(3–8) to (5–12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90–109)% increased Movement Speed
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Quest Reward | Marauder · Scion · Duelist · Templar |
1 | Breaking Some Eggs | Nessa | All Classes |
Genus
Level Effect /40
Implicit |
---|
75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (The Stun Threshold determines how much Damage can Stun something) |
Level | Requires Level | Str | Cost | 9 to 13 Base Off Hand Physical Damage | 90% increased Movement Speed | 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | Experience |
---|---|---|---|---|---|---|---|
1 | 4 | 16 | 6 | 9, 13 | 90 | 3, 5 | 841 |
2 | 6 | 20 | 6 | 11, 16 | 91 | 3, 5 | 3,099 |
3 | 9 | 27 | 6 | 13, 20 | 92 | 4, 6 | 7,433 |
4 | 12 | 33 | 6 | 17, 25 | 93 | 4, 7 | 22,895 |
5 | 16 | 41 | 7 | 22, 33 | 94 | 5, 7 | 49,725 |
6 | 20 | 50 | 7 | 28, 42 | 95 | 5, 7 | 95,714 |
7 | 24 | 58 | 7 | 35, 52 | 96 | 5, 7 | 169,595 |
8 | 28 | 67 | 7 | 43, 65 | 97 | 5, 7 | 283,759 |
9 | 32 | 75 | 8 | 52, 79 | 98 | 5, 7 | 453,996 |
10 | 36 | 83 | 8 | 63, 95 | 99 | 5, 8 | 703,128 |
11 | 40 | 92 | 8 | 76, 114 | 100 | 5, 8 | 1,061,223 |
12 | 44 | 100 | 8 | 90, 136 | 101 | 6, 9 | 2,065,870 |
13 | 48 | 109 | 9 | 107, 160 | 102 | 6, 9 | 2,507,110 |
14 | 52 | 117 | 9 | 126, 189 | 103 | 6, 9 | 2,573,731 |
15 | 55 | 123 | 9 | 142, 213 | 104 | 6, 10 | 7,611,351 |
16 | 58 | 130 | 9 | 160, 240 | 105 | 6, 10 | 13,437,908 |
17 | 61 | 136 | 9 | 180, 270 | 106 | 7, 11 | 25,052,147 |
18 | 64 | 142 | 10 | 202, 302 | 107 | 7, 12 | 43,869,436 |
19 | 67 | 148 | 10 | 226, 338 | 108 | 8, 12 | 242,081,178 |
20 | 70 | 155 | 10 | 252, 378 | 109 | 8, 12 | |
21 | 72 | 10 | 271, 407 | 110 | 8, 13 | ||
22 | 74 | 10 | 292, 438 | 111 | 9, 14 | ||
23 | 76 | 10 | 314, 470 | 112 | 9, 14 | ||
24 | 78 | 11 | 337, 505 | 113 | 10, 15 | ||
25 | 80 | 11 | 362, 543 | 114 | 10, 15 | ||
26 | 82 | 11 | 388, 582 | 115 | 10, 15 | ||
27 | 84 | 11 | 416, 625 | 116 | 10, 16 | ||
28 | 86 | 11 | 447, 670 | 117 | 10, 16 | ||
29 | 88 | 11 | 479, 718 | 118 | 11, 16 | ||
30 | 90 | 11 | 513, 769 | 119 | 11, 16 | ||
31 | 91 | 11 | 531, 796 | 119 | 11, 16 | ||
32 | 92 | 11 | 549, 823 | 120 | 12, 16 | ||
33 | 93 | 12 | 568, 852 | 120 | 12, 16 | ||
34 | 94 | 12 | 588, 882 | 121 | 12, 16 | ||
35 | 95 | 12 | 608, 912 | 121 | 13, 17 | ||
36 | 96 | 12 | 629, 943 | 122 | 13, 17 | ||
37 | 97 | 12 | 650, 976 | 122 | 13, 17 | ||
38 | 98 | 12 | 673, 1009 | 123 | 13, 17 | ||
39 | 99 | 12 | 696, 1043 | 123 | 13, 17 | ||
40 | 100 | 12 | 719, 1079 | 124 | 14, 18 |
Attribute /10
Shield Charge
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Hit, Stun, Duration, Distance |
DropLevel | 4 |
BaseType | Shield Charge |
Class | Skill Gems |
Weapon | Shields |
TargetTypes | Ground, Enemy, |
Type | Attack, RequiresShield, Melee, Area, Movement, Travel, Physical |
ItemType | Metadata/Items/Gems/SkillGemShieldCharge |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
Shield Charge Monster /104 ⍟
Name | Modifiers | Spectre |
---|---|---|
Boar Acolyte | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Ralakesh's Tusk | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Fallen Azmeri | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
The Animal Pack | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Beast of the Pits | 25% increased maximum Life 20% increased Character Size Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rhoa Mare | Y | |
Elder-Blessed Rhoa | visual attached elder tentacles [1] | Y |
Primordial Rhoa | 25% increased maximum Life 25% increased Character Size | Y |
The First Rhoa | 25% increased maximum Life 25% increased Character Size cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The First Rhoa | 25% increased maximum Life 25% increased Character Size cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 500% increased Experience monster no drops [1] | Y |
Primordial Rhoa | 25% increased maximum Life 25% increased Character Size Monsters grant 500% increased Experience monster no drops [1] | Y |
Tercel Rhoa | Y | |
Murk Runner | Y | |
Charmed Charger | Y | |
Summoned Rhoa | Your hits can't be Evaded Nearby Enemies are Intimidated is intimidated [1] | Y |
Oozeback Bloom | 6% of Maximum Life taken per second as Chaos Damage | Y |
Pestilent Vision | 6% of Maximum Life taken per second as Chaos Damage | Y |
Bone Rhoa | undead description [1] | Y |
Restless Bone Rhoa | undead description [1] corpse cannot be destroyed [1] | Y |
Bone Rhoa | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Corrupted Rhoa | undead description [1] | Y |
Corrupted Rhoa | undead description [1] 60% increased Attack Speed | Y |
Bone Scavenger | undead description [1] | Y |
Restless Small Bone Rhoa | undead description [1] corpse cannot be destroyed [1] | Y |
Zombie Rhoa | undead description [1] | Y |
Ventarus | 25% increased maximum Life 25% increased Character Size drop additional rare items [3] monster no map drops [1] | Y |
Ventarus | 25% increased maximum Life 25% increased Character Size monster no map drops [1] | Y |
Infested Rhoa | Y | |
Gravicius Elite Guard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Praetorian Guard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blackguard Elite | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Sentinel of Dominance | monster casts shield charge text [1] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
General Gravicius | Gain 25% of Physical Damage as Extra Fire Damage 80% reduced Energy Shield Recharge Rate Gain 50% of Maximum Life as Extra Maximum Energy Shield Monsters grant 20000% increased Experience 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Nightbringer Lucius | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Nebria, the Last Light | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blackguard Spectre | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blackguard Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] is map boss underling monster [1] | Y |
Elite Bodyguard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Assault Ribbon | Y | |
Drought-Maddened Rhoa | 6% of Maximum Life taken per second as Chaos Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Apex Monstrosity | Y | |
Skullbeak | undead description [1] 6% of Maximum Life taken per second as Chaos Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dialla's Anger | Gain 25% of Physical Damage as Extra Fire Damage 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster casts shield charge text [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dialla's Hatred | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster casts shield charge text [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dialla's Wrath | Gain 25% of Physical Damage as Extra Lightning Damage 50% increased Movement Speed monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster casts shield charge text [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Thena Moga | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Thena Moga | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Thena Moga, the Crimson Storm | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Baracus Phraxisanct | Chaos Damage taken does not bypass Energy Shield 99% of Maximum Life Converted to Energy Shield monster base type attack cast speed +% and damage -% final [33] 35% increased Cast Speed Regenerate 10% of Life per second You cannot Recharge Energy Shield Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Stun Threshold is based on Energy Shield instead of Life 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Baracus Phraxisanct | Chaos Damage taken does not bypass Energy Shield 99% of Maximum Life Converted to Energy Shield monster base type attack cast speed +% and damage -% final [33] 35% increased Cast Speed Regenerate 10% of Life per second You cannot Recharge Energy Shield Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Stun Threshold is based on Energy Shield instead of Life 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Living Memorial | Y | |
The Cadaver Bull | 6% of Maximum Life taken per second as Chaos Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 25% reduced Movement Speed monster no map drops [1] monster is invasion boss [1] | Y |
Ghostram | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Elite Mercenary | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Corrupted Blackguard | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Infected Rhoa | monster no map drops [1] | Y |
Rabid Rhoa | monster no map drops [1] | Y |
Bone Bird | 50% chance to gain a Frenzy Charge on Hit monster no map drops [1] | Y |
Invisible | display monster mod nemesis test [0] | Y |
Unbound Rhoa | monster no map drops [1] | Y |
Relentless Rhoa | monster no drops or experience [1] monster do not fracture [1] monster no map drops [1] | Y |
Essence Spirit | Y | |
Temple Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Temple Guard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Heretical Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Dreadwheel | undead description [1] | Y |
Fleetfreak | Y | |
Saqawine Rhoa Spirit | Y | |
Saqawine Rhoa | Y | |
Aggressive Saqawine Rhoa | % increased Rarity of Items Dropped monster no map drops [1] | Y |
Rhoa Scavenger | Y | |
Great Rhoa | Y | |
Bone Rhoa | undead description [1] monster do not fracture [1] | Y |
Bone Rhoa | undead description [1] cannot be used as minion [1] monster do not fracture [1] | N |
Animated Guardian | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Syndicate Vessel | monster casts shield charge text [1] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Unholy Sentinel | monster casts shield charge text [1] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Templar Recruit | monster ignores delve darkness mechanic [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Templar Recruit | monster ignores delve darkness mechanic [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Templar Recruit | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blighted Murk Runner | Y | |
Orphaned Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Wild Bristle Matron | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Primal Rhoa | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ersi, Mother of Thorns | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Melur Thornmaul | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Restless Shade | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Gazuul, Droughtspawn | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Impaling Abomination | Y | |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Head Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
GDB0-Y | Y | |
Sanctum Enforcer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Infinite Hunger | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Effigy of the Lunar Warrior | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Effigy of Whirling Undeath | Y | |
The First Rhoa | 25% increased maximum Life 25% increased Character Size | Y |
Infernal Sentinel | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Greater Wraith | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Enraged Kunekune | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | Y |
Enraged Kunekune | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] | Y |
Microtransactions /4 ⍟
Supported By /100 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Melee Physical Damage Support Supports melee attack skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Bloodlust Support | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Endurance Charge on Melee Stun Support Supports melee attack skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Fortify Support | Fortify Support Supports melee attack skills that are not triggered. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
Impale Support | Impale Support Supports attack skills. |
Pulverise Support | Pulverise Support Supports melee attack skills. |
Rage Support | Rage Support Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Awakened Melee Physical Damage Support Supports melee attack skills. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Controlled Blaze Support | Controlled Blaze Support Supports melee attack skills. |
Volatility Support | Volatility Support Supports attack skills. |
Overexertion Support | Overexertion Support Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Shield Charge
Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.
Skill functions and interactions
Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units 1 Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.
The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as The Poet's Pen, Cospri's Malice, or Mjölner.
Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.
Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.
Shield Charge cannot be supported by Multistrike Support.
References
- ↑ Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.
Version history
Version | Changes |
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3.18.1 |
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3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.10.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.6.0 |
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2.3.0e |
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2.3.0 |
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2.1.0 |
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2.0.0 |
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1.3.1b |
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1.3.0e |
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1.3.0 |
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0.11.1c |
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0.11.1b |
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0.11.1 |
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0.11.0 |
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0.10.0c |
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0.10.0 |
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0.9.12t |
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0.9.12qq |
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0.9.10 |
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0.9.6b |
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0.9.4 |
It still provides the same damage bonus at longer ranges. |
0.9.1 |
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0.8.3 |
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