Skill Gem /40
Skill Gem Quality /49
Item | Type | Stats | Weight |
---|---|---|---|
Charged Dash | Divergent | (0–20)% increased travel distance | 100 |
Sweep | Phantasmal | (0–20)% increased Knockback Distance | 20 |
Shield Charge | Divergent | (0–20)% more Damage with Hits at Maximum Charge Distance | 100 |
Frenzy | Divergent | Melee Strikes target (0–1) additional nearby Enemy | 20 |
Ice Spear | Phantasmal | Travels (0–20)% reduced distance before changing forms | 50 |
Viper Strike | Phantasmal | (0–10)% chance to also Poison a nearby Enemy when you inflict Poison | 10 |
Heavy Strike | Anomalous | (0–20)% increased Knockback Distance | 50 |
Heavy Strike | Divergent | (0–100)% reduced Knockback Distance | 10 |
Puncture | Divergent | Melee Strikes target (0–2) additional nearby Enemies | 20 |
Haste | Anomalous | You and nearby Allies have (0–10)% increased Totem Placement speed | 100 |
Haste | Divergent | You and nearby Allies have (0–4)% increased Projectile Speed | 100 |
Haste | Phantasmal | Buffs on You and nearby Allies expire (0–5)% faster | 10 |
Purity of Elements | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Elemental Resistances | 5 |
Vitality | Anomalous | You and nearby Allies Leech (0–0.4)% of Physical Attack Damage as Life | 10 |
Vitality | Divergent | You and nearby Allies deal (0–4)% increased Damage while on Full Life | 100 |
Discipline | Anomalous | You and nearby Allies have (0–5)% increased Damage while on Full Energy Shield | 100 |
Discipline | Divergent | You and nearby Allies have (0–10)% slower start of Energy Shield Recharge You and nearby Allies gain (0–10)% increased Energy Shield Recharge Rate | 20 |
Grace | Anomalous | You and nearby Allies have (0–2)% chance to avoid Elemental Ailments | 20 |
Grace | Divergent | You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits | 100 |
Determination | Anomalous | You and nearby Allies have (0–5)% chance to Avoid being Stunned | 100 |
Determination | Divergent | You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour | 10 |
Anger | Anomalous | You and nearby Allies deal (0–5)% increased Burning Damage | 100 |
Anger | Divergent | You and nearby allies gain (0–1)% increased Movement Speed | 5 |
Hatred | Anomalous | You and nearby Allies have (0–10)% increased Chill and Freeze Duration | 100 |
Hatred | Divergent | You and nearby Allies have (0–10)% increased Movement Speed while on Chilled Ground | 20 |
Clarity | Anomalous | You and nearby Allies have (0–5)% increased Mana Recovery from Flasks | 100 |
Clarity | Divergent | You and nearby Allies have (0–5)% increased Damage while on Full Mana | 100 |
Purity of Fire | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Ignited | 100 |
Purity of Fire | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Fire Resistance | 10 |
Purity of Ice | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Frozen | 100 |
Purity of Ice | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Cold Resistance | 10 |
Purity of Lightning | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Shocked | 100 |
Purity of Lightning | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Lightning Resistance | 10 |
Convocation | Divergent | Unnerve nearby Enemies for (0–4) seconds (0–40)% reduced Cooldown Recovery Rate | 5 |
Flame Dash | Anomalous | (0–20)% increased travel distance | 100 |
Bladefall | Divergent | (0–40)% increased distance between Volleys | 100 |
Cremation | Phantasmal | (0–40)% chance to Explode a nearby Corpse when Firing Projectiles | 10 |
War Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby allies gain (0–10)% increased Accuracy Rating | 10 |
Dread Banner | Anomalous | (0–60)% less Skill Effect Duration Nearby Enemies deal (0–2)% less Damage | 10 |
Dread Banner | Divergent | You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks | 100 |
Zealotry | Anomalous | You and nearby Allies have +(0–2)% to Critical Strike Multiplier | 100 |
Zealotry | Divergent | You and nearby Allies Regenerate (0–0.1)% of Life per second | 5 |
Malevolence | Anomalous | You and nearby allies have (0–2)% increased Skill Effect Duration | 5 |
Malevolence | Divergent | You and nearby Allies deal (0–5)% increased Damage with Ailments | 100 |
Dash | Anomalous | (0–20)% increased travel distance | 100 |
Precision | Divergent | You and nearby Allies deal (0–2)% increased Damage | 100 |
Pride | Anomalous | Attack Hits against nearby Enemies have (0–10)% chance to inflict Bleeding | 50 |
Pride | Divergent | Nearby Enemies have (-2–0)% to Physical Damage Reduction | 100 |
Defiance Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby Allies have (0–5)% increased Armour and Evasion Rating | 10 |
Support Gem /3
Support Gem Quality /4
Item | Type | Stats | Weight |
---|---|---|---|
Knockback Support | Divergent | Supported Skills have (0–40)% increased Knockback Distance | 100 |
Slower Projectiles Support | Anomalous | Projectiles from Supported Skills deal (0–15)% increased Damage with Hits to nearby Enemies | 100 |
Volley Support | Anomalous | (0–20)% increased distance between Firing Points | 100 |
Greater Volley Support | Anomalous | (0–20)% increased distance between Firing Points | 100 |
Item mods /45
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 85 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | helmet_elder 400 default 0 |
of Shaping | 85 | Suffix | Nearby Enemies take 6% increased Elemental Damage damage elemental | helmet_shaper 400 default 0 |
of the Elder | 68 | Suffix | +(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
of the Elder | 75 | Suffix | +(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
Hunter's | 80 | Prefix | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | gloves_basilisk 250 default 0 |
of the Crusade | 85 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | helmet_crusader 250 default 0 |
of the Conquest | 85 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | helmet_adjudicator 250 default 0 |
of Redemption | 85 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | helmet_eyrie 250 default 0 |
of the Hunt | 85 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | helmet_basilisk 250 default 0 |
Redeemer's | 75 | Prefix | Nearby Enemies are Blinded | body_armour_eyrie 500 default 0 |
45 | ScourgeUpside | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 3% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 4% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeDownside | Nearby Enemies take 9% reduced Physical Damage damage physical | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Fire Resistance damage elemental fire resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Cold Resistance damage elemental cold resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Lightning Resistance damage elemental lightning resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Chaos Resistance damage chaos resistance | helmet 500 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1 | 66 | Enchantment | Divine Ire Damages an additional nearby Enemy when gaining Stages caster | helmet 100 default 0 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2 | 75 | Enchantment | Divine Ire Damages 2 additional nearby Enemies when gaining Stages caster | helmet 100 default 0 |
Enchantment Ice Spear Distance Before Form Change 1 | 66 | Enchantment | Ice Spear travels 20% reduced distance before changing forms caster | helmet 100 default 0 |
Enchantment Ice Spear Distance Before Form Change 2 | 75 | Enchantment | Ice Spear travels 30% reduced distance before changing forms caster | helmet 75 default 0 |
Enchantment Void Sphere Damage Taken 1 | 66 | Enchantment | Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere caster | helmet 100 default 0 |
Enchantment Void Sphere Damage Taken 2 | 75 | Enchantment | Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere caster | helmet 100 default 0 |
Enchantment Dash Travel Distance 1 | 66 | Enchantment | Dash travels 65% increased distance | helmet 100 default 0 |
Enchantment Dash Travel Distance 2 | 75 | Enchantment | Dash travels 100% increased distance | helmet 100 default 0 |
Enchantment Frostblink Travel Distance 1 | 66 | Enchantment | Frostblink has 50% increased maximum travel distance caster | helmet 100 default 0 |
Enchantment Frostblink Travel Distance 2 | 75 | Enchantment | Frostblink has 75% increased maximum travel distance caster | helmet 100 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1000 |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
1 | Unique | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | monster summons monkeys from nearby trees text [1] | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | default 1000 |
1 | Unique | cyclone extra distance [10] | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | spell maximum action distance +% [-80] | ||
1 | Unique | spell maximum action distance +% [-50] | ||
1 | Unique | Nearby Enemies are Intimidated is intimidated [1] | ||
1 | Unique | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | main hand base maximum attack distance [0,5] attack | ||
1 | Unique | main hand base maximum attack distance [0,10] attack | ||
1 | Unique | main hand base maximum attack distance [0,15] attack |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
Crafting Bench /18
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour · Belt | Betrayal Unveil |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
Misc mods /20
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Shocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | Taunts nearby Enemies on use | ||
of Interference | 30 | Flask | Suffix | Hinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Obstruction | 48 | Flask | Suffix | Hinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Occlusion | 66 | Flask | Suffix | Hinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Restraint | 84 | Flask | Suffix | Hinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Interference | 30 | Flask | Suffix | Hinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Obstruction | 48 | Flask | Suffix | Hinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Occlusion | 66 | Flask | Suffix | Hinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Restraint | 84 | Flask | Suffix | Hinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
Reaper's | 1 | Chest | Prefix | Revives nearby dead Monsters with Onslaught | default 1000 |
Putrifying | 4 | Chest | Prefix | Detonates nearby corpses chest play warning sound [1] | default 1000 |
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds local jewel effect base radius [1200] attack | ||
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Ancestral | 82 | SanctumSpecial | Prefix | Non-Vaal Strike Skills target (1–2) additional nearby Enemy attack | str_special_relic 200 default 50 |
Essence /1
Item /1
Icon | Name |
---|---|
![]() | Basalt Flask Lasts 8 Second Consumes 40 of 60 Charge on use Currently has 60 Charge 20% more Armour Requires Level 27 Taunts nearby Enemies on use |
Unique /72
Icon | Name |
---|---|
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items foundAdds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Lochtonial Caress Iron Gauntlets (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Leer Cast Festival Mask +(20–30) to Dexterity 25% reduced Damage +(60–100) to maximum Life +(60–100) to maximum Mana You and nearby allies gain 50% increased Damage |
![]() | Bino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike ChanceAdds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | Dying Breath Iron Staff +18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
![]() | Belt of the Deceiver Heavy Belt +(25–35) to Strength(15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | Maligaro's Lens Compound Spiked Shield +3% chance to Suppress Spell Damage(10–15)% increased Attack Speed (10–20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Shaper's Seed Agate Amulet +(16–24) to Strength and Intelligence(60–100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration Rate |
![]() | Kingmaker Despot Axe (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy RatingUses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Soulthirst Cloth Belt (15–25)% increased Stun and Block Recovery+(60–80) to maximum Life +15% to all Elemental Resistances (20–30)% increased Mana Recovery from Flasks (20–30)% reduced Flask Effect Duration Lose all Eaten Souls when you use a Flask Gain Soul Eater during any Flask Effect (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Extractor Mentis Agate Amulet +(16–24) to Strength and Intelligence+(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Eclipse Solaris Engraved Wand (22–26)% increased Spell DamageAdds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Singularity Platinum Sceptre 30% increased Elemental DamageAdds (1–10) to (150–200) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies (Hinder reduces movement speed for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength+(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Abberath's Hooves Goathide Boots Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes(30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | Soulwrest Ezomyte Staff +20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100–140)% increased Spell Damage (25–30)% increased Cast Speed (80–100)% increased Mana Regeneration Rate Minions deal (45–51) to (66–78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | Perquil's Toe Gold Amulet (12–20)% increased Rarity of Items found+(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | Solstice Vigil Onyx Amulet +(10–16) to all Attributes(30–40)% increased Damage +(50–70) to maximum Life Regenerate (8–10) Mana per second Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Temporal Chains has no Reservation if Cast as an Aura (Shaper's Presence causes effects on you and nearby allies to expire 20% slower) (Effects cannot be slowed below 25% of their normal expiry rate) |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life+(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers]+(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers]+600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental DamageGrants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (20–30)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Doryani's Prototype Saint's Hauberk (150–200)% increased Armour and Energy Shield +(60–90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum LifeAdds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Corpsewalker Carnal Boots Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Replica Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | The Druggery Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Expedition's End Sentinel Jacket (100–150)% increased Evasion and Energy Shield (5–10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Replica Leer Cast Festival Mask +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Demigod's Authority Golden Blade +(16–24) to all Attributes30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character Size |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies in a radius of 20 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Starlight Chalice Iron Flask Restores Ward on use(20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Vorana's Preparation Iron Flask Restores Ward on use(-10–10)% reduced Charges per use Effect is removed when Ward Breaks Debilitate nearby Enemies for 2 Seconds when Effect ends Culling Strike during Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Dexterity (15–20)% increased Evasion Rating +(100–120) to maximum Life Nearby Enemies grant 25% increased Flask Charges monster slain flask charges granted +% [25] [Random Dexterity aura Reserves no Mana] |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | Inextricable Fate Fugitive Boots +(13–17)% to Chaos Resistance+(80–100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Royale Singularity Darkwood Sceptre 12% increased Elemental DamageAdds (3–5) to (7–10) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (20–35)% increased Damage with Hits and Ailments against Hindered Enemies (Hinder reduces movement speed for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Royale Belt of the Deceiver Heavy Belt +(25–35) to Strength5% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(10–20) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | Royale Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | Original Sin Amethyst Ring +(17–23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
![]() | Blood Price Reaver Helmet 24% reduced maximum Life Regenerate (200–250) Life per second 100% increased Stun and Block Recovery Reserves 8% of Life Nearby Enemy Monsters have at least 8% of Life Reserved |
Passive /4
Icon | Name |
---|---|
Fending Notable 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) | |
Conduit Keystone Share Endurance, Frenzy and Power Charges with nearby party members | |
Assured Strike Notable 24% increased Melee Damage +4 to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Descent Into Madness Notable Delirium in your Maps increases 50% faster with distance from the mirror |
Ascendancy Passive /22
Icon | Name |
---|---|
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Gathering Winds Notable Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force) You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) | |
Master Toxicist Notable When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage | |
Void Beacon Notable Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate | |
Withering Presence Notable +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Nearby Hindered Enemies deal 15% reduced Damage over Time | |
Frigid Wake Notable Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds (Freeze lowers Enemy Action Speed to zero, preventing them from acting) Nearby Chilled Enemies deal 10% reduced Damage with Hits | |
Essence Glutton Notable For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse | |
Commander of Darkness Notable Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances (Auras can only grant bonuses to things they affect) | |
Plaguebringer Notable If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage (Recently refers to the past 4 seconds) | |
Overwhelm Notable Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier | |
Master of Metal Notable Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Augury of Penitence Notable Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage | |
Radiant Faith Notable Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies | |
Bastion of Hope Notable +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage (Recently refers to the past 4 seconds) | |
Harmony of Purpose Notable Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit | |
Radiant Crusade Notable +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Unwavering Crusade Notable Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) | |
Opportunistic Notable 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Damage from your Critical Strikes cannot be Reflected | |
One Step Ahead Notable Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) | |
Like Clockwork Notable 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate | |
Chain Reaction Notable Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger |
Cluster Jewel Passive /9
Icon | Name |
---|---|
Disciple of Kitava Keystone Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) | |
Chilling Presence Notable Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) | |
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Eye to Eye Notable 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Fearsome Warrior Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Master of Fire Notable Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | |
Replenishing Presence Notable Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Keystone | Supreme Grandstanding![]() | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. Elegant Hubris: Victario |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Redeemer's | 75 | Nearby Enemies are Blinded Group: 1654 | Cannot be Blinded Nearby Enemies are Blinded |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage Group: 3131 | Nearby Enemies take 12% increased Physical Damage |
of Shaping | 85 | Nearby Enemies take 6% increased Elemental Damage Group: 3132 | Nearby Enemies take 9% increased Elemental Damage |
of the Crusade | 85 | Nearby Enemies have -9% to Lightning Resistance Group: 3129 | Nearby Enemies have -12% to Lightning Resistance |
of the Conquest | 85 | Nearby Enemies have -9% to Fire Resistance Group: 3127 | Nearby Enemies have -12% to Fire Resistance |
of Redemption | 85 | Nearby Enemies have -9% to Cold Resistance Group: 3128 | Nearby Enemies have -12% to Cold Resistance |
of the Hunt | 85 | Nearby Enemies have -9% to Chaos Resistance Group: 3130 | Nearby Enemies have -12% to Chaos Resistance |
Hunter's | 80 | Non-Vaal Strike Skills target 1 additional nearby Enemy Group: 3538 | Non-Vaal Strike Skills target 2 additional nearby Enemies |
Unique Distance /11 ⍟
Community Wiki
Distance
Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.
A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation Support which lists the radius of its area of effect in units of distance.
For information about radius of skills and attack range see area of effect and range.
Common distances
1 unit
Hideout placeables are moved in increments of one unit.
2 units
Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
Default knockback distance.
4 to 7 units
Range of melee attacks.
10 units
Projectiles up to this distance get the full 30% more bonus damage from Point Blank.
12 units
The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
22 units
Minion Instability explosion radius.
25 units
The definition of "nearby" on unique item Belt of the Deceiver.
28 units
The definition of "nearby" for Flesh and Stone and Blood and Sand auras.
30 units
The definition of "nearby" for the Chilling Presence notable.
35 units
0% bonus damage from Point Blank at this range.
The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"
The definition of "nearby" on unique item Singularity.
The definition of "nearby" on unique item Bear's Girdle.
40 units
The definition of "nearby" on unique item Victario's Charity and previously for Ascendancy notables.
46 units
The definition of "nearby" for War Banner and Dread Banner auras.
50 units
The aura radius on unique item Victario's Flight and definition of "nearby" on unique item Perquil's Toe.
60 units
The definition of "nearby" on Ascendancy notables, and Fossil-crafted Delve League helmet suffixes.
70 units
The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
75 units
The definition of "nearby" on unique items Leer Cast and Dying Breath.
85 units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
The definition of "nearby" on passive keystone Conduit.
150 units
Maximum distance a projectile can travel.
−30% damage from Point Blank at maximum range.
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