    Community Wiki

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    The Dancing Dervish

    The Dancing Dervish is a unique Reaver Sword.

    Modifiers

    The Dancing Dervish grants level 15 Manifest Dancing Dervish. Manifest Dancing Dervish will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.

    While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Facebreaker's, Doryani's Fist's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.

    Version history

    VersionChanges
    3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired.
  • The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
  • The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
  • 3.11.0
  • Basetype Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating. Basetype's Damage increased to 62-104 (up from 52-86)
  • The Dancing Dervish now has 130-160% increased Physical Damage (from 160-190%).
  • 3.1.0
  • While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
  • 3.0.0
  • '''The following changes affect existing items automatically:'''
  • Improved the behaviour of the Manifested weapon minion.
  • 2.6.0
  • Base type implicit mod increased to 40% increased Accuracy Rating (up from 18%).
  • Base type attack speed increased to 1.45 attacks per second (up from 1.35).
  • Base type damage decreased to 52-86 (down from 57-95).
  • Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
  • 2.3.0
  • Introduced to the game.

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