Skill Gem Quality /49
ItemTypeStatsWeight
Charged DashDivergent (0–20)% increased travel distance100
SweepPhantasmal (0–20)% increased Knockback Distance20
Shield ChargeDivergent (0–20)% more Damage with Hits at Maximum Charge Distance100
FrenzyDivergent Melee Strikes target (0–1) additional nearby Enemy20
Ice SpearPhantasmal Travels (0–20)% reduced distance before changing forms50
Viper StrikePhantasmal (0–10)% chance to also Poison a nearby Enemy when you inflict Poison10
Heavy StrikeAnomalous (0–20)% increased Knockback Distance50
Heavy StrikeDivergent (0–100)% reduced Knockback Distance10
PunctureDivergent Melee Strikes target (0–2) additional nearby Enemies20
HasteAnomalous You and nearby Allies have (0–10)% increased Totem Placement speed100
HasteDivergent You and nearby Allies have (0–4)% increased Projectile Speed100
HastePhantasmal Buffs on You and nearby Allies expire (0–5)% faster10
Purity of ElementsDivergent Your and nearby Allies' Damage Penetrates (0–1)% Elemental Resistances5
VitalityAnomalous You and nearby Allies Leech (0–0.4)% of Physical Attack Damage as Life10
VitalityDivergent You and nearby Allies deal (0–4)% increased Damage while on Full Life100
DisciplineAnomalous You and nearby Allies have (0–5)% increased Damage while on Full Energy Shield100
DisciplineDivergent You and nearby Allies have (0–10)% slower start of Energy Shield Recharge
You and nearby Allies gain (0–10)% increased Energy Shield Recharge Rate
20
GraceAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments20
GraceDivergent You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits100
DeterminationAnomalous You and nearby Allies have (0–5)% chance to Avoid being Stunned100
DeterminationDivergent You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour10
AngerAnomalous You and nearby Allies deal (0–5)% increased Burning Damage100
AngerDivergent You and nearby allies gain (0–1)% increased Movement Speed5
HatredAnomalous You and nearby Allies have (0–10)% increased Chill and Freeze Duration100
HatredDivergent You and nearby Allies have (0–10)% increased Movement Speed while on Chilled Ground20
ClarityAnomalous You and nearby Allies have (0–5)% increased Mana Recovery from Flasks100
ClarityDivergent You and nearby Allies have (0–5)% increased Damage while on Full Mana100
Purity of FireAnomalous You and nearby Allies have (0–5)% chance to avoid being Ignited100
Purity of FireDivergent Your and nearby Allies' Damage Penetrates (0–1)% Fire Resistance10
Purity of IceAnomalous You and nearby Allies have (0–5)% chance to avoid being Frozen100
Purity of IceDivergent Your and nearby Allies' Damage Penetrates (0–1)% Cold Resistance10
Purity of LightningAnomalous You and nearby Allies have (0–5)% chance to avoid being Shocked100
Purity of LightningDivergent Your and nearby Allies' Damage Penetrates (0–1)% Lightning Resistance10
ConvocationDivergent Unnerve nearby Enemies for (0–4) seconds
(0–40)% reduced Cooldown Recovery Rate
5
Flame DashAnomalous (0–20)% increased travel distance100
BladefallDivergent (0–40)% increased distance between Volleys100
CremationPhantasmal (0–40)% chance to Explode a nearby Corpse when Firing Projectiles10
War BannerAnomalous (0–60)% less Skill Effect Duration
You and nearby allies gain (0–10)% increased Accuracy Rating
10
Dread BannerAnomalous (0–60)% less Skill Effect Duration
Nearby Enemies deal (0–2)% less Damage
10
Dread BannerDivergent You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks100
ZealotryAnomalous You and nearby Allies have +(0–2)% to Critical Strike Multiplier100
ZealotryDivergent You and nearby Allies Regenerate (0–0.1)% of Life per second5
MalevolenceAnomalous You and nearby allies have (0–2)% increased Skill Effect Duration5
MalevolenceDivergent You and nearby Allies deal (0–5)% increased Damage with Ailments100
DashAnomalous (0–20)% increased travel distance100
PrecisionDivergent You and nearby Allies deal (0–2)% increased Damage100
PrideAnomalous Attack Hits against nearby Enemies have (0–10)% chance to inflict Bleeding50
PrideDivergent Nearby Enemies have (-2–0)% to Physical Damage Reduction100
Defiance BannerAnomalous (0–60)% less Skill Effect Duration
You and nearby Allies have (0–5)% increased Armour and Evasion Rating
10
Support Gem Quality /4
ItemTypeStatsWeight
Knockback SupportDivergent Supported Skills have (0–40)% increased Knockback Distance100
Slower Projectiles SupportAnomalous Projectiles from Supported Skills deal (0–15)% increased Damage with Hits to nearby Enemies100
Volley SupportAnomalous (0–20)% increased distance between Firing Points100
Greater Volley SupportAnomalous (0–20)% increased distance between Firing Points100
Item mods /45
NameLevelPre/SufDescriptionWeight
of the Elder85SuffixNearby Enemies take 9% increased Physical Damage damage physicalhelmet_elder 400
default 0
of Shaping85SuffixNearby Enemies take 6% increased Elemental Damage damage elementalhelmet_shaper 400
default 0
of the Elder68Suffix+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the Elder75Suffix+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
Hunter's80PrefixNon-Vaal Strike Skills target 1 additional nearby Enemy attackgloves_basilisk 250
default 0
of the Crusade85SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistancehelmet_crusader 250
default 0
of the Conquest85SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistancehelmet_adjudicator 250
default 0
of Redemption85SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistancehelmet_eyrie 250
default 0
of the Hunt85SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistancehelmet_basilisk 250
default 0
Redeemer's75PrefixNearby Enemies are Blindedbody_armour_eyrie 500
default 0
45ScourgeUpsideDeal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideNearby Enemies take 3% increased Physical Damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies take 4% increased Physical Damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Chaos Resistance damage chaos resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Chaos Resistance damage chaos resistancehelmet 100
default 0
68ScourgeDownsideNearby Enemies take 9% reduced Physical Damage damage physicalhelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Fire Resistance damage elemental fire resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Cold Resistance damage elemental cold resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Lightning Resistance damage elemental lightning resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Chaos Resistance damage chaos resistancehelmet 500
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 80
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166EnchantmentDivine Ire Damages an additional nearby Enemy when gaining Stages casterhelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275EnchantmentDivine Ire Damages 2 additional nearby Enemies when gaining Stages casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 166EnchantmentIce Spear travels 20% reduced distance before changing forms casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 275EnchantmentIce Spear travels 30% reduced distance before changing forms casterhelmet 75
default 0
Enchantment Void Sphere Damage Taken 166EnchantmentEnemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere casterhelmet 100
default 0
Enchantment Void Sphere Damage Taken 275EnchantmentEnemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere casterhelmet 100
default 0
Enchantment Dash Travel Distance 166EnchantmentDash travels 65% increased distancehelmet 100
default 0
Enchantment Dash Travel Distance 275EnchantmentDash travels 100% increased distancehelmet 100
default 0
Enchantment Frostblink Travel Distance 166EnchantmentFrostblink has 50% increased maximum travel distance casterhelmet 100
default 0
Enchantment Frostblink Travel Distance 275EnchantmentFrostblink has 75% increased maximum travel distance casterhelmet 100
default 0
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]no_frenzy_charge_on_death 0
default 1000
1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1Uniquemonster summons monkeys from nearby trees text [1]
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
damage elemental fire
default 1000
1Uniquecyclone extra distance [10]
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
attack caster speed
1Uniquespell maximum action distance +% [-80]
1Uniquespell maximum action distance +% [-50]
1UniqueNearby Enemies are Intimidated
is intimidated [1]
1Uniquebase secondary skill effect duration [2000]
spell maximum action distance +% [-55]
1Uniqueprojectile distance override [15]
1Uniquemain hand base maximum attack distance [0,5] attack
1Uniquemain hand base maximum attack distance [0,10] attack
1Uniquemain hand base maximum attack distance [0,15] attack
Fossil mods /5
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies take 9% increased Physical Damage damage physicalabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Veiled mods /6
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticalone_hand_weapon 1000
default 0
of the Order60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticaltwo_hand_weapon 1000
default 0
of the Order60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedone_hand_weapon 1000
default 0
of the Order60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedtwo_hand_weapon 1000
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
elemental lightning ailment
ring 1000
default 0
Crafting Bench /18
ModRequireItemClassesUnlock
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBody Armour · BeltBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · BeltBetrayal Unveil
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour · BeltBetrayal Unveil
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingBetrayal Unveil
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingBetrayal Unveil
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingBetrayal Unveil
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueShocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment
1FlaskUniqueTaunts nearby Enemies on use
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
Reaper's1ChestPrefixRevives nearby dead Monsters with Onslaughtdefault 1000
Putrifying4ChestPrefixDetonates nearby corpses
chest play warning sound [1]
default 1000
1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
local jewel effect base radius [1200]
attack
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Ancestral82SanctumSpecialPrefixNon-Vaal Strike Skills target (1–2) additional nearby Enemy attackstr_special_relic 200
default 50
Essence /1
Item /1
IconName
stoneBasalt Flask
Lasts 8 Second
Consumes 40 of 60 Charge on use
Currently has 60 Charge
20% more Armour
Requires Level 27
Taunts nearby Enemies on use
Unique /72
IconName
Amulet6UniqueThe Ignomon Gold Amulet
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
StrInt3AUnique2Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
GlovesStr5Meginord's Vise Steel Gauntlets
+50 to Strength
Melee Strike Skills deal Splash Damage to surrounding targets
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
LochtonialCaressLochtonial Caress Iron Gauntlets
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
HelmetDexInt9xLeer Cast Festival Mask
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
BinosKitchenKnifeBino's Kitchen Knife Slaughter Knife
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
DyingBreathDying Breath Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
BeltOfTheDecieverBelt of the Deceiver Heavy Belt
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
MaligarosLensMaligaro's Lens Compound Spiked Shield
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
TwoHandSword3UniqueThunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
ShapersSeedShaper's Seed Agate Amulet
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
AlexaxeandheartbreakerKingmaker Despot Axe
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
SoulthirstSoulthirst Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Lose all Eaten Souls when you use a Flask
Gain Soul Eater during any Flask Effect
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
FaminebindFaminebind Rustic Sash
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ExtractorMentisExtractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
WandUnique1Eclipse Solaris Engraved Wand
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
GloomeyeSingularity Platinum Sceptre
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
VictarosCharityVictario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
SpectreJewelUnending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
YphethakksHeartXoph's Heart Amber Amulet
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
EshsMirrorUpgradedEsh's Visage Vaal Spirit Shield
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
AbberathsHoovesAbberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ElderColdImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ElderFireImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ElderLightningImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ElderChaosImpresence Onyx Amulet
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
AvianBodyArmourSaqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
TheImposing%20CrownCrown of the Tyrant Magistrate Crown
Has 1 Socket
+(50–175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
TopDownStaveIconSoulwrest Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
PerquilsToePerquil's Toe Gold Amulet
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
ShapersPresenceSolstice Vigil Onyx Amulet
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
MatuatupunaWhakatutuki o Matua Tarnished Spirit Shield
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
HelmetOfDominance2Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
85483Torchoak Step Antique Greaves
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
EyeOfDesireEye of Malice Callous Mask
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
ShockCloakDoryani's Prototype Saint's Hauberk
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
BearsClutchBear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
DisturbTheDeadCorpsewalker Carnal Boots
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
StrInt3AUnique2Replica Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
TheDruggeryThe Druggery Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
HelmetDexInt9xReplica Leer Cast Festival Mask
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
30% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
VictarosCharityReplica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
SmokeAndMirrorsThe Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
DemigodsAuthorityDemigod's Authority Golden Blade
+(16–24) to all Attributes
30% increased Rarity of Items found
You and Nearby Allies have 30% increased Item Rarity
5% increased Character Size
ScorchedEarthLegacy of Fury Wyrmscale Boots
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies in a radius of 20
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AdaptationFlask03Vorana's Preparation Iron Flask
Restores Ward on use
(-10–10)% reduced Charges per use
Effect is removed when Ward Breaks
Debilitate nearby Enemies for 2 Seconds when Effect ends
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
DeathGripGravebind Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
VinegraspBootsUniqueInextricable Fate Fugitive Boots
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
GloomeyeRoyale Singularity Darkwood Sceptre
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
BeltOfTheDecieverRoyale Belt of the Deceiver Heavy Belt
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
FaminebindRoyale Faminebind Rustic Sash
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
SanctumSpecialUniqueRingOriginal Sin Amethyst Ring
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
BloodPriceHelmUniqueBlood Price Reaver Helmet
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
Passive /4
IconName
Fending
Notable
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
Conduit
Keystone
Share Endurance, Frenzy and Power Charges with nearby party members
Assured Strike
Notable
24% increased Melee Damage
+4 to Melee Strike Range while at least 5 Enemies are Nearby
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Descent Into Madness
Notable
Delirium in your Maps increases 50% faster with distance from the mirror
Ascendancy Passive /22
IconName
Avatar of the Veil
Notable
50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gathering Winds
Notable
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Master Toxicist
Notable
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Void Beacon
Notable
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Withering Presence
Notable
+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Nearby Hindered Enemies deal 15% reduced Damage over Time
Frigid Wake
Notable
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
(Freeze lowers Enemy Action Speed to zero, preventing them from acting)
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Essence Glutton
Notable
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Commander of Darkness
Notable
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
(Auras can only grant bonuses to things they affect)
Plaguebringer
Notable
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
(Recently refers to the past 4 seconds)
Overwhelm
Notable
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Master of Metal
Notable
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Augury of Penitence
Notable
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Radiant Faith
Notable
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Bastion of Hope
Notable
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
Harmony of Purpose
Notable
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Radiant Crusade
Notable
+20% to all Elemental Resistances
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Unwavering Crusade
Notable
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)
Opportunistic
Notable
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Damage from your Critical Strikes cannot be Reflected
One Step Ahead
Notable
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Born in the Shadows
Notable
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Like Clockwork
Notable
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate
Chain Reaction
Notable
Skills used by Traps have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Cluster Jewel Passive /9
IconName
Disciple of Kitava
Keystone
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Chilling Presence
Notable
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
Disorienting Display
Notable
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Eye to Eye
Notable
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies
Fearsome Warrior
Notable
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
Heraldry
Notable
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Lead By Example
Notable
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Master of Fire
Notable
Nearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Replenishing Presence
Notable
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
EternalKeystoneSupreme Grandstanding
SupremeGrandstand
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge

Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Elevated modifier List /8
NameLvModsElevated Mods
Redeemer's75Nearby Enemies are Blinded
Group: 1654
Cannot be Blinded
Nearby Enemies are Blinded
of the Elder85Nearby Enemies take 9% increased Physical Damage
Group: 3131
Nearby Enemies take 12% increased Physical Damage
of Shaping85Nearby Enemies take 6% increased Elemental Damage
Group: 3132
Nearby Enemies take 9% increased Elemental Damage
of the Crusade85Nearby Enemies have -9% to Lightning Resistance
Group: 3129
Nearby Enemies have -12% to Lightning Resistance
of the Conquest85Nearby Enemies have -9% to Fire Resistance
Group: 3127
Nearby Enemies have -12% to Fire Resistance
of Redemption85Nearby Enemies have -9% to Cold Resistance
Group: 3128
Nearby Enemies have -12% to Cold Resistance
of the Hunt85Nearby Enemies have -9% to Chaos Resistance
Group: 3130
Nearby Enemies have -12% to Chaos Resistance
Hunter's80Non-Vaal Strike Skills target 1 additional nearby Enemy
Group: 3538
Non-Vaal Strike Skills target 2 additional nearby Enemies

Community Wiki

Edit

Distance

Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation Support which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and range.

Common distances

1 unit

Hideout placeables are moved in increments of one unit.

2 units

Radius (hitboxes) of Humanoids (such as player-controlled characters).

4 units

Default knockback distance.

4 to 7 units

Range of melee attacks.

10 units

Projectiles up to this distance get the full 30% more bonus damage from Point Blank.

12 units

The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]

22 units

Minion Instability explosion radius.

25 units

The definition of "nearby" on unique item Belt of the Deceiver.

28 units

The definition of "nearby" for Flesh and Stone and Blood and Sand auras.

30 units

The definition of "nearby" for the Chilling Presence notable.

35 units

0% bonus damage from Point Blank at this range.

The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"

The definition of "nearby" on unique item Singularity.

The definition of "nearby" on unique item Bear's Girdle.

40 units

The definition of "nearby" on unique item Victario's Charity and previously for Ascendancy notables.

46 units

The definition of "nearby" for War Banner and Dread Banner auras.

50 units

The aura radius on unique item Victario's Flight and definition of "nearby" on unique item Perquil's Toe.

60 units

The definition of "nearby" on Ascendancy notables, and Fossil-crafted Delve League helmet suffixes.

70 units

The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.

75 units

The definition of "nearby" on unique items Leer Cast and Dying Breath.

85 units

Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.

120 units

The definition of "nearby" on passive keystone Conduit.

150 units

Maximum distance a projectile can travel.

−30% damage from Point Blank at maximum range.


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