Shield Charge
Level: (1–20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Charging Radius: 8
End Circle Radius: 16
End Cone Radius: 28
Requires Level (10–70), (29–155) Str
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
(12–134) to (18–200) Base Off Hand Physical Damage
(3–5) to (4–7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90–109)% increased Movement Speed

Additional Effects From Quality:
(0–20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
Cost: 10
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(The Stun Threshold determines how much Damage can Stun something)
LevelRequires LevelStr12 to 18 Base Off Hand Physical Damage90% increased Movement Speed3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on ShieldExperience
1102912, 18903, 49,569
2133514, 22913, 428,189
3174318, 27923, 459,146
4215222, 33934, 5111,192
5256027, 40944, 5193,800
6296932, 48954, 5320,280
7337738, 57964, 5359,090
8368343, 64974, 5498,508
9399048, 72984, 5682,057
10429654, 81994, 5921,777
114510260, 901004, 51,727,879
124810966, 1001014, 61,791,769
135111574, 1101024, 62,353,679
145412181, 1221034, 63,070,912
155712790, 1341044, 69,095,466
166013498, 1481054, 616,039,890
1763140108, 1621064, 629,817,117
1866146119, 1781075, 762,895,056
1968151126, 1891085, 7212,051,599
2070155134, 2001095, 7
2172142, 2131105, 7
2274150, 2251115, 7
2376159, 2391125, 7
2478169, 2531136, 8
2580179, 2681146, 8
2682189, 2831156, 8
2784200, 3001166, 8
2886211, 3171176, 8
2988223, 3351186, 8
3090236, 3531196, 8
3191242, 3631196, 8
3292249, 3731206, 8
3393255, 3831206, 8
3494262, 3941217, 9
3595270, 4041217, 9
3696277, 4151227, 9
3797284, 4261227, 9
3898292, 4381237, 9
3999300, 4501237, 9
40100308, 4621247, 9
Attribute /10

Shield Charge

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Stun, Duration, Distance
DropLevel 10
BaseType Shield Charge
Class Skill Gems
WeaponShields
TargetTypesGround, Enemy,
TypeAttack, RequiresShield, Melee, Area, Movement, Travel, Physical
ItemTypeMetadata/Items/Gems/SkillGemShieldCharge
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
Shield Charge Monster /106 ⍟
NameModifiersSpectre
Boar Acolyte20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Ralakesh's Tusk20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Fallen Azmeri20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
The Animal Pack20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Beast of the Pits25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rhoa MareY
Elder-Blessed Rhoavisual attached elder tentacles [1]Y
Primordial Rhoa25% increased maximum Life
25% increased Character Size
Y
The First Rhoa25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The First Rhoa25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 500% increased Experience
monster no drops [1]
Y
Primordial Rhoa25% increased maximum Life
25% increased Character Size
Monsters grant 500% increased Experience
monster no drops [1]
Y
Tercel RhoaY
Murk RunnerY
Charmed ChargerY
Summoned RhoaYour hits can't be Evaded
Nearby Enemies are Intimidated
is intimidated [1]
Y
Oozeback Bloom6% of Maximum Life taken per second as Chaos DamageY
Pestilent Vision6% of Maximum Life taken per second as Chaos DamageY
Bone Rhoaundead description [1]Y
Restless Bone Rhoaundead description [1]
corpse cannot be destroyed [1]
Y
Bone Rhoaundead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Corrupted Rhoaundead description [1]Y
Corrupted Rhoaundead description [1]
60% increased Attack Speed
Y
Bone Scavengerundead description [1]Y
Restless Small Bone Rhoaundead description [1]
corpse cannot be destroyed [1]
Y
Zombie Rhoaundead description [1]Y
Ventarus25% increased maximum Life
25% increased Character Size
drop additional rare items [3]
monster no map drops [1]
Y
Ventarus25% increased maximum Life
25% increased Character Size
monster no map drops [1]
Y
Infested RhoaY
Gravicius Elite Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Praetorian Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blackguard Elite20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Sentinel of Dominancemonster casts shield charge text [1]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Y
General GraviciusGain 25% of Physical Damage as Extra Fire Damage
80% reduced Energy Shield Recharge Rate
Gain 50% of Maximum Life as Extra Maximum Energy Shield
Monsters grant 20000% increased Experience
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Nightbringer LuciusGain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Nebria, the Last LightGain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blackguard Spectre20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blackguard Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
is map boss underling monster [1]
Y
Elite Bodyguard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Assault RibbonY
Drought-Maddened Rhoa6% of Maximum Life taken per second as Chaos Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Apex MonstrosityY
Skullbeakundead description [1]
6% of Maximum Life taken per second as Chaos Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dialla's AngerGain 25% of Physical Damage as Extra Fire Damage
300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
monster base type attack cast speed +% and damage -% final [33]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dialla's HatredGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
monster base type attack cast speed +% and damage -% final [33]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dialla's WrathGain 25% of Physical Damage as Extra Lightning Damage
50% increased Movement Speed
monster base type attack cast speed +% and damage -% final [33]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Thena Mogamonster base type attack cast speed +% and damage -% final [33]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Y
Thena Mogamonster base type attack cast speed +% and damage -% final [33]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Thena Moga, the Crimson StormMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Baracus PhraxisanctChaos Damage taken does not bypass Energy Shield
99% of Maximum Life Converted to Energy Shield
monster base type attack cast speed +% and damage -% final [33]
35% increased Cast Speed
Regenerate 10% of Life per second
You cannot Recharge Energy Shield
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
Stun Threshold is based on Energy Shield instead of Life
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Y
Baracus PhraxisanctChaos Damage taken does not bypass Energy Shield
99% of Maximum Life Converted to Energy Shield
monster base type attack cast speed +% and damage -% final [33]
35% increased Cast Speed
Regenerate 10% of Life per second
You cannot Recharge Energy Shield
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
Stun Threshold is based on Energy Shield instead of Life
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Living MemorialY
The Cadaver Bull6% of Maximum Life taken per second as Chaos Damage
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
25% reduced Movement Speed
monster no map drops [1]
monster is invasion boss [1]
Y
Ghostram300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
Y
Elite Mercenarymonster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Corrupted Blackguardmonster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Infected Rhoamonster no map drops [1]Y
Rabid Rhoamonster no map drops [1]Y
Bone Bird50% chance to gain a Frenzy Charge on Hit
monster no map drops [1]
Y
Invisibledisplay monster mod nemesis test [0]Y
Unbound Rhoamonster no map drops [1]Y
Relentless Rhoamonster no drops or experience [1]
monster do not fracture [1]
monster no map drops [1]
Y
Essence SpiritY
Temple Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Temple Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heretical Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Dreadwheelundead description [1]Y
FleetfreakY
Saqawine Rhoa SpiritY
Saqawine RhoaY
Aggressive Saqawine Rhoa% increased Rarity of Items Dropped
monster no map drops [1]
Y
Rhoa ScavengerY
Great RhoaY
Bone Rhoaundead description [1]
monster do not fracture [1]
Y
Bone Rhoaundead description [1]
cannot be used as minion [1]
monster do not fracture [1]
N
Animated Guardian20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Syndicate Vesselmonster casts shield charge text [1]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Y
Unholy Sentinelmonster casts shield charge text [1]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Y
Templar Recruitmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Recruitmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Recruit20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blighted Murk RunnerY
Orphaned Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Wild Bristle Matronmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhoamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Ersi, Mother of ThornsMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Melur ThornmaulMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Restless ShadeMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Gazuul, DroughtspawnMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Impaling AbominationY
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Head Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
GDB0-Ymonster no map drops [1]Y
GDB0-YY
Sanctum EnforcerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Infinite HungerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Effigy of the Lunar WarriorGain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Effigy of Whirling UndeathY
The First Rhoa25% increased maximum Life
25% increased Character Size
Y
Infernal Sentinel20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Greater WraithMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Enraged KunekuneNon-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Y
Enraged KunekuneNon-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Y
Microtransactions /4 ⍟
Demonic Shield Charge Effect
Your Shield Charge becomes a demonic effect.
Misery Shield Charge Effect
Your Shield Charge becomes a Misery Effect.
Deepwater Shield Charge Effect
Your Shield Charge becomes a Deepwater Effect.
Burrowing Shield Charge Effect
Your Shield Charge becomes a Burrowing Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Shield Charge Damage 125% increased Shield Charge Damage100
The Eternal LabyrinthEnchantment Shield Charge Damage 240% increased Shield Charge Damage100
The Merciless LabyrinthEnchantment Shield Charge Attack Speed 110% increased Shield Charge Attack Speed100
The Eternal LabyrinthEnchantment Shield Charge Attack Speed 215% increased Shield Charge Attack Speed100
16% increased Shield Charge Damage per Enemy Hit
19% increased Shield Charge Damage per Enemy Hit
Supported By /98 ⍟
  • Active Type: Attack, RequiresShield, Melee, Area, Movement, Travel, Physical
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

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    Shield Charge

    Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.

    Skill functions and interactions

    • Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units 1 Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.

    • The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as The Poet's Pen, Cospri's Malice, or Mjölner.

    • Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.

    • Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.

    • Shield Charge cannot be supported by Multistrike Support.

    References


    1. Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.

    Version history

    VersionChanges
    3.18.1
  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
  • 3.16.0
  • Shield Charge now has a base Attack Time of 0.5 seconds at all gem levels (previously 0.53-0.47 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 12 to 18 Base Off Hand Physical Damage at gem level 1 (previously 16 to 25), up to 134 to 200 at gem level 20 (previously 350 to 525).
  • 3.15.0
  • Now has the Physical tag.
  • Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
  • Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
  • 3.13.0
  • Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.10.0
  • The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match.
  • 3.8.0
  • Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).
  • 3.7.0
  • Now deals damage in a cone, rather than a circle, on impact.
  • Now bashes when used against targets at very close ranges.
  • Can now be used with wands.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
  • Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
  • Now deals 150% more damage with hits at maximum charge distance (from 200%).
  • Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
  • Now has a mana cost of 10 (from 8) at all gem levels.
  • Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
  • Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
  • Base off hand critical strike chance is 5%.
  • Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
  • Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
  • Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
  • Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.
  • 3.4.0
  • Now has three distinct sections—the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
  • In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
  • To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.
  • 2.6.0
  • Fixed an issue where Shield Charge had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
  • 2.3.0e
  • Shield Charge now has 20% less area of effect and the maximum distance has been increased from 50 to 60.
  • 2.3.0
  • Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • The end animation now scales with attack speed.
  • Shield Charge can no longer be supported by Multistrike.
  • Base Damage is now 50%. Damage at maximum range has been increased, and the stun duration has been set to 200% at all levels.
  • Now has 50% increased movement speed increasing to 69% at level 20.
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1% quality).
  • 1.3.1b
  • Fixed a bug with Shield Charge that would cause it to get out of sync.
  • 1.3.0e
  • Fixed a bug with Shield Charge where it could repeat the end animation several times per skill use.
  • 1.3.0
  • Shield Charge now supports Facebreaker.
  • 0.11.1c
  • Fixed a bug where Shield Charge Multistrike hits after the first did no damage.
  • 0.11.1b
  • Fixed a crash with Shield Charge and Melee Splash.
  • 0.11.1
  • The Melee Splash support gem now works with Shield Charge.
  • Shield charge can now be evasion|evaded.
  • 0.11.0
  • Fixed a bug where Shield Charge would deal no damage if used very close to a monster.
  • 0.10.0c
  • Fixed a game server crash that could occur when using Shield Charge.
  • 0.10.0
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
  • 0.9.12t
  • Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a Bear Trap.
  • 0.9.12qq
  • From 1% damage per quality point to 0.35%.
  • 0.9.10
  • Removed increase to knockback distance based on charge distance.
  • 0.9.6b
  • Improved the effects for Shield Charge
  • 0.9.4
  • Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss.
    It still provides the same damage bonus at longer ranges.
  • 0.9.1
  • Fixed a bug that allowed Shield Charge to be spammed really fast.
  • Increased stun and knockback.
  • 0.8.3
  • Added "Shield Charge" skill

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