Skill Gem /48
Skill Gem Quality /9
Item | Stats |
---|---|
Cleave | +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre |
Vaal Cleave | +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre |
Purity of Elements | You and nearby allies gain +(0–5)% to all Elemental Resistances |
Purity of Fire | You and nearby allies gain (0–10)% additional Fire Resistance |
Purity of Ice | You and nearby allies gain (0–10)% additional Cold Resistance |
Purity of Lightning | You and nearby allies gain (0–10)% additional Lightning Resistance |
Flame Dash | (0–40)% increased maximum travel distance |
Divine Ire | Damages (0–4) nearby Enemies when you gain Stages |
Frostblink | (0–10)% increased maximum travel distance |
Item mods /45
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 85 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | helmet_elder 400 default 0 |
of Shaping | 85 | Suffix | Nearby Enemies take 6% increased Elemental Damage damage elemental | helmet_shaper 400 default 0 |
of the Elder | 68 | Suffix | +(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
of the Elder | 75 | Suffix | +(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
Hunter's | 80 | Prefix | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | gloves_basilisk 250 default 0 |
of the Crusade | 85 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | helmet_crusader 250 default 0 |
of the Conquest | 85 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | helmet_adjudicator 250 default 0 |
of Redemption | 85 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | helmet_eyrie 250 default 0 |
of the Hunt | 85 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | helmet_basilisk 250 default 0 |
Redeemer's | 75 | Prefix | Nearby Enemies are Blinded | body_armour_eyrie 500 default 0 |
45 | ScourgeUpside | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 3% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 4% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeDownside | Nearby Enemies take 9% reduced Physical Damage damage physical | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Fire Resistance damage elemental fire resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Cold Resistance damage elemental cold resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Lightning Resistance damage elemental lightning resistance | helmet 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Chaos Resistance damage chaos resistance | helmet 500 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 1 additional nearby Enemy attack | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attack | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attack | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attack | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1 | 66 | Enchantment | Divine Ire Damages an additional nearby Enemy when gaining Stages caster | helmet 100 default 0 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2 | 75 | Enchantment | Divine Ire Damages 2 additional nearby Enemies when gaining Stages caster | helmet 100 default 0 |
Enchantment Ice Spear Distance Before Form Change 1 | 66 | Enchantment | Ice Spear travels 20% reduced distance before changing forms caster | helmet 100 default 0 |
Enchantment Ice Spear Distance Before Form Change 2 | 75 | Enchantment | Ice Spear travels 30% reduced distance before changing forms caster | helmet 75 default 0 |
Enchantment Void Sphere Damage Taken 1 | 66 | Enchantment | Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere caster | helmet 100 default 0 |
Enchantment Void Sphere Damage Taken 2 | 75 | Enchantment | Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere caster | helmet 100 default 0 |
Enchantment Dash Travel Distance 1 | 66 | Enchantment | Dash travels 65% increased distance | helmet 100 default 0 |
Enchantment Dash Travel Distance 2 | 75 | Enchantment | Dash travels 100% increased distance | helmet 100 default 0 |
Enchantment Frostblink Travel Distance 1 | 66 | Enchantment | Frostblink has 50% increased maximum travel distance caster | helmet 100 default 0 |
Enchantment Frostblink Travel Distance 2 | 75 | Enchantment | Frostblink has 75% increased maximum travel distance caster | helmet 100 default 0 |
Monsters mods /27
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1000 |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
1 | Unique | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | monster summons monkeys from nearby trees text [1] | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | default 1000 |
1 | Unique | cyclone extra distance [10] | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed 400% increased Knockback Distance Knock Enemies back on Hit attack caster speed | ||
1 | Unique | spell maximum action distance +% [-80] | ||
1 | Unique | spell maximum action distance +% [-50] | ||
1 | Unique | Nearby Enemies are Intimidated is intimidated [1] | ||
1 | Unique | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | main hand base maximum attack distance [0,5] attack | ||
1 | Unique | main hand base maximum attack distance [0,10] attack | ||
1 | Unique | main hand base maximum attack distance [0,15] attack | ||
1 | Unique | 20% reduced Movement Speed 100% increased Knockback Distance Knock Enemies back on Hit | ||
1 | Unique | Your Ancestral Totem periodically Freezes nearby Enemies Periodically Freeze nearby Enemies | ||
1 | Unique | Nearby Enemies cannot Recover Life | ||
1 | Unique | You and nearby Allies have Tailwind | ||
1 | Unique | Stun nearby Enemies when you Revive Your Ancestral Totem being Banished doesn't pause your Time to Revive | ||
1 | Unique | Hinders Nearby Enemies | ||
1 | Unique | Nearby Ally Players gain 6 Flask Charges every 3 seconds | ||
1 | Unique | [DNT] Nearby Allies have Onslaught | ||
1 | Unique | life mastery nearby enemy life regeneration rate +% [-50] | ||
1 | Unique | 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
Crafting Bench /18
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour · Belt | Betrayal Unveil |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
Misc mods /33
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Shocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | Taunts nearby Enemies on use | ||
of Interference | 30 | Flask | Suffix | Hinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Obstruction | 48 | Flask | Suffix | Hinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Occlusion | 66 | Flask | Suffix | Hinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Restraint | 84 | Flask | Suffix | Hinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana caster | life_flask 0 utility_flask 0 default 750 |
of Interference | 30 | Flask | Suffix | Hinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Obstruction | 48 | Flask | Suffix | Hinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Occlusion | 66 | Flask | Suffix | Hinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Restraint | 84 | Flask | Suffix | Hinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
Reaper's | 1 | Chest | Prefix | Revives nearby dead Monsters with Onslaught | default 1000 |
Putrifying | 4 | Chest | Prefix | Detonates nearby corpses chest play warning sound [1] | default 1000 |
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds local jewel effect base radius [1200] attack | ||
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Ancestral | 82 | SanctumSpecial | Prefix | Non-Vaal Strike Skills target (1–2) additional nearby Enemy attack | str_special_relic 200 default 50 |
Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
of the Guardian | 1 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Charm | Prefix | Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 72 | Charm | Prefix | Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies | int_animal_charm 125 str_animal_charm 125 default 0 |
Guardian's | 45 | Charm | Prefix | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Charm | Prefix | While there are at least five nearby Allies, you and nearby Allies have Onslaught | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Occultist | 70 | Charm | Suffix | Nearby Enemies are Chilled | int_animal_charm 100 default 0 |
of the Necromancer | 1 | Charm | Suffix | You and nearby Allies have +(10–14)% to Elemental Resistances | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | You and nearby Allies have +(15–20)% to Elemental Resistances | int_animal_charm 500 default 0 |
Essence /1
Item /2
Icon | Name |
---|---|
![]() | ![]() Will be Consumed when you Die to make each nearby enemy permanently take 25% more Damage |
![]() | Basalt Flask Lasts 8 Second Consumes 40 of 60 Charges on use Currently has 60 Charges 20% more Armour Requires Level 27 Taunts nearby Enemies on use |
Unique /75
Icon | Name |
---|---|
![]() | (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | +(12–16)% to Fire and Lightning Resistances (25–30)% increased Lightning Damage Adds (20–25) to (30–50) Fire Damage to Spells and Attacks +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | +(20–30) to Dexterity 25% reduced Damage +(60–100) to maximum Life +(60–100) to maximum Mana You and nearby allies gain 50% increased Damage |
![]() | 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | +18% Chance to Block Attack Damage while wielding a Staff 18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
![]() | +(25–35) to Strength (15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | +3% chance to Suppress Spell Damage (10–15)% increased Attack Speed (10–20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die |
![]() | 40% increased Global Accuracy Rating Adds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | +(16–24) to Strength and Intelligence (60–100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 80% increased Mana Regeneration Rate Nearby Allies gain 4% of Life Regenerated per second |
![]() | (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | (15–25)% increased Stun and Block Recovery +(60–80) to maximum Life +15% to all Elemental Resistances (20–30)% increased Mana Recovery from Flasks (20–30)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | (10–15)% increased Armour With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | (12–24)% increased Global Physical Damage +(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | (22–26)% increased Spell Damage Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | 30% increased Elemental Damage Adds (1–10) to (150–200) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies (Hinder reduces movement speed for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | +(20–30) to Strength +(20–30) to Dexterity 20% increased Melee Damage Adds 10 to 20 Physical Damage to Attacks +(200–300) to Armour Cannot Leech when on Low Life If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 50% of your Maximum Life or less) (Recently refers to the past 4 seconds) |
![]() | Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | +(20–30) to Strength +(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | (5–10)% increased Spell Damage (240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(10–16) to all Attributes Adds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes (30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Has 1 Socket +(50–175) to maximum Life You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket Nearby Enemies have -10% to all Resistances -10% to All Resistances |
![]() | +20% Chance to Block Attack Damage while wielding a Staff Trigger Level 20 Summon Phantasm Skill when you Consume a corpse (100–140)% increased Spell Damage (25–30)% increased Cast Speed (80–100)% increased Mana Regeneration Rate Minions deal (45–51) to (66–78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | (12–20)% increased Rarity of Items found +(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | +(10–16) to all Attributes (30–40)% increased Damage +(50–70) to maximum Life Regenerate (8–10) Mana per second Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Temporal Chains has no Reservation if Cast as an Aura (Shaper's Presence causes effects on you and nearby allies to expire 20% slower) (Effects cannot be slowed below 25% of their normal expiry rate) |
![]() | (5–10)% increased Spell Damage +3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | +(25–40) to maximum Life +(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | [One to three random synthesis implicit modifiers] +(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | [One to three random synthesis implicit modifiers] +600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | 26% increased Elemental Damage Grants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | (80–120)% increased Armour (20–30)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | +(60–90) to maximum Life (150–200)% increased Armour and Energy Shield Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | +(25–40) to maximum Life Adds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration 100% of Life Recovery from Flasks is applied to nearby Allies instead of You Life Flasks gain 1 Charge every 3 seconds (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (5–10)% increased maximum Life (100–150)% increased Evasion and Energy Shield All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | +(16–24) to all Attributes 30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character Size |
![]() | (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Effect 20% of Lightning Damage Leeched as Life during Effect Shocks you inflict during Effect spread to other Enemies within 2 metres (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Restores Ward on use (20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Restores Ward on use Debilitate nearby Enemies for 2 Seconds when Effect ends (-10–10)% reduced Charges per use Effect is removed when Ward Breaks Culling Strike during Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +(10–16) to all Attributes +(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | +(10–16) to all Attributes +(20–30) to Dexterity (15–20)% increased Evasion Rating +(100–120) to maximum Life Nearby Enemies grant 25% increased Flask Charges monster slain flask charges granted +% [25] [Random Dexterity aura Reserves no Mana] |
![]() | (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | +(13–17)% to Chaos Resistance +(80–100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | 12% increased Elemental Damage Adds (3–5) to (7–10) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (20–35)% increased Damage with Hits and Ailments against Hindered Enemies (Hinder reduces movement speed for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | +(25–35) to Strength 5% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(10–20) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | (12–24)% increased Global Physical Damage +(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | +(17–23)% to Chaos Resistance All Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
![]() | 24% reduced maximum Life Regenerate (200–250) Life per second 100% increased Stun and Block Recovery Reserves 8% of Life Nearby Enemy Monsters have at least 8% of Life Reserved |
![]() | +(25–35) to Strength +(30–40) to Strength +(300–500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire (Recently refers to the past 4 seconds) |
Passive /7
Icon | Name |
---|---|
25% increased Knockback Distance 15% chance to Knock Enemies Back on hit (Knockback pushes Enemies away when Hit) | |
Share Endurance, Frenzy and Power Charges with nearby party members | |
24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) cover nearby enemies in ash if havent moved in past X seconds [2] | |
Mastery: Delirium Delirium in your Maps increases 50% faster with distance from the mirror | |
Beyond Portals in your Maps cannot spawn Unique Bosses Beyond Portals in your Maps have 50% less Merging Radius (Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned) (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | |
Tormented Spirits in your Maps can Possess Players for 20 seconds Tormented Spirits in your Maps cannot Possess Monsters (Players can Touch up to 20 nearby normal or magic Monsters for each Tormented Spirit Possessing them) |
Ascendancy Passive /21
Icon | Name |
---|---|
Ascendancy: Chieftain Character: Marauder Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary | |
Ascendancy: Raider Character: Ranger 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Ascendancy: Deadeye Character: Ranger Radius: 60 Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force) You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) | |
Ascendancy: Pathfinder Character: Ranger When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage | |
Ascendancy: Occultist Character: Witch Radius: 60 Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate | |
Ascendancy: Occultist Character: Witch Radius: 60 +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Nearby Hindered Enemies deal 15% reduced Damage over Time | |
Ascendancy: Occultist Character: Witch Radius: 60 Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) | |
Ascendancy: Necromancer Character: Witch Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second | |
Ascendancy: Necromancer Character: Witch Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances (Auras can only grant bonuses to things they affect) | |
Ascendancy: Necromancer Character: Witch If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage (Recently refers to the past 4 seconds) | |
Ascendancy: Slayer Character: Duelist Radius: 60 Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier | |
Ascendancy: Champion Character: Duelist Radius: 60 Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Ascendancy: Inquisitor Character: Templar Radius: 60 Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage | |
Ascendancy: Guardian Character: Templar Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies | |
Ascendancy: Guardian Character: Templar If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage (Recently refers to the past 4 seconds) | |
Ascendancy: Guardian Character: Templar Radius: 60 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy (Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one) | |
Ascendancy: Assassin Character: Shadow 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Damage from your Critical Strikes cannot be Reflected | |
Ascendancy: Trickster Character: Shadow Radius: 60 Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value | |
Ascendancy: Saboteur Character: Shadow Radius: 35 Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) | |
Ascendancy: Saboteur Character: Shadow Radius: 60 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate | |
Ascendancy: Saboteur Character: Shadow Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger |
Cluster Jewel Passive /9
Icon | Name |
---|---|
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) | |
Radius: 30 Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) | |
25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Radius: 30 Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | |
Radius: 60 Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Keystone | Supreme Grandstanding![]() | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. Elegant Hubris: Victario |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Redeemer's | 75 | Nearby Enemies are Blinded Group: 1655 | Cannot be Blinded Nearby Enemies are Blinded |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage Group: 3136 | Nearby Enemies take 12% increased Physical Damage |
of Shaping | 85 | Nearby Enemies take 6% increased Elemental Damage Group: 3137 | Nearby Enemies take 9% increased Elemental Damage |
of the Crusade | 85 | Nearby Enemies have -9% to Lightning Resistance Group: 3134 | Nearby Enemies have -12% to Lightning Resistance |
of the Conquest | 85 | Nearby Enemies have -9% to Fire Resistance Group: 3132 | Nearby Enemies have -12% to Fire Resistance |
of Redemption | 85 | Nearby Enemies have -9% to Cold Resistance Group: 3133 | Nearby Enemies have -12% to Cold Resistance |
of the Hunt | 85 | Nearby Enemies have -9% to Chaos Resistance Group: 3135 | Nearby Enemies have -12% to Chaos Resistance |
Hunter's | 80 | Non-Vaal Strike Skills target 1 additional nearby Enemy Group: 3547 | Non-Vaal Strike Skills target 2 additional nearby Enemies |
Unique Distance /12 ⍟
Community Wiki
Distance
Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.
A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation Support which lists the radius of its area of effect in units of distance.
For information about radius of skills and attack range see area of effect and range.
Common distances
1 unit
Hideout placeables are moved in increments of one unit.
2 units
Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
Default knockback distance.
4 to 7 units
Range of melee attacks.
10 units
Projectiles up to this distance get the full 30% more bonus damage from Point Blank.
12 units
The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
22 units
Minion Instability explosion radius.
25 units
The definition of "nearby" on unique item Belt of the Deceiver.
28 units
The definition of "nearby" for Flesh and Stone and Blood and Sand auras.
30 units
The definition of "nearby" for the Chilling Presence notable.
35 units
0% bonus damage from Point Blank at this range.
The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"
The definition of "nearby" on unique item Singularity.
The definition of "nearby" on unique item Bear's Girdle.
40 units
The definition of "nearby" on unique item Victario's Charity and previously for Ascendancy notables.
46 units
The definition of "nearby" for War Banner and Dread Banner auras.
50 units
The aura radius on unique item Victario's Flight and definition of "nearby" on unique item Perquil's Toe.
60 units
The definition of "nearby" on Ascendancy notables, and Fossil-crafted Delve League helmet suffixes.
70 units
The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
75 units
The definition of "nearby" on unique items Leer Cast and Dying Breath.
85 units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
The definition of "nearby" on passive keystone Conduit.
150 units
Maximum distance a projectile can travel.
−30% damage from Point Blank at maximum range.
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