Facebreaker
Facebreaker Attr /9
Name | Show Full Descriptions |
---|---|
The Market | The Market |
Acronym | Stun, Unarmed, Melee |
Related | Royale Facebreaker |
Icon | Art/2DItems/Armours/Gloves/GlovesDexIntUnique1 |
Icon | |
Release Version | 0.9.11g |
BaseType | Strapped Mitts |
Divination Card | Unchained |
Reference | poe.ninja, Community Wiki |
10% reduced Enemy Stun Threshold
Family | StunThresholdReduction |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
+30% to Global Critical Strike Multiplier
Family | CriticalStrikeMultiplier |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
(600–800)% more Physical Damage with Unarmed Melee Attacks
Family | FacebreakerPhysicalUnarmedDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
Extra gore
Family | ExtraGore |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Facebreaker
Strapped Mitts
--------
Evasion Rating: 33
Energy Shield: 8
--------
Requirements:
Level: 16
--------
Sockets: G
--------
Item Level: 43
--------
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
622% more Physical Damage with Unarmed Melee Attacks
Extra gore
--------
Fly like a Storm Crow, crush like a Rhoa
" } }
Item
Acquisition /1
Source | Ingredient | Offer |
---|---|---|
Unchained | Facebreaker |
Community Wiki
Facebreaker
Mechanics
Facebreaker grants a huge boost to physical damage of unarmed attacks.
Damage Scaling
Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources.
The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. They are purposefully not exact or perfect in order to make them simple. The following limitations exist:
All calculations do not take into account weapon attack speed and weapon base critical strike chance. Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks.
All calculations use a perfectly rolled facebreaker, which adds 800% more damage.
Facebreaker bonus to flat damage calculation is:
- (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling.
Total flat damage calculation for weapon and non-weapon sources.
- (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.
If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.0.0 |
|
2.5.0 |
|
2.2.0 |
|
1.3.1 |
|
1.3.0 |
|
1.0.0 |
|
0.10.7 |
|
0.9.11g |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.