Divinity Unique /1
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
Divinity
You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses.
base_actor_scale_+%
immune_to_curses
divinity_elemental_damage_+%_final
divinity_elemental_damage_taken_+%_final
cannot_gain_divine_charges
Code | base actor scale +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | divinity elemental damage +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | divinity elemental damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | cannot gain divine charges |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | immune to curses |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |