Skill Gem /72
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Fires multiple arrows at different targets.
Fires an arrow that splits to hit different targets.
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
Casts an aura that grants evasion to you and your allies.
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Throws multiple traps that explode when triggered, dealing fire damage to surrounding enemies and leaving areas of burning ground that damages enemies who walk through them.
Fires an arc of knives outwards in front of the caster which deal physical damage.
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
Fires a circle of knives outwards around the caster which deal physical damage.
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Casts an aura that grants cold resistance to you and your allies.
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
[UNUSED] Fling out projectiles in front of you. Every third attack fires a single, piercing, more powerful projectile at the center, and you dash forward with it.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
[UNUSED] The environmentally unsustainable child of Explosive Arrow and Flame Wall
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
[DNT] Fires multiple arrows which continuously fork as they fly.
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Skill Gem Quality /8
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
You and nearby allies gain +(0–5)% to all Elemental Resistances
You and nearby allies gain (0–10)% additional Fire Resistance
You and nearby allies gain (0–10)% additional Cold Resistance
You and nearby allies gain (0–10)% additional Lightning Resistance
Damages (0–4) nearby Enemies when you gain Stages
(0–10)% increased maximum travel distance
Support Gem /9
Supports skills which create Minions.
Supports attack skills, or other skills that can maim enemies.
Supports attack skills that aren't triggered.
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Supports melee attack skills.
Supports skills which create Minions.
Supports skills which create Minions.
Supports attack skills. Cannot support skills which create minions.
Supports skills which create Minions.
Item mods /45
NameLevelPre/SufDescriptionWeight
of the Elder85SuffixNearby Enemies take 9% increased Physical Damage Damage Physicalhelmet_elder 400
default 0
of Shaping85SuffixNearby Enemies take 6% increased Elemental Damage Damage Elementalhelmet_shaper 400
default 0
of the Elder68Suffix+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the Elder75Suffix+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
Hunter's80PrefixNon-Vaal Strike Skills target 1 additional nearby Enemy Attackgloves_basilisk 250
default 0
of the Crusade85SuffixNearby Enemies have -9% to Lightning Resistance Damage Elemental Lightning Resistancehelmet_crusader 250
default 0
of the Conquest85SuffixNearby Enemies have -9% to Fire Resistance Damage Elemental Fire Resistancehelmet_adjudicator 250
default 0
of Redemption85SuffixNearby Enemies have -9% to Cold Resistance Damage Elemental Cold Resistancehelmet_eyrie 250
default 0
of the Hunt85SuffixNearby Enemies have -9% to Chaos Resistance Damage Chaos Resistancehelmet_basilisk 250
default 0
Redeemer's75PrefixNearby Enemies are Blindedbody_armour_eyrie 500
default 0
45ScourgeUpsideDeal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit Damage Elemental Firebody_armour 200
default 0
68ScourgeUpsideDeal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit Damage Elemental Firebody_armour 200
default 0
68ScourgeUpsideDeal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit Damage Elemental Firebody_armour 200
default 0
68ScourgeUpsideNearby Enemies take 3% increased Physical Damage Damage Physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies take 4% increased Physical Damage Damage Physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Fire Resistance Damage Elemental Fire Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Fire Resistance Damage Elemental Fire Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Cold Resistance Damage Elemental Cold Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Cold Resistance Damage Elemental Cold Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Lightning Resistance Damage Elemental Lightning Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Lightning Resistance Damage Elemental Lightning Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -3% to Chaos Resistance Damage Chaos Resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Chaos Resistance Damage Chaos Resistancehelmet 100
default 0
68ScourgeDownsideNearby Enemies take 9% reduced Physical Damage Damage Physicalhelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Fire Resistance Damage Elemental Fire Resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Cold Resistance Damage Elemental Cold Resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Lightning Resistance Damage Elemental Lightning Resistancehelmet 500
default 0
68ScourgeDownsideNearby Enemies have +9% to Chaos Resistance Damage Chaos Resistancehelmet 500
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy Attackno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy Attackno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy Attackno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy Attackno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies Attackno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies Attackno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies Attackno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies Attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies Attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies Attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies Attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies Attackno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies Attackno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies Attackno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies Attackno_tier_1_eldritch_implicit 0
gloves 80
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166EnchantmentDivine Ire Damages an additional nearby Enemy when gaining Stages Casterhelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275EnchantmentDivine Ire Damages 2 additional nearby Enemies when gaining Stages Casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 166EnchantmentIce Spear travels 20% reduced distance before changing forms Casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 275EnchantmentIce Spear travels 30% reduced distance before changing forms Casterhelmet 75
default 0
Enchantment Void Sphere Damage Taken 166EnchantmentEnemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere Casterhelmet 100
default 0
Enchantment Void Sphere Damage Taken 275EnchantmentEnemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere Casterhelmet 100
default 0
Enchantment Dash Travel Distance 166EnchantmentDash travels 65% increased distancehelmet 100
default 0
Enchantment Dash Travel Distance 275EnchantmentDash travels 100% increased distancehelmet 100
default 0
Enchantment Frostblink Travel Distance 166EnchantmentFrostblink has 50% increased maximum travel distance Casterhelmet 100
default 0
Enchantment Frostblink Travel Distance 275EnchantmentFrostblink has 75% increased maximum travel distance Casterhelmet 100
default 0
Monsters mods /27
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]no_frenzy_charge_on_death 0
default 1000
1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1Uniquemonster summons monkeys from nearby trees text [1]
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
Damage Elemental Fire
default 1000
1Uniquecyclone extra distance [10]
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquespell maximum action distance +% [-80]
1Uniquespell maximum action distance +% [-50]
1UniqueNearby Enemies are Intimidated
is intimidated [1]
1Uniquebase secondary skill effect duration [2000]
spell maximum action distance +% [-55]
1Uniqueprojectile distance override [15]
1Uniquemain hand base maximum attack distance [0,5] Attack
1Uniquemain hand base maximum attack distance [0,10] Attack
1Uniquemain hand base maximum attack distance [0,15] Attack
1Unique20% reduced Movement Speed
Knock Enemies back on Hit
100% increased Knockback Distance
1UniqueYour Ancestral Totem periodically Freezes nearby Enemies
Periodically Freeze nearby Enemies
1UniqueNearby Enemies cannot Recover Life
1UniqueYou and nearby Allies have Tailwind
1UniqueYour Ancestral Totem being Banished doesn't pause your Time to Revive
Stun nearby Enemies when you Revive
1UniqueHinders Nearby Enemies
1UniqueNearby Ally Players gain 6 Flask Charges every 3 seconds
1Unique[DNT] Nearby Allies have Onslaught
1Uniquelife mastery nearby enemy life regeneration rate +% [-50]
1Unique5% chance to grant a Frenzy Charge to nearby Allies on Hit
Fossil mods /5
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixNearby Enemies have -9% to Fire Resistance Damage Elemental Fire Resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Cold Resistance Damage Elemental Cold Resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Lightning Resistance Damage Elemental Lightning Resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies take 9% increased Physical Damage Damage Physicalabyss_jewel 0
jewel 0
helmet 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Chaos Resistance Damage Chaos Resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Veiled mods /6
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby Damage Criticalone_hand_weapon 1000
default 0
of the Order60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby Damage Criticaltwo_hand_weapon 1000
default 0
of the Order60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby Attack Speedone_hand_weapon 1000
default 0
of the Order60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby Attack Speedtwo_hand_weapon 1000
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby Defences Energy Shieldbody_armour 1500
belt 1500
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
Elemental Lightning Ailment
ring 1000
default 0
Crafting Bench /18
ModRequireItemClassesUnlock
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedExcavation Map
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedExcavation Map
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedExcavation Map
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedExcavation Map
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedExcavation Map
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedExcavation Map
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedExcavation Map
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedExcavation Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltExcavation Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltExcavation Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltExcavation Map
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x Orb of AlterationRingOvergrown Shrine Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingOvergrown Shrine Map
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x Chaos OrbRingOvergrown Shrine Map
Misc mods /36
NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueShocks nearby Enemies during Effect, causing 10% increased Damage taken Elemental Lightning Ailment
1FlaskUniqueTaunts nearby Enemies on use
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana Casterlife_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana Casterlife_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana Casterlife_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana Casterlife_flask 0
utility_flask 0
default 750
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life Castermana_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life Castermana_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life Castermana_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life Castermana_flask 0
utility_flask 0
default 750
Reaper's1ChestPrefixRevives nearby dead Monsters with Onslaughtdefault 1000
Putrifying4ChestPrefixDetonates nearby corpses
chest play warning sound [1]
default 1000
1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
local jewel effect base radius [1200]
Attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
local jewel effect base radius [1200]
Attack
1MapDeviceUniqueDelirium Reward Bars fill 100% faster
Delirium in your Maps increases 50% faster with distance from the mirror
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Ancestral82SanctumSpecialPrefixNon-Vaal Strike Skills target (1–2) additional nearby Enemy Attackstr_special_relic 200
default 50
Berserker's70CharmPrefixNearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damagestr_animal_charm 100
default 0
Berserker's81CharmPrefixNearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damagestr_animal_charm 50
default 0
of the Guardian1CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damageint_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damageint_animal_charm 250
str_animal_charm 250
default 0
Guardian's45CharmPrefixGrants Armour equal to (3–4)% of your Reserved Mana to you and nearby Alliesint_animal_charm 250
str_animal_charm 250
default 0
Guardian's72CharmPrefixGrants Armour equal to (5–6)% of your Reserved Mana to you and nearby Alliesint_animal_charm 125
str_animal_charm 125
default 0
Guardian's45CharmPrefixNearby Enemies cannot gain Power, Frenzy or Endurance Chargesint_animal_charm 250
str_animal_charm 250
default 0
Guardian's45CharmPrefixWhile there are at least five nearby Allies, you and nearby Allies have Onslaughtint_animal_charm 250
str_animal_charm 250
default 0
of the Occultist70CharmSuffixNearby Enemies are Chilledint_animal_charm 100
default 0
of the Necromancer1CharmSuffixYou and nearby Allies have +(10–14)% to Elemental Resistancesint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixYou and nearby Allies have +(15–20)% to Elemental Resistancesint_animal_charm 500
default 0
of Delirium68MapRelicSuffixDelirium in your Maps increases (35–50)% faster with distance from the mirroratlas_relic_large 800
default 0
1MapRelicUniqueDelirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Essence /1
Item /4
Ritual Scarab of Wisps
Stack Size: 1 / 20
Limit: 1
Ritual Altars in Area spawn a Wildwood Wisp
Wildwood Wisps grant 100% increased Tribute Gained to nearby Players
Delirium Scarab of Mania
Stack Size: 1 / 20
Limit: 2
Delirium Reward Meters fill 100% faster in Area
Delirium in Area increases 50% faster with distance from the mirror
Omen of Revenge
Will be Consumed when you Die
to make each nearby enemy permanently take 25% more Damage
Basalt Flask
Lasts 8 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
20% more Armour
Requires Level 27
Taunts nearby Enemies on use
Unique /80
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
(Share Endurance, Frenzy and Power Charges with nearby party members)
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
+20% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Adds (30–45) to (60–80) Fire Damage
(20–26)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
(15–20)% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
+(20–25)% to Cold Resistance
(45–50)% increased Mana Regeneration Rate
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
Has 1 Socket
+(50–175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 25 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (90–102) to (132–156) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(16–24) to all Attributes
30% increased Rarity of Items found
You and Nearby Allies have 30% increased Item Rarity
5% increased Character Size
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(10–16) to all Attributes
+(20–30) to Strength
+(100–120) to maximum Life
(15–20)% increased Armour
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
2% increased Maps found in Area
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
2% increased Maps found in Area
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have (40–50)% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
2% increased Maps found in Area
Tormented Spirits in your Maps can Possess Players for 20 seconds
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
Cluster Jewel Passive /9
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Radius: 30
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
generic_buff_aura
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Radius: 30
Nearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
generic_buff_aura
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
Timeless Jewel Passive /1
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Elevated modifier List /8
NameLvModsElevated Mods
Redeemer's75Nearby Enemies are Blinded
Group: 1677
Cannot be Blinded
Nearby Enemies are Blinded
of the Elder85Nearby Enemies take 9% increased Physical Damage
Group: 3173
Nearby Enemies take 12% increased Physical Damage
of Shaping85Nearby Enemies take 6% increased Elemental Damage
Group: 3174
Nearby Enemies take 9% increased Elemental Damage
of the Crusade85Nearby Enemies have -9% to Lightning Resistance
Group: 3171
Nearby Enemies have -12% to Lightning Resistance
of the Conquest85Nearby Enemies have -9% to Fire Resistance
Group: 3169
Nearby Enemies have -12% to Fire Resistance
of Redemption85Nearby Enemies have -9% to Cold Resistance
Group: 3170
Nearby Enemies have -12% to Cold Resistance
of the Hunt85Nearby Enemies have -9% to Chaos Resistance
Group: 3172
Nearby Enemies have -12% to Chaos Resistance
Hunter's80Non-Vaal Strike Skills target 1 additional nearby Enemy
Group: 3585
Non-Vaal Strike Skills target 2 additional nearby Enemies

Community Wiki

Edit

Distance

Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation Support which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and Range .

Common distances

1 unit

Hideout placeables are moved in increments of one unit.

2 units

Radius (hitboxes) of Humanoids (such as player-controlled characters).

4 units

Default knockback distance.

4 to 7 units

Range of melee attacks.

10 units

Projectiles up to this distance get the full 30% more bonus Damage from Point Blank.

12 units

The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]

22 units

Minion Instability explosion radius.

25 units

The definition of "nearby" on unique item Belt of the Deceiver.

28 units

The definition of "nearby" for Flesh and Stone and Blood and Sand auras.

30 units

The definition of "nearby" for the Chilling Presence notable.

35 units

0% bonus damage from Point Blank at this range.

The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"

The definition of "nearby" on unique item Singularity.

The definition of "nearby" on unique item Bear's Girdle.

40 units

The definition of "nearby" on unique item Victario's Charity and previously for Ascendancy notables.

46 units

The definition of "nearby" for War Banner and Dread Banner auras.

50 units

The aura radius on unique item Victario's Flight and definition of "nearby" on unique item Perquil's Toe.

60 units

The definition of "nearby" on Ascendancy notables, and Fossil -crafted Delve League helmet suffixes.

70 units

The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.

75 units

The definition of "nearby" on unique items Leer Cast and Dying Breath.

85 units

Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.

120 units

The definition of "nearby" on passive keystone Conduit.

150 units

Maximum distance a projectile can travel.

−30% damage from Point Blank at maximum range.


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