Skill Gem Quality /9
ItemStats
Cleave+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Vaal Cleave+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Purity of ElementsYou and nearby allies gain +(0–5)% to all Elemental Resistances
Purity of FireYou and nearby allies gain (0–10)% additional Fire Resistance
Purity of IceYou and nearby allies gain (0–10)% additional Cold Resistance
Purity of LightningYou and nearby allies gain (0–10)% additional Lightning Resistance
Flame Dash(0–40)% increased maximum travel distance
Divine IreDamages (0–4) nearby Enemies when you gain Stages
Frostblink(0–10)% increased maximum travel distance
Item mods /45
NameLevelPre/SufDescriptionWeight
of the Elder85SuffixNearby Enemies take 9% increased Physical Damage damage physicalhelmet_elder 400
default 0
of Shaping85SuffixNearby Enemies take 6% increased Elemental Damage damage elementalhelmet_shaper 400
default 0
of the Elder68Suffix+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the Elder75Suffix+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
Hunter's80PrefixNon-Vaal Strike Skills target 1 additional nearby Enemy attackgloves_basilisk 250
default 0
of the Crusade85SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistancehelmet_crusader 250
default 0
of the Conquest85SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistancehelmet_adjudicator 250
default 0
of Redemption85SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistancehelmet_eyrie 250
default 0
of the Hunt85SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistancehelmet_basilisk 250
default 0
Redeemer's75PrefixNearby Enemies are Blindedbody_armour_eyrie 500
default 0
45ScourgeUpsideDeal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideNearby Enemies take 3% increased Physical Damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies take 4% increased Physical Damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Chaos Resistance damage chaos resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Chaos Resistance damage chaos resistancehelmet 100
default 0
68ScourgeDownsideNearby Enemies take 9% reduced Physical Damage damage physicalhelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Fire Resistance damage elemental fire resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Cold Resistance damage elemental cold resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Lightning Resistance damage elemental lightning resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Chaos Resistance damage chaos resistancehelmet 500
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 80
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166EnchantmentDivine Ire Damages an additional nearby Enemy when gaining Stages casterhelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275EnchantmentDivine Ire Damages 2 additional nearby Enemies when gaining Stages casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 166EnchantmentIce Spear travels 20% reduced distance before changing forms casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 275EnchantmentIce Spear travels 30% reduced distance before changing forms casterhelmet 75
default 0
Enchantment Void Sphere Damage Taken 166EnchantmentEnemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere casterhelmet 100
default 0
Enchantment Void Sphere Damage Taken 275EnchantmentEnemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere casterhelmet 100
default 0
Enchantment Dash Travel Distance 166EnchantmentDash travels 65% increased distancehelmet 100
default 0
Enchantment Dash Travel Distance 275EnchantmentDash travels 100% increased distancehelmet 100
default 0
Enchantment Frostblink Travel Distance 166EnchantmentFrostblink has 50% increased maximum travel distance casterhelmet 100
default 0
Enchantment Frostblink Travel Distance 275EnchantmentFrostblink has 75% increased maximum travel distance casterhelmet 100
default 0
Monsters mods /27
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]no_frenzy_charge_on_death 0
default 1000
1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1Uniquemonster summons monkeys from nearby trees text [1]
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
damage elemental fire
default 1000
1Uniquecyclone extra distance [10]
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
attack caster speed
1Uniquespell maximum action distance +% [-80]
1Uniquespell maximum action distance +% [-50]
1UniqueNearby Enemies are Intimidated
is intimidated [1]
1Uniquebase secondary skill effect duration [2000]
spell maximum action distance +% [-55]
1Uniqueprojectile distance override [15]
1Uniquemain hand base maximum attack distance [0,5] attack
1Uniquemain hand base maximum attack distance [0,10] attack
1Uniquemain hand base maximum attack distance [0,15] attack
1Unique20% reduced Movement Speed
Knock Enemies back on Hit
100% increased Knockback Distance
1UniqueYour Ancestral Totem periodically Freezes nearby Enemies
Periodically Freeze nearby Enemies
1UniqueNearby Enemies cannot Recover Life
1UniqueYou and nearby Allies have Tailwind
1UniqueStun nearby Enemies when you Revive
Your Ancestral Totem being Banished doesn't pause your Time to Revive
1UniqueHinders Nearby Enemies
1UniqueNearby Ally Players gain 6 Flask Charges every 3 seconds
1Unique[DNT] Nearby Allies have Onslaught
1Uniquelife mastery nearby enemy life regeneration rate +% [-50]
1Unique5% chance to grant a Frenzy Charge to nearby Allies on Hit
Fossil mods /5
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies take 9% increased Physical Damage damage physicalabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Veiled mods /6
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticalone_hand_weapon 1000
default 0
of the Order60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticaltwo_hand_weapon 1000
default 0
of the Order60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedone_hand_weapon 1000
default 0
of the Order60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedtwo_hand_weapon 1000
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
elemental lightning ailment
ring 1000
default 0
Crafting Bench /18
ModRequireItemClassesUnlock
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltBetrayal Unveil
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltBetrayal Unveil
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x Orb of AlterationRingBetrayal Unveil
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingBetrayal Unveil
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x Chaos OrbRingBetrayal Unveil
Misc mods /34
NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueShocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment
1FlaskUniqueTaunts nearby Enemies on use
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
Reaper's1ChestPrefixRevives nearby dead Monsters with Onslaughtdefault 1000
Putrifying4ChestPrefixDetonates nearby corpses
chest play warning sound [1]
default 1000
1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
local jewel effect base radius [1200]
attack
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Ancestral82SanctumSpecialPrefixNon-Vaal Strike Skills target (1–2) additional nearby Enemy attackstr_special_relic 200
default 50
Berserker's70CharmPrefixNearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damagestr_animal_charm 100
default 0
Berserker's81CharmPrefixNearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damagestr_animal_charm 50
default 0
of the Guardian1CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damageint_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damageint_animal_charm 250
str_animal_charm 250
default 0
Guardian's45CharmPrefixGrants Armour equal to (3–4)% of your Reserved Mana to you and nearby Alliesint_animal_charm 250
str_animal_charm 250
default 0
Guardian's72CharmPrefixGrants Armour equal to (5–6)% of your Reserved Mana to you and nearby Alliesint_animal_charm 125
str_animal_charm 125
default 0
Guardian's45CharmPrefixNearby Enemies cannot gain Power, Frenzy or Endurance Chargesint_animal_charm 250
str_animal_charm 250
default 0
Guardian's45CharmPrefixWhile there are at least five nearby Allies, you and nearby Allies have Onslaughtint_animal_charm 250
str_animal_charm 250
default 0
of the Occultist70CharmSuffixNearby Enemies are Chilledint_animal_charm 100
default 0
of the Necromancer1CharmSuffixYou and nearby Allies have +(10–14)% to Elemental Resistancesint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixYou and nearby Allies have +(15–20)% to Elemental Resistancesint_animal_charm 500
default 0
Distanced1UberMapPrefixPlayers in Area take 20% increased Damage per nearby Ally
21% increased Quantity of Items found in this Area
16% increased Rarity of Items found in this Area
6% increased Pack size
53% more Scarabs found in Area
uber_tier_map 60
default 0
Item /2
Omen of Revenge
Will be Consumed when you Die
to make each nearby enemy permanently take 25% more Damage
Basalt Flask
Lasts 8 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
20% more Armour
Requires Level 27
Taunts nearby Enemies on use
Unique /77
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Warlord's Call
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Warcries no longer Exert Attacks. Warcries also grant their buffs to nearby allies)
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(16–24) to all Attributes
30% increased Rarity of Items found
You and Nearby Allies have 30% increased Item Rarity
5% increased Character Size
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
Passive /9
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
Share Endurance, Frenzy and Power Charges with nearby party members
Warcries no longer Exert Attacks
Warcries also grant their buffs to nearby allies
24% increased Melee Damage
+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
cover nearby enemies in ash if havent moved in past X seconds [2]
Mastery: Delirium
Delirium in your Maps increases 50% faster with distance from the mirror
Gain Gravekeeper's Boon on collecting a Corpse in your Maps
(Gravekeeper's Boon causes you to consume a nearby Corpse every second to recover 10% of Life and Mana for 30 seconds)
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have 50% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Tormented Spirits in your Maps can Possess Players for 20 seconds
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 20 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
Ascendancy Passive /21
Ascendancy: Chieftain
Character: Marauder
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary
Nearby Enemy Monsters have no Fire Resistance against
Damage over Time while you are Stationary
Ascendancy: Raider
Character: Ranger
50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Deadeye
Character: Ranger
Radius: 60
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Pathfinder
Character: Ranger
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Ascendancy: Occultist
Character: Witch
Radius: 60
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Ascendancy: Occultist
Character: Witch
Radius: 60
+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Nearby Hindered Enemies deal 15% reduced Damage over Time
Ascendancy: Occultist
Character: Witch
Radius: 60
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Ascendancy: Necromancer
Character: Witch
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
(Auras can only grant bonuses to things they affect)
Ascendancy: Necromancer
Character: Witch
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
(Recently refers to the past 4 seconds)
Ascendancy: Slayer
Character: Duelist
Radius: 60
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Ascendancy: Champion
Character: Duelist
Radius: 60
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Ascendancy: Inquisitor
Character: Templar
Radius: 60
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Ascendancy: Guardian
Character: Templar
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Ascendancy: Guardian
Character: Templar
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Ascendancy: Assassin
Character: Shadow
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Ascendancy: Trickster
Character: Shadow
Radius: 60
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Ascendancy: Saboteur
Character: Shadow
Radius: 60
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate
Ascendancy: Saboteur
Character: Shadow
Skills used by Traps have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Cluster Jewel Passive /9
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Radius: 30
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Radius: 30
Nearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
EternalKeystoneSupreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge

Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Elevated modifier List /8
NameLvModsElevated Mods
Redeemer's75Nearby Enemies are Blinded
Group: 1656
Cannot be Blinded
Nearby Enemies are Blinded
of the Elder85Nearby Enemies take 9% increased Physical Damage
Group: 3135
Nearby Enemies take 12% increased Physical Damage
of Shaping85Nearby Enemies take 6% increased Elemental Damage
Group: 3136
Nearby Enemies take 9% increased Elemental Damage
of the Crusade85Nearby Enemies have -9% to Lightning Resistance
Group: 3133
Nearby Enemies have -12% to Lightning Resistance
of the Conquest85Nearby Enemies have -9% to Fire Resistance
Group: 3131
Nearby Enemies have -12% to Fire Resistance
of Redemption85Nearby Enemies have -9% to Cold Resistance
Group: 3132
Nearby Enemies have -12% to Cold Resistance
of the Hunt85Nearby Enemies have -9% to Chaos Resistance
Group: 3134
Nearby Enemies have -12% to Chaos Resistance
Hunter's80Non-Vaal Strike Skills target 1 additional nearby Enemy
Group: 3546
Non-Vaal Strike Skills target 2 additional nearby Enemies

Community Wiki

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Distance

Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation Support which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and range.

Common distances

1 unit

Hideout placeables are moved in increments of one unit.

2 units

Radius (hitboxes) of Humanoids (such as player-controlled characters).

4 units

Default knockback distance.

4 to 7 units

Range of melee attacks.

10 units

Projectiles up to this distance get the full 30% more bonus damage from Point Blank.

12 units

The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]

22 units

Minion Instability explosion radius.

25 units

The definition of "nearby" on unique item Belt of the Deceiver.

28 units

The definition of "nearby" for Flesh and Stone and Blood and Sand auras.

30 units

The definition of "nearby" for the Chilling Presence notable.

35 units

0% bonus damage from Point Blank at this range.

The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"

The definition of "nearby" on unique item Singularity.

The definition of "nearby" on unique item Bear's Girdle.

40 units

The definition of "nearby" on unique item Victario's Charity and previously for Ascendancy notables.

46 units

The definition of "nearby" for War Banner and Dread Banner auras.

50 units

The aura radius on unique item Victario's Flight and definition of "nearby" on unique item Perquil's Toe.

60 units

The definition of "nearby" on Ascendancy notables, and Fossil-crafted Delve League helmet suffixes.

70 units

The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.

75 units

The definition of "nearby" on unique items Leer Cast and Dying Breath.

85 units

Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.

120 units

The definition of "nearby" on passive keystone Conduit.

150 units

Maximum distance a projectile can travel.

−30% damage from Point Blank at maximum range.


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